The StarCraft II thread

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Post Post #1950 (ISO) » Thu Apr 04, 2013 1:00 am

Post by Kinetic »

In post 1949, Klazam wrote:
In post 1944, Maestro wrote:
Swarm Host (Z) - siege walker, half-burrows (still attackable without detection) then spawns waves of Locusts to attack (which're actually pretty okay for spawned units)


detection is needed to attack them.

This is confusing as they aren't that way in the campaign. There you don't need detection, but you do in multiplayer.
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Post Post #1951 (ISO) » Thu Apr 04, 2013 2:05 am

Post by Klazam »

Never noticed that.
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Post Post #1952 (ISO) » Thu Apr 04, 2013 6:17 am

Post by Iecerint »

In post 1942, Maestro wrote:then we cornered her and I thought it was alternate but now that I think about it maybe that's just what your'e supposed to do after you get the 100 Eggs...?

It's not a secret achievement -- they're all listed if you choose achievements -> Swarm achievements -> Mastery achievements.

Kerrigan achievements are also beyond the "3 per mission" ones.
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Post Post #1953 (ISO) » Thu Apr 04, 2013 6:18 am

Post by Iecerint »

Whoa, widow mines work vs. air? That's pretty cool.
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Post Post #1954 (ISO) » Thu Apr 04, 2013 6:18 am

Post by Iecerint »

In post 1950, Kinetic wrote:
In post 1949, Klazam wrote:
In post 1944, Maestro wrote:
Swarm Host (Z) - siege walker, half-burrows (still attackable without detection) then spawns waves of Locusts to attack (which're actually pretty okay for spawned units)


detection is needed to attack them.

This is confusing as they aren't that way in the campaign. There you don't need detection, but you do in multiplayer.

I think you have to spend an adaptation/evolution to make them invulnerable without detection?
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Post Post #1955 (ISO) » Thu Apr 04, 2013 6:29 am

Post by borkjerfkin »

yeah it's a 1 of 3 choice for swarm hosts to make them totally burrowattack in single player, they're always like that in multi
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Post Post #1956 (ISO) » Thu Apr 04, 2013 6:34 am

Post by Maestro »

oh, ok

never used them in multi so wouldn't know *shrug*

but I went through most of the campaign last night

...damn
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Post Post #1957 (ISO) » Thu Apr 04, 2013 6:38 am

Post by borkjerfkin »

all single player is doing is spoiling me in how easy it is to spread creep =\
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Post Post #1958 (ISO) » Thu Apr 04, 2013 6:39 am

Post by Iecerint »

In MP you have to balance that with using Spawn Larvae, and Queens are slowslowslow.
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Post Post #1959 (ISO) » Thu Apr 04, 2013 6:40 am

Post by Maestro »

yeah :( everything got nerfed in campaign as usual

also: "Brood Lord essence barely reconstituted, but Corrupter strain lost. Brood Lord evolutionary pattern almost lost, but Mutalisk base may suffice for morphing blahblahblah" BULLSHIT BLIZZARD - if you don't want us to have Corruptors in campaign mode just say so and be done with it :giggle:
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Post Post #1960 (ISO) » Thu Apr 04, 2013 6:44 am

Post by Iecerint »

Well, that's true, but Hatcheries, Queens, and especially Infestors became ridiculous.

And that's before you get to cheese like raptors + zergling reconstitution.

Campaign is fun.
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Post Post #1961 (ISO) » Thu Apr 04, 2013 6:49 am

Post by Maestro »

yeah it is :D

I was kicking myself for the last 6 or so missions because I kept forgetting to turn Swarmling Reconstitution back on because I would have a main army of Hydras Mutas Ultras and Kerri and then I'd swarm the enemy base with a wave of Swarmlings just before I attacked - Korhal? oh, you mean that smoldering crater on my minimap

yup

(also, WTF Infestors, since when is that Parasitic Domination A) not a channeled ability, B) permanent, and C) so fucking cheap, energy-wise)
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Post Post #1962 (ISO) » Thu Apr 04, 2013 6:51 am

Post by Maestro »

this from the guy who got really pissed when there were Dark Archons in SCII and who basically got into Protoss in SCI/BW SPECIFICALLY BECAUSE of the Dark Archon and his horrendously broken Mind Control ability - psh, I've got Carriers and Reavers galore ready to take out your base, but I'd rather do it with the Battlecruisers and Ghosts I got from that ONE SCV you left undefended, which I Mind-Controlled to build a Terran Base

yup
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Post Post #1963 (ISO) » Thu Apr 04, 2013 6:52 am

Post by Iecerint »

Well, most games probably didn't make it that far, anyway.
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Post Post #1964 (ISO) » Thu Apr 04, 2013 6:55 am

Post by Maestro »

back then I liked my games to last longer (I
did
say I sucked, right?)

P.S.
Mengsk's death >>>>> Voldemort's (movie) death
just sayin' :D
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Post Post #1965 (ISO) » Thu Apr 04, 2013 11:06 am

Post by GuyInFreezer »

ooh they got rid of the corruptors?

Fun fact: Back in WoL days, there was a thread in SC2 forum about how certain unit is OP. There was a thread for every units, except for corruptor.
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Post Post #1966 (ISO) » Thu Apr 04, 2013 11:10 am

Post by Iecerint »

Corruptors were kinda silly, much like Devourers before them.

Vipers seem like flying Defilers, mostly, minus Plague.
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Post Post #1967 (ISO) » Thu Apr 04, 2013 12:43 pm

Post by Klazam »

Corruptors is still in multiplayer. just not the campaign
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Post Post #1968 (ISO) » Thu Apr 04, 2013 2:10 pm

Post by Maestro »

^ those last 2 statements are true and/or I agree with them
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Post Post #1969 (ISO) » Sat Apr 06, 2013 8:15 am

Post by Maestro »

P.S. Klaz, just Cannon Rushed my own Very Hard AI :P
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Post Post #1970 (ISO) » Sat Apr 06, 2013 11:00 am

Post by Klazam »

result of that cannon rush? as exiciting as mine? :D
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Post Post #1971 (ISO) » Sat Apr 06, 2013 6:43 pm

Post by Maestro »

oh more-so, I'd say

I won, to be clear
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Post Post #1972 (ISO) » Sun Apr 07, 2013 11:00 am

Post by TheButtonmen »

Time t
o see how rusty I am
for placement matches!

Spoiler: Battle Report #1 (Warning long)
Early game has nothing happening, we poke around each other and don't see anything too crazy.
At the 7 min mark I'm taking my third when scout lings find a proxy pylon and I figure he's going a gateway timing but four seconds later my lings at the watch tower see this.
Image

Surprise voidray, worst voidray.

He's gone for a fast stargate + warpgate timing which is actually better for me then a pure gateway timing because of my early queens.
Image

Fortunately the majority of my army can shoot up, unfortunately that is because my army is seven units.

Unfortunately I didn't have enough lings to kill his proxy pylon before his army arrived so I pulled back and used the hatchery to buy time.
Image

4 s zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

With all of my queens grouped up, speed finishing I'm ready to move in and the hatchery just finished but he's already dropping a pylon to warp units into the fight.
Image

Queens don't so much charge into battle as waddle.

I send the ling to clog up his army while I focus down the pylon.
Image

Building your pylon between the enemy army and your army is generally not a very good idea.

The lings were quickly mopped up by his army but not before I managed to kill the pylon, this left him supply blocked and unable to spend his bank warping another round of units in.
Image

4 Queens vs 5 Zealots, 2 Stalkers, 1 Voidray and an empty production tab.

Fortunately I can chain transfuses long enough for the next wave of zergling to finish and they tie up the zealots while I start to focus down the voidray.
Image

Red flashing alerts in your base are never a good sign.

Instead of another voidray he built an oracle and takes advantage of the fact all my queens are tied up at the front to hit my mineral line.
Image

It doesn't matter how much of your army can shoot up when it's five screens away.

Twenty seconds later the entire mineral line is dead.
Image

It's basically a flying pack of blue flame hellions.

By the time his attack is finally pushed back and cleaned up it's over ten mins into the game and we're sitting at 27 workers.
Image

30% of my supply is queens by this point.

Image

My wrists are debating mutiny.

He's sitting at the top of a ramp with five sentries and I've got no tech so I'm not able to apply any pressure so I begin to spread creep and spam drones until I've got some sort of economy.
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Just pretend something interesting is happening in this picture.

He takes a third and begins to build up a stalker / colossus so in response I keep expanding / pumping drones while building up a huge bank to switch into mutas.
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When life gives you
lemons
an immobile opponent who can't put any pressure on you make
lemon-aid
mutas.

I do the typical annoying mutalisk things and keep hit and running mineral lines and exposed buildings until he makes the mistake of 1-aing his entire army to the far side of his main.
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Not so much a ling run-by as a ling run-over.

With his economy in shambles he's got no option but to just go for it.
Image

By this point I'm just throwing armies of lings at him to buy time because they're basically free.

By the time he reaches my base I've got more mutalisks then he has stalkers and there's another ten mutalisks in production.
Image

The Queens are also back for blood.

Image

Collssus, not quite imba enough to point up.

He promptly gets run over and gg's out.
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Post Post #1973 (ISO) » Sun Apr 07, 2013 11:22 am

Post by Maestro »

nice, I'm actually working on my Protoss 1v1 placements now, maybe I should post shiz?
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Post Post #1974 (ISO) » Sun Apr 07, 2013 11:28 am

Post by Iecerint »

I enjoyed that, TBM.

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