Test Post Thread

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Post Post #675 (ISO) » Sun Mar 10, 2013 6:23 am

Post by hohum »

In post 674, Xalxe wrote:Can I post now?


No, you may not.
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Post Post #676 (ISO) » Sun Mar 10, 2013 1:32 pm

Post by Remembrance »

Question about youtube videos; I can copy paste the url current time, but I can't seem to post that video on the forums at the time I want it to be played at, since I have to remove some of the text. Is there a way to get past this?

Edit: Thanks. :] Guess I'll just have to post the link and hope they bother to click on it.
Last edited by Remembrance on Sun Mar 10, 2013 1:34 pm, edited 1 time in total.
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Post Post #677 (ISO) » Sun Mar 10, 2013 1:33 pm

Post by Mr. Flay »

We'd have to fiddle the bbcode to make it accept timestamps.
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Post Post #678 (ISO) » Sun Mar 10, 2013 8:39 pm

Post by UberNinja »

That'd be nice to have ^^
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Post Post #679 (ISO) » Mon Mar 11, 2013 5:14 pm

Post by animorpherv1 »

(expired on 2013-03-13 00:14:52)
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

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Post Post #680 (ISO) » Thu Mar 14, 2013 2:52 am

Post by chamber »

test
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Post Post #681 (ISO) » Thu Mar 14, 2013 2:53 am

Post by Jake from State Farm »

:As girl from 5th element: Halp plaese


Edit: cool I can post
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Post Post #682 (ISO) » Sun Mar 17, 2013 5:32 pm

Post by animorpherv1 »

"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
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Post Post #683 (ISO) » Sun Mar 17, 2013 8:19 pm

Post by Nobody Special »

Code: Select all

check the [post=0]OP[/post] for this


check the [post=OP]OP[/post] for this




Code: Select all

check the [post=0]first post[/post] for this


check the [post=first post]first post[/post] for this



Code: Select all

check the [post=0]zucchini[/post] for this


check the [post=zucchini]zucchini[/post] for this
....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
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Post Post #684 (ISO) » Mon Mar 18, 2013 2:03 am

Post by chamber »

In post 683, Nobody Special wrote:

Code: Select all

check the [post=0]OP[/post] for this


check the [post=OP]OP[/post] for this




Code: Select all

check the [post=0]first post[/post] for this


check the [post=first post]first post[/post] for this



Code: Select all

check the [post=0]zucchini[/post] for this


check the [post=zucchini]zucchini[/post] for this


Huh. I swear I had that working at one point. I'll look at it when I have some free time.
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Post Post #685 (ISO) » Thu Mar 21, 2013 6:49 am

Post by Superdeclan »

(expired on 2013-03-21 20:00:00)
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Post Post #686 (ISO) » Fri Mar 22, 2013 3:14 pm

Post by xtopherusD »

:facepalm:
no.
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Post Post #687 (ISO) » Mon Mar 25, 2013 3:19 am

Post by shos »

Zis be a timestamp test
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #688 (ISO) » Tue Mar 26, 2013 8:19 am

Post by Thurhame »

Original Roll String: 3d6 (STATIC)
3 6-Sided Dice: (5, 1, 5) = 11


original:

Code: Select all

[dice]3d6[/dice]


edit: from

Code: Select all

[dice]3d6 1904240333 [/dice]
to

Code: Select all

[dice]3d6[/dice]
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Post Post #689 (ISO) » Fri Mar 29, 2013 1:08 pm

Post by RichardGHP »

VOTE:
RichardGHP

VOTE: RichardGHP

VOTE:
RichardGHP[/vote]
VOTE:
RichardGHP[/spoiler]
VOTE: RichardGHP


Tag manipulation is fun.

VOTE: :facepalm:
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Post Post #690 (ISO) » Tue Apr 02, 2013 5:04 am

Post by Grimgroove »

In post 0, mith wrote:Rules:

This thread is primarily for making test posts in the event that you are:

Spoiler: stuff
a. An admin making some change to the forum code and making sure you haven't broken the site (and unless you are jeep or mith, you aren't).
b. Making sure you are able to post if you have been having problems.
c. Unsure how a particular tag works.


Unless you fall into one of these categories, do not post here.

Don't get carried away with gametag posts. There is some chance that complicated gametag requests will slow the site down.

Don't use this thread for links to other sites (tengaged, for example). It's spam.


[float=?]what the hell does this float thing do?[/float]

area
area
area

VOTE: Bla

Grimgroove

Game mechanic

In post 25, animorpherv1 wrote:You broke the site obv.
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Post Post #691 (ISO) » Tue Apr 02, 2013 5:10 am

Post by UberNinja »

Subject: Test Post Thread

Grimgroove wrote:
In post 0, mith wrote:Rules:

This thread is primarily for making test posts in the event that you are:

Spoiler: stuff
a. An admin making some change to the forum code and making sure you haven't broken the site (and unless you are jeep or mith, you aren't).
b. Making sure you are able to post if you have been having problems.
c. Unsure how a particular tag works.


Unless you fall into one of these categories, do not post here.

Don't get carried away with gametag posts. There is some chance that complicated gametag requests will slow the site down.

Don't use this thread for links to other sites (tengaged, for example). It's spam.


[float=?]what the hell does this float thing do?[/float]

area
area
area

VOTE: Bla

Grimgroove

Game mechanic

In post 25, animorpherv1 wrote:You broke the site obv.

float is similar to align.

try floating "left", "right", or i believe they've even added a "center" which will just use other trickery to mimic center-ness, even though you can't actually float something in the center. alternatively to that solution, try the
tag which works similarly.

for an example of the floats in action, see the players and rules lists here: http://forum.mafiascum.net/viewtopic.php?t=25914
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Post Post #692 (ISO) » Fri Apr 05, 2013 3:37 pm

Post by Remembrance »

**FILLER**

VOTE: Scum
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Post Post #693 (ISO) » Fri Apr 05, 2013 3:37 pm

Post by Remembrance »

UNVOTE: Scum

Edit: Hmm.
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Post Post #694 (ISO) » Fri Apr 05, 2013 4:29 pm

Post by GuyInFreezer »

  • Test
  • 1
  • 2
Show
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The true enlightenment was realizing that they are the same thing."
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WHO THE FUCK DOES THAT"
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Post Post #695 (ISO) » Fri Apr 05, 2013 4:56 pm

Post by Robocopter87 »

If you're looking for a numbered list try

Code: Select all

[list=1][*]First
[*]second
[*]third[/list]


looks like this

  1. First
  2. second
  3. third
Although the border between madness and genius is very narrow.


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Post Post #696 (ISO) » Fri Apr 05, 2013 5:02 pm

Post by Cheery Dog »

  1. There's lots of different list types
  2. I'm going to use this one here
  3. I don't think they count downwards at all though
  4. Nothing I'm trying in the preview window works for that.
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Post Post #697 (ISO) » Fri Apr 05, 2013 5:31 pm

Post by Robocopter87 »

And are lists inside lists possible? I'm sure someones checked, but lets check again

  • this is my first bullet
  • This is my second bullet, new and improved
  • This is my third bullet. BUT WAIT THERES MORE
    • BOOM
      • Oh snap we still going
        • LISTCEPTION
          • welp i guess it just keeps doing this same symbol
            • only mastin will ever get this far in a list. maybe.
              1. Now are numbered inside regular possible?

  • random fourth bullet


ok im done
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Post Post #698 (ISO) » Fri Apr 05, 2013 11:17 pm

Post by RichardGHP »

(expired on 2013-04-20 06:18:25)
[countdown]0.00[/countdown]

Code: Select all

[countdown]14 days[/countdown]
[countdown]2 weeks[/countdown]


Damn.

(expired on 2013-04-09 06:19:40)
(expired on 2013-04-09 06:19:40)

...but that seems to work.

Code: Select all

[countdown]72 hours[/countdown]
[countdown]3 days[/countdown]
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Post Post #699 (ISO) » Sat Apr 06, 2013 12:56 pm

Post by Jake from State Farm »

(expired on 2013-04-27 19:56:45)
Show
Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)

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