MISH MASH GAME LIST (Old)

For completed/abandoned Mish Mash Games.
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Post Post #800 (ISO) » Mon Jun 10, 2013 8:25 pm

Post by swyellowtail »

Due to a certain player walking out on us and recent changes, Rumble is now back in signups. We're looking for 3-5 more people!
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #801 (ISO) » Tue Jun 11, 2013 9:28 am

Post by D3f3nd3r »

In post 736, D3f3nd3r wrote:
In post 731, D3f3nd3r wrote:I've been thinking (not that hard) about running a non-anonymous Survivor over the summer.

Because my access will have a couple bumps along the way, and because I've never done this, I am looking for a potential co-mod if this happens. PM me if you are interested in doing this.
Still looking!
Still looking again! One person has contacted me each time I posted, but both either declined me later or siteflaked.

If I can't find, I'll change this to a smaller, The List-like game, which I'll do alone.
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Post Post #802 (ISO) » Sun Jun 16, 2013 4:09 am

Post by GuyInFreezer »

Image

Coming to you soon

Warning: This game will be QT-based.
Show
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #803 (ISO) » Thu Jun 20, 2013 1:51 pm

Post by SleepyKrew »

How often does the OP get updated?
To be clear: quack
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Post Post #804 (ISO) » Thu Jun 20, 2013 1:53 pm

Post by Maestro »

*shrug*
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Post Post #805 (ISO) » Thu Jun 20, 2013 2:08 pm

Post by animorpherv1 »

Whenever you beg izak enough.
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Post Post #806 (ISO) » Thu Jun 20, 2013 6:45 pm

Post by Chevre »

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Sign-Ups begin July 6th.
The game begins July 13th.
No pre-ins.
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
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Post Post #807 (ISO) » Sun Jun 23, 2013 9:25 pm

Post by JasonWazza »

So my post vanished due to the crash, however Mist had posted me about getting a pre-in so i still have the post, there is one change to the original post and it's bolded.
I want to make a game based on the series Deathnote, knowledge of the flavor won't be required.

The concept of the game will be explained more, it will be around about
7
players.

Basically it will be a game where you try to find out who holds the Deathnote without letting them kill you.

It will be explained more in the morning when i make the thread, this is a link to the series overview on wikipedia.

http://en.wikipedia.org/wiki/Death_Note

The reasoning is cause i just watched the series after a friend recommended it to me and i think i can make something like it.
Originally i was going to go with 10 but i think that will be too complicated.

I will be making a thread for it soon.

EDIT: I will only make a thread once i'm happy with the setup i will have (as i am making the game from scratch)
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post Post #808 (ISO) » Wed Jun 26, 2013 9:12 pm

Post by JasonWazza »

In post 807, JasonWazza wrote:So my post vanished due to the crash, however Mist had posted me about getting a pre-in so i still have the post, there is one change to the original post and it's bolded.
I want to make a game based on the series Deathnote, knowledge of the flavor won't be required.

The concept of the game will be explained more, it will be around about
7
players.

Basically it will be a game where you try to find out who holds the Deathnote without letting them kill you.

It will be explained more in the morning when i make the thread, this is a link to the series overview on wikipedia.

http://en.wikipedia.org/wiki/Death_Note

The reasoning is cause i just watched the series after a friend recommended it to me and i think i can make something like it.
Originally i was going to go with 10 but i think that will be too complicated.

I will be making a thread for it soon.

EDIT: I will only make a thread once i'm happy with the setup i will have (as i am making the game from scratch)
Scratch this, i can't think of a way to run this game to be perfectly honest.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post Post #809 (ISO) » Wed Jun 26, 2013 9:20 pm

Post by Axxle »

Anybody interested in a restricted rock/paper/scissors game?
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Post Post #810 (ISO) » Wed Jun 26, 2013 9:25 pm

Post by Maestro »

should add /lizard/Spock/fire/piss in there, bud:

Lizard < Rock, Lizard < Scissors, Lizard > Paper, Lizard > Spock
Spock > Rock, Spock > Scissors, Spock < Paper, Spock < Lizard

Fire > everything except Piss, but is 1-Shot
Piss < everything except Fire
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Post Post #811 (ISO) » Wed Jun 26, 2013 9:30 pm

Post by izakthegoomba »

I once came up with a complete set of resolutions for rock-paper-scissors-spock-lizard-god-chocolate-cannabis-Michael Jackson, but I think I lost the bit of paper I wrote it down on...
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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Post Post #812 (ISO) » Wed Jun 26, 2013 9:31 pm

Post by Maestro »

that sounds amazing
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Post Post #813 (ISO) » Wed Jun 26, 2013 10:50 pm

Post by inspiratieloos »

Put them in a circle, everything beats the 4 things after it clockwise.
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Post Post #814 (ISO) » Thu Jun 27, 2013 6:56 am

Post by Chevre »

Image
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
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Post Post #815 (ISO) » Thu Jun 27, 2013 8:15 am

Post by izakthegoomba »

Yeah, but do you have flavour for every single one of those interactions? :P
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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Post Post #816 (ISO) » Thu Jun 27, 2013 3:37 pm

Post by N »

In post 815, izakthegoomba wrote:Yeah, but do you have flavour for every single one of those interactions? :P
Yes.
GTKAS

Share And Enjoy
(go stick your head in a pig)
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Post Post #817 (ISO) » Thu Jun 27, 2013 8:40 pm

Post by Maestro »

fuzzybutternut and I are really in the mood to run a Harry Potter roleplaying thingy, anybody game?
it'd be run kinda like SK's PokeRPG, but we probably won't be hip enough to have our own chatroom and there'd be little to no limit on character creation
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Post Post #818 (ISO) » Thu Jun 27, 2013 8:41 pm

Post by fuzzybutternut »

^No creativity from him.
I, on the other hand, am very creative.
There is nothing either good or bad, but thinking makes it so.
GTKAFuzzy! Come ask me questions. :D
Come play
modded
Minecraft!
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Post Post #819 (ISO) » Thu Jun 27, 2013 8:42 pm

Post by Maestro »

excuse me? shaddup
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Post Post #820 (ISO) » Thu Jun 27, 2013 8:52 pm

Post by fuzzybutternut »

;)
There is nothing either good or bad, but thinking makes it so.
GTKAFuzzy! Come ask me questions. :D
Come play
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Post Post #821 (ISO) » Thu Jun 27, 2013 10:03 pm

Post by SleepyKrew »

I want to play yes please
To be clear: quack
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Post Post #822 (ISO) » Thu Jun 27, 2013 10:37 pm

Post by Maestro »

the man himself, cool

get more ppl SK <3
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Post Post #823 (ISO) » Thu Jun 27, 2013 11:30 pm

Post by Cheery Dog »

In post 817, Maestro wrote:fuzzybutternut and I are really in the mood to run a Harry Potter roleplaying thingy, anybody game?
it'd be run kinda like SK's PokeRPG, but we probably won't be hip enough to have our own chatroom and there'd be little to no limit on character creation
I give it a week.

(but I'd probably sign up)
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*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #824 (ISO) » Thu Jun 27, 2013 11:31 pm

Post by SleepyKrew »

The best week.
To be clear: quack

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