I'm going to build something in town just for this game. Everybody in the game gets a room. When/if you are killed in the game, you can jump in the lava (or whatever) in the middle of the room, and we'll update the sign outside your room/lock your room. Should keep things interesting. We should have a nice memorial by the end.
Bulbazak is so town that everytime someone votes him Mastin coughs blood.
I started a temporary site for it. Going to stop until I get the actual go ahead, and then I'll be looking for a more permanent location with the help of the community. It would be nice to do a joint building project.
Bulbazak is so town that everytime someone votes him Mastin coughs blood.
eeeh, might this be a bit too close to "talking about ongoing games"...?
I don't want any disciplinary action taken over what could be a fun after-game project...
In post 14855, Maestro wrote:eeeh, might this be a bit too close to "talking about ongoing games"...?
I don't want any disciplinary action taken over what could be a fun after-game project...
We can just post the results on signs after they're revealed (How the person died. No roles.). Other than that, you can just think of it as a communal house or whatever for those playing the game. Nothing of the game is discussed outside of the thread. We just sacrifice the person revealed to be killed and erect some sort of monument. If Tierce or DC thinks that's too close to discussing on-going games, then we can just make a monument after the fact. I never meant for it to stray into ongoing territory.
P-edit: Ok. It's a cool idea, but I can see the potential for disaster. DC should at least do something on his end, even if it's just a sign announcing the result.
Bulbazak is so town that everytime someone votes him Mastin coughs blood.
I don't mind people building nearby, I mind builds cutting off my view of the sea and/or things that cut on my area much. Rhinox and I build pretty similarly, and if I want to go north I'll always have snow on my roofs due to taiga... so my solution is south, and I'd like to keep that meadow section because it's pretty obvious by now that I'm a prolific builder. Feel free to add company to the cottage and desert house on the other side of Rhinox's, though!
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Post #14866 (ISO) » Thu Aug 15, 2013 10:57 am
Postby Maestro »
I have a full back-up of the Vanilla Server from a couple hours ago, so the switch should only require a switching of the IP you have input into the multiplayer screen on your 1.6.2 Clients. Because of issues I've had for awhile with online payments, I'm basically going to be paying for stuff through Klaz...so this is...not optimal, but what're you gonna do.
Post
Post #14868 (ISO) » Thu Aug 15, 2013 11:47 am
Postby Maestro »
^ ...which will change because we will be purchasing a dedicated IP address for both servers.
The port number on the end of the IP will be the difference between MafiaCraft Vanilla and KMP Modded.
I will keep the OP updated with all details of the switch. The move for Vanilla was completed seamlessly about 5 minutes ago - enjoy!
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
In post 14868, Maestro wrote:^ ...which will change because we will be purchasing a dedicated IP address for both servers.
The port number on the end of the IP will be the difference between MafiaCraft Vanilla and KMP Modded.
I will keep the OP updated with all details of the switch. The move for Vanilla was completed seamlessly about 5 minutes ago - enjoy!
I can also route any XXXX.ms-hosting.org or XXXX.ms-h.me or XXXXX.maruchanserver.com address to your servers if you wish