I actually do not have the Night Actions written down it seems... I deleted each night actions when I was done with them. I'd try to remember them but I fear id probably be wrong. If people wish, they can release their night actions separately.
- This game has been very interesting, and I am very proud of the mechanic. The Night 2 "massacre" wasn't triggered by anyone, if anybody was curious by the way, it was a predetermined event me and Andrius came up with, it was gonna happen no matter what. The Herder turned out to be a very vital role as I expected, though I did NOT expect it to become so controversial during the day. This was mainly due to my "questionable" wording of the role pm towards the end where I hint the existence of other Herders. First, people should have realized that the wording was meant to be confusing and unclear, and that I wasn't intentionally trying to tell them the number of Herders in the game, I was dropping a little hint that their role was not unique. This was done so that when someone claimed Herder, they wouldn't get counterclaimed and lynched unnecessarily. The implication that I was saying there HAD TO BE ONLY 2 herders was silly cause I would never let a player know such a large part of the setup, this game isn't bastard, it was meant to be unclear and just to mean "you are not alone".
That said, the way I determined the deaths of people was that I basically typed out the entire list into the list generator of Random.org. Then, If someone was herded, I would simply enter their name not once, but three times. Amrun, having the unique role of Baiter, would simply put her name in three times as well if she baited herself. Then when I would click randomize, the person at the very top would die. The mafia were notably immune to the horde, the list would always exclude the names of those in the mafia, unless they were herded. Before this however, I would also determine if there would be 0 deaths, 1 death, or 2 deaths. If I determined 0 ( these were done by random as well btw ), then I wouldnt even bother with the name listing. If it was 1 death, the first person on the top of the list would die, if it was 2 deaths, the top two people would die. It's a self-explanatory system. This explains why the Herders, while having an influence, didn't ACTUALLY have any control over the horde directly, and why the targets of the herders didn't die most of the time. Herders were mainly there to create a "Tug of War" scenario that simply made the mechanic less random and a bit more player determined, though not enough to have a direct control.
The Mechanic was meant to create tension and drama, like it did. The unpredictability of how many people might die, and WHICH people might die, was always a mystery. I'm happy to say that the atmosphere the mechanic made, was along the lines of what I was aiming for, and I'd like to say it went well. Credit goes to Andrius and Faraday for helping me balance the horde. In a true MyLo or LyLo scenario, I would have turned the horde off and made it extinct so it no longer determined the fate of the game during LyLo, something that should belong in the hands of the players.
The game itself played out interestingly, but to my surprise. My games seem to have this weird curse where the strongest Town role always is either lynched Day 1 or killed Night 1. I planned on the Redirector surviving longer, as he was meant to have a large influence on the horde to manipulating herders and such, but Majiffy got vigged by OGML and that idea was gone quickly.
Now when I say this, this is not meant to sound like i'm trying to offend anyone, but I believe the mafia didn't lose because of the town, but because of their own actions. Mastin believed the Mafia were losing because the setup was inbalanced and not in their favor. The mafia were actually destined from the beginning with a large edge, being immune to the horde, having three strong roles, and the fact the horde would be doing some of their work should have given them a lot to work with. This isn't me being cruel, mean, or personal, but me stating fact, when I say Chesskid and Ellibereth were dead weight, and the Mafia only survived as long as it did because of Thor's good play and TIP's cop play. Now this is coming from someone who got piled by work and became unavailable to read the game itself, but I don't have to be a genius to realize this. TIP's Cop play, believe or not, was actually an ingenious move, and could have worked out very well if it was played out well as well. Claiming to be blocked every night when knowing he was blocking OGML at the same time was a bit of a death trap in itself.
I sincerely hope my sloppy votecounts weren't a dread on this game, I did my best with the time I had, I did not expect such a sudden drop in my activity in the middle, and I honestly apologize for the inconvenience I have caused. I really hope the game was fun for you guys, because I enjoyed modding it and doing the flavor, for which some already have given me extensive compliments on, for which I am grateful for.
I will be going into a sort of "retirement" stage now until I get more access to play and mod, but it has been a fun ride, and I am eager for the time I can return to Mafiascum full time once again so I can play with, and mod for you guys. Au revoir.
I'll stay around for the next couple days to answer questions and everything else. I will compile the Role PM's sometime soon.
~ Venmar