Pokemon X/Y Thread

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Post Post #525 (ISO) » Tue Nov 12, 2013 4:44 pm

Post by Espeonage »

If someone has an imperfect parent I can breed them prefect marills with superpower, belly drum and aqua jet, seeing as I have one of my own.
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Post Post #526 (ISO) » Tue Nov 12, 2013 4:45 pm

Post by Brandi »

I have a ton of imperfect parents! :p Im using my shiny azumarill right now but she only has 2 perfect stats and no aquajet :c
You would need a male, right?
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Post Post #527 (ISO) » Tue Nov 12, 2013 4:50 pm

Post by Espeonage »

let me go have a look. I hope mine's male actually, means it can pass on the egg moves.
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Post Post #528 (ISO) » Tue Nov 12, 2013 4:54 pm

Post by Espeonage »

Ugh, mine's female. If you are cool living without one or both of Superpower and Belly drum, then I just need males and I can breed up. I am in the middle of a shuppet project and a cradily project (so a corsola project by extension).

tbh though belly drum isn't that great.

I'll see if I can get a parent with AJ and Superpower.
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Post Post #529 (ISO) » Tue Nov 12, 2013 4:55 pm

Post by Brandi »

In post 527, Espeonage wrote:let me go have a look. I hope mine's male actually, means it can pass on the egg moves.
"Another interesting change, that is still being investigated, is that if the mother has Egg moves that the baby can learn, there is a chance that those moves shall be passed to the child as well as any moves the father may know. We're still investigating all the changes to inheritance."
-Serebii

Egg moves can be passed down by mothers now.
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Post Post #530 (ISO) » Tue Nov 12, 2013 4:56 pm

Post by Espeonage »

Hmmm, ok. I'll see what I can do for you.
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Post Post #531 (ISO) » Tue Nov 12, 2013 4:59 pm

Post by Brandi »

neat, thanks :3
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Post Post #532 (ISO) » Tue Nov 12, 2013 5:04 pm

Post by animorpherv1 »

Brandi, can you put the Lumiose City guide in the OP if possible? I keep looking for it. Thanks.
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Post Post #533 (ISO) » Tue Nov 12, 2013 5:10 pm

Post by Brandi »

done~
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Post Post #534 (ISO) » Tue Nov 12, 2013 5:17 pm

Post by animorpherv1 »

Awesome!
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Post Post #535 (ISO) » Tue Nov 12, 2013 6:35 pm

Post by Bowser »

killerjester's safari is BUG containing Paras and Beautifly. The mysterious 3rd pokemon is unknown until he passes the E4, iirc.
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Post Post #536 (ISO) » Wed Nov 13, 2013 12:04 am

Post by Natirasha »

In pursuit of the greatest team! I present my current teamm.

Spoiler: Pokebank OU
Sasha (Hydreigon) (F) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 252 Spd
Modest Nature
- Substitute
- Dark Pulse
- Fire Blast
- Dragon Pulse

Darcy (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Substitute
- Swords Dance
- Play Rough
- Sucker Punch

Ceasar (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 252 SAtk
Timid Nature
- Trick
- Volt Switch
- Hydro Pump
- Will-O-Wisp

Snively (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 40 Def / 224 Spd
Impish Nature
- Earthquake
- Stealth Rock
- Defog
- Taunt

Geist (Gourgeist-Small) @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Seed Bomb
- Protect
- Will-O-Wisp
- Leech Seed

Grah (Terrakion) @ Choice Band
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Roar


Poor Gardevoir wasn't cutting it anymore--and Megawile is actually disgusting. People said I was insane running Hydreigon nowadays, but it's been serving me well. You concede to Azumarill, but everything else is great. Dark is probably the second best STAB now that the steel resist is gone, and you can just eat everything else alive.
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Post Post #537 (ISO) » Wed Nov 13, 2013 12:09 am

Post by Espeonage »

Hydregion is great atm.
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Post Post #538 (ISO) » Wed Nov 13, 2013 12:18 am

Post by Natirasha »

I've found most things capable of fast STAB Dark Pulse are great right now.
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Post Post #539 (ISO) » Wed Nov 13, 2013 2:15 am

Post by animorpherv1 »

Gliscor is great. I ran an offensive Gliscor in Gen V and it was amazing.
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Post Post #540 (ISO) » Wed Nov 13, 2013 2:18 am

Post by Espeonage »

It's so versatile.
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Post Post #541 (ISO) » Wed Nov 13, 2013 7:28 am

Post by Patrick »

^Agreed

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Post Post #542 (ISO) » Wed Nov 13, 2013 7:40 am

Post by Psyche »

Think there's probably a way to definitively determine which is the most effective team against a given probability distribution of teams.
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Post Post #543 (ISO) » Wed Nov 13, 2013 7:57 am

Post by Patrick »

A given distribution of team archetypes, or deeper than that? Normally when I make a team I think of it as being weak or strong against certain pokemon, or a certain poke running a certain moveset, rather than being weak/strong against a whole type of team (though it is possible).
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Post Post #544 (ISO) » Wed Nov 13, 2013 8:35 am

Post by sirdanilot »

In post 542, Psyche wrote:Think there's probably a way to definitively determine which is the most effective team against a given probability distribution of teams.
Not mathematically, if that's what you were thinking. Pokemon as a game is way too complex for that, as there are so many factors to consider. Even two teams with the same six pokemon can be completely different if you give the pokmemon different movesets, ev/natures and items.

As for your team being weak against a certain type of team; yes, in an ideal situation you should only lose to teams that happen to counter your team a lot, rather than lose because you chose the wrong moves/switches (which we call 'bad prediction'). But if your team is fundamentally weak against a certain type of team that you encounter over and over (such as rain team or stall teams), then something is wrong with your team and you should fix it.
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Post Post #545 (ISO) » Wed Nov 13, 2013 9:01 am

Post by animorpherv1 »

In post 540, Espeonage wrote:It's so versatile.
What I loved about it is that no one ever saw AcroGem coming on Gliscor - ever. it worked so well because of that.
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Post Post #546 (ISO) » Wed Nov 13, 2013 9:06 am

Post by Natirasha »

I just run toxic stall with defog over toxic. I don't like sweeping gliscor Cuz you are forced out by anything with ice beam.
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Post Post #547 (ISO) » Wed Nov 13, 2013 9:06 am

Post by Psyche »

Not mathematically, if that's what you were thinking. Pokemon as a game is way too complex for that, as there are so many factors to consider. Even two teams with the same six pokemon can be completely different if you give the pokmemon different movesets, ev/natures and items.
What does the complexity of the problem have to do with the resolvability of the problem? Combinatorial explosions aren't really that big of a deal, because most factors can be ignored or examined heuristically. For example, the thousands of possible configurations of teams involving a totodile can all probably be ignored given a probability distribution modeling the OU tier.

Since there are no strong time limits on the answer (teams don't have be produced instantaneously), you could expect a program dealing with a minor combinatorial explosion to still finish in a matter of days.
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Post Post #548 (ISO) » Wed Nov 13, 2013 9:13 am

Post by sirdanilot »

^ That's right. But there are two other factors which make this impossible to determine mathematically:

- Metagame. Not every move that a pokemon learns is used, often a pokemon is only used with a small amount of movesets. In addition, most pokemon have fixed movesets rather than just a random combination of 4 of its most-used moves. Now, statistics about which move is run on which pokemon are known, but moveset-statistics (e.g. whether Wish is run on Blissey more often in combination with IceBeam or ThunderBolt) are, to my knowledge, not available. This metagame changes continuously. Likewise, not every nature/ev spread/item is used with just any moveset. Though statistics on what natures and what items are used on what pokemon are known, this does not say anything about moveset-item combinations or moveset-ev spread combinations.

- Randomness and prediction. Person A using team 1 will battle differently than person B using the exact same team. Person A will also play differently, depending on what opponent he faces (does he know him or not? is he perceived to be good or not? what team does he run?). Because randomness is a key factor in Pokemon, the outcome of battles can't easily be predicted, even if the variable 'different teams' is ruled out. Some players are simply better than other, or better with a certain play style (e.g. some are better at stall and others not).

- Also, Smogon tends to change the metagame a lot by banning pokemon or unbanning them, which can often majorly impact the metagame. I don't think everyone plays through smogon these days though.


In short, Pokemon is way too dynamic, random and ever-changing to calculate mathematically.
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Post Post #549 (ISO) » Wed Nov 13, 2013 9:27 am

Post by T S O »

Will it really find it difficult to get an SD? Apart from having that incredibly sexy movepool, it can set up on a fuckton of things in the current OU metagame.

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