Android: Netrunner: The Living Card Game

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Post Post #125 (ISO) » Wed Jan 08, 2014 8:01 am

Post by TheButtonmen »

By far my winningest corp deck, I'm sitting at about a 67% win rate with it over 20+ games.

Spoiler: HB Mark 4
Identity:
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Total Cards: (49)
Agenda (9)
Accelerated Beta Test (Core #55) x3
Priority Requisition (Core #106) x3
Project Vitruvius (Cyber Exodus #51) x3

Asset (9)
Adonis Campaign (Core #56) x3
Jackson Howard (Opening Moves #15) x3 ■
Marked Accounts (Cyber Exodus #55) x3 ■

ICE (18)
Eli 1.0 (Future Proof #110) x3
Ichi 1.0 (Core #62) x3
Rototurret (Core #64) x2
Tollbooth (Core #90) x3 ■■
Viper (Cyber Exodus #52) x3
Wotan (Second Thoughts #30) x1
Flare (Future Proof #117) x1 ■■■
Bastion (Creation and Control #26) x2

Operation (11)
Biotic Labor (Core #59) x2
Green Level Clearance (A Study in Static #70) x3
Hedge Fund (Core #110) x3
Restructure (Second Thoughts #40) x3

Upgrade (2)
Ash 2X3ZB9CY (What Lies Ahead #13) x2
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Post Post #126 (ISO) » Wed Jan 08, 2014 8:03 am

Post by TheButtonmen »

It's glacier netrunner at it's finest, the goal is to be filthy filthy rich and create mammoth ice securing R&D and a single remote. Between Marked, Adonis, Jackson and Ash you've got enough assets to place facedown in the one secure remote that you can either bait them into unproductive runs through your ice or bluff a 2/3 through unmolested. Generally though Marked and Jackson are played naked with Adonis being the only asset that generally goes into the secure remote as you're generally happy getting a dollar installing a marked and then watching them spend 5 and a click to kill it. I've found that generally I don't ever want to ice any of the other remotes as it's generally just a waste of ton and resources which could be better spent creating a nice 4 ice deep server.
Last edited by TheButtonmen on Wed Jan 08, 2014 8:06 am, edited 1 time in total.
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Post Post #127 (ISO) » Wed Jan 08, 2014 8:05 am

Post by mykonian »

currently untested next iteration of a consistently failing identity that I love.

Spoiler: I don't want to know how many predecessors this had-HB:ST
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Post Post #128 (ISO) » Sun Jan 26, 2014 4:11 am

Post by hasdgfas »

I saw this this morning and thought some of you may be interested in it.

http://www.cardgamedb.com/index.php/ind ... unner-r960
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Post Post #129 (ISO) » Sun Jan 26, 2014 8:05 am

Post by xRECKONERx »

What should the next datapack be for me? I have WLA & CE.
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Post Post #130 (ISO) » Sun Jan 26, 2014 8:06 am

Post by TheButtonmen »

What factions do you enjoy most?
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Post Post #131 (ISO) » Sun Jan 26, 2014 4:24 pm

Post by GreyICE »

I'm just getting into this, and it's fun. I feel like it's a little less silly-fun than the first version of Netrunner, and I miss some of the old cool effects (I want Agenda: World Domination back) but I do like what they've done.

I've made an Anarch Caissa deck and a crappy NBN deck so far, but I really should test on online.

How serious are the players online? Is it like Magic where you bring tournament-level decks or go home?
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Post Post #132 (ISO) » Tue Jan 28, 2014 1:13 pm

Post by xRECKONERx »

In post 130, TheButtonmen wrote:What factions do you enjoy most?
I'm not really sure. All I've played is HB & a bit of Weyland, never touched NBN or Jinteki... maybe I'd like them if I played them.

Most decks I've built as Corp have been focused on big ice activation, either through big economy or cheating them onto the field. I'd like to try a Scorched Earth playstyle eventually but the core set only comes with two and IIRC you need all three to be viable.

As for Runner... I've played it less than Corp and have only really played Gabe. I played a prebuilt Kate deck at my LGS which seemed pretty cool in theory but mostly just wound up with me going "wtf am I doing" (didn't help that it was my first game of netrunner ever). I think I like combo-y things because I enjoy that rush you get when you draw the perfect thing to synergize with your board... I've looked at a few Noise mill decks and loved the idea.
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Post Post #133 (ISO) » Tue Feb 04, 2014 9:49 am

Post by TheButtonmen »

Future Proof is a good choice if you're picking up a single datapack but waiting a bit and picking up Creation and Control may be better. Creation and Control in addition to giving endless amounts of shaper and HB cards also gives both the runner and corp some very good neutral cards.
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Post Post #134 (ISO) » Tue Feb 04, 2014 10:03 am

Post by xRECKONERx »

Gamma picked up Trace Amount. I can now build an okay Noise deck. :D
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Post Post #135 (ISO) » Tue Feb 04, 2014 10:12 am

Post by TheButtonmen »

Older but still good write up on datapacks here.
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Post Post #136 (ISO) » Wed Feb 05, 2014 6:07 pm

Post by xRECKONERx »

Put together this deck against Gamma's Jinteki deck tonight since we just added Trace Amount to our data pack collection:

Event (11)
Deja Vu (Core) x3
Inside Job (Core) x3
Sure Gamble (Core) x3
Stimhack (Core) x2

Hardware (6)
Cyberfeeder (Core) x3
Grimoire (Core) x2
E3 Feedback Implants (Trace Amount) x1

Program (18)
Parasite (Core) x3
Datasucker (Core) x3
Djinn (Core) x3
Medium (Core) x2
Imp (What Lies Ahead) x3
Nerve Agent (Cyber Exodus) x2
Crypsis (Core) x2

Resource (10)
Armitage Codebusting (Core) x2
Wyldside (Core) x3
Aesop's Pawnshop (Core) x2
Public Sympathy (Cyber Exodus) x2
Liberated Account (Trace Amount) x1

Of course there were about five cards that the stupid core set didn't have enough of so I had to throw in placeholder cards. Really wish there was a way to just get a core set companion or something. *sigh*

Really enjoyed playing it, though. I didn't actually win via mill, I mostly just won via Medium & Nerve Agent (holy shit those cards rule).
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Post Post #137 (ISO) » Sun Feb 16, 2014 12:30 pm

Post by Tony PF »

Does the online version still make you pay for anything?
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Post Post #138 (ISO) » Mon Feb 17, 2014 7:36 am

Post by Tony PF »

In post 137, Tony PF wrote:Does the online version still make you pay for anything?
I need an answer.
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Post Post #139 (ISO) » Mon Feb 17, 2014 7:48 am

Post by TheButtonmen »

No.
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Post Post #140 (ISO) » Mon Feb 17, 2014 7:50 am

Post by Tony PF »

Thank you.
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Post Post #141 (ISO) » Mon Feb 17, 2014 11:54 am

Post by xRECKONERx »

do you always quote yourself and demand an answer when someone hasn't responded in ~12 hours
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Post Post #142 (ISO) » Mon Feb 17, 2014 12:52 pm

Post by gamsimbre »

Anybody up for a game against a complete newb? I have OCTGN running, but I'm not sure if the people there would be fine with somebody who's never played before.
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Post Post #143 (ISO) » Mon Feb 17, 2014 12:57 pm

Post by mykonian »

Generally, they are. Just put up a game titled that you are new, and there's probably someone to play you. You would hardly be the only one doing it.

It's a game you learn by playing. The interface is also not 100% intuitive, and everybody had to start out there someday. Most remember (esspecially if they know what to expect of you).
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Post Post #144 (ISO) » Mon Feb 17, 2014 1:02 pm

Post by gamsimbre »

I'll give it a try! :D
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Post Post #145 (ISO) » Mon Feb 17, 2014 1:10 pm

Post by Tony PF »

In post 141, xRECKONERx wrote:do you always quote yourself and demand an answer when someone hasn't responded in ~12 hours
Sometimes I do, sometimes I don't. Certainly felt longer.
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Post Post #146 (ISO) » Mon Feb 17, 2014 3:03 pm

Post by gamsimbre »

Well I just played my first game of Netrunner and learning how to use OCTGN at once, and it was fun! Thankfully the guy I was playing against was awesome and helped go through some of the steps. Maybe once I get a better understanding on some of the cards I'll be brave enough to play again :D
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Post Post #147 (ISO) » Mon Feb 17, 2014 3:51 pm

Post by StrangerCoug »

I'll be able to discuss in earnest later, but in the meantime, do you guys have suggestions for playing as Shaper against Weyland and as Jinteki against Criminal? (Generally for now is good; I'll delve into specifics when I'm not getting ready for bed. I have every card out so far now; the reason I'm asking is because my decks need an upgrade from when I just had the core deck and the first two Data Packs.)
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Post Post #148 (ISO) » Tue Feb 18, 2014 5:43 am

Post by TheButtonmen »

These decks will work great in the matchups you specified but are both more then capable of playing against any corp deck.

Spoiler: Shaper vs Weyland
Identity:
Exile: Streethawk (Creation and Control)

Total Cards: (45)
Event (19)
Diesel (Core #34) x3
Freelance Coding Contract (Creation and Control #33) x3
Levy AR Lab Access (Creation and Control #35) x1
Quality Time (Humanity's Shadow #87) x3
Scavenge (Creation and Control #34) x3
Test Run (Cyber Exodus #47) x3
Sure Gamble (Core #50) x3

Hardware (7)
Clone Chip (Creation and Control #38) x3
Dinosaurus (Cyber Exodus #48) x2
Plascrete Carapace (What Lies Ahead #9) x2

Program (19)
Atman (Creation and Control #40) x1
Crescentus (A Study in Static #65) x1 ■
Cyber-Cypher (Creation and Control #44) x1
Deus X (A Study in Static #66) x1
Femme Fatale (Core #26) x3 ■
Keyhole (True Colors #61) x1 ■■■
Magnum Opus (Core #44) x3
Parasite (Core #12) x1 ■■
Self-modifying Code (Creation and Control #46) x3
Sharpshooter (True Colors #67) x1
Corroder (Core #7) x2 ■■
Yog.0 (Core #14) x1 ■

Resource (0)

Influence Values Totals -
Anarch: 10
Criminal: 4
Shaper: 63

You have huge amounts of card draw to ensure that you remain outside of scorched range and can dig to find your plascretes quickly as well as a strong MO based economy to give yourself enough credits to make SEA source hard to land.

Quick tips:
- Never run on your last click, save it in case you hit a snare or ice that tags you.
- Use your initial tutor effects (Test Run / Self-Mod) to M.Opus.
- If you have a plascrete in hand, always play it immediately even if you already have one out.
- Don't be afraid to use your Femmes you have three for a reason, test running one out click one to allow a run on a server click two and then click three scavenging it to another server to keep it in play is the plan.
- Sharpshooter and/or Crescentus are your anti-archer plan. Sharpshooter breaks it for 2 and Crescentus lets you keep it broken (note that Femme does not count as breaking as it merely bypasses).
- This isn't the easiest deck to play but as you get more familiar with it you'll find that the random assortment of programs generally allows you to address anything the corp does.
- Keyhole doesn't trigger Snares.

Spoiler: Criminal vs Jinteki
Identity:
Andromeda: Dispossessed Ristie (Humanity's Shadow)


Total Cards: (45)
Event (24)
Account Siphon (Core #18) x3
Emergency Shutdown (Cyber Exodus #43) x3
Easy Mark (Core #19) x2
Hostage (Opening Moves #4) x2
Special Order (Core #22) x3
Forged Activation Orders (Core #20) x2
Dirty Laundry (Creation and Control #52) x3
Inside Job (Core #21) x3
Sure Gamble (Core #50) x3

Hardware (7)
Desperado (Core #24) x3
Plascrete Carapace (What Lies Ahead #9) x2
R&D Interface (Future Proof #107) x2 ■■

Program (11)
Corroder (Core #7) x2 ■■
Datasucker (Core #8) x3 ■
Crypsis (Core #51) x1
Faerie (Future Proof #104) x2
Femme Fatale (Core #26) x1
Mimic (Core #11) x1 ■
Yog.0 (Core #14) x1 ■

Resource (3)
John Masanori (Opening Moves #9) x1
Kati Jones (Humanity's Shadow #91) x1
Professional Contacts (Creation and Control #49) x1 ■■


Influence Values Totals -
Anarch: 9
Criminal: 59
Shaper: 6

This deck punishes Jinteki's weak tagging abilities and credit generation.

Quick tips:
- Don't run on your last click.
- Run early, run often.
- Always Account Siphon first or second click so you can pay off the tags.
- Hostage out Professional Contact / Play Professional Contacts as soon as possible.
- Crypsis is your last resort, don't use it heavily.
Last edited by TheButtonmen on Wed Feb 19, 2014 7:22 am, edited 1 time in total.
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Post Post #149 (ISO) » Tue Feb 18, 2014 1:39 pm

Post by StrangerCoug »

In post 148, TheButtonmen wrote:
Spoiler: Criminal vs Jinteki
Identity:
Andromeda: Dispossessed Ristie (Humanity's Shadow)


Total Cards: (45)
Event (24)
Account Siphon (Core #18) x3
Emergency Shutdown (Cyber Exodus #43) x3
Easy Mark (Core #19) x2
Hostage (Opening Moves #4) x2
Special Order (Core #22) x3
Forged Activation Orders (Core #20) x2
Dirty Laundry (Creation and Control #52) x3
Inside Job (Core #21) x3
Sure Gamble (Core #50) x3

Hardware (7)
Desperado (Core #24) x3
Plascrete Carapace (What Lies Ahead #9) x2
R&D Interface (Future Proof #107) x2 ■■

Program (11)
Corroder (Core #7) x2 ■■
Datasucker (Core #8) x3 ■
Crypsis (Core #51) x1
Faerie (Future Proof #104) x2
Femme Fatale (Core #26) x1
Mimic (Core #11) x1 ■
Yog.0 (Core #14) x1 ■

Resource (3)
John Masanori (Opening Moves #9) x1
Kati Jones (Humanity's Shadow #91) x1
Professional Contacts (Creation and Control #49) x1 ■■


Influence Values Totals -
Anarch: 9
Criminal: 59
Shaper: 6

This deck punishes Jinteki's weak tagging abilities and credit generation.

Quick tips:
- Don't run on your last click.
- Run early, run often.
- Always Account Siphon first or second click so you can pay off the tags.
- Hostage out Professional Contact / Play Professional Contacts as soon as possible.
- Crypsis is your last resort, don't use it heavily.
You just suggested a deck for my brother :P I play against him, and he's the one playing Criminal. I was asking for a Corp Jinteki deck that I could use against him.

ETA:
If you want to bring this full-circle, you can suggest a Weyland deck that he can use against my Shaper deck.
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