The MT, hopefully a PLD, should use Hallowed Ground when the second DN appears, then have Sentinel for immediately after, then rotate CDs. By the time he's out of cooldowns, the old dreadnought should be dead. After that, all the panic-times are over.
Your healers and any caster DPS (in case it's on CD for healers) can try to get Virus on the two dreadnoughts starting as Sentinel is about to go off if they want to make it easier; just make sure they communicate so that they know which to target. From the Scholar, Rouse -> Fey Illumination -> Whispering Dawn will make phase 6 a lot easier. Be sure he has Eos on manual. Eye for an Eye/Sacred Soil help, too. The OT can make it easier on the healers by circle-tanking everything else to minimize damage to let the healers stay focused.
never mind, I just updated and apparently still have the game? think I might be on auto-sub, or will run out fairly soon... if it's the former, my dad will be mad... should go check
In post 578, Iecerint wrote:The MT, hopefully a PLD, should use Hallowed Ground when the second DN appears, then have Sentinel for immediately after, then rotate CDs. By the time he's out of cooldowns, the old dreadnought should be dead. After that, all the panic-times are over.
Your healers and any caster DPS (in case it's on CD for healers) can try to get Virus on the two dreadnoughts starting as Sentinel is about to go off if they want to make it easier; just make sure they communicate so that they know which to target. From the Scholar, Rouse -> Fey Illumination -> Whispering Dawn will make phase 6 a lot easier. Be sure he has Eos on manual. Eye for an Eye/Sacred Soil help, too. The OT can make it easier on the healers by circle-tanking everything else to minimize damage to let the healers stay focused.
One additional note on this --
Be sure the Scholar doesn't put up Rouse/FI/WD until several seconds after MT has hate on the 2nd dreadnought, or Eos will totally pull all of the hate.
You can also save this cooldown set for the enrage portion of the fight if you want to avoid these hate issues.
In post 578, Iecerint wrote:The MT, hopefully a PLD, should use Hallowed Ground when the second DN appears, then have Sentinel for immediately after, then rotate CDs. By the time he's out of cooldowns, the old dreadnought should be dead. After that, all the panic-times are over.
Your healers and any caster DPS (in case it's on CD for healers) can try to get Virus on the two dreadnoughts starting as Sentinel is about to go off if they want to make it easier; just make sure they communicate so that they know which to target. From the Scholar, Rouse -> Fey Illumination -> Whispering Dawn will make phase 6 a lot easier. Be sure he has Eos on manual. Eye for an Eye/Sacred Soil help, too. The OT can make it easier on the healers by circle-tanking everything else to minimize damage to let the healers stay focused.
One additional note on this --
Be sure the Scholar doesn't put up Rouse/FI/WD until several seconds after MT has hate on the 2nd dreadnought, or Eos will totally pull all of the hate.
You can also save this cooldown set for the enrage portion of the fight if you want to avoid these hate issues.
In post 578, Iecerint wrote:The MT, hopefully a PLD, should use Hallowed Ground when the second DN appears, then have Sentinel for immediately after, then rotate CDs. By the time he's out of cooldowns, the old dreadnought should be dead. After that, all the panic-times are over.
Your healers and any caster DPS (in case it's on CD for healers) can try to get Virus on the two dreadnoughts starting as Sentinel is about to go off if they want to make it easier; just make sure they communicate so that they know which to target. From the Scholar, Rouse -> Fey Illumination -> Whispering Dawn will make phase 6 a lot easier. Be sure he has Eos on manual. Eye for an Eye/Sacred Soil help, too. The OT can make it easier on the healers by circle-tanking everything else to minimize damage to let the healers stay focused.
One additional note on this --
Be sure the Scholar doesn't put up Rouse/FI/WD until several seconds after MT has hate on the 2nd dreadnought, or Eos will totally pull all of the hate.
You can also save this cooldown set for the enrage portion of the fight if you want to avoid these hate issues.
why are you running eos in the dps race ;_;
ActionDan wrote:I was kicked from my team. sad days
In post 578, Iecerint wrote:The MT, hopefully a PLD, should use Hallowed Ground when the second DN appears, then have Sentinel for immediately after, then rotate CDs. By the time he's out of cooldowns, the old dreadnought should be dead. After that, all the panic-times are over.
Your healers and any caster DPS (in case it's on CD for healers) can try to get Virus on the two dreadnoughts starting as Sentinel is about to go off if they want to make it easier; just make sure they communicate so that they know which to target. From the Scholar, Rouse -> Fey Illumination -> Whispering Dawn will make phase 6 a lot easier. Be sure he has Eos on manual. Eye for an Eye/Sacred Soil help, too. The OT can make it easier on the healers by circle-tanking everything else to minimize damage to let the healers stay focused.
One additional note on this --
Be sure the Scholar doesn't put up Rouse/FI/WD until several seconds after MT has hate on the 2nd dreadnought, or Eos will totally pull all of the hate.
You can also save this cooldown set for the enrage portion of the fight if you want to avoid these hate issues.
why are you running eos in the dps race ;_;
Well, to be honest, the main reason is that Selene's macros are broken on PS3, and being able to macro embrace to everything is more powerful than Selene's buffs.
But I don't think I've ever personally been in a party where the DPS couldn't do their job, and this is speaking as someone whose static has 2 melee and no BLM. I think the tanks are the ones who usually mess up here -- whether OT failing to get all the adds in phase 6 quickly, leading to chaos, or MT either failing to get the 2nd dreadnought or dying after HG wears off, leading to chaos.
In that case, the problem is probably that the OT needs to learn the circle-tank. By walking in a circle around all the mobs, he can greatly reduce the damage he receives. Maybe he can find a good video; I always focus MT in this fight, so I don't know as much about what the OT does beyond what he does conceptually.
Your set-up is pretty ideal for this, though, as far as tanks go.