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Post Post #125 (ISO) » Thu Feb 20, 2014 7:03 pm

Post by xRECKONERx »

I made a few changes and I'm LOVING THE NEW DECK
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Post Post #126 (ISO) » Thu Feb 20, 2014 7:10 pm

Post by AngryPidgeon »

So I started playing this
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Post Post #127 (ISO) » Thu Feb 20, 2014 7:15 pm

Post by xRECKONERx »

AP PLZ ADD
reckonerX#1716
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Post Post #128 (ISO) » Thu Feb 20, 2014 7:20 pm

Post by xRECKONERx »

In post 115, xRECKONERx wrote:Had some luck in Arena today with prize packs, decided to try and put together the shell of a Paladin control deck:
Image
-1 Demolisher
+1 Harvest Golem

+1 Abomination
-1 Boulderfist Ogre

+1 Avenging Wrath
-1 Gelbin Mekkatorque

Deck has been working a lot better, for some reason. Avenging Wrath is just a wipeout most times. And I think Abomination being another combo board wipe with Equality is really good... and Harvest Golem is able to survive Equality + Wild Pyromancer combos and maintain board control. It's not perfect, obviously, but I'm digging the way it's going. I think if I had Ragnaros, Cairne, and maybe Sword of Justice I'd be good
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Post Post #129 (ISO) » Thu Feb 20, 2014 7:22 pm

Post by AngryPidgeon »

Im AngryPidgeon#1463 ?
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Post Post #130 (ISO) » Fri Feb 21, 2014 12:47 am

Post by pickemgenius »

more 12-2 arena goodies. deck was actually not very good for a rogue deck. no deadly poisons, no scrubs, one backstab. Deck turned out to be very very tempo-y.

opened millhouse manastorm for the troubles meaning last three legendaries have been mukla(x2) and millhouse in addition to having opened two king krushes as two of the first three legendaries I opened ever.

crafted rag and ysera and have dust for 1.5 legendaries atm.

I think I'll try to craft cairne and nat pagle(which will almost certainly get nerfed and then full dust value yay!) then probably try to grind some ranked sometime as either druid or priest.
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Post Post #131 (ISO) » Fri Feb 21, 2014 1:57 am

Post by vezokpiraka »

@Reck: Remove Holy Light. Heal is bad and Holy Light is no exception.
If you like to use your hero power a lot I don't really understand why you are playing Wild Pyromancer. You have 10 spells and out of those 10 only 4-6 are usable with Pyromancer. Equality Pyromancer isn't the best thing in the world.
Add more Blessing of kings. One of the best cards in Pala.
Twilight Drake should be out. Or at the very least add a Divine Favor for good card draw.
I also feel that Repentance and the secret that spawns a 2/1 when opponent attacks are good cards fr pala.


Battle tag is Vezok#2837. I'd be more than happy to play with any of you.
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Post Post #132 (ISO) » Fri Feb 21, 2014 6:57 am

Post by xRECKONERx »

In post 130, pickemgenius wrote:I think I'll try to craft cairne and nat pagle(which will almost certainly get nerfed and then full dust value yay!) then probably try to grind some ranked sometime as either druid or priest.
Outside of the dust refund, why Nat over Tinkmaster
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Post Post #133 (ISO) » Fri Feb 21, 2014 7:10 am

Post by xRECKONERx »

heal isn't bad in a control deck. are you high
I don't like to use my hero power a lot so ??? and the idea behind Pyromancer is it gives cheap combo board wipes w/ Consecration & Equality, and if not, then it's a 3/2 that can trade with a x/4 dude if I play a spell and swing
why would I run Blessing of Kings in a pallycontrol deck? I'm not aggro in the slightest, Kings is pretty useless here
Twilight Drake is fine since by the time I play it I usually havent played anything else anyway so I'm getting a 4/8 on turn 4 aka VALUEEEEE
Divine Favor isn't very good card draw when playing control and I have more cards in hand than my opponent 9/10 times

FWIW... the pro event from last night just had decks posted online:
http://www.gosugamers.net/hearthstone/n ... ight-night

ek0p's Paladin deck looks a hell of a lot like the one I scrambled together last night:

- He's running Sunfury Protector instead of Defender of Argus (which I had discussed swapping out anyway)
- He has more legendaries than me so that's obviously a big difference
- He has three Giants in his deck... I get the Mountain Giant, Sea Giant seems odd... I guess he takes damage till he can play Sea Giant then heals himself back up
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Post Post #134 (ISO) » Fri Feb 21, 2014 7:41 am

Post by AngryPidgeon »

Mage seems pretty powerful. At least I've been doing pretty ok with my barely any cards.

Mirror Image is kinda ridiculous and scales with so many things.
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Post Post #135 (ISO) » Fri Feb 21, 2014 7:43 am

Post by xRECKONERx »

Never thought I'd hear those words ;)

Mage is probably the best basic deck to build (though I think the basic Paladin and basic Rogue cards are very good too)
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Post Post #136 (ISO) » Fri Feb 21, 2014 7:54 am

Post by vezokpiraka »

In post 133, xRECKONERx wrote:heal isn't bad in a control deck. are you high
I don't like to use my hero power a lot so ??? and the idea behind Pyromancer is it gives cheap combo board wipes w/ Consecration & Equality, and if not, then it's a 3/2 that can trade with a x/4 dude if I play a spell and swing
why would I run Blessing of Kings in a pallycontrol deck? I'm not aggro in the slightest, Kings is pretty useless here
Twilight Drake is fine since by the time I play it I usually havent played anything else anyway so I'm getting a 4/8 on turn 4 aka VALUEEEEE
Divine Favor isn't very good card draw when playing control and I have more cards in hand than my opponent 9/10 times
Heal isn't bad. A card that only heals is bad. You heal when you are losing. If you are already losing healing won't do much for you.
Cards that heal you and do something else are good i.e. Lay on Hands.
Heal can keep you out of Aggro range, but only barely.
I see your points with Wild Pyro, but I still think there are other options.
You are probably right with Blessing of Kings. I'm biased about that card, because I've won and lost a lot of games because of that card.
Twilight Drake is fine if you get it out on turn 4. Otherwise it's a mediocre card. I'd play the 4 mana 4/3 that silences as battlecry instead of him.
As for Divine Favor: I'm also biased here:)) I've opened two of them and one gold and I tried them out and they aren't as bad as they seem, but they aren't good either.

I like how you've built your deck suited to your own taste. The only I strongly advocate removing is Holy Light.
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Post Post #137 (ISO) » Fri Feb 21, 2014 9:05 am

Post by xRECKONERx »

A 4 mana 4/3 dies to way too many 2 mana creatures.


A card that only heals is not bad. You're placing value on that heal. 2 mana for 6 life is good, and you can use it to top off a minions health, too. Surviving against aggro decks is hard without heals to get me to that turn 6 sweet spot. I feel like you're talking about maybe a Pally aggro deck and are not considering how control decks work.

The only life total that matters is zero. Being lower on life doesn't mean someone is losing. It's all about keeping tempo and buying time
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Post Post #138 (ISO) » Fri Feb 21, 2014 10:59 am

Post by xRECKONERx »

Out of my last four Arena runs, 10/12 losses were to mages. fucking ridiculous
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Post Post #139 (ISO) » Fri Feb 21, 2014 12:42 pm

Post by pickemgenius »

In post 132, xRECKONERx wrote:
In post 130, pickemgenius wrote:I think I'll try to craft cairne and nat pagle(which will almost certainly get nerfed and then full dust value yay!) then probably try to grind some ranked sometime as either druid or priest.
Outside of the dust refund, why Nat over Tinkmaster

card draw. also if I'm planning on playing druid/priest mostly then I should generally have answers to big threats.

on the topic of legendaries in arena. I've found that since I've been doing better I've noticed I've gotten more legendaries. of course that's probably just a coincidence.
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Post Post #140 (ISO) » Fri Feb 21, 2014 1:23 pm

Post by pickemgenius »

oya im streaming an arena run right now.
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Post Post #141 (ISO) » Fri Feb 21, 2014 2:56 pm

Post by pickemgenius »

http://www.twitch.tv/xxxpickemgenius/b/505296981

most of 12-1 run with the most ridiculous shaman deck. drafted it yesterday played a few games earlier then restarted a few hours ago.
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Post Post #142 (ISO) » Fri Feb 21, 2014 3:00 pm

Post by Papa Zito »

He cheated, I saw it.
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Post Post #143 (ISO) » Fri Feb 21, 2014 4:45 pm

Post by xRECKONERx »

In post 141, pickemgenius wrote:http://www.twitch.tv/xxxpickemgenius/b/505296981

most of 12-1 run with the most ridiculous shaman deck. drafted it yesterday played a few games earlier then restarted a few hours ago.
that deck was fucking bonkers
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Post Post #144 (ISO) » Fri Feb 21, 2014 4:50 pm

Post by pickemgenius »

In post 143, xRECKONERx wrote:
In post 141, pickemgenius wrote:http://www.twitch.tv/xxxpickemgenius/b/505296981

most of 12-1 run with the most ridiculous shaman deck. drafted it yesterday played a few games earlier then restarted a few hours ago.
that deck was fucking bonkers
a little bit as in its basically everything you could want and more!
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Post Post #145 (ISO) » Fri Feb 21, 2014 4:54 pm

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What imba, I always seem to fizzle out once I hit 8 wins. :(
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Post Post #146 (ISO) » Fri Feb 21, 2014 5:59 pm

Post by Siveure DtTrikyp »

Vezok's tips are all good in arena. In arena life really doesn't matter that much, but it really does in constructed.

Sea giant isn't the one that's based on health, that's molten giant. Sea giant is based on how many minions are on the board.

The only reason mages are considered OP is because they require specific counterplay. Sure, a 4 health nuke on everything that you have out is nasty, but it's not that bad unless it kills 4+ minions. Just don't overplay stuff against them, leave a reserve of decent minions in your hand and you can win. Don't leave a ton of minions around going into their turn 6, especially don't leave a ton of minions around going into turn 7. You can just play 2/3 minions, and keep the rest in your hand unless they get rid of the minions you have out.
Of course, you do have to ignore all of this if your health gets low.

And I missed the holy light to stall aspect of reck's deck. That's nice.

Spellbreaker is okay, the silence is what you're going for. In quite a few cases you are essentially deleting all a cards value by silencing it. Even if you trade for a 2 drop you should've done good.

Also it deals with priest cheese decks that want to make enormous minions really fast. Other good cards for that are big game hunter, and tinkmaster overspark. You want to have something in your deck to deal with this sort of sillyness.

Kings is bad in constructed b/c it just makes big. Sure, maybe a recruit becoming a 5/5 can do it, but on every other minion you risk it getting whacked for 1 card and giving up card advantage.
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Post Post #147 (ISO) » Fri Feb 21, 2014 6:55 pm

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What if mage drew 4 firestrikes? :P
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Post Post #148 (ISO) » Fri Feb 21, 2014 8:56 pm

Post by vezokpiraka »

How do you get Legendaries in arena? I got one. I've done over 30 arena runs.
My biggest winstreak is 7 or 8 wins (the one with the silver key and blue diamond) and I've done with a deck with mostly commons.
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Post Post #149 (ISO) » Fri Feb 21, 2014 9:27 pm

Post by pickemgenius »

In post 148, vezokpiraka wrote:How do you get Legendaries in arena? I got one. I've done over 30 arena runs.
Luck. I've had two legendaries in one arena once. Also I had a streak like that as well.
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