League of Legends (Old)

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Post Post #30375 (ISO) » Sat Apr 19, 2014 10:21 am

Post by MrZepher »

Bjergsen just ruined my ability to play karma mid and not seem hella meta.

god fucking dammit.
or something like that....
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Post Post #30376 (ISO) » Sat Apr 19, 2014 11:21 am

Post by animorpherv1 »

As a Graves main, I'm happy to see Graves in the LCS.
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Post Post #30377 (ISO) » Sat Apr 19, 2014 12:21 pm

Post by MrZepher »

I'm never happy to see my champions played in LCS

that's how champions get nerfed.
or something like that....
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Post Post #30378 (ISO) » Sat Apr 19, 2014 12:23 pm

Post by animorpherv1 »

Yeah, but he's not won a game yet.
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Post Post #30379 (ISO) » Sat Apr 19, 2014 12:51 pm

Post by MrZepher »

and now there's the stigma that your champion sucks.

it's a lose/lose lol
or something like that....
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Post Post #30380 (ISO) » Sat Apr 19, 2014 12:56 pm

Post by Iecerint »

Now he's won one. :]
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Post Post #30381 (ISO) » Sat Apr 19, 2014 3:15 pm

Post by Brandi »

Jolly strong men are awesome!
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Post Post #30382 (ISO) » Sat Apr 19, 2014 6:13 pm

Post by quadz08 »

karma is wassup and has always been wassup

that is all
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Post Post #30383 (ISO) » Sun Apr 20, 2014 6:19 am

Post by BROseidon »

In post 30381, Brandi wrote:Jolly strong men are awesome!
Especially when they have awesome mustaches.
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Post Post #30384 (ISO) » Sun Apr 20, 2014 11:27 am

Post by BROseidon »

Also, looks like some of the final kit got spoiled on reddit.
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Post Post #30385 (ISO) » Sun Apr 20, 2014 11:52 am

Post by Iecerint »

Post please.
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Post Post #30386 (ISO) » Sun Apr 20, 2014 12:38 pm

Post by BROseidon »

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Post Post #30387 (ISO) » Sun Apr 20, 2014 1:17 pm

Post by KaleiÐoscøpe »

How fun.

We're ahead. Then suddenly we get three disconnects, they manage to get all three mid turrets and then proceed to win the game.

Fucking hacks
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Post Post #30388 (ISO) » Mon Apr 21, 2014 11:07 am

Post by PJ. »

"The Heal debuff was something we should have left in when we updated the summoner spell. Without the debuff, there's no real drawback to bringing multiple Heals to a fight instead of an assortment of spells."

word for word what I told people I played with when i found out they took this debuff out.
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Post Post #30389 (ISO) » Mon Apr 21, 2014 2:04 pm

Post by xRECKONERx »

now that curse voice is the center of all this drama i want to see it. anyone have a key?
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Post Post #30390 (ISO) » Mon Apr 21, 2014 3:18 pm

Post by Brandi »

^sent
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Post Post #30391 (ISO) » Mon Apr 21, 2014 6:42 pm

Post by notscience »

What is curse voice?
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Post Post #30392 (ISO) » Mon Apr 21, 2014 7:55 pm

Post by Papa Zito »

It's a VOIP program that autodetects other Curse Voice users on your team and allows you to have an anonymous voice chat with them during the game.

More controversially it automatically keeps ult, dragon and baron timers.
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Post Post #30393 (ISO) » Mon Apr 21, 2014 11:22 pm

Post by MrZepher »

So since there are a few people who don't know about this I should bring this up:

Channeled abilities vs Abilities with long cast timers.

Some abilities like Karthus or Anivia ult are CHANNELED and are "true channels" which can be interrupted.
Then there are Abilities with that random channel bar, but aren't actually true channels, like Caitlyn Q. Archaically Riot used to put that channel timer on any ability that used to have longer than the standard .35 cast time. I don't know when they stopped doing that.

The important thing to note is that abilities that aren't true channels won't be interrupted by stuns or general CC.
Abilities like Caitlyn's Q, Ezreal's Ult, Lux's Ult, Jinx Ult all ignore general CC while their ability is being casted until the cast time is completed. This lets you take advantage of another thing called BIC'ing

I don't remember what BIC stands for but here's the breakdown.
League's CC actually works like an actionbar. If you've ever play Star Wars: KotoR it's basically like the action bar there, where you queued up a bunch of actions and then they were performed in a queue.
What's important to note is that when a new instance of CC is applied, the old stack is replaced. This is important and what lets us abuse a bug that Riot intentionally implemented for people with high latency:
When two instances of CC overlap, the highest priority player action is executed before the next stack takes effect. This is why Ezreal will E shift out of cho'gath CC if he silences him immediately after knocking him up.

What do uninterruptible casts and this action bar have to do with each other?
WELL: When you cast uninterruptible channeled spell (cait Q, ez ult) the game considers that a stack of CC that you impose on yourself. This allows you to intercept, say, a Taric stun by Qing first (as caitlyn) and then spamming AA. The result is that you cast piltover peacemaker while you recieve the stun, and because the stun overlapped your "self-stun" the next action is given by the player (in this case, an auto-attack).

In instances like that you can effectively ignore taric's stun and continue to semi-aa through the stun as if nothing ever happened. That's what BIC'ing is.
Ulting as Ezreal while the enemy thresh unloads his CC on you will actually allow you to escape more reliably since your actions will be given priority once your ult is finished casting.

hopefully this makes some kind of sense, and if not here's a video to maybe help.
https://www.youtube.com/watch?v=0wwCUFiiXik

and it's actually really easy to do once you know what you can abuse to do it. Caitlyn's vs taric is the easiest example but you can do stuff like this vs Thresh and Leona.
or something like that....
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Post Post #30394 (ISO) » Tue Apr 22, 2014 6:33 am

Post by Iecerint »

So in that case, does the Taric/Thresh cc timer start immediately (such that its effective duration is shorter), or is the onset of the Taric/Thresh cc delayed (such that its duration is the same, but it has delayed latency)?
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Post Post #30395 (ISO) » Tue Apr 22, 2014 7:10 am

Post by Scarab »

Thanks to everyone 2 pages ago that offered to play League with me, but I think the situation is under control (and hopefully no one will take any offense to my hesitation to play with too many people from a site based around lynching people).

Iecerint, based on the video MrZepher linked, it seems like the stun duration overlaps with everything Caitlyn does; when the cast of her ability is complete, Caitlyn's queued-up autoattack gets resolved because it was queued before her own ability cc-locked her, effectively allowing her to perform multiple actions during Taric's stun.
Last edited by Scarab on Tue Apr 22, 2014 7:12 am, edited 1 time in total.
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Post Post #30396 (ISO) » Tue Apr 22, 2014 7:11 am

Post by GreyICE »

In post 30376, animorpherv1 wrote:As a Graves main, I'm happy to see Graves in the LCS.
He won a game in Korea.

Skarner hard carried that one though.
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Post Post #30397 (ISO) » Tue Apr 22, 2014 12:14 pm

Post by MrZepher »

In post 30394, Iecerint wrote:So in that case, does the Taric/Thresh cc timer start immediately (such that its effective duration is shorter), or is the onset of the Taric/Thresh cc delayed (such that its duration is the same, but it has delayed latency)?
you never want to overlap CC in any situation because it makes the duration of the first instance shorter. (if you stun somebody that's already stunned then you actually replace what's left of the first CC timer with your own CC timer. make sense?)

Caitlyn's animation is uninterruptible though so Taric's CC starts ticking during the cast timer effectively letting her get off damage during a stun.
or something like that....
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Post Post #30398 (ISO) » Tue Apr 22, 2014 12:25 pm

Post by notscience »

Could anyone spare me a code for the curse voice thing?
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Post Post #30399 (ISO) » Tue Apr 22, 2014 3:44 pm

Post by MrZepher »

If Braum feeds a poro they get a mustache.

I MUST HAVE THIS CHAMPION.
or something like that....

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