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Post Post #525 (ISO) » Sun Jul 13, 2014 7:51 am

Post by quadz08 »

The counterplay to Mind Control is to also play Priest and play Mind Control
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Post Post #526 (ISO) » Sun Jul 13, 2014 8:10 am

Post by pickemgenius »

In post 524, Oman wrote:Just lost due to Mind Control.

There is no counterplay to that card. Fuck that.



yeah there is.

your cards are gonna be better than the priests cards.

just don't play anything big after 10 mana.
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Post Post #527 (ISO) » Mon Jul 14, 2014 1:32 pm

Post by InflatablePie »

re: Hearthstone League

gonna try and get something up by August, will hold some sort of signups at
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a week beforehand once we get a definitive set-up.

I'll be running it with possibly AGar and HD (AGar PMed me; I just PMed HD) and I'm assuming we're also participating, which should not be a problem (I believe Song Contest organizers also participate). if it is, we can always do something like have people submit their match results in-thread rather than PM to an account. the former would clog up the thread slightly if we used this thread, and the latter would allow for some level of suspense.

anyway, feel free to suggest stuff and give opinions in here or PM me, just don't PM a signup yet because I'm not going to remember by the time we start it <_< also if anyone knows people that play Hearthstone but don't stop by the thread, feel free to tell them about this

[edit] it's most likely rares/commons/basics only.
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Post Post #528 (ISO) » Mon Jul 14, 2014 1:58 pm

Post by Juls »

You didn't want to try my idea of a points system?
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Post Post #529 (ISO) » Mon Jul 14, 2014 2:25 pm

Post by InflatablePie »

In post 528, Juls wrote:You didn't want to try my idea of a points system?


I do like the idea of a points system, I just have no idea how to balance that out. If it's not restrictive enough, there's no sense in having the system. But if it's too restrictive, people can just fill their decks with rares or lower anyway and again, it wouldn't change it. Plus, losing to a resolved Ysera, for example, just feels bad (even if the other player is running only a few other rares) and I'd rather simplify things and open up more deckbuilding options by not needing to play around epics/legendaries. (Also I'd probably make it 12/6/2 because odd numbers bug me).

We'll definitely discuss (and input is welcome of course, so if anyone would support a points system I'm all ears), I was just defaulting to the rares-or-lower choice as a starting point since there's a lot of details we need to iron out.
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Post Post #530 (ISO) » Mon Jul 14, 2014 2:27 pm

Post by InflatablePie »

Also we can change up the system month-to-month or add things (I like the idea of 'challenges' myself), if there's enough prolonged interest.

I do know that a lot of classes might be nerfed hard (mostly Druid but fuck Druid <_<) by rares-only but hey, maybe it makes some lesser-used cards more viable.
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Post Post #531 (ISO) » Mon Jul 14, 2014 2:36 pm

Post by Human Destroyer »

we could always do something like "keep it within a certain dust cost"

but I prefer rares/commons/basics only because it's less legwork
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Post Post #532 (ISO) » Mon Jul 14, 2014 2:38 pm

Post by pickemgenius »

dunno why youd think druid needs a nerf.

they're always just going to be a super solid class.

always top 3/4 never top class.

probably most balanced class really.
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Post Post #533 (ISO) » Mon Jul 14, 2014 3:01 pm

Post by Human Destroyer »

In post 531, Human Destroyer wrote:we could always do something like "keep it within a certain dust cost"

in fact this might be better

we could slowly increase the dust limit as time goes on to keep everyone at about the same power level without overshadowing the people who don't have as many cards
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Post Post #534 (ISO) » Mon Jul 14, 2014 3:12 pm

Post by AGar »

In post 528, Juls wrote:You didn't want to try my idea of a points system?


I like the idea, but policing it becomes very difficult. I know we're running on an honor system anyways but it's a lot easier to spot "Holy shit, dude a Rag is a Rag is a Rag." than "I think you spend too many points on your deck this game but I don't remember every card I saw over 3 games."

Like Pie, I think we start at rares and lower for now and address how to tackle a points or dust system as things go on and see if it would be a viable alternative.
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Post Post #535 (ISO) » Mon Jul 14, 2014 3:26 pm

Post by xRECKONERx »

Should win dust to put more stuff in over time
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Post Post #536 (ISO) » Mon Jul 14, 2014 3:28 pm

Post by Juls »

In post 534, AGar wrote:
In post 528, Juls wrote:You didn't want to try my idea of a points system?


I like the idea, but policing it becomes very difficult. I know we're running on an honor system anyways but it's a lot easier to spot "Holy shit, dude a Rag is a Rag is a Rag." than "I think you spend too many points on your deck this game but I don't remember every card I saw over 3 games."

Like Pie, I think we start at rares and lower for now and address how to tackle a points or dust system as things go on and see if it would be a viable alternative.

Yeah, that is something I think needs to be added to the game: some sort of log of a game. Like I always want to go back and analyze how my game went but I can't. That would help with a points system.
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Post Post #537 (ISO) » Mon Jul 14, 2014 3:33 pm

Post by AGar »

In post 536, Juls wrote:
In post 534, AGar wrote:
In post 528, Juls wrote:You didn't want to try my idea of a points system?


I like the idea, but policing it becomes very difficult. I know we're running on an honor system anyways but it's a lot easier to spot "Holy shit, dude a Rag is a Rag is a Rag." than "I think you spend too many points on your deck this game but I don't remember every card I saw over 3 games."

Like Pie, I think we start at rares and lower for now and address how to tackle a points or dust system as things go on and see if it would be a viable alternative.

Yeah, that is something I think needs to be added to the game: some sort of log of a game. Like I always want to go back and analyze how my game went but I can't. That would help with a points system.


Absolutely. I manually track stats right now in a spreadsheet but having match histories or replays would be a fantastic tool both personally and for the purposes of running a league.
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Post Post #538 (ISO) » Mon Jul 14, 2014 3:36 pm

Post by InflatablePie »

I use Track-o-Bot, which does log the cards that are played in what order. If that helps.

Nifty little program, by the way. https://trackobot.com/
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Post Post #539 (ISO) » Mon Jul 14, 2014 4:34 pm

Post by AGar »

Had an opening hand after mulliganing that consisted of {Druid of the Claw, Druid of the Claw, Innervate}.

Still won.

Druids, yo.
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Post Post #540 (ISO) » Tue Jul 15, 2014 8:06 am

Post by InflatablePie »

In post 535, xRECKONERx wrote:Should win dust to put more stuff in over time


the biggest problem with 'winning' dust, is that it fucks over anyone who doesn't do well in the first week or two and then leaves them at the bottom.

if anything, giving extra dust limits to the lower 50% would make it more 'balanced'/swingy but I'm still not sure if I like the idea :s
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Post Post #541 (ISO) » Tue Jul 15, 2014 9:45 am

Post by Glork »

So, on DEing cards you don't have 3 (or more) of....

I hear some people say to never do it, because collection and potential balance changes. Then I look at cards like Angry Chicken and realize they'll never be more than a dumb novelty thing that I don't care for.

Where would people draw the line as far as what to DE and what to keep? Given that I'm new and don't have any idea of the nerf/buff history of cards, or how frequently balance changes are made, I've not DE'd anything yet, but there are a few things I'd like to turn into something useful.
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Post Post #542 (ISO) » Tue Jul 15, 2014 9:57 am

Post by Juls »

I DE everything that's over deck limit and golds when I already have the card as a regular. I'll worry about collecting golds once I get all the cards I want.
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Post Post #543 (ISO) » Tue Jul 15, 2014 9:59 am

Post by pickemgenius »

I DE all the stupid shit like pally secrets/angry chicken and shit.

all the common shitter cards can be dusted if you need a small amount of dust to craft a legendary or something.
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Post Post #544 (ISO) » Tue Jul 15, 2014 12:28 pm

Post by Siveure DtTrikyp »

Angry chicken is the best thing ever in a priest aggro deck, why you guys hating?
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Post Post #545 (ISO) » Tue Jul 15, 2014 1:29 pm

Post by AGar »

In post 541, Glork wrote:So, on DEing cards you don't have 3 (or more) of....

I hear some people say to never do it, because collection and potential balance changes. Then I look at cards like Angry Chicken and realize they'll never be more than a dumb novelty thing that I don't care for.

Where would people draw the line as far as what to DE and what to keep? Given that I'm new and don't have any idea of the nerf/buff history of cards, or how frequently balance changes are made, I've not DE'd anything yet, but there are a few things I'd like to turn into something useful.


It's really entirely dependent on how much you are willing to sacrifice now to have to potentially gain another card later.

When I started out, I picked a few decks I seemed to like the concept of (read the lists, watched videos, etc) and made a list of all the cards I needed for them and if I didn't need a card, I DE'd it. I even DE'd my first legendary (Gruul or something - a card I will very likely not play any time soon and have not missed) because it was worth a ton of other cards I needed, and it wasn't on any of the 3 or 4 lists I had made up of what I actually wanted to be playing.

In post 540, InflatablePie wrote:
In post 535, xRECKONERx wrote:Should win dust to put more stuff in over time


the biggest problem with 'winning' dust, is that it fucks over anyone who doesn't do well in the first week or two and then leaves them at the bottom.

if anything, giving extra dust limits to the lower 50% would make it more 'balanced'/swingy but I'm still not sure if I like the idea :s


I didn't think about it this way, hmmm.
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Post Post #546 (ISO) » Tue Jul 15, 2014 1:32 pm

Post by Human Destroyer »

we could do divisions by dust cost maybe?
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Post Post #547 (ISO) » Tue Jul 15, 2014 1:32 pm

Post by Juls »

Why not just do a ladder system with challenges?
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Post Post #548 (ISO) » Tue Jul 15, 2014 1:39 pm

Post by Human Destroyer »

In post 541, Glork wrote:So, on DEing cards you don't have 3 (or more) of....

I hear some people say to never do it, because collection and potential balance changes. Then I look at cards like Angry Chicken and realize they'll never be more than a dumb novelty thing that I don't care for.

Where would people draw the line as far as what to DE and what to keep? Given that I'm new and don't have any idea of the nerf/buff history of cards, or how frequently balance changes are made, I've not DE'd anything yet, but there are a few things I'd like to turn into something useful.

blizzard has said they won't be doing balance changes as often as they did during beta

I think the only balance changes they've made since beta are nerfing Nat Pagle to uncompetitive levels, destroying any semblance of usefulness tinkmaster overspark had, and nerfing Unleash the Hounds enough where Hunter can't really do well in the meta

when I was collecting I only d/e'd duplicates b/c generally d/eing a card is not worth the card you're losing because you end up losing so much dust in the process

you can probably d/e golden cards if you aren't planning on building a golden collection though, those ARE actually worth d/eing
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Post Post #549 (ISO) » Tue Jul 15, 2014 5:18 pm

Post by BBmolla »

When the hell is this naxxramus shit coming out
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