Open 561: Farmer's Market (Game Over)


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Post Post #550 (ISO) » Thu Jul 24, 2014 12:33 pm

Post by Xayzeck »

We could save fruiting for after we hit scum tho
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Post Post #551 (ISO) » Thu Jul 24, 2014 3:14 pm

Post by havingfitz »

That was discussed. You might come across it as you catch up. Rather prevent nk's early and keep protown around.
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Post Post #552 (ISO) » Thu Jul 24, 2014 4:18 pm

Post by Bins »

The less people, the later on, the easier for scum to lie.
is this where I tell you to swipe right

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Post Post #553 (ISO) » Thu Jul 24, 2014 4:21 pm

Post by Bins »

In post 544, Siveure DtTrikyp wrote:He figured it out - so you ARE scum?


I don't like this post. That seems awfully nit-picky. That was in no way a slip by Math.
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Post Post #554 (ISO) » Thu Jul 24, 2014 4:42 pm

Post by Siveure DtTrikyp »

I wanted to see what he'd say to something ridiculous.
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Post Post #555 (ISO) » Thu Jul 24, 2014 4:48 pm

Post by Siveure DtTrikyp »

Like, I don't think his response is the greatest but it's a tiny tell.
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Post Post #556 (ISO) » Fri Jul 25, 2014 3:18 am

Post by havingfitz »

In post 497, Aronis wrote:I wanted to post something before day end at least.

He said 2.5 days ago :roll:

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Post Post #557 (ISO) » Fri Jul 25, 2014 3:20 am

Post by Xayzeck »

In post 549, Xayzeck wrote:Haven't caught up fully, because there's a lot of walls

If scum are paired, we won't know yknow

just going to quote this

because i think if scum are paired, we'd never know.

unless we mislynch once after the fruit
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Post Post #558 (ISO) » Fri Jul 25, 2014 3:33 am

Post by havingfitz »

Wwhether I agree or not...what's your point Xay?
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Post Post #559 (ISO) » Fri Jul 25, 2014 3:40 am

Post by Bins »

The chances of putting the two scum together on the list is 1.8%.

I think it's the best plan we've got.
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Post Post #560 (ISO) » Fri Jul 25, 2014 4:03 am

Post by mathbandit »

10% by my count. But it's still the best we've got.
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Post Post #561 (ISO) » Fri Jul 25, 2014 4:35 am

Post by Bins »

55 possible pairs. 1/55 = 1.8%.
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Post Post #562 (ISO) » Fri Jul 25, 2014 4:56 am

Post by mathbandit »

Wrong way of looking at it.

Assume X is Scum. X is paired (or passing fruit to, doesn't matter) another player Y. There are 10 other players in the game, and 1 other Scum. Odds that Y is Scum are 1/10. So there's a 10% chance (using either the pairs or circular list) of Scum being able to kill and cover for eachother.
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Post Post #563 (ISO) » Fri Jul 25, 2014 4:58 am

Post by Bins »

Oh, shit, ya right.

I shouldn't have doubted the guy with math in his name.
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Post Post #564 (ISO) » Fri Jul 25, 2014 5:00 am

Post by Bins »

So, math, do you think that since there's a 10% chance that scum are paired, do you think passing tonight is worth if we mislynch?
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Post Post #565 (ISO) » Fri Jul 25, 2014 5:12 am

Post by mathbandit »

Absolutely. Finding out that the Scum are paired is more than worth them getting a nightkill. Then we just switch up the pairings for the next night, and as soon as we hit 1 Scum we win.
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Post Post #566 (ISO) » Fri Jul 25, 2014 10:22 am

Post by don_johnson »

when is deadline?
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Post Post #567 (ISO) » Fri Jul 25, 2014 10:25 am

Post by Bins »

July 28th.
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Post Post #568 (ISO) » Fri Jul 25, 2014 11:00 am

Post by Siveure DtTrikyp »

Don, nobody is gonna lynch math. Especially without a case. Vote me or ice. We are almost certainly the only people getting lynched today. That also kindof goes for everyone else who isn't voting one of us.

Spoiler: useless night probability math crap
Two reasons why the night probability is inaccurate.

1) There will be 9 other players in the game after the lynch, not 10.
2) Circular list has two potential scum places for scum X, not one.

That makes me think 1/9 chances with the pairs and 2/9 with the circle.

If you look at it the other way, there are 9+8+7+6+5+4+3+2+1 possible scumpairs = 45 and 5 of them are paired, so 1/9 again.
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Post Post #569 (ISO) » Fri Jul 25, 2014 11:01 am

Post by Bins »

Why will there be 9, not 10?
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Post Post #570 (ISO) » Fri Jul 25, 2014 11:11 am

Post by havingfitz »

Too bad e don't know what the votecount is....
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Post Post #571 (ISO) » Fri Jul 25, 2014 11:11 am

Post by Bins »

I'll do an unofficial one.
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Post Post #572 (ISO) » Fri Jul 25, 2014 11:18 am

Post by Bins »

--:Vote Count:--
  • T S O [ 0 ]
  • havingfitz [ 0 ]
  • Siveure DtTrikyp [ 2 ] mathbandit, neil1113
  • Aronis [ 0 ]
  • IceGuy [ 2 ] Siveure DtTrikyp, Bins
  • The Bulge [ 0 ]
  • don_johnson [ 1 ] The Bulge
  • neil1113 [ 1 ] havingfitz
  • mathbandit [ 3 ] Aronis, IceGuy, Don_Johnson

  • Formerfish [ 0 ]
  • Bins [ 0 ]

Not Voting
: T S O, Formerfish

Amount To Lynch
: With 11 alive it is 6 to lynch
Deadline
: None.



correct me if wrong
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Post Post #573 (ISO) » Fri Jul 25, 2014 1:32 pm

Post by Siveure DtTrikyp »

In post 569, Bins wrote:Why will there be 9, not 10?


One person died.

Pick one scum. Regardless of who it is, there are 9 other players, so 1/9 chance that they're in a pair.
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Post Post #574 (ISO) » Fri Jul 25, 2014 1:33 pm

Post by Siveure DtTrikyp »

Also I really dont think a math lynch is good at all.

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