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Post Post #33575 (ISO) » Thu Aug 14, 2014 5:03 am

Post by Glork »

The other problem with jungle Gnar is that his E has a fairly low damage cap for jungle monsters. I'm not saying it's impossible, but it hurts. Riot clearly didn't want him to be a jungler, and I feel like that shows with the transformation mechanic and his lower impact in the jungle itself.
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Post Post #33576 (ISO) » Thu Aug 14, 2014 5:05 am

Post by xRECKONERx »

Eh, I jungled him last night and got off to a pretty sexy start with him... was full HP after red-wolves-blue. Ganked top, got a kill. Went b, farmed, ganked mid, got a kill. If a lane is overextended, being able to chase with your W procs is amazing
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Post Post #33577 (ISO) » Thu Aug 14, 2014 5:08 am

Post by JasonWazza »

Question i have 3 bot lanes thought up and want to know which ones you think would be best for going up in ranked.

1st:
Twitch / Cassiopeia
Basically Twitch's poison triggers Cassiopeia's E refresh and could easily be turned into a high kill potential lane, but given the lack of CC (other then with Twitch cask and Cass ult) i question how good it would be.

2nd:
Miss Fortune / Sona
Like the game i posted earlier we tend to have a good lane, and it tends to be a burst damage/sustain lane, this would definitely be viable but i question how good it would be against hard engage bot lanes.

3rd:
Draven / Gragas
Very teamfight/Disruption based bot lane, probably one of the best me and my mate thought up for doing ranked play.
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Post Post #33578 (ISO) » Thu Aug 14, 2014 5:19 am

Post by xRECKONERx »

Twitch/Cassie don't work well in lane because they both scale off of gold. They're good on the same teamcomp.

Mf/Sona is good.

Draven/Gragas is pretty good, though Gragas has issues with lane pushing
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Post Post #33579 (ISO) » Thu Aug 14, 2014 5:37 am

Post by JasonWazza »

In post 33578, xRECKONERx wrote:Twitch/Cassie don't work well in lane because they both scale off of gold. They're good on the same teamcomp.


Would this be bad?

I say this because it's a high kill potential lane (the amount of damage that can be landed by Cass/Twitch is really high) and you would likely have more gold in the lane

Mf/Sona is good.

Draven/Gragas is pretty good, though Gragas has issues with lane pushing


What are Gragas' problems in this respect?

EDIT: As a note i wouldn't blind pick the Cass/Twitch lane, it's be done against a lower damage lane, and Gragas/draven would likely counter hard engage lanes.
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Post Post #33580 (ISO) » Thu Aug 14, 2014 5:43 am

Post by quadz08 »

The issue with the Cass/Twitch lane is that unless you get double-digit kills in lane (unlikely in even the stompiest of stomp lanes) Cassiopeia's lack of CS is going to make her useless lategame, since she scales off of items more than levels. She has very limited utility, unlike most supports (Thresh has 3 different CC abilities and a shield, Soraka has 2 heals and mana grant, Sona permabuffs anyone next to her + AOE CC ult, Braum has 2 CC abilities, a CC passive, and a projectile block, etc).
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Post Post #33581 (ISO) » Thu Aug 14, 2014 5:58 am

Post by animorpherv1 »

That's why you buy a Mejai's. But seriously, cass support isa niche thing imo.
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Post Post #33582 (ISO) » Thu Aug 14, 2014 6:00 am

Post by JasonWazza »

In post 33581, animorpherv1 wrote:That's why you buy a Mejai's. But seriously, cass support isa niche thing imo.


Which is why i would only get it for the twitch lane.

It's completely a niche thing, but it's one i think would work.
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Post Post #33583 (ISO) » Thu Aug 14, 2014 6:07 am

Post by mykonian »

it's like (old) support ap yi, but worse!
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Post Post #33584 (ISO) » Thu Aug 14, 2014 7:08 am

Post by KaleiÐoscøpe »

Cassio sup works wonders against low range adcs though. I remember zoning a vayne entirely, alone
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Post Post #33585 (ISO) » Thu Aug 14, 2014 7:17 am

Post by Iecerint »

Cass's E is ridiculously OP if you can set it up with poison, and it's super easy for Twitch to help her out.

You need to make sure you have lots of cc elsewhere on your team if you go with that, though.
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Post Post #33586 (ISO) » Thu Aug 14, 2014 7:39 am

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Post Post #33587 (ISO) » Thu Aug 14, 2014 7:41 am

Post by lil g »

Kneejerk reaction trip report: Gnar.

2 games vs Gnar in lane, (Nidalee). Smoked him twice.
1 games as Gnar (v Singed). Something like 6-0 in lane, 17-3 in game.

Did not fully understand his moves for the entire game, I compare him more to Rumble than any other current mechanic because you are GOING to shift quickly if you stay in combat spamming boomerangs. And you might not want to shift, but it happens a lot. (I'M CHANGING!). Gnar's double jump takes some serious getting used to, you can pull off some neat stuff with it but it has some weird interactions with walls. Once, I was stunned in my jump but landed on a minion and was able to chase over a wall for a kill, seemed like it had to be a bug or broken interaction. Was the skinny wall behind red going towards bot mid base.

On anyone who has to be in it to win it, I feel like you can't go pure damage so in my single Gnar game I built TF - Rand - LW - Sunfire and used my Nidalee setup as well. His big form is incredibly disruptive and the ult stun is very good and satisfying. I was able to send a Lee into the wall right as he kicked me across the lane, fun interaction.

Overall the best comparison I can give for Gnar is that he's AD Fizz with Rumble's overheat mechanic for his transform. It's defnitely telegraphed when you are changing so you need to be fast or sneaky.

As someone who plays way too much Nidalee, the randomized aspect of the change is less enjoyable since so many Nid combos rely on exact precise timing. I don't know why you're playing Gnar instead of Nidalee, I also think his voice is annoying. He's very overwhelming for a lot of tops because he shits out so much damage early, but all the standard "hard lanes" will still fuck him up. Maybe a bigtime Teemo counter since he has so many moves that aren't onhit? Seems very niche to me but I'm bad so what do I know. I think the novelty will wear off quickly, his moves are too conditional for a Yasuo style "this is a skillcap champion" popularity.
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Post Post #33588 (ISO) » Thu Aug 14, 2014 7:45 am

Post by The Bulge »

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Post Post #33589 (ISO) » Thu Aug 14, 2014 8:28 am

Post by mykonian »

In post 33560, Glork wrote:Because every team builder has that one hipster douche who says, "Fuck the meta, I am unique and different!"

Except they're all unique and different in the same douchey ways.


if, only. Half my queue time is skipping games with lee, yasuo, vayne, rengar.
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Post Post #33590 (ISO) » Thu Aug 14, 2014 9:04 am

Post by Papa Zito »

In post 33571, xRECKONERx wrote:I don't think he's AWFUL in the jungle, but he has the same weaknesses as Shyvana... no hard CC

He has 2 forms of hard CC in his mega form.


Nightblue declared him top 3 jungler earlier and is eager to test him at high elo.
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Post Post #33591 (ISO) » Thu Aug 14, 2014 9:09 am

Post by animorpherv1 »

In post 33590, Papa Zito wrote:
In post 33571, xRECKONERx wrote:I don't think he's AWFUL in the jungle, but he has the same weaknesses as Shyvana... no hard CC

He has 2 forms of hard CC in his mega form.


Yeah but how often are you going to be near mega form to gank with? There are other D1 junglers that are calling him "only OK".
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Post Post #33592 (ISO) » Thu Aug 14, 2014 9:20 am

Post by Venmar »

6 out 7 of Gnars abilities cause some sort of CC. It's ridiculous, and so is his strength, I wouldn't be surprised if that makes him a good jungler and top.
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Post Post #33593 (ISO) » Thu Aug 14, 2014 10:06 am

Post by Papa Zito »

In post 33591, animorpherv1 wrote:Yeah but how often are you going to be near mega form to gank with? There are other D1 junglers that are calling him "only OK".

From what I saw, since you're constantly using his abilities and autos to farm the jungle, it's about every 2-3 camps. It reminded me of Rengar - you build up his rage bar (or whatever it is) to 85-90%, then use boomerang and bounce when ganking, which flips you to mega form, then you have the hard cc available.

I wouldn't doubt other junglers are calling him only OK. I also wouldn't doubt yet other junglers are calling him trash. That's the fun thing about opinions. I was just presenting an opposing viewpoint since this thread tends to groupthink pretty hard.

Venmar wrote:6 out 7 of Gnars abilities cause some sort of CC. It's ridiculous, and so is his strength, I wouldn't be surprised if that makes him a good jungler and top.

I feel like his chase potential is completely unrivaled.

Dipping back into the Nightblue well, he was building completely tank - Ancient Golem, Sunfire, Randuin's, Spirit Visage, etc. He consistently first or second in damage to champs on his team. That's a little broken.
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Post Post #33594 (ISO) » Thu Aug 14, 2014 11:22 am

Post by BROseidon »

In post 33579, JasonWazza wrote:Would this be bad?

I say this because it's a high kill potential lane (the amount of damage that can be landed by Cass/Twitch is really high) and you would likely have more gold in the lane


One of them has to have the lowest gold on your team in 90%+ of games. You don't want that on either of them.
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Post Post #33595 (ISO) » Thu Aug 14, 2014 7:43 pm

Post by Cabd »

http://matchhistory.na.leagueoflegends. ... 2/51185801

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Post Post #33596 (ISO) » Thu Aug 14, 2014 7:53 pm

Post by animorpherv1 »

Long story short; Caitlyn/Morgana is complete hell in a lane
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Post Post #33597 (ISO) » Thu Aug 14, 2014 8:29 pm

Post by xRECKONERx »

Guys I'm drunk and playing TF for like the 3rd time ever help
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Post Post #33598 (ISO) » Thu Aug 14, 2014 8:32 pm

Post by Iecerint »

YELLOW CArD ULT.

YW.
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Post Post #33599 (ISO) » Thu Aug 14, 2014 8:59 pm

Post by xRECKONERx »

idk what im doing but im 8/5/6 which basically means im bad
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