Mini 1610 - House M.D. Mafia! (Day 5!)


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Post Post #25 (ISO) » Wed Sep 10, 2014 11:33 am

Post by Brian Skies »

I think that was the moral of the show after Season 1. Pretty sure it originally started off with all the patients supposedly showing House some life lesson and that he was wrong.
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Post Post #26 (ISO) » Wed Sep 10, 2014 11:35 am

Post by Jingle »

But sociopaths are never wrong. Maybe the moral of the show is that it's better to die a terrible death than seek medical treatment?
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Post Post #27 (ISO) » Wed Sep 10, 2014 11:35 am

Post by Brian Skies »

Well, if that's the case, sucks to be Beck.
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Post Post #28 (ISO) » Wed Sep 10, 2014 11:43 am

Post by Jingle »

I can agree with that.
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Post Post #29 (ISO) » Wed Sep 10, 2014 11:57 am

Post by Kthxbye »

VOTE: Mantis

much <3 babe.
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Post Post #30 (ISO) » Wed Sep 10, 2014 12:01 pm

Post by Beck »

In post 26, Jingle wrote:But sociopaths are never wrong. Maybe the moral of the show is that it's better to die a terrible death than seek medical treatment?

But I'm pretty sure they almost never lost a patient so you aren't losing me.

Could be an std, have had extra marital affairs
Beck =/= The band
Beck = a football player

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Post Post #31 (ISO) » Wed Sep 10, 2014 12:09 pm

Post by Brian Skies »

In post 30, Beck wrote:But I'm pretty sure they almost never lost a patient so you aren't losing me.

Hue hue hue. You keep holding onto those naive and false assumptions.
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Post Post #32 (ISO) » Wed Sep 10, 2014 12:15 pm

Post by Jingle »

Brian is a sociopath. I demand that he tell us what's wrong with Beck.
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Post Post #33 (ISO) » Wed Sep 10, 2014 12:26 pm

Post by Mantisdreamz »

In post 29, Kthxbye wrote:VOTE: Mantis

much <3 babe.

hey you
VOTE: kthx
<3
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Post Post #34 (ISO) » Wed Sep 10, 2014 12:44 pm

Post by Debonair Danny DiPietro »

Vote: Beck


Might be contagious.
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Post Post #35 (ISO) » Wed Sep 10, 2014 12:49 pm

Post by Brian Skies »

¯\_(ツ)_/¯

We should do a differential diagnosis.

Beck's a manwhore. So he could have an STD. However, I'm not a specialist in that field and don't know of any STD's that would cause those three symptoms.

Checking the combination of symptoms online, on a site that I don't know is really all that credible, we have Hypomagnesemia, plant poisoning (from this plant), and Reye's Syndrome. However, while all three of those conditions come up from the search, none of the individual pages list fatigue as a symptom (unless listlessness is similar, although Reye's Syndrome lists lethargy). My favorite of the three is Reye's Syndrome just because it looks the most fatal. Checking the same symptoms on WebMD, another site that I don't know is really all that credible, I get almost 100 results back, and each result doesn't exactly list all three symptoms I list.

But when I look at Reye's Syndrome elsewhere, I have trouble finding irregular heartbeat as anything other than a complication of the disease. It seems to be an autoimmune condition most common in younger children and teenagers (adults can get it but it's rare) that are recovering from an illness like a cold or flu. May or may not be linked with aspirin use.

Hypomagnesemia is a condition where there is a low level of magnesium in the blood. Diagnosis and other information that may or may not be credible found here.

"In some instances, people have confused digitalis with the relatively harmless comfrey (Symphytum ) plant, which is often brewed into a tea, with fatal consequences. Other fatal accidents involve children drinking the water in a vase containing digitalis plants.[14] Drying does not reduce the toxicity of the plant. The plant is toxic to animals, including all classes of livestock and poultry, as well as felines and canines."

~Regarding the foxglove plant in the Wikipedia article I linked earlier.

I don't know much about the different cancers or if irregular heartbeats are a common symptom of them (and that Wilson guy always seems to suggest it at some point in the show). I haven't found anything that leads me to believe it does, but maybe there are more specific symptoms that might lead us to believe Beck does have a form of it.
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Post Post #36 (ISO) » Wed Sep 10, 2014 1:02 pm

Post by Mantisdreamz »

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Post Post #37 (ISO) » Wed Sep 10, 2014 1:04 pm

Post by MC Maraca »

Okay about to get heavy into setup stuff and mod meta, will spoiler the post if people don't care and give a TL;DR at the end.

~C
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Post Post #38 (ISO) » Wed Sep 10, 2014 1:06 pm

Post by Jingle »

In post 35, Brian Skies wrote:¯\_(ツ)_/¯

We should do a differential diagnosis.

Beck's a manwhore. So he could have an STD. However, I'm not a specialist in that field and don't know of any STD's that would cause those three symptoms.

Checking the combination of symptoms online, on a site that I don't know is really all that credible, we have Hypomagnesemia, plant poisoning (from this plant), and Reye's Syndrome. However, while all three of those conditions come up from the search, none of the individual pages list fatigue as a symptom (unless listlessness is similar, although Reye's Syndrome lists lethargy). My favorite of the three is Reye's Syndrome just because it looks the most fatal. Checking the same symptoms on WebMD, another site that I don't know is really all that credible, I get almost 100 results back, and each result doesn't exactly list all three symptoms I list.

But when I look at Reye's Syndrome elsewhere, I have trouble finding irregular heartbeat as anything other than a complication of the disease. It seems to be an autoimmune condition most common in younger children and teenagers (adults can get it but it's rare) that are recovering from an illness like a cold or flu. May or may not be linked with aspirin use.

Hypomagnesemia is a condition where there is a low level of magnesium in the blood. Diagnosis and other information that may or may not be credible found here.

"In some instances, people have confused digitalis with the relatively harmless comfrey (Symphytum ) plant, which is often brewed into a tea, with fatal consequences. Other fatal accidents involve children drinking the water in a vase containing digitalis plants.[14] Drying does not reduce the toxicity of the plant. The plant is toxic to animals, including all classes of livestock and poultry, as well as felines and canines."

~Regarding the foxglove plant in the Wikipedia article I linked earlier.

I don't know much about the different cancers or if irregular heartbeats are a common symptom of them (and that Wilson guy always seems to suggest it at some point in the show). I haven't found anything that leads me to believe it does, but maybe there are more specific symptoms that might lead us to believe Beck does have a form of it.


Town. Holy shit Town.
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Post Post #39 (ISO) » Wed Sep 10, 2014 1:06 pm

Post by Brian Skies »


Probably.

There are a lot of diseases/conditions it could be, but I think yours makes the most sense right now. And the symptom progression doesn't really make much sense for Reye's Syndrome.
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Post Post #40 (ISO) » Wed Sep 10, 2014 1:12 pm

Post by MC Maraca »

So the last few venmar games have all had a "random" mechanic of sorts. He even mentioned that in the signups and advertisments for this game. So here's what I'm expecting:
Spoiler: Setup Breaking
1. Both town and scum factions have some method of influencing the "random" part of the disease giving.

2. There is no third party with a kill. Venmar doesn't like serial killers, etc etc. I could see survivor maybe. (Plz don't hate me mala)

3. It is in town's best interest to massclaim only the "ability to cure types of diseases" part of roles on day one. Specifically, this forces scum to follow town consensus for healing. An extra benefit of this is that killing the "healer" for a sick person effectively makes them an innocent child while they suffer before their death, which can be HUGE in forcing scum to make sub-optimal kills.

4. We need to treat whoever is infected like they are up for a second lynch, following (3) happens. A simple vote of "heal" or "do not heal" would likely be sufficient.

5. Effectively giving town a lynch and a half SHOULD blow this setup wide open, and I bet just like Desperado and I did in X-MEN, the difficulty of town cohesion working on this one means the setup favors town immensely if done right.


TL;DR: Massclaim of healing abilities and voting to heal/not heal forces scum into bad plays and gives town extra power.

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Post Post #41 (ISO) » Wed Sep 10, 2014 1:17 pm

Post by Brian Skies »

In post 39, Brian Skies wrote:

Probably.

There are a lot of diseases/conditions it could be, but I think yours makes the most sense right now. And the symptom progression doesn't really make much sense for Reye's Syndrome.

I vote heart related condition for the time being.
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Post Post #42 (ISO) » Wed Sep 10, 2014 1:28 pm

Post by Jingle »

I'm completely fine with claiming doctor-y powers.
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Post Post #43 (ISO) » Wed Sep 10, 2014 1:33 pm

Post by Brian Skies »

In post 40, MC Maraca wrote:3. It is in town's best interest to massclaim only the "ability to cure types of diseases" part of roles on day one. Specifically, this forces scum to follow town consensus for healing.
An extra benefit of this is that killing the "healer" for a sick person effectively makes them an innocent child while they suffer before their death, which can be HUGE in forcing scum to make sub-optimal kills.


4. We need to treat whoever is infected like they are up for a second lynch, following (3) happens. A simple vote of "heal" or "do not heal" would likely be sufficient.

3. How does this help force scum into making sub-optimal kills? Wouldn't getting rid of the healer help them eliminate two townies for the price of one?

4. If the healer is dead as a result of point 3...how can we heal them?
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Post Post #44 (ISO) » Wed Sep 10, 2014 1:40 pm

Post by shaddowez »

In post 43, Brian Skies wrote:
In post 40, MC Maraca wrote:3. It is in town's best interest to massclaim only the "ability to cure types of diseases" part of roles on day one. Specifically, this forces scum to follow town consensus for healing.
An extra benefit of this is that killing the "healer" for a sick person effectively makes them an innocent child while they suffer before their death, which can be HUGE in forcing scum to make sub-optimal kills.


4. We need to treat whoever is infected like they are up for a second lynch, following (3) happens. A simple vote of "heal" or "do not heal" would likely be sufficient.

3. How does this help force scum into making sub-optimal kills? Wouldn't getting rid of the healer help them eliminate two townies for the price of one?

4. If the healer is dead as a result of point 3...how can we heal them?


If I'm understanding the theory properly, if scum kills the healer, they're making the diseased person conftown. Since they won't necessarily die right away, that gives town a slight advantage.
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Post Post #45 (ISO) » Wed Sep 10, 2014 1:41 pm

Post by Brian Skies »

In post 44, shaddowez wrote:
In post 43, Brian Skies wrote:
In post 40, MC Maraca wrote:3. It is in town's best interest to massclaim only the "ability to cure types of diseases" part of roles on day one. Specifically, this forces scum to follow town consensus for healing.
An extra benefit of this is that killing the "healer" for a sick person effectively makes them an innocent child while they suffer before their death, which can be HUGE in forcing scum to make sub-optimal kills.


4. We need to treat whoever is infected like they are up for a second lynch, following (3) happens. A simple vote of "heal" or "do not heal" would likely be sufficient.

3. How does this help force scum into making sub-optimal kills? Wouldn't getting rid of the healer help them eliminate two townies for the price of one?

4. If the healer is dead as a result of point 3...how can we heal them?


If I'm understanding the theory properly, if scum kills the healer, they're making the diseased person conftown. Since they won't necessarily die right away, that gives town a slight advantage.

Or a free poisoner-like ability?
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Post Post #46 (ISO) » Wed Sep 10, 2014 1:49 pm

Post by shaddowez »

In post 45, Brian Skies wrote:
In post 44, shaddowez wrote:
In post 43, Brian Skies wrote:
In post 40, MC Maraca wrote:3. It is in town's best interest to massclaim only the "ability to cure types of diseases" part of roles on day one. Specifically, this forces scum to follow town consensus for healing.
An extra benefit of this is that killing the "healer" for a sick person effectively makes them an innocent child while they suffer before their death, which can be HUGE in forcing scum to make sub-optimal kills.


4. We need to treat whoever is infected like they are up for a second lynch, following (3) happens. A simple vote of "heal" or "do not heal" would likely be sufficient.

3. How does this help force scum into making sub-optimal kills? Wouldn't getting rid of the healer help them eliminate two townies for the price of one?

4. If the healer is dead as a result of point 3...how can we heal them?


If I'm understanding the theory properly, if scum kills the healer, they're making the diseased person conftown. Since they won't necessarily die right away, that gives town a slight advantage.

Or a free poisoner-like ability?


That's true, too. You also have to think about the fact that the diseased could be scum, though. If they're consistently killing healers, they're auto-killing one of their own. If they all of a sudden decide not to kill a healer, there's a good chance the diseased person in scum. Otherwise, they have to not kill the healers on a regular basis to give diseased-scum a chance of staying in the game.
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Post Post #47 (ISO) » Wed Sep 10, 2014 1:51 pm

Post by Brian Skies »

In post 46, shaddowez wrote:
In post 45, Brian Skies wrote:
In post 44, shaddowez wrote:
In post 43, Brian Skies wrote:
In post 40, MC Maraca wrote:3. It is in town's best interest to massclaim only the "ability to cure types of diseases" part of roles on day one. Specifically, this forces scum to follow town consensus for healing.
An extra benefit of this is that killing the "healer" for a sick person effectively makes them an innocent child while they suffer before their death, which can be HUGE in forcing scum to make sub-optimal kills.


4. We need to treat whoever is infected like they are up for a second lynch, following (3) happens. A simple vote of "heal" or "do not heal" would likely be sufficient.

3. How does this help force scum into making sub-optimal kills? Wouldn't getting rid of the healer help them eliminate two townies for the price of one?

4. If the healer is dead as a result of point 3...how can we heal them?


If I'm understanding the theory properly, if scum kills the healer, they're making the diseased person conftown. Since they won't necessarily die right away, that gives town a slight advantage.

Or a free poisoner-like ability?


That's true, too. You also have to think about the fact that the diseased could be scum, though. If they're consistently killing healers, they're auto-killing one of their own. If they all of a sudden decide not to kill a healer, there's a good chance the diseased person in scum. Otherwise, they have to not kill the healers on a regular basis to give diseased-scum a chance of staying in the game.

Yes, I know that. But it doesn't explain the flawed logic in Cabd's post.
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Post Post #48 (ISO) » Wed Sep 10, 2014 1:54 pm

Post by MC Maraca »

In post 43, Brian Skies wrote:
In post 40, MC Maraca wrote:3. It is in town's best interest to massclaim only the "ability to cure types of diseases" part of roles on day one. Specifically, this forces scum to follow town consensus for healing.
An extra benefit of this is that killing the "healer" for a sick person effectively makes them an innocent child while they suffer before their death, which can be HUGE in forcing scum to make sub-optimal kills.


4. We need to treat whoever is infected like they are up for a second lynch, following (3) happens. A simple vote of "heal" or "do not heal" would likely be sufficient.

3. How does this help force scum into making sub-optimal kills? Wouldn't getting rid of the healer help them eliminate two townies for the price of one?

4. If the healer is dead as a result of point 3...how can we heal them?


Healing is a day action, therefore occurs before a night kill?
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Post Post #49 (ISO) » Wed Sep 10, 2014 1:59 pm

Post by Brian Skies »

Okay, so how does 4 come in if the healer is already dead? The infected wouldn't have a way to be cured.

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