Mafia 66: Freelancer - Game over!
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DYH
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YogurtBandit Goon
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theopor_COD PhD'oh!
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ryan Mafia Scum
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Mastermind of Sin Cassandra Complex
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I completely understand what you are saying. I'm used to playing mountainous setups (see: Himalayn Mafia, where I lead lynches on scum D1 and D2, opposed the first townie lynch on D3, then was killed N3, the same night that I figured out who the last 2 scum were), and that's pretty much was this is. It takes an aggressive town to win, because we have no power roles to help us out. Having only SKs just means we have to look at posts in more detail, since a lot of scumtells aren't valid anymore. However, there is a difference between being aggressively town and aggressively scummy. Smart scum will realize that town need to be aggressive, so it makes sense that they would try to be aggressive as well, in order to camoflauge themselves among the townies employing the same strategy. We have to look at what people say, not how they do it, because the "how" is valid for both scum and town.ButteBlues wrote:
However, in this type of setup, the town needs to be extremely aggressive in order to win. Currently, most of the town is not doing this. As a result, some of the town who actually _understand_ that playing aggressive in this setup is the only way to win are coming off as scummy to those who don't.Mastermind of Sin wrote:Any scumtells that depend on someone defending a certain player or what not are generally null and void in this setup. However, most other scumtells still apply, because SKs can do them as well.Permanent V/LA.-
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JordanA24 Mafia Scum
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I understand why you might think he's scum, but I don't think the scum-tells he's displaying aren't really valid in this game, I'm inclined to think that rather than going after one person, an SK would just go with the flow, Ryan's also contributing a lot. He might be a clever SK, but I think the ones on my list, particularly K-Scope, are better bets for scum.Mastermind of Sin wrote:What do you think of ryan?Please delete my comment from your sig...such an awful joke- Battle Mage
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JordanA24 Mafia Scum
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EBWOP: ...scum-tells he's displayingAREreally valid...Please delete my comment from your sig...such an awful joke- Battle Mage
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Estes Goon
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ryan Mafia Scum
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With our deadline on Friday we need at least some sort of decision because a No Lynch would NOT be a good play for the rest of us townies. I'm normally not a fan of bandwagoning but in this setup, I think we need to get one started. Call that scummy or whatever you want but a vote on somebody and getting some others talking is the key here. The SK right now are LOVIN life as we are running around with no clear lynches[i]Please remove your head from your ass before you vote.[/i]-
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JordanA24 Mafia Scum
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I agree with Ryan, a no-lynch would be a huge mistake for the town, all we lose if we mislynch is a townie.Please delete my comment from your sig...such an awful joke- Battle Mage
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ryan Mafia Scum
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YagamiLight Goon
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I agree with ryan also, I don't think we'll have anything to talk about untill at least day 2."Mistakes are a part of being human. Appreciate your mistakes for what they are: precious life lessons that can only be learned the hard way. Unless it's a fatal mistake, which, at least, others can learn from."
-Al Franken--
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ryan Mafia Scum
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Occult Goon
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Vote Count
5 - JordanA24 (ChannelDelibird, ButteBlues, Estes, KaleiÐoscøpe, Rand Althor)
2 - Lowell (theopor_COD, Givlmrak)
3 - ryan (Mastermind of Sin, JDodge, bethelmark)
2 - JDodge (Black-Moon, Lowell)
1 - KaleiÐoscøpe (JordanA24)
1- MoS (Ryan)
5 - None (Sir Tornado, DYH, YB, Yagamilight, Qman)
With18alive, it's10to lynch.
EDIT: Corrected stuff.-
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Mastermind of Sin Cassandra Complex
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Why would a no lynch be bad in this situation? I would rather no lynch than lynch randomly. If we no lynch, we lose no one. If we lynch randomly, we most likely lose a townie. Having no one die is better than having a townie die. That's why we need to make an informed lynch instead of randomly wagoning, because that's not going to help us.Permanent V/LA.-
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YagamiLight Goon
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No-Lynch is bad because if we lynch we still have a chance to Lynch an SK. Also it seems like in this the SK's are going to want to keep each other until there are fewer townie so they can take out townies quicker, and have the other SK's to show signs, hopefully show stronger signs than their own, and be lynched instead of them. Basically I don't think we will get many SK scum tells until there are fewer townies, I know that sounds bad, but I honestly don't think the SK's will show anything till then."Mistakes are a part of being human. Appreciate your mistakes for what they are: precious life lessons that can only be learned the hard way. Unless it's a fatal mistake, which, at least, others can learn from."
-Al Franken--
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Qman Goon
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theopor_COD PhD'oh!
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MOD - I am now SpinWizard.
Don't feed DYH any reasons for escaping from his vote at top of page.
Currently I don't feel too unhappy about no-lynching in this situation. It's not like a real game where obviously we can learn from voting patterns and lynches etc to catch mafia. If we mislynch its one less townie tomorrow in all likelihood, then if three more die tonight we're already in a spot of bother. I don't particularly want to vote Jordan or Ryan at any least.-
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ButteBlues Townie
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A random lynch has been and always will be better than a no lynch. This is basic friggin theory. You should know better. In fact, I'm damned sure that any player who's been here more than a week knows this.Mastermind of Sin wrote:Why would a no lynch be bad in this situation? I would rather no lynch than lynch randomly. If we no lynch, we lose no one. If we lynch randomly, we most likely lose a townie. Having no one die is better than having a townie die. That's why we need to make an informed lynch instead of randomly wagoning, because that's not going to help us.
Unvote, Vote: Mastermind of Sin
No lynch'ing in this game is a death wish. I'm confident that any player worth their salt knows this. So either you've got to be a complete noob at mafia or you're scum. Plain as that.
In setups like this, it takes an aggressive town who's willing to lynch to win. It's been proven time and time again.theopor_COD wrote:Currently I don't feel too unhappy about no-lynching in this situation. It's not like a real game where obviously we can learn from voting patterns and lynches etc to catch mafia. If we mislynch its one less townie tomorrow in all likelihood, then if three more die tonight we're already in a spot of bother. I don't particularly want to vote Jordan or Ryan at any least.-
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ButteBlues Townie
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JDodge Accept it
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Not necessarily in this sort of setup. There's 3 different killers all trying to find the others and get rid of them.ButteBlues wrote:A random lynch has been and always will be better than a no lynch. This is basic friggin theory. You should know better. In fact, I'm damned sure that any player who's been here more than a week knows this.
Unvote, Vote: Mastermind of Sin
No lynch'ing in this game is a death wish. I'm confident that any player worth their salt knows this. So either you've got to be a complete noob at mafia or you're scum. Plain as that.
Can you give examples, or just vague generalizations on something that hasn't even happened yet?In setups like this, it takes an aggressive town who's willing to lynch to win. It's been proven time and time again.-
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ryan Mafia Scum
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Unvote/Vote Lowell
MoS has posted and while I don't agree with most of his thoughts and feel that he could be a SK, I'm going with a pressure vote here. Lowell hasn't said ANYTHING (which is unlike him. I've played games with him in the past, he's usually very active) Until the deadline I have no problem putting pressure votes on whoever needs it and right now, Lowell needs it. Sir Tornado, DYH, YB and Yagamilight, it would be in the town's best interest if you would at least put a pressure vote on somebody before our deadline[i]Please remove your head from your ass before you vote.[/i]-
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YogurtBandit Goon
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Yes, but if we Lynch a Townie, and All 3 Sk's make sucsessful kills, We only have 5 Townies left..Mastermind of Sin wrote:Why would a no lynch be bad in this situation? I would rather no lynch than lynch randomly. If we no lynch, we lose no one. If we lynch randomly, we most likely lose a townie. Having no one die is better than having a townie die. That's why we need to make an informed lynch instead of randomly wagoning, because that's not going to help us.[color=red]├é┬Ñ├é┬░gůřť├â┼©├â┬Ñň├â-
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ryan Mafia Scum
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YogurtBandit Goon
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EBWOP: I forgot we have 15 pro town, so We would have 11 left.YogurtBandit wrote:
Yes, but if we Lynch a Townie, and All 3 Sk's make sucsessful kills, We only have 5 Townies left..Mastermind of Sin wrote:Why would a no lynch be bad in this situation? I would rather no lynch than lynch randomly. If we no lynch, we lose no one. If we lynch randomly, we most likely lose a townie. Having no one die is better than having a townie die. That's why we need to make an informed lynch instead of randomly wagoning, because that's not going to help us.[color=red]├é┬Ñ├é┬░gůřť├â┼©├â┬Ñň├â
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