Lets Talk Pen & Paper RPGs (All systems welcome!)

This forum is specifically for discussing non-Mafia games
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Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #25 (ISO) » Tue Oct 28, 2014 7:49 am

Post by Kcdaspot »

sounds photoshoppy and hard...

meanwhile i just got hoard of the dragon queen.

duuuuuuuude
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Post Post #26 (ISO) » Sun Nov 16, 2014 9:32 pm

Post by Claus »

I am about to start HotDQ with my group (they just finished the most interesting parts of LMoP). KCDA, if you are planning to run that, I think that the "fixing HoTDQ" blog series below could be very useful.

http://hackslashmaster.blogspot.jp/2014 ... ode-i.html
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #27 (ISO) » Sat Jan 24, 2015 8:09 am

Post by caledfwitch »

EDIT AGAIN: THERE ARE A LOT OF GROUPS NOW

D&D
TEAM AUSTRALIA:
FakeGod,
eyestott, Garmr, Hanasawa, kiwieagle, Varsoon (STARTED)

TEAM MAYBE:
beastcharizard


PATHFINDER
TEAM EVERYWHERE ELSE:
Nexus,
ani, Bitmap, caledfwitch, MTD, Varsoon (stopped)

TEAM VARSOON:
Varsoon,


PLS MESSAGE ME IF YOU WANT TO JOIN AND I'LL SET YOU UP
make sure to include ur times as well so i can set you up with the perfect group o3o

dms are in bold
Last edited by caledfwitch on Thu Mar 05, 2015 12:15 pm, edited 9 times in total.
must i have a gender.. is it not enough for me to simply b kinda hot sometimes

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Post Post #28 (ISO) » Sun Jan 25, 2015 5:49 pm

Post by eyestott »

Hey! I am a gnome bard. Should I upload my character sheet here?
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Post Post #29 (ISO) » Sun Jan 25, 2015 6:02 pm

Post by FakeGod »

Greetings, players.

Introductions and few ground rules are in order before we do anything.

I am planning on running D&D using a game engine called VASSAL. It's a fairly popular way to play boardgames/cardgames through the internet. It's open-source, free, and works on different platforms. To join my game, you will have to install VASSAL and have my module.

I have modified an D20 existing module to meet my needs, and I will make it available somehow in upcoming future.

I also have few questions on your previous experience, and any expectations on the game, if you don't mind sharing.
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Post Post #30 (ISO) » Sun Jan 25, 2015 6:03 pm

Post by animorpherv1 »

put me as a tentative /in for everywhere else.
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Post Post #31 (ISO) » Sun Jan 25, 2015 6:05 pm

Post by eyestott »

I do not have any prior experience with pen and paper games.
Do you allow Homebrew classes? I'll most likely be bard, but there's a support class I am interested in trying called Balloon Mage.
http://www.dandwiki.com/wiki/Balloon-Mage_(3.5e_Class)
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Post Post #32 (ISO) » Sun Jan 25, 2015 6:08 pm

Post by FakeGod »

I don't use Homebrew materials.

I also do have a list of materials that are toxic to the game and should be avoided.
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Post Post #33 (ISO) » Sun Jan 25, 2015 6:09 pm

Post by eyestott »

what kinds of materials?
Should I upload my character sheet (of my bard)?
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Post Post #34 (ISO) » Sun Jan 25, 2015 6:14 pm

Post by FakeGod »

For beginners, I think it's a good idea to limit yourself to the Player's Handbook. (PHB)

Please do not use dice rolls to generate stats. Instead, use the point-buy system. Use the D&D calculator (the bottom one), and you are allowed to allocate up to 25 points.
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Post Post #35 (ISO) » Sun Jan 25, 2015 6:21 pm

Post by eyestott »

Okay, so, I have changed my stats to fit with that.
My stats are now:
STR: 4 DEX: 12 CON: 13 INT: 14 WIS: 9 CHA: 17
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Post Post #36 (ISO) » Sun Jan 25, 2015 6:25 pm

Post by FakeGod »

Your stats look good, although I do worry about your STR a bit...

Do you know how the skills and feats work? If you have any questions, please ask here and I will be more than happy to provide you with assistance.
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Post Post #37 (ISO) » Sun Jan 25, 2015 6:41 pm

Post by eyestott »

Yes, I understand how it works. I am also worried about my strength. However, decreasing my charisma or my intelligence will require a revamp of my character, and I plan on not fighting.
I can only carry 9.25 lb for a light load.
HP:14
AC:12
Touch:12
Flatfooted:10
Fort: 2
Ref: 4
Will:3
BAB:2
Grapple:1
Initiative:1
age:65
Height:3'4"
Weight: 44lb
Align: Neutral Good
God: Pelor
Appraise: 2+1
Bluff: 3+3
Concentration:1+4
Decipher: 2+2
Diplomacy: 3+6+2
Disguise:3+3
Escape: 1+2
Gather Info: 3+3
Hide: 1+2+4
Local Knowledge: 2+2
Arcana Knowledge: 2+2
Listen: -1+3+2
Move Silent: 1+2
Perform Sing: 3+6
Sense Motive: -1+3+2
Sleight: 1+1
Spellcraft: 2+3
Use magic device: 3+2
those are the skills ive put ranks in.

Feats: Dodge and Negotiator.

Spells:
Lvl 0: Summon instrument, Light, lullaby, mage hand, message, detect magic
Lvl 1: Charm person, Laughter, Fear

Languages: Gnomish, Common, Draconic, Goblin.

With regards to starting money, do we roll or do average?
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Post Post #38 (ISO) » Sun Jan 25, 2015 6:43 pm

Post by FakeGod »

We'll be starting at level 1.

For starting gold, we will be using the average.

I believe for bards it is 100 gp.
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Post Post #39 (ISO) » Sun Jan 25, 2015 6:46 pm

Post by eyestott »

Oh. I was told we were starting at level 3.

Ill go fix that.
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Post Post #40 (ISO) » Sun Jan 25, 2015 6:50 pm

Post by FakeGod »

This might be useful to you in case you want to start out with a healing potion:

A potion of
Cure Light Wounds
costs 50 gp.
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Post Post #41 (ISO) » Sun Jan 25, 2015 6:57 pm

Post by eyestott »

Hmmmmmm. Thats quite alot. I mean, a good performer might earn maybe 1 gp a day, right? Thats like, 2 months pay, for one potion. Ill probably just hide from enemies.
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Post Post #42 (ISO) » Sun Jan 25, 2015 8:56 pm

Post by FakeGod »

That's fine.

Post your finished character up at some point so that I can check it over.
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Post Post #43 (ISO) » Sun Jan 25, 2015 9:34 pm

Post by eyestott »

Edshe Ran, Lvl 1 gnome bard.
Neutral Good, religion is Pelor.
Small, 65 years, male, 3'4", 44lb, Brown eyes, Teal Hair, Dark Tan skin.
4 strength, 12 dex, 13 con, 14 int, 9 wis, 17 cha.
7hp, 12 AC, 12 Touch, 10 Flat-footed. 20 feet speed.
1 Fort, 3 Ref, 1 Will, 1 initiative.
0 BAB, -1 grapple.
Weapon is dagger.
2+0+0 appraise, 1+0+0 balance, 3+3+0 bluff, -2+0+0 climb, 1+2+0 concentration, 2+0+2 Craft (alchemy), 2+2+0 decipher script, 3+4+2 Diplomacy, 3+2+0 disguise, 1+0+0 escape artist.
2+0+0 forgery, 3+2+0 gather information, , -1+0+0 heal, 1+2+4 hide, 3+0+0 intimidate, -2+0+0 jump, 2+1+0 local knowledge, 2+1+0 arcana knowledge, -1+2+2 Listen, 1+1+0 Move silently, 3+4+0 perform (sing) [is perform (sing) inferior to perform(string instrument), as a result of not needing to carry an instrument around?), 1+0+0 ride, 2+0+0 search, -1+1+2 sense motive, 1+1+0 sleight of hand, 2+2+0 spellcraft, -1+0+0 spot, -1+0+0 survival, -2+0+0 swim, 3+2+0 Use magic device, 1+0+0 use rope.

0 exp.
Negotiator Feat.
Lvl 0 spells: Light, message, lullaby, magehand.
Possesions: Spell component pouch, entertainer's outfit, peasant's outfit, flint and steel, 10 chalk, bell, 90gp and 7sp.
Languages: Gnomish, Common, Draconic, Goblin.
Light load: 9.25lb
medium: -19.5lb
heavy: -30lb
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Post Post #44 (ISO) » Sun Jan 25, 2015 10:13 pm

Post by FakeGod »

I think your flat-footed AC should be 11 for (+1 size), and your grapple should be -7 (+0 BAB, -4 size, -3 STR).

In case it ever comes up, your
Dagger melee attack roll is -3 (+0 BAB, -3 STR) with 1d4-3 damage. (-3 STR)
Dagger range attack roll is +1 (+0 BAB, +1 DEX) with 1d4-3 damage (-3 STR) This is when you throw your dagger. It only has 10 ft range though. (which is 2 squares)

Singing vs playing an instrument is your choice. It's true that singing usually is a superior option, since you don't have to carry an instrument around. (it actually takes a move action to take out your instrument from your bag) However, there might be niche situations where you might be gagged but still be able to play a guitar. It's up to you.

Do you have access to the player's handbook?
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Post Post #45 (ISO) » Sun Jan 25, 2015 10:27 pm

Post by eyestott »

Thanks for those corrections.
Ill likely never use grapple.
Does deafness affect string instrument skill?
also, i cant get a master voicebox, so thats like, the only other downside to singing. then again, i might be gagged, and able to play, but i might be bound, and able to sing.
I have 4lb of weight left till i surpass my light load limit, but i dont know what to buy. what would be a good idea?
Yes, i have it as a pdf.
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Post Post #46 (ISO) » Sun Jan 25, 2015 10:28 pm

Post by eyestott »

Can I buy anything (eg ring) that can boost my communication stats(gather info, diplomacy, bluff, etc)?
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Post Post #47 (ISO) » Sun Jan 25, 2015 10:41 pm

Post by Garmr »

Name Domino fraudulenti

Gender Male
Race-human
Age:22
Height.6.2
weight 178 lb
Concept/Backstory.
Domino lived a happy life in a whore house Living as the bastard son of some noble man. An army from a distance invaded killing his mum and most of the whores that raised him. They took him to the city to be sold as slave. He narowly managed to escape as the whores offered their bodies to the guards to create a oppertunity to escape. Alone and on the streets he had to steal food and. He eventually caught the attention of the thieves guild. Who took him in as one of their own seeing his potential and taught him the skills he needed to get by. Around the age of 20 he stole a wizards book after two years of studying it he was finally able to cast a single spell(nothing useful just makes a spark that doesn’t hurt). Through magic wasn’t the only thing he found. He found out about the existance of a amulet of youth. Through not knowing wether to believe the book or not he set out to find it.

Personality:
He is selfish but a charmer. If he feels a heist is safe he will do it in a showy manner. Through when serious he will try to be discrete as possible. His soft spot for the ladies gets him into trouble occasionally. He avoids killing since it’s messy. He doesn’t mind slitting a throat or two if he has to Through.

Looks
Domino has dark bown eyes with dark brown hair which looks like it’s black in the summer. He is caucasian and wears a Light brown hooded cloak. With a dark brown leather vest and a white shirt underneth to show his theif like tendencies. He wear brown pants with Black boots. He keeps his book strapped to his belt for easy reading access.

Class-thief level 1


Hit points 6

Stats
Strength 12
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 7
Charisma 8

feats
weapon finese
Improved Intiative


Land speed 30
BAB+1
Grapple+1
Initiate+7=3 from dex 4 from improved initiative.
constitution bonus+0
reflex+3
will save--2 (going to need some anti magic equipment lol.)



skills level 1




1.sense motive rank 1
2.Move silent rank 3
3.local knowledge rank 3
4.climb rank 3
5.Balance rank 3
6.Escape artist rank 3
7.Search rank 3
8.Gather Information rank 3
9.Tumble rank 3
10.Disable device rank 3
11.Open lock rank 3
12.Slieght of hand rank 3
13:Bluff 2


languages
common
terran
elven
orc
draconic
undercommon
Infernal

Weapons
short sword
light crossbow
dagger

gold4d4

Items
backpack with water skin
one days trail ration
bedroll sack
flint and steel
thieves tools
hooded lanturn
three points of oil
10 cross bolt








I'm going to prestige into arcane trickster latter I had limited experience in d&d before but I never prestiged so i want to try it.
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Post Post #48 (ISO) » Sun Jan 25, 2015 10:48 pm

Post by eyestott »

In post 20, Garmr wrote:languages
common
terran
elven
orc
draconic
undercommon
Infernal

How do you know so many languages?
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Post Post #49 (ISO) » Sun Jan 25, 2015 10:51 pm

Post by Garmr »

scratch draconic and infernal

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