An ill-advised text-based adventure:

For completed/abandoned Mish Mash Games.
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Post Post #175 (ISO) » Sun Feb 08, 2015 12:13 pm

Post by Cheery Dog »

Action: Tap feet together and think 'there's no place like home'
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Post Post #176 (ISO) » Sun Feb 08, 2015 1:46 pm

Post by mastin2 »

In post 163, beastcharizard wrote:Bull I just saw a guy do it so I should have some sort of knowledge on how to do something like that myself.
I repeat: YOUR powers do not work that way.
His
powers, however, do.

action: Try each of the following things to discover more about my powers: Try to use telekensis to take the pill out of Doctor Ario's hand, Try to summon a swarm of bats, Try to shapeshift into a flea, Try to phase through the wall of the cell into TTH's cell, Try to make myself incorporal thus making myself able to move through things and things move through me but I don't sink down into the floor, Scream Fus Ro Dah! and see if i am a Dragon Born, Lift my hand up and say: "Weapon come!" and see if a weapon magically appears in my hand or comes crashing through the wall and landing in my hand, Try to levitate.
You experiment with the nature of yourself. Though most of your experiments are fruitless, you find that while you cannot simply walk through the wall into player_TellTaleHeart's cell, that you may in fact have some skill in a similar fantastic ability...

ENTER ACTION:
_____

In post 164, KingdomAces wrote:Focus very intently on the space on the opposite side of the bars, and imagine that I am there instead of inside the cell.
You have a feeling that this would work if tried slightly differently...but not as you specified. Imagination may play a part, and willpower certainly contributes, but it will take a much stronger train of thought to make it work...

ENTER ACTION:
_____

In post 175, Cheery Dog wrote:
Action: Tap feet together and think 'there's no place like home'
You think of home, and for a moment, you seem to fade out, as if to teleport.

...And then you immediately reappear exactly where you were before. Apparently, as far as your mind is concerned, this jail cell
is
your home.

ENTER ACTION:
_____

In post 166, Jackel98 wrote:
Action:
I tie my rope to one of the door's bars, and then pull as hard as I can.
You loosen a small bar on the door, pulling it to the right. However, you can tell that it's not quite wide enough yet......

ENTER ACTION:
_____

In post 170, Nicholas1024 wrote:
Enter Action: Ask Mario how Peach and Luigi are doing.
In post 172, Psyche wrote:Action: promise mario mushrooms in return for assistance with escape
In post 173, TellTaleHeart wrote:
Personal action: Grab the dagger and key from the incapacitated guard. Hold the magical doctor man at knife point and force him to cure Antihero. Stab him in the throat if he tries anything.
Making smalltalk to the maintenance worker/doctor, you make a sudden move to grab both dagger and key from the incapacitated guard. Though the doctor is unfazed by the knife, the continued talk while he is making his decision brings a smile to his face in amusement.

"I coulda fighta backa, but I don'ta feela likea it."

He tosses a pill into the mouth of player_Antihero, and while the stab wound doesn't instantly heal, the would to player_Antihero is stabilized, and looks to be on the way to recovering. "Don'ta straina for twoa daysa."

And with that, he leaps off into the distance, chuckling like a madman.
And to think
you
were the ones locked up.

ENTER ACTION:
_____
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Post Post #177 (ISO) » Sun Feb 08, 2015 2:00 pm

Post by beastcharizard »

Self Action: I walk to my cell door and place my hand on the two bars which have 2 bars in between them. I then focus on making the door intangible/incorporal thus allowing myself to just phase through the cell door.

If that doesn't work ask the nice lady who just got a key to unlock the cells to let me out.
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Post Post #178 (ISO) » Sun Feb 08, 2015 2:00 pm

Post by beastcharizard »

This is incredibly fun.
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Post Post #179 (ISO) » Sun Feb 08, 2015 2:06 pm

Post by Jackel98 »

Action:
Tell player_TellTaleHeart to not unlock my cell, and pull the bar to the left of the one I just pulled so that I may make a hole to escape through.
“Never put off till tomorrow what you can do the day after tomorrow.”
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Post Post #180 (ISO) » Sun Feb 08, 2015 2:08 pm

Post by N »

Punch the wall until I'm sore, use the saw to cut the bed in half, put the halves together to make a whole and escape through hole!

Also yell until I'm hoarse and ride on the horse!
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Post Post #181 (ISO) » Sun Feb 08, 2015 2:13 pm

Post by TellTaleHeart »

Well that was strange. o_O

Action: Take the body armor off the incapacitated guard and put it on myself.
Action: Inspect the incapacitated guard for more items.
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Post Post #182 (ISO) » Sun Feb 08, 2015 2:38 pm

Post by Antihero »

LOLMASTIN

this is the best text based adventure of all time
The distance between insanity and genius is measured only by success.
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Post Post #183 (ISO) » Sun Feb 08, 2015 3:27 pm

Post by beastcharizard »

I personally would have like to try to resurrect Anti with necromancy but oh well.
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Post Post #184 (ISO) » Sun Feb 08, 2015 4:20 pm

Post by Cheery Dog »

In post 176, mastin2 wrote:Apparently, as far as your mind is concerned, this jail cell is your home.
I don't see why we want to escape then. I gues I should try to update my mind to the past?

I guess I'll just have to find the door to Narnia somewhere.
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Post Post #185 (ISO) » Sun Feb 08, 2015 4:38 pm

Post by Heartless »

i love how tth is taking this seriously and literally everyone else is trolling.

it's hilarious.
Show
those who are Heartless
once cared so much


Best origin story ever told

TellTaleHeart and Antihero
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Post Post #186 (ISO) » Sun Feb 08, 2015 4:59 pm

Post by beastcharizard »

Anti, I am taking it seriously. I am just having hell of a lot more fun from my perspective than TTH. Maybe her fun is winning the game. Your fun is being a lunatic who tries to eat people's necks.
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Post Post #187 (ISO) » Sun Feb 08, 2015 5:06 pm

Post by Antihero »

exactly

it's not a party until someone bleeds
The distance between insanity and genius is measured only by success.
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Post Post #188 (ISO) » Sun Feb 08, 2015 5:07 pm

Post by Antihero »

uhhhhhhhhhhhh shit

2 head injuries a stab wound
what the hell else can i do to myself?
The distance between insanity and genius is measured only by success.
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Post Post #189 (ISO) » Sun Feb 08, 2015 5:09 pm

Post by beastcharizard »

use the dagger to cut your balls of....LIKE A BOSS!
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Post Post #190 (ISO) » Sun Feb 08, 2015 5:57 pm

Post by vettrock »

Say the magic word....
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Post Post #191 (ISO) » Sun Feb 08, 2015 6:00 pm

Post by beastcharizard »

I swear if all we had to say was: Open Sesame. I am going to be pissed.
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Post Post #192 (ISO) » Sun Feb 08, 2015 6:08 pm

Post by KingdomAces »

Check my inventory and the guard's status and location.

I think Jackel may have gotten out, so I mostly want to see if that means everyone did or we still have to actually try. Also, I'm confused about how TTH and Antihero appear to be in the same location, seeing as they have both had interactions with the guard and Ario that seem like they would be only possible from short range.
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It's not when you get there, it's always the climb.
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Post Post #193 (ISO) » Sun Feb 08, 2015 6:35 pm

Post by beastcharizard »

TTH and Anti are across the hall from each other I think. If not then they are diagonal from each other.
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Post Post #194 (ISO) » Sun Feb 08, 2015 9:27 pm

Post by mastin2 »

In post 182, Antihero wrote:this is the best text based adventure of all time
Not bad for something I seriously made JUST to stave off complete and total, utter boredom one night, eh? :P
But fair warning, you're probably gonna go back to hating me again when you see what's in store for you. This is...not your normal text-based adventure. I've said this, but you have NO clue what I actually
mean
by that statement, yet. You will soon enough, though......

In post 177, beastcharizard wrote:
Self Action: I walk to my cell door and place my hand on the two bars which have 2 bars in between them. I then focus on making the door intangible/incorporal thus allowing myself to just phase through the cell door.
If that doesn't work ask the nice lady who just got a key to unlock the cells to let me out.
You are getting colder...as your action instantly fails.

Do I need to spell it out for you? You cannot affect existing objects.

ENTER ACTION:
_____

In post 179, Jackel98 wrote:
Action:
Tell player_TellTaleHeart to not unlock my cell, and pull the bar to the left of the one I just pulled so that I may make a hole to escape through.
You make a hole in the bar--it may now be possible to squeeze through it unimpeded.

ENTER ACTION:
_____

Player "N" has entered the game.
In post 180, N wrote:Punch the wall until I'm sore, use the saw to cut the bed in half, put the halves together to make a whole and escape through hole!
Also yell until I'm hoarse and ride on the horse!
You make your escape attempt, and now find yourself in the hallway spanning the cells, riding a horse.

...Wait, that actually worked?
What the hell‽
That was not supposed to actually work; why did it actually work?

Oh, fine. It worked. Happy?
You find that there are two ways you can head: towards the light where the guard came from, and towards the darkness, deeper into the dungeon.

ENTER ACTION:
_____

In post 181, TellTaleHeart wrote:
Action: Take the body armor off the incapacitated guard and put it on myself.
Action: Inspect the incapacitated guard for more items.
The guard (and therefore his clothing and items) looks like this:
Image
Regrettably, aside from the dagger and the key, it seems he carried nothing. Apparently, he was to rely on shouting to bring help should he need it.

ENTER ACTION:
_____

In post 190, vettrock wrote:Say the magic word....
You yell out, "Alaka
zam!
" as if expecting it to do something.

It does not.

ENTER ACTION:
_____

In post 192, KingdomAces wrote:Check my inventory and the guard's status and location.
You check your inventory. In it, you find rope reflexively made from your prison shirt, your pants, and your underwear. You additionally find a screw.

ENTER ACTION:
_____

Also, beast's correct: TTH and Antihero are in close proximity to one another.
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Post Post #195 (ISO) » Sun Feb 08, 2015 11:10 pm

Post by Jackel98 »

Time to test something.
Action:
Take player_TellTaleHeart's rope, tie it to mine, and then tie one end to the horse. Tie the other end to my torso, and follow behind the horse on my roller blades.
“Never put off till tomorrow what you can do the day after tomorrow.”
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Post Post #196 (ISO) » Sun Feb 08, 2015 11:11 pm

Post by Jackel98 »

If this works, I'll give you back your rope, TTH.
“Never put off till tomorrow what you can do the day after tomorrow.”
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Post Post #197 (ISO) » Sun Feb 08, 2015 11:13 pm

Post by Jackel98 »

Scratch that.
Action:
Untie my rope from the door.
Then
take player_TellTaleHeart's rope, tie it to mine, and then tie one end to the horse. Tie the other end to my torso, and follow behind the horse on my roller blades.
“Never put off till tomorrow what you can do the day after tomorrow.”
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Post Post #198 (ISO) » Sun Feb 08, 2015 11:22 pm

Post by KingdomAces »

What? Now my head hurts.

Um, pull out a flashlight and point it towards the darkness?
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #199 (ISO) » Mon Feb 09, 2015 12:47 am

Post by Cheery Dog »

Action: (probably personal) Lie on bed and go to sleep, then attempt to dream about the future of exploring the corridor to get hints in an attempt to find out what lies ahead.
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