In post 645, Untrod Tripod wrote:WHAT THE FUCK ARE YOU TALKING ABOUT
YOUR GOAL SHOULD BE TO TRACK SCUM TO A DEAD PLAYER
NOT TRACKING A PLAYER TO NOWHERE
Lets say a VT died and CES was only other PR. That means I would have possibility of:
6 VT
1 PR
1 Scum not killing
1 Scum killing
Lets say I remove the VT claim from the pool. I have results of:
5x VT going nowhere (good)
1x Scum killing (very good)
1x Scum going nowhere (very bad)
1x PR (very bad)
If I target the VT I get one of
*VT going no where
*Scum killing
*Scum going nowhere
It eliminated the very bad and increases the good chance. Less bad results, and you can argue if the VT is a fake claim an increase of the very good option. If VT was real, chance of very good is gone, but its still a towntell. Risk management.
Untrod Tripod wrote:that just seems like a reeeeeeeeeeeeeeal cute maneuver to me
I am all about cute moves that seem pretty odd looking, but at their core do provide slight advantages. Usually they get met by a bit of a freakout too because of how counterintuitive they are.