Magic: The Gathering,GO TEAM MS!
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Shanba So win
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I somewhat disagree, I think the shitty removal is pretty unique to theros. M14 just before has doom blade, pacifism, liturgy of blood, corrupt, time ebb and a bunch of other random rare removal and removal build your own removal (with the act of treason/sac outlet subtheme).
Khans has abzan charm, jeskai charm, arc lightning, throttle, burn away, dead drop, murderous cut, debilitating injury, smite the monstrous, kill shot, force away, mardu charm, savage punch, set adrift, singing bell strike, sultai charm, plus some rares (two wraths!), winterflame... not all of it is premium, but it exists.
Dragons has similar amounts and similar amounts of premium removal - ultimate price and pacifism, the latter at common, spring immediately to mind.
m15 I always thought of as a pretty low removal set too, but I reckon even it has more premium removal than theros.(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN
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Natirasha Jack of All Trades
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Removal has been on a downward trend in quality to the old days, but going back and trying, say, Mirrodin draft sometimes feels like suffering because it's a lesson in who opens the most removal wins.
Theros was dealt an extraordinarily bad hand, because Heroic and Bestow demanded removal be bad to be good mechanics. See, I actually agree with a lot of what you are saying Shanba. I actually like Heroic as a mechanic--it's an absolutely fine filler mechanic--but it just doesn't have a lot to it, demands the set be twisted around it to accommodate it, and isn't very flavorful.
My favorite thing about Innistrad is the art. Yes, it's still in the same house style as all the other sets now, but besides that, look at this. or this. or this. or this or this. I could go on, but the art in ISD is all interesting angles--close-ups, sometimes low-to-the-ground, they all focus on making the cards, be it a 1/1 cantripper or shitty fog effect.
For a block with no real story, it's cards were most effective at telling one. The fact the cards all played well together, too and tied into thematic themes(humans banded together and used their ingenuity to banish the monsters, vampires literally fed on their opponent's lifeforce to get stronger, werewolves in general were a sweet execution of the day/night theme, the zombie deck was full of weird piecemail creatures, the other weird archtypes like Spider Spawning...theyfeltlike you were losing your sanity making it all work. Andthatswhat made Innistrad work. It tied the mechanics to the flavor together in such a way to create an intricate piece of art!Natirasha is just a vestige, it's Contessa now.-
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Shanba So win
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Yeah, I can see that. A lack of removal I think tends to make comebacks harder, because premium removal is generally the stuff that allows you to either get your 2 for 1s (recovering card advantage) or your tempo advantages (doom blade your 4 drop, play a 2 drop), which makes a block like theros feel very linear - if you fall behind, it's quite hard to catch up, particularly with stuff like god's willing also being in the format. (Sip of hemlock your giant battlewise hoplite, run into god's willing is the WORST THING).
I like the point on the art, that's a really good point and you're right that a lot of ISD art is very evocative. I've never really liked the GRIMDARK stuff so much (a bunch of my favourite lands are the super colourful Lorwyn ones), but there's no denying that ISD does it very effectively. Cloistered youth is a wonderfully atmospheric card, for example. Comparatively, RTR, THS, and even Khans (but to a lesser extent) feel just like generic.magic.art. Like, the average card from ISD you can tell doesn't quite fit with the core set magic aesthetic, but has its own aesthetic, whereas I'm not sure you could say that with RTR. From what I've seen of the original Ravnica, and to be fair this is not very much - the format staples and some others at random, it does look like it captured an urban aesthetic just a little bit better. Rumbling Slum strikes me as a card that couldn't exist in any other set, for example.
ISD seems to share (from a draft perspective) with cube and with ROE the condition that all the archetypes are well supported, such that if a card suggests you can do something, you can do it - I think this is a point that Killingagoldfish raised on the reviews of those draft formats - but it's instructive to think about because you can compare that to, for example, Theros block, where the vast majority of draft arounds were not actually draft aroundable. That makes drafting less enjoyable, because you're making fewer decisions - drafting more on rails. Khans has some of that choice, where the value of cards can go up and down in different archetypes, but it doesn't go as far as RoE or ISD - and correspondingly isn't as interesting to draft long term. (That said, it's the best draft format since I started playing and by far the set I have drafted the most, not close.)
Not every set is going to be a hit, I guess.(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN
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Natirasha Jack of All Trades
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Oh, absolutely, Lorwyn is my other favorite block. I actually ordered bulk of this island and this swamp so I can always just use those land. My first two commanders were Oona, Queen of the Fae and Ashling the Pilgrim. It had a similar thing where it had a specific theme and it executed it really well. The day/night flip to Shadowmoor was done much better and much more interesting than the Khans-to-Dragons, too.
That said, Khans isn't a bad block. Quite the opposite, I think it's a pretty good block compared to most recent blocks--I'd say it's the third best post-Lorwyn block after Innistrad and Scars. It didn't hit all the notes, but they tried.
I think it's Morph--morph is just a really fun, interesting mechanic that in another world would be evergreen.
Scars is actually interesting as foil to Khans--they are both good blocks, but Scars is fun because it's a huge hot mess of half-baked but interesting ideas, while Khans is good because they took a really easy, if uninspired theme and just focused on making it good.Natirasha is just a vestige, it's Contessa now.-
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bv310 Mafia Scum
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It's interesting, because I feel the same way about Innistrad that you do about Lorwyn. I even did the same for lands (http://magiccards.info/scans/en/isd/251.jpg, http://magiccards.info/scans/en/isd/255.jpg, http://magiccards.info/scans/en/isd/258.jpg, http://magiccards.info/scans/en/avr/244.jpg)
I'm a fairly large fan of Khans, especially because it comes after the incredibly dull Theros draft block. Drafting Khans is FUN, just like Innistrad was. (I'm also in a small minority of people who really liked AVR draft, but I'm aware that it's not popular for very very good reasons).
The sooner October comes around and Theros rotates out, the better. I've been sick of Theros' cards since around the launch of KTK, and I don't expect that to change.-
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Shanba So win
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In post 6028, Natirasha wrote:Oh, absolutely, Lorwyn is my other favorite block. I actually ordered bulk of this island and this swamp so I can always just use those land. My first two commanders were Oona, Queen of the Fae and Ashling the Pilgrim. It had a similar thing where it had a specific theme and it executed it really well. The day/night flip to Shadowmoor was done much better and much more interesting than the Khans-to-Dragons, too.
That said, Khans isn't a bad block. Quite the opposite, I think it's a pretty good block compared to most recent blocks--I'd say it's the third best post-Lorwyn block after Innistrad and Scars. It didn't hit all the notes, but they tried.
I think it's Morph--morph is just a really fun, interesting mechanic that in another world would be evergreen.
Scars is actually interesting as foil to Khans--they are both good blocks, but Scars is fun because it's a huge hot mess of half-baked but interesting ideas, while Khans is good because they took a really easy, if uninspired theme and just focused on making it good.
Morph is a great mechanic, but I am glad they added the 5 mana rider thing they added, because I can't imagine the damned if you do damned if you don't where it seems choosing whether to block is actually not a possible decision, just a coinflip. Albeit I never played onslaught, so I don't know how well it played in practice. I think delve deserves a lot of credit as a mechanic that leads to nice pacing in a limited game - you get these really great feeling turns where you play 2-3 spells a turn thanks to one of them being a heavily discounted delve spell. This plus morph plus decent card draw mean you rarely feel like you're struggling to find things to do with your mana, which is a really nice feeling - you can get mana screwed in khans limited, but it's really hard to get flooded.
Khans is just a really competent block, I think (and, yes, I do realise that Treasure cruise and Dig Through Time do not suggest competence on the development team). But apart from its impact on eternal formats, everything else is just really nice. Like, you rarely just die to some absurd bomb - I've lost to wingmate roc, but I've also beaten it. It's a format that gives you control.
On the subject of lands, Khans has my favourite mountains. I'm so glad to see mountains where the red is used as contrast, instead of just being REDALLOVER. Also some great islands, all the icy ones are just really nice. Actually, it's basically just the Titus Lunter art. I really hope he keeps on producing amazing lands.(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN
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hasdgfas Jack of All Trades
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I really liked Therosblockdraft. Note, block draft. Triple Theros was miserable with all the 1-drop -> Ordeal -> GG games, and adding only Born of the Gods wasn't much better. Once Journey into Nyx made it a bit more diluted of a draft format, I felt like there was more you could do, and more interesting games.jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
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Shanba So win
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In post 6031, hasdgfas wrote:I really liked Therosblockdraft. Note, block draft. Triple Theros was miserable with all the 1-drop -> Ordeal -> GG games, and adding only Born of the Gods wasn't much better. Once Journey into Nyx made it a bit more diluted of a draft format, I felt like there was more you could do, and more interesting games.
I actually do agree that Theros block was quite considerably better than either of the two preceding formats.
That said, this was one of my favourites from BNG-THS-THS: http://imgur.com/hQPehaZ(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN
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Espeonage anySurvivorany
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Klazam He/HimJack of All TradesHe/Him
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Natirasha Jack of All Trades
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I once did a grab bag that was Masques-Betrayers-Born of the Gods right when BNG came out.
It was misery, but so miserable for everyone it kinda became cool again. Did you know that they printed a card called Embargo in Masques, and it's text reads 'Each player can't cast spells. You lose the game." It was very fun to play with. My only win condition was Shimmering Glasskite I think?Natirasha is just a vestige, it's Contessa now.-
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bv310 Mafia Scum
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Natirasha Jack of All Trades
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bv310 Mafia Scum
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Klazam He/HimJack of All TradesHe/Him
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Klazam He/HimJack of All TradesHe/Him
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Debonair Danny DiPietro Jack of All Trades
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bv310 Mafia Scum
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hasdgfas Jack of All Trades
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But Act on Impulse is unplayable!jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
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Sudo_Nym Pseudo Newbie
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That's not true. Any deck that can pay 2R can play it.One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.-
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Espeonage anySurvivorany
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