In post 224, Wanderer-nl wrote:One question: what is 'being ninjad'?
whenever you post and then the forum is like "someone else already posted! would you like to post something else now that you see their post?"
In post 224, Wanderer-nl wrote:One question: what is 'being ninjad'?
Mafia Goon
You are a Mafia Goon.
Win Conditions:
You win if at least(or if nothing can prevent the same).one member of your group is alive and all other players are dead
In post 232, Nachomamma8 wrote:but that means scum automatically lose when vengefuls are dead and town doesn't lose until town's numbers are equal to vengeful's numbers and that seems terrifyingly town sided to me
In post 177, Wanderer-nl wrote:In post 174, pablito wrote:I vote that we use votes, despite the cosmetic nature.
When I read the set-up, I thought about something that happened in a Lights Out 1 (completed theme park game in 2006) where Pooky created a referendum-based voting system to create a papertrail to ensure that there was always something to look back at. And in a game with "cosmetic votes", I think we need to do something specific to ensure that everyone can be held to some standard. Thoughts?
I also remember Kingmaker (and the subsequent other versions...I think there was a consulmaker too?) where there were several other voting methods in a game where a small number had power to decide the "lynch".
Yeah I like this. If we all vote the scum will have to join to not stand out so lets not wait too long either. If the gunbearer doesn't know who to shoot, they can always go with the person who has the most votes.
Or we decide right now the gunbearer will shoot the person with the most votes? That might pressure scum a little more into making cases on town.
When a gunbearer attempts to shoot a towny, he dies and the targetted townie gets the gun. If a vengeful gets shot, they both die and mafia gets to pick the new gunbearer. I think we should find the vengefuls as quick as possible because I'd rather have scum control the gun early game. It will be harder to assign a gunbearer later in the game because of associations.
I'll reread and see if I find something worthy of a cosmetic vote.
In post 238, CB wrote:Dang every time I look at this thread it grows 5 pages.
In post 185, MaxwellPuckett wrote:About the win condition. Since scum has no night kill, they have to eliminate every townie. The 'or nothing can prevent the same' would be when there's one townie alive and at least one vengeful alive, right? Also, is it a tie when there's just a townie and a vengeful mafia left, or would that be a maf win?
In post 228, enomis wrote:Eh, how do mafia win btw. If they can't lynch, and can't kill, even if there is 1 townie and 4 goon left, the townie will still win? He just have to shoot every goon.
In post 246, RedCoyote wrote:Wow, who wants to read 10 pages of what's probably a bunch of popcorn-related nonsense?
Wouldn't it be great if I could just sheep my broski Nacho all game? I mean, who would know?