Mini 1681: Pokémon Mafia (Abandoned)


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Mini 1681: Pokémon Mafia (Abandoned)

Post Post #0 (ISO) » Tue Jun 02, 2015 7:16 am

Post by Arceus »

Image

Gotta Kill 'Em All

Special thanks to shos, vonflare, Ether and Oversoul.


Players

BlueBloodedToffee •

Lucky2u

Randomidget •

Perpetual Nonesense
(Hydra of Bert + SXTLHGaiden)
(Marcrell)

ZZZX •
(Eyestott)

MarioManiac4 •••
(McMenno)

Nyankotachi
(Hydra of Mikazuki + Hydrangea)
Burn Your House Down •••
(Hydra of Mainez + Metal Sonic)
Kari ••

Pisskop
(
A Simple Plan
)
Boonskies ••

ProHawk

Bellaphant •
(Domino)


- Prod
Bold
- Confirmed
Striked
- Replaced


Fainted Pokémon

Perpetual Nonsense -
Dark Turtwig

Kari -
Blitzle

Shop


Battle Items:

Spoiler: Battle Items
  • $600 Image Flame Orb - Inflicts the burn status problem on the holder.
  • $1000 Image Eviolite - Raises Def and Sp. Def by 50% if your pokémon can still evolve.
  • $1000 Image Lucky Punch - Moves have 20% chance of having double power.
  • $1000 Image Absorb Bulb - Raise Sp. Atk by 20% each time you are targeted by a water type move.
  • $1000 Image Black Sludge - Heals the life of poison type Pokémon by 12.5% per target phase, other types get poisoned.
  • $1000 Image Amulet Coin - Doubles money gained after a player faints.
  • $1100 Image King's Rock - All your special and physical attacks have a 10% chance of blocking your targets moves that attack phase.
  • $1100 Image Assault Vest - Raises Sp. Def by 40% but stops you from using status moves.
  • $1100 Image Leftovers - Heal 12.5% of your HP each target phase.
  • $1100 Image Lax Incense - Attacks targeting you have a 20% chance of failing.
  • $1200 Image Shell Bell - Heal 25% of your HP each target phase if you were attacked in the last attack phase.
  • $1300 Image Life Orb - Raises Atk and Sp. Atk by 30% but you loose 12.5% of your life each target phase.
  • $1300 Image Focus Sash - Allows you to survive one move which would bring your HP to 0, you stay alive with 1 HP. After usage disappears.
  • $1500 Image Quick Claw - You have a 50% chance each attack phase of having your speed doubled that phase.
  • $1500 Image Rocky Helmet - Players targeting you with physical moves loose 12.5% of their HP.
  • $2000 Image Weakness Policy - Gain 40% Atk and Sp. Atk each time you are hit by a super-effective move.
  • $3000 Image Revive - If you faint you come back to life and get half of your HP back.
  • $4000 Image Max Revive - If you faint you come back to life and get all of your HP back.


One-Shot Items:

Spoiler: Potions
  • $300 Image Potion - Heals 20 HP.
  • $700 Image Super Potion - Heals 50 HP.
  • $1200 Image Hyper Potion- Heals 200 HP.
  • $500 Image Full Heal- Removes any status problems.
  • $500 Image Full Restore - Removes any stat changes caused by moves.

Spoiler: Minerals (Stat Boosters)
  • $1000 Image HP Up- Raises max HP by 10.
  • $1000 Image Protein - Raises Atk by 10.
  • $1000 Image Iron - Raises Def by 10.
  • $1000 Image Calcium - Raises Sp. Atk by 10.
  • $1000 Image Zinc - Raises Sp. Def by 10.
  • $1000 Image Carbos - Raises Spd by 10.
  • $4500 Image Rare Candy - Raises level by 1.

Spoiler: TM's (Moves)
All Pokémon:

  • $1000 Protect:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    All move targeting you this attack phase fail. Can't be used twice in a row.
  • $1000 Explosion:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    250
    Effect:
    You faint next target phase.
  • $1000 Confide:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Lowers targets Sp. Atk by 20%.
  • $1000 Strength:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    80
    Effect:
    -


Bug Type Pokémon:

  • $1000 Bug Buzz:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    90
    Effect:
    Has a 10% chance of lowering your targets Sp. Def by 20%.
  • $1000 Mega Horn:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    120
    Effect:
    -
  • $1000 Signal Beam:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    75
    Effect:
    Has a 20% chance of paralysing your target.
  • $1000 Tail Glow:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Raises your Sp Atk. by 60%.


Dark Type Pokémon:

  • $1000 Taunt:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Target can't use status moves for 2 attack phases.
  • $1000 Torment:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Target can't use the same move twice in a row for 4 attack phases.
  • $1000 Dark Pulse:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    80
    Effect:
    Has a 20% chance of blocking your targets move this attack phase.
  • $1000 Crunch:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    80
    Effect:
    Has a 20% chance of lowering your targets defence by 20%.


Dragon Type Pokémon:

  • $1000 Dragon Claw:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    80
    Effect:
    -
  • $1000 Dragon Dance:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Raises your Atk and Spd by 20%.
  • $1000 Dragon Pulse:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    85
    Effect:
    -
  • $1000 Dragon Breath:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    60
    Effect:
    Has a 30% chance of paralysing your target.


Psychic Type Pokémon:

  • $1000 Psyshock:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    80
    Effect:
    Uses your Sp. Atk instead of Atk for damage calculation.
  • $1000 Calm Mind:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Raises your Sp. Def and Sp. Atk by 20%.
  • $1000 Heal Pulse:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Heals your target's HP by 50%.
  • $1000 Magic Room:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    All battle items loose their effect for the next two attack and target phases.


Poison Type Pokémon:

  • $1000 Toxic:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Poisons your target.
  • $1000 Venoshock:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    65
    Effect:
    This move's power is doubled if target is poisoned.
  • $1000 Cross Poison:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    70
    Effect:
    Has a 10% chance of poisoning your target and a 10% chance of having double power.
  • $1000 Venom Drench:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    If your target is poisoned their Spd, Atk and Sp Atk are lowered by 20%.


Ice Type Pokémon:

  • $1000 Blizzard:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    110
    Effect:
    Has a 10% chance of freezing your target.
  • $1000 Haze:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    All stat changes caused by moves are removed from all players.
  • $1000 Sheer Cold:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    1-Hit KO
    Effect:
    This move has a 15% chance of hitting.
  • $1000 Icicle Spear:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    25
    Effect:
    This move hits 2-5 times.


Fighting Type Pokémon:

  • $1000 Bulk Up:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Raise your Atk and Def by 20%.
  • $1000 Focus Punch:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    150
    Effect:
    Fails if you take damage before your action is resolved.
  • $1000 Close Combat:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    120
    Effect:
    Lowers your Def and Sp Def by 20%.
  • $1000 Aura Sphere:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    80
    Effect:
    This move will always hit except if your target used the move "Protect".


Fire Type Pokémon:

  • $1000 Fire Blast:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    110
    Effect:
    Has a 20% chance of giving your target a burn.
  • $1000 Blast Burn:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    150
    Effect:
    You cannot use a move next attack phase.
  • $1000 Flame Charge:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    50
    Effect:
    Raises your Spd by 20%.
  • $1000 Mystical Fire:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    65
    Effect:
    Lowers your target's Sp Def by 20%.


Rock Type Pokémon:

  • $1000 Rock Polish:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Raises Spd by 40%.
  • $1000 Ancient Power:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    60
    Effect:
    Has a 10% chance of raising all your stats by 20% besides HP.
  • $1000 Rock Blast:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    25
    Effect:
    Hits 2-5 times.
  • $1000 Rock Wrecker:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    150
    Effect:
    You can't use a move next attack phase.


Water Type Pokémon:

  • $1000 Scald:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    80
    Effect:
    Has a 30% chance of giving your target a burn.
  • $1000 Aqua Ring:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    You heal 1/16th of your HP each target phase for the rest of the game.
  • $1000 Brine:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    65
    Effect:
    Has double power if your target has less than 50% HP.
  • $1000 Soak:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Your target becomes a water type.


Flying Type Pokémon:

  • $1000 Roost:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Heals half your HP.
  • $1000 Aerial Ace:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    60
    Effect:
    Can't be blocked by anything besides the move "Protect".
  • $1000 Dragon Ascent:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    120
    Effect:
    Your Def and Sp Def are lowered by 20%.
  • $1000 Oblivion Wing:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    80
    Effect:
    Your HP is healed by half the damage your target takes.


Grass Type Pokémon:

  • $1000 Energy Ball:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    90
    Effect:
    Has a 10% chance of lowering your targets Sp. Def by 20%.
  • $1000 Forest's Curse:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Your target gains the type "Grass" in addition to his current types.
  • $1000 Frenzy Plant:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    150
    Effect:
    You can't use a move next attack phase.
  • $1000 Grass Whistle:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Makes your target fall asleep.


Electric Type Pokémon:

  • $1000 Thunder:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    110
    Effect:
    Has a 30% chance of paralysing your target.
  • $1000 Wild Charge:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    90
    Effect:
    You loose 25% of the damage inflected to your target from your HP.
  • $1000 Ion Deluge:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    All your normal type moves become electric type.
  • $1000 Thunderwave:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Paralyses your target.


Ground Type Pokémon:

  • $1000 Bulldoze:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    90
    Effect:
    Also hits all players targeting your target. All players hit loose 20% of their Spd.
  • $1000 Drill Run:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    80
    Effect:
    Has a 20% chance of having double power.
  • $1000 Bone Club:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    65
    Effect:
    Has a 10% chance of blocking your targets move this attack phase.
  • $1000 Mud Shot:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    55
    Effect:
    Lowers your target's Spd by 20%.


Steel Type Pokémon:

  • $1000 Gyro Ball:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    ?
    Effect:
    Power is higher the slower you are.
  • $1000 Autotomize:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Raises your Spd by 40%.
  • $1000 Bullet Punch:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    40
    Effect:
    This move always gets resolved first.
  • $1000 Meteor Mash:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    90
    Effect:
    Has a 20% chance of raising your Atk by 20%.


Ghost Type Pokémon:

  • $1000 Shadow Ball:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    80
    Effect:
    Has a 20% chance of lowering your target's Sp. Def by 20%.
  • $1000 Shadow Claw:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    70
    Effect:
    Has a 30% chance of having double power.
  • $1000 Shadow Sneak:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    40
    Effect:
    This move always gets resolved first.
  • $1000 Trick-or-Treat:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Adds the type "Ghost" to your target's types.


Fairy Type Pokémon:

  • $1000 Dazzling Gleam:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    80
    Effect:
    -
  • $1000 Moonlight:

    Target:
    Self
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Heals your HP by 50%.
  • $1000 Moonblast:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    95
    Effect:
    Has a 30% chance of lowering your target's Sp. Atk by 20%.
  • $1000 Charm:

    Target:
    Other
    Type:
    Image
    Group:
    Image
    Power:
    -
    Effect:
    Lowers your target's Atk by 40%.


General Rules

I)
Don't post for 2 days (3 during the Attack Phase) without announcing a VLA and I'll send you a prod. If you don't post within another 24 hours you will be replaced. Three prods also equal a replacent.
II)
Don't attack other players personally, I'll give everyone three warnings and if they are all given the person with three will be replaced.
III)
This game has some very different rules, see the post below to find them.
IV)
Play to have fun, this is the first time I've run this so it is an experiment to a certain extent. As nothing has been run similar to this before it's hard to predict how things will go. We've done our best to balance it though.
V)
Ask any question via PM or bold them in-thread, I prefer the former as I'm less likely to miss it.
VI)
Seriously, read the rules below or you'll have no idea what's happening!
VII)
Once again, do the above.
VIII)
I hold the right to change these rules at will, I may also replace or kill any player for any reason I deem fit.
VIV)
Targets should be bolded or in VOTE: tags.
Last edited by Arceus on Sat Jul 11, 2015 7:50 pm, edited 45 times in total.
Always keep your foes confused. If they are never certain who you are or what you want, they cannot know what you are like to do next.
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Post Post #1 (ISO) » Tue Jun 02, 2015 7:18 am

Post by Arceus »

Pokémon Mafia Rules

This forum has had many Pokémon themed games, however I doubt any were as Pokémon themed as this. The others tend to be mafia with Pokémon features, this one will be Pokémon with mafia features.
There will be levels, move-sets, items, money, stats, TM's, evolutions, types, you get the point. The only thing I've decided not to add is EV's and IV's, as many don't even know what they are.
As this game will not be like any normal mafia game I highly suggest you read the rules for this game. Otherwise you will not have a clue what is happening.

There are quite a few rules however a lot are just explanations for what I'm calculating and doing in the background, I'll make sure the game is simple to follow and play for all my players.

Short Overview:

There are two factions the "Dark Pokémon" and the other "regular" pokémon. The aim of the dark pokémon is to make all "regular" pokémon faint and the goal of the regulars is to make all the dark ones faint.

The game is played in two phases: the Target Phase and the Attack Phase. During the target phase players vote who they wish to use a move against during the attack phase. There are no lynches or majorities, each player just chooses who they will target. Once everyone has a target the game moves to the attack phase, now everyone chooses a move to use. Moves can "damage" opponents, manipulate or weaken others. Some may require targeting yourself (meaning you need to self target in the target phase) and will give you various bonuses.

Once all moves are sent in the mod will resolve all actions and will open a new target phase by posting how much HP (in %) each player has left. If a player ever reaches 0 HP they faint and are out of the game, the mod will reveal their role and information.

During both of these phases players may post. The game ends once one of the two factions has met their goal.

Detailed Overview:

This is a detailed explanation of all the rules.

Your Pokémon:

Each pokémon has various features: type, stats, level, moves and ability. Your pokémon's type basically decides which moves you are resistant/weak to, this is explained in the "Attack Phase" section. The stats decide what your pokémon is good at:
  • HP - This is your max Health Points, the more you have the harder you are to kill.
  • Atk - This is your attack, higher attack means physical attacks do more damage against others.
  • Def - This is your defence, higher defence means physical damage do less damage against you.
  • Sp. Atk/Def - The same as Atk and Def but for special attacks.
  • Spd - Speed, the higher your speed is the earlier your attack is resolved during the Attack Phase.

Your level grows every time a player faints, when you gain a level your stats raise and there's a chance you can learn a move or even evolve. You can have a max of 4 moves so if you have less than 4 to start with the move is just added to your move-set. However if you already have 4 moves you must choose one to forget.
Some pokémon evolve at a certain level, when you evolve you gain higher stats and there's a chance your ability or type changes.
All players start at level 1.

Abilities do whatever they say they do in your role PM, feel free to ask me about it if you don't understand it.

Target Phase:

During the target phase you have to vote who you want to target with a move in the attack phase. All moves have a description saying "Target: Self" or "Other". If it says "Target: Other" you need to target another player besides yourself to use that move, moves with "Self" require you to vote (target) yourself. This phase ends when everyone has placed their vote on a target and a day has passed without anyone changing. Players are free to change targets as many times as they want.
You may also choose to VOTE: Nobody to not take any action next target phase.
If no target is chosen after 1 week no move may be taken next Action Phase as a penalty.

Attack Phase:

During the attack phase you choose which move you want to use. If you choose to attack another pokémon the following happens:

(The symbol for "Physical" is Image, "Special" Image and "Status" Image.)

If the move is a "Special" or "Physical" move I'll calculate how much damage your target receives. Moves are stronger if they match your pokémons type and if it has a higher "Power".
There is also a type chart in pokémon, meaning that certain types are weak or resistant to certain types of moves. To find out which types are effective against which type see this chart:

Image

There are some moves which can inflict "Status Problems/Effects" onto your target as a side effect. The status problems are:
  • Burn - Each target phase you will loose 12.5% of your HP and your Atk is halved.
  • Paralyse - Each move has a 40% chance of failing during the attack phase. Your speed is lowered by 75% as well.
  • Freeze - Your moves have an 80% chance of failing, if they succeed you loose this status problem.
  • Poison - You loose 12.5% of your life each target phase.
  • Sleep - Your moves fail for 1-3 attack phases (random).

There may be other effects which are described with the move.

If your move is a status move it doesn't do any damage. It changes your targets stats, heals HP or inflicts/heals status problems.

Also note that a stat can be raised or lowered by a max of 90% by status moves.

Shop:

During the Attack Phase you may also buy items from the shop, which is in the first post in thread. Here you'll be able to buy a range of items sorted into two groups: Battle Items and One-Shot Items. You may have only one battle item, these give you various bonuses. If you buy a battle item and you've already got one they will be swapped.
One-shot items are items which are used when your move resolves, they can teach moves, raise stats or heal HP.

Every player starts with $1000, except for the Dark Pokémon, which start with $1500. Every time a player faints you gain $100 plus the amount the fainted player(s) still had. If a Dark Pokémon faints the other Dark Pokémon get nothing.
All actions taken during the attack phase are sent to the mod via PM.

That's all you need to know, Have fun!
Last edited by Arceus on Sat Jul 04, 2015 10:54 pm, edited 2 times in total.
Always keep your foes confused. If they are never certain who you are or what you want, they cannot know what you are like to do next.
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Post Post #2 (ISO) » Tue Jun 02, 2015 7:20 am

Post by Arceus »

Sending out PM's, the game will start when 9 have confirmed. All those that don't confirm in the next (expired on 2015-06-04 15:20:51) will be replaced.

Enough PM's are in to start however a few people are deciding wether to get an item. I'll give them (expired on 2015-06-04 00:49:33) to do so.

Eyestott has requested replacement, I'm looking for a replacement.

Keep in mind that all players get notified their stats were changed at the start of a target phase.
Always keep your foes confused. If they are never certain who you are or what you want, they cannot know what you are like to do next.
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Post Post #3 (ISO) » Wed Jun 03, 2015 4:05 am

Post by Arceus »

Target Phase 1 Start


BlueBloodedToffee's HP:
100%
Lucky2u's HP:
100%
Randomidget's HP:
90%
Burned

Marcrell's HP:
100%
Eyestott's HP:
100%
McMenno's HP:
100%
Nyankotachi's HP:
100%
Burn Your House Down's HP:
100%
Kari's HP:
100%
A Simple Plan's HP:
100%
Boonskiies's HP:
100%
ProHawk's HP:
100%
Domino's HP:
100%

Target Count 1.00:


Not Targeting (13):
BlueBloodedToffee, Lucky2u, Randomidget, Marcrell, McMenno, Eyestott, Nyankotachi, Burn Your House Down, Kari, A Simple Plan, Boonskiies, ProHawk, Domino

Deadline is in (expired on 2015-06-10 11:05:42).


Eyestott is being replaced and McMenno has until the deadline in the last post to confirm.
He and the replacement will both still be able to purchase a battle item by PM'ing me.
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Post Post #4 (ISO) » Wed Jun 03, 2015 4:39 am

Post by BlueBloodedToffee »

First!

LOL @Random buying the Flame Orb...

Target: Boonskiies
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Post Post #5 (ISO) » Wed Jun 03, 2015 4:43 am

Post by BlueBloodedToffee »

1 week deadline as well.

Nice.

About time.
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Post Post #6 (ISO) » Wed Jun 03, 2015 4:49 am

Post by Nyankotachi »

Randomidget why :lol:

VOTE: Burn

Because burning?
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Post Post #7 (ISO) » Wed Jun 03, 2015 5:06 am

Post by Burn Your House Down »

Figure out who is scum; attack them.

If someone is a (Town) Psychic type, Buy Heal Pulse ASAP.
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Post Post #8 (ISO) » Wed Jun 03, 2015 5:08 am

Post by Burn Your House Down »

Whoever attacks who is public, right?

So, Scum cannot attack obvtown/conftown.

That means if our Heal Pulser is obvtown, he does not have to be afraid of being publicly outed, because scum cannot target them.
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Post Post #9 (ISO) » Wed Jun 03, 2015 5:09 am

Post by Burn Your House Down »

I wonder what the advantages of being a Dark Pokemon are... is it only just knowing their teammate's alignment? Because this seems suspiciously like a Nightless...
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Post Post #10 (ISO) » Wed Jun 03, 2015 5:18 am

Post by Arceus »

In post 9, Burn Your House Down wrote:I wonder what the advantages of being a Dark Pokemon are... is it only just knowing their teammate's alignment? Because this seems suspiciously like a Nightless...

I've mentioned that it's a warped version of a 4:9 nightless.
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Post Post #11 (ISO) » Wed Jun 03, 2015 5:18 am

Post by Lucky2u »

In post 4, BlueBloodedToffee wrote:First!

LOL @Random buying the Flame Orb...

Target: Boonskiies


did we have the ability to buy already?
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Post Post #12 (ISO) » Wed Jun 03, 2015 5:24 am

Post by Arceus »

ZZZX replaces Eyestott!
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Post Post #13 (ISO) » Wed Jun 03, 2015 5:33 am

Post by BlueBloodedToffee »

In post 11, Lucky2u wrote:
did we have the ability to buy already?

How do you suspect Random has lost 10% of his health?

Did you miss mod comments?
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Post Post #14 (ISO) » Wed Jun 03, 2015 5:37 am

Post by Burn Your House Down »

In post 10, Arceus wrote:
In post 9, Burn Your House Down wrote:I wonder what the advantages of being a Dark Pokemon are... is it only just knowing their teammate's alignment? Because this seems suspiciously like a Nightless...

I've mentioned that it's a warped version of a 4:9 nightless.


Hmm........
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Post Post #15 (ISO) » Wed Jun 03, 2015 5:38 am

Post by Burn Your House Down »

VOTE: Kari
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Post Post #16 (ISO) » Wed Jun 03, 2015 5:39 am

Post by BlueBloodedToffee »

No voting.

Silly.
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Post Post #17 (ISO) » Wed Jun 03, 2015 5:40 am

Post by BlueBloodedToffee »

In post 10, Arceus wrote:
I've mentioned that it's a warped version of a 4:9 nightless.

Is warped another word for bastard?
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Post Post #18 (ISO) » Wed Jun 03, 2015 6:06 am

Post by Arceus »

In post 17, BlueBloodedToffee wrote:
In post 10, Arceus wrote:
I've mentioned that it's a warped version of a 4:9 nightless.

Is warped another word for bastard?

No, heavily modified and twisted.
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Post Post #19 (ISO) » Wed Jun 03, 2015 6:23 am

Post by Lucky2u »

target: randommidget


I see where the information is I could have bought. I only read the rules in the original post and it doesn't mention there that we could buy pregame. That's what I get for not reading all the way.
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Post Post #20 (ISO) » Wed Jun 03, 2015 6:55 am

Post by BlueBloodedToffee »

You didn't think of reading the rules for a game that is entirely different from any other Mafia game on this site?
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Post Post #21 (ISO) » Wed Jun 03, 2015 7:09 am

Post by Lucky2u »

In post 19, Lucky2u wrote:I only read the rules in the
first posts


corrected. I read all the setup posts, but it doesn't mention pre-game buying in them. It's only in the very last sentence of our role PMs where it mentions we could have done that.
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Post Post #22 (ISO) » Wed Jun 03, 2015 7:11 am

Post by BlueBloodedToffee »

In post 2, Arceus wrote:

Enough PM's are in to start however a few people are deciding wether to get an item. I'll give them (expired on 2015-06-04 00:49:33) to do

Did you miss this as well Lucky?
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Post Post #23 (ISO) » Wed Jun 03, 2015 7:18 am

Post by Lucky2u »

clearly I did...
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Post Post #24 (ISO) » Wed Jun 03, 2015 7:18 am

Post by Kari »

random target for now

target: toffee

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