It's the Team Mafia Tea Party (Dead Thread)

For Team Mafia 2015 Games and Information
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Post Post #350 (ISO) » Mon Jun 08, 2015 4:29 am

Post by zoraster »

Way way too small a sample size to make that statement, and the mini normal isn't over.
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Post Post #351 (ISO) » Mon Jun 08, 2015 4:31 am

Post by Metal Sonic »

In post 340, Zachrulez wrote:
In post 328, Metal Sonic wrote:
In post 312, Zachrulez wrote:Bussing also disadvantages the scum in a nightless game Metal, particularly because it helps town get scum lynches when they'd otherwise need unanimous town support for.



That's mafia theory. What method the scum employs to achieve their win condition is irrelevant from this discussion.


Issue here is how

1) current replacement system is skewed greatly towards townsided, because town will benefit more for choosing an appropriate replacement while scum usually don't because "too unethical" or "lurking is a scum tactic" or whatever reason

2) Reck mentioned how players with conflicts were able to hop into a game while others lacked the privilege, effectively trapping the other into a simply toxic game state (do I have your plea correct?)

3) town really should win the normal. Really


Nightless isn't the same as a regular game where you can just nightkill the town looking players. You actually have to deal with them for the whole game. The scum's real power in a nightless game is literally their voting power the closer you get to the end. All bussing does is force you to get additional lynches, and you can see how nigh impossible that was.

My point is that planning to bus your team in nightless commits you to lynching almost every town player. It should be obvious to see how crazy that notion is.


lol, but your point is irrelevant to the discussion we're having lol.

Edit: I was going to post something cocky but then I realized you are sotty's teammate. OK.

As with all general ideas, it depends on case to case. My bussing plan certainly worked out well, and would have been more stellar if sotty cooperated from the get go.

I blame the 2 necessary lynchbaits becoming conftown because replacement. Also, ooba. And then myself.
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Post Post #352 (ISO) » Mon Jun 08, 2015 4:33 am

Post by Metal Sonic »

In post 349, T-Bone wrote:Team Mafia is townsided overall, perhaps we should be picking more slightly scumsided set-ups to compensate. If town wins the last game scum will just have a single win out of 6 games, and I don't think that's an appropriate win-rate.



*nods*

I was expecting white flag to win as well, making it a 6-0 town win.

Alas.

But yeah, the point is made
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Post Post #353 (ISO) » Mon Jun 08, 2015 4:34 am

Post by T-Bone »

Just eyeballing it feels like that to me. The large theme didn't get close to LyLo, the mini theme didn't get to LyLo, I didn't read the other two town wins, but just looking at them feels like town had a much easier ride. In these games it's not 9 town vs. 3 scum or whatever, it's 36 town vs. 3 scum. I think scum need a little leg up in the future.
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Post Post #354 (ISO) » Mon Jun 08, 2015 4:36 am

Post by Metal Sonic »

In post 353, T-Bone wrote:Just eyeballing it feels like that to me. The large theme didn't get close to LyLo, the mini theme didn't get to LyLo, I didn't read the other two town wins, but just looking at them feels like town had a much easier ride. In these games it's not 9 town vs. 3 scum or whatever, it's 36 town vs. 3 scum. I think scum need a little leg up in the future.



I was in the other two games.

They didn't get to lylo either. twin Trap was a confirmed town win. Nightless, well damn that
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Post Post #355 (ISO) » Mon Jun 08, 2015 4:38 am

Post by Metal Sonic »

In post 333, Metal Sonic wrote:
In post 329, BlueBloodedToffee wrote:I think it's a teams responsibility to cater for their players.

You should be committed to the game when you sign up; if you don't think you can commit the time then don't sign up. Simple as that.

Slots should get 3 prods and then they're mod killed. This would increase activity/engagement and encourage good team selection.



This was Vezok's suggestion. The BAM rule set that he talks about in my team pt.

Do take this into consideration.






also, for a change of pace
can the scum choose whether or not to release their scum pts? Or are all scum pts mandatory to be released in team mafia?
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Post Post #356 (ISO) » Mon Jun 08, 2015 4:40 am

Post by zoraster »

I mean, the two times it's been run before now it's been 5 town wins to 4 scum wins, so not exactly unbalanced.

The large theme was marred by an extraordinarily apathetic scum team. Mod Error didn't get to lylo, but it did last 5 days, which is a pretty good result. Twin Trap didn't last long, but it wouldn't have whoever won (incidentally, Twin Trap had a 60% win rate for scum before now). Vanilla Nightless lasted 9 days, so it's hard not to say that was close (though worth pointing out that with 4 scum and no night kills it'll automatically last longer).

As for scum PTs, I think they'll probably be released. Team PTs will be kept private unless I'm given permission to make them public by their team.
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Post Post #357 (ISO) » Mon Jun 08, 2015 4:43 am

Post by Metal Sonic »

can I object to releasing my scum pt?


Being a bit of selfish here, but whatever
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Post Post #358 (ISO) » Mon Jun 08, 2015 4:45 am

Post by pieguyn »

In post 324, Quilford wrote:Hey don't worry about it Pie. You still owned that Mara lynch Day 2, that was impressive. I would have bailed when she started AtE/ flailing (like I did with ETL about ten times lol)

i just wanna say, <3.

i will just feel awful if it turns out i was the one who fucked it up for our team. that's why i'm so nervous
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Post Post #359 (ISO) » Mon Jun 08, 2015 4:46 am

Post by vezokpiraka »

In post 334, zoraster wrote:Players are never going to be modkilled for replacing out, sorry. That's a suggestion of someone who has not considered the full ramifications on Team Mafia as a whole.


Full ramifications? What? You make someone feel bad because they can't take responsibility?

In Poker if you leave the table, you lose. It doesn't matter if you just had a heart attack or your wife is in labor. Why can't we do the same here when we are actually playing for something?

We have no competitive games. Everyone can lurk or just replace out of every game and nothing happens. Why can't we use the sole competition on this site to actually make it competitive?
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Post Post #360 (ISO) » Mon Jun 08, 2015 4:48 am

Post by Zachrulez »

I think you're taking it way too seriously man.
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Post Post #361 (ISO) » Mon Jun 08, 2015 4:49 am

Post by Wisdom »

dont think a banner that will just last half a year is that important a prize to get so serious about
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Post Post #362 (ISO) » Mon Jun 08, 2015 4:51 am

Post by wgeurts »

I'm fine with the replacement rule. Only Day 1/2 thing was a little odd though.
Also, how can I improve my town game?
Where did I make mistakes and stuff?
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Post Post #363 (ISO) » Mon Jun 08, 2015 4:52 am

Post by wgeurts »

Also.
Go Scum Normal!
( ̄^ ̄)ゞ
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Post Post #364 (ISO) » Mon Jun 08, 2015 4:52 am

Post by vezokpiraka »

In post 360, Zachrulez wrote:I think you're taking it way too seriously man.


That's the idea. I want to have a game that everyone takes seriously. At least once a year.
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Post Post #365 (ISO) » Mon Jun 08, 2015 4:54 am

Post by T-Bone »

Mod kills punish the other teams more than the team who is modkilled, so that's a terrible ramification.
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Post Post #366 (ISO) » Mon Jun 08, 2015 4:54 am

Post by singersigner »

Meep meep.
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Post Post #367 (ISO) » Mon Jun 08, 2015 4:55 am

Post by vezokpiraka »

I mean the level of fuckery happening on the site is annoying.

Aronis was a cop and claimed an innocent on scum just because we wanted to lynch him for not doing anything. Town lost that game and now Aronis is still playing like nothing happened and lurking like a pro.

Do you guys enjoy playing these kind of games and don't want anything to change?
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Post Post #368 (ISO) » Mon Jun 08, 2015 4:55 am

Post by Zachrulez »

Not to mention that it's pretty tough to find four player slots that are reliable.

Like if I'd been stuck with the large theme. I dunno if I could have even done it...
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Post Post #369 (ISO) » Mon Jun 08, 2015 4:56 am

Post by vezokpiraka »

In post 365, T-Bone wrote:Mod kills punish the other teams more than the team who is modkilled, so that's a terrible ramification.


Cause getting replacements that pull a slot of lynchbait to confirmed town and help lynch all scum are so much more balanced.
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Post Post #370 (ISO) » Mon Jun 08, 2015 4:57 am

Post by wgeurts »

Well,
It does show that they've got more skill.
Which is what this is about.
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Post Post #371 (ISO) » Mon Jun 08, 2015 4:58 am

Post by Zachrulez »

You could argue that the scum just aren't trying hard enough to adapt.
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Post Post #372 (ISO) » Mon Jun 08, 2015 4:59 am

Post by Untrod Tripod »

In post 366, singersigner wrote:Meep meep.

M-V-P

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Post Post #373 (ISO) » Mon Jun 08, 2015 5:03 am

Post by BlueBloodedToffee »

I agree with Vezok.

I see nothing wrong with making the game, and not just team mafia games but games in general on this site, a little more competitive and a little more serious.

You will always get crazy/bastard games where people can do whatever the hell they want, but sometimes it's better to play a serious, more challenging game of mafia and it's difficult to find that on this site.
Meta this. Meta that. Meta Everything. Meta is not a good scum-hunting tool. PEOPLE CAN MANIPULATE THEIR META. Stop it. Stop. It. Now.
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Post Post #374 (ISO) » Mon Jun 08, 2015 5:06 am

Post by Zachrulez »

If you take it seriously the issue is when a modkill costs you a game. That will start a whole new series of complaints.

Replacements for the most part are the least disruptive solution.

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