[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Xdaamno
Xdaamno
I love you
User avatar
User avatar
Xdaamno
I love you
I love you
Posts: 3354
Joined: April 10, 2007
Location: 0, 0, 0

Post Post #975 (ISO) » Sat Aug 04, 2007 3:36 am

Post by Xdaamno »

Bit wacky, but in theory it should work:

Family Ties


2 Scum
5 Pairs of Siblings (Can't talk at night?)
1 Townie

Roles not revealed upon death, siblings die in the same lynch scene as their partner.

EDIT: Prehaps the townie should be a cop/doc?
User avatar
Kelly Chen
Kelly Chen
Open-Minded
User avatar
User avatar
Kelly Chen
Open-Minded
Open-Minded
Posts: 2150
Joined: November 25, 2005
Location: in the party

Post Post #976 (ISO) » Sat Aug 04, 2007 4:42 am

Post by Kelly Chen »

If the whole town is sibling there's no incentive to not claim sibling. Mafia would rather kill a sibling than the townie I guess, although the townie is essentially confirmed and won't be lynched.

As soon as one scum is lynched the scum are out of it, since they would have no choice but to claim their actual partner as sibling. (If he hadn't for some reason, you still have one guy out there who has nothing to claim.)

That last thing is a notable problem I think, but in any case the setup generally seems highly tilted towards town.

EDIT: when I wrote this I didn't consider lack of role reveal. I'll do that later. I'm not sure it makes a big difference though...
User avatar
Xdaamno
Xdaamno
I love you
User avatar
User avatar
Xdaamno
I love you
I love you
Posts: 3354
Joined: April 10, 2007
Location: 0, 0, 0

Post Post #977 (ISO) » Sat Aug 04, 2007 5:01 am

Post by Xdaamno »

I already recongized those points, but looking back they could be more prominent than I thought; IIRC I thought there was a way scum could weasel out of it, but I forgot what it was >.>

Prehaps 1 normal scum and a scum sibling pair might work... (EDIT: The whole setup would have to be adjusted, obviously).
User avatar
discordian algorithm
discordian algorithm
Townie
User avatar
User avatar
discordian algorithm
Townie
Townie
Posts: 53
Joined: August 1, 2007

Post Post #978 (ISO) » Sat Aug 04, 2007 6:26 pm

Post by discordian algorithm »

Mr. Flay wrote:
discordian algorithm wrote:
nominate: dark knight
Don't use alts to create the impression of support, please.

(yes, I know you're announced in the AAA thread, but this is not a good habit to get into)
I withdrew the nomination to avoid drama, but I don't know what you are talking about. I didn't like Dark Knight that much anyway.
[i]The fivefold symmetry of the apple shows it's connection to the pentacle. Here, as in Eden, to bite from the apple is to know.[/i]
User avatar
somestrangeflea
somestrangeflea
Mafia Scum
User avatar
User avatar
somestrangeflea
Mafia Scum
Mafia Scum
Posts: 1783
Joined: June 20, 2007
Location: Location, Location

Post Post #979 (ISO) » Mon Aug 06, 2007 5:32 am

Post by somestrangeflea »

Everest

20 Townies
2 Mafia

Because Search tells me that there hasn't been a large Mountainous game...

And Numbers, Part 1 tells me that Town has a 50.71% chance of winning.
User avatar
Mr Stoofer
Mr Stoofer
Less than scum
User avatar
User avatar
Mr Stoofer
Less than scum
Less than scum
Posts: 3827
Joined: February 25, 2005
Location: London Alignment: Lawful Evil

Post Post #980 (ISO) » Mon Aug 06, 2007 5:38 am

Post by Mr Stoofer »

Open 2 was a large mountainous game.
User avatar
Kelly Chen
Kelly Chen
Open-Minded
User avatar
User avatar
Kelly Chen
Open-Minded
Open-Minded
Posts: 2150
Joined: November 25, 2005
Location: in the party

Post Post #981 (ISO) » Mon Aug 06, 2007 5:45 am

Post by Kelly Chen »

Even in a mountainous setup you don't usually aim for a 50/50 split given random moves. Especially in a larger game where the town has more time to discuss and gradually gain information.

For example, Norinel ran a mountainous game with 21 players and 4 scum, which comes out to about 80% for scum and about a 9-day game on average. I think 80% might be a bit high, but not by much.
User avatar
somestrangeflea
somestrangeflea
Mafia Scum
User avatar
User avatar
somestrangeflea
Mafia Scum
Mafia Scum
Posts: 1783
Joined: June 20, 2007
Location: Location, Location

Post Post #982 (ISO) » Mon Aug 06, 2007 5:49 am

Post by somestrangeflea »

Yeah, I figured 2 mafia was far too few for a 22 player game, but I don't have the guts to argue with numbers.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #983 (ISO) » Mon Aug 06, 2007 6:06 am

Post by Mr. Flay »

The other problem with Large Mountainous is it gets
tedious
. With only one group able to kill (besides lynches), that game will take a
minimum
of 9 Day/Night cycles for scum to reach endgame. That's the better part of a year, around here...
Retired as of October 2014.
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #984 (ISO) » Fri Aug 10, 2007 6:19 am

Post by Adel »

Body Snatchers Mafia

edit: rough draft

Open Setup, Closed Reveal

3 Goons
1 Cop
1 Doc
1 Back-up Cop (becomes the Cop if the Cop dies)
6 Townies

Night Start
Last edited by Adel on Fri Aug 10, 2007 8:13 am, edited 1 time in total.
User avatar
Thesp
Thesp
Supersaint
User avatar
User avatar
Thesp
Supersaint
Supersaint
Posts: 5781
Joined: November 4, 2004
Location: Round Rock, TX

Post Post #985 (ISO) » Fri Aug 10, 2007 7:13 am

Post by Thesp »

Adel wrote:
Body Snatchers Mafia

Open Setup, Closed Reveal

3 Goons
1 Cop
1 Doc
1 Back-up Cop (becomes the Cop if the Cop dies)
6 Townies

Night Start
Cop claim D1 is breaking, I think,
especially
with the Back-up Cop. Even on a counterclaim, ideal play is no-lynch D1, and the mafia have to guess at whether or not they've killed the doctor. Even on competing cop claims D1, if the doc guesses wrong, the Back-up Cop claims next to repeat the process. If they succeed in killing correctly both times, you've got a game with 1 Doc, 5 Townies, 1 Mafia,
and
extra information.

Unless you can show me how I'm wrong here. Even with Nightstart, which
might
tilt things towards the mafia, it's just not very good. (And even then, you're pinning the setup's balance to a nightkill whim, which is always a bit uncomfortable.)
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
Reiner Knizia

Ask me about my automatic votecounter, and how you can use it in
your
game!
Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #986 (ISO) » Fri Aug 10, 2007 7:24 am

Post by Adel »

I thought the Closed Reveal would place into serious question any claim of role or investigation.

Would a Godfather balance it out? Or would it still be too unbalanced?

My idea was that everyone
knows
that doc protecting cop breaks, but no townie will ever know if a claimed cop or doc is really a cop or doc even if they are dead.
User avatar
Thesp
Thesp
Supersaint
User avatar
User avatar
Thesp
Supersaint
Supersaint
Posts: 5781
Joined: November 4, 2004
Location: Round Rock, TX

Post Post #987 (ISO) » Fri Aug 10, 2007 7:41 am

Post by Thesp »

Adel wrote:I thought the Closed Reveal would place into serious question any claim of role or investigation.

Would a Godfather balance it out? Or would it still be too unbalanced?

My idea was that everyone
knows
that doc protecting cop breaks, but no townie will ever know if a claimed cop or doc is really a cop or doc even if they are dead.
Yes, but you alleviate that possibilty by claiming Cop-only on D1 unprovoked. It's
possible
that the mafia killed the cop on D1, and whomever is claiming is lying, but highly unlikely, especially since the N0 kill is just as random (which means there's only a 1/3 shot the random N0 nightkill hit anyone, and for a small chunk of that, the doc might protect). If you've got your heart set on no-reveal, you're probably looking for a C9-type setup where there might or might not be certain roles in the game.
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
Reiner Knizia

Ask me about my automatic votecounter, and how you can use it in
your
game!
Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #988 (ISO) » Fri Aug 10, 2007 8:12 am

Post by Adel »

I really appreciate the feedback.

this is what I'm trying to accomplish with an Open Setup and Closed reveal: a setup that would be totally broken if it were a normal open reveal.

This one may be better:
Body Snatchers Mafia

Revision 1

Open Setup, Closed Reveal

1 Godfather
2 Goons
1 Cop
1 Insane Cop (random investigation results, if the same person is investigated twice the Insane Cop will get the same result)
1 Doc
6 Townies

Night Start
User avatar
Albert B. Rampage
Albert B. Rampage
Survivor
User avatar
User avatar
Albert B. Rampage
Survivor
Survivor
Posts: 27261
Joined: April 8, 2007
Location: Albuquerque, New Mexico

Post Post #989 (ISO) » Fri Aug 10, 2007 8:20 am

Post by Albert B. Rampage »

Closed reveal means we don't get to see the roles only, or the alignment too ?
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #990 (ISO) » Fri Aug 10, 2007 8:22 am

Post by Adel »

Albert B. Rampage wrote:Closed reveal means we don't get to see the roles only, or the alignment too ?
you get to see neither. Just that the player is dead.
User avatar
Albert B. Rampage
Albert B. Rampage
Survivor
User avatar
User avatar
Albert B. Rampage
Survivor
Survivor
Posts: 27261
Joined: April 8, 2007
Location: Albuquerque, New Mexico

Post Post #991 (ISO) » Fri Aug 10, 2007 8:23 am

Post by Albert B. Rampage »

There's no point in having a cop in that case. Unbalanced in favor of scum, imo.
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #992 (ISO) » Fri Aug 10, 2007 8:26 am

Post by Adel »

Albert B. Rampage wrote:There's no point in having a cop in that case. Unbalanced in favor of scum, imo.
How would you balance it?
User avatar
Albert B. Rampage
Albert B. Rampage
Survivor
User avatar
User avatar
Albert B. Rampage
Survivor
Survivor
Posts: 27261
Joined: April 8, 2007
Location: Albuquerque, New Mexico

Post Post #993 (ISO) » Fri Aug 10, 2007 8:38 am

Post by Albert B. Rampage »

The whole setup is broken, the cop is useless, his investigations are as good as your guess or mine. Add a godfather in there, and you will never see the light of day. The only hope for a correct investigation would be for both cops to have an innocent, both cops to get a guilty, etc.

I would have a naive/paranoid cop and a real cop, with no godfathers. The insane one would always get the same result every night, while the real one would get the correct one every night. Day start.

But this is getting really complicated, why not just put a roleblocker instead of a doctor ?
User avatar
Thesp
Thesp
Supersaint
User avatar
User avatar
Thesp
Supersaint
Supersaint
Posts: 5781
Joined: November 4, 2004
Location: Round Rock, TX

Post Post #994 (ISO) » Fri Aug 10, 2007 9:33 am

Post by Thesp »

Adel wrote:1 Insane Cop (random investigation results, if the same person is investigated twice the Insane Cop will get the same result)
For the record, any role with a
random outcome
immediately qualifies the game that said role is in as a non-Open Game.[/list mod]

Why not make this cop Naive? Also, why bother including the Doctor?
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
Reiner Knizia

Ask me about my automatic votecounter, and how you can use it in
your
game!
Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!
User avatar
Thok
Thok
Disgrace to SKs everywhere
User avatar
User avatar
Thok
Disgrace to SKs everywhere
Disgrace to SKs everywhere
Posts: 7013
Joined: March 28, 2005

Post Post #995 (ISO) » Fri Aug 10, 2007 9:36 am

Post by Thok »

Since the current versions have ended, I'll nominate putting another C9+2 and another Friends and Enemies into the Open Queue.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
User avatar
Albert B. Rampage
Albert B. Rampage
Survivor
User avatar
User avatar
Albert B. Rampage
Survivor
Survivor
Posts: 27261
Joined: April 8, 2007
Location: Albuquerque, New Mexico

Post Post #996 (ISO) » Fri Aug 10, 2007 9:38 am

Post by Albert B. Rampage »

Second F&E ^
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
User avatar
Guardian
Guardian
Mafia Scum
User avatar
User avatar
Guardian
Mafia Scum
Mafia Scum
Posts: 4703
Joined: March 28, 2007
Location: Warning: Always looks scummy. Is town.

Post Post #997 (ISO) » Fri Aug 10, 2007 4:38 pm

Post by Guardian »

Second both.
Do not lynch me.
[wiki]Great Nibbler Takeover of 2008[/wiki]
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #998 (ISO) » Fri Aug 10, 2007 10:15 pm

Post by Adel »

Thesp: Thanks for the questions, and for the list mod 411.

Body Snatchers Mafia

Proposed Final Revision

Open Setup, Closed Reveal

3 Goons (Should 1 be a Godfather?)
1 Cop
1 Paranoid Cop
7 Townies

Night Start

I think I really like this one.
User avatar
Zindaras
Zindaras
Mr(s) Popularity
User avatar
User avatar
Zindaras
Mr(s) Popularity
Mr(s) Popularity
Posts: 4343
Joined: April 13, 2006
Location: The Netherlands

Post Post #999 (ISO) » Sat Aug 11, 2007 2:48 am

Post by Zindaras »

2-2-lynch Mafia
(yes, horrible name)
1 SK
1 Jester
1 Lyncher (target is townie)
1 Survivor
8 Townies

The catch here is that at all points in the game, it is only 2 to lynch. Which makes the job for the Lyncher and Jester a lot easier. To counteract this, the town will elect a Mayor (and elect a new one if the first dies). The Mayor can veto one lynch per day (but not his own). If the Mayor vetoes the lynch of the Jester or the Lynchee, the Jester/Lyncher loses and leaves the game.

The other problem with the setup is that there are many sides who can win together. In fact, only the SK has a win condition which flies straight into that of any other group. The amount of possible winners should probably be limited to two or three (groups).
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed

Return to “Open Setup Discussion”