[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1075 (ISO) » Tue Aug 21, 2007 2:21 am

Post by Patrick »

Mr Flay wrote:In general though, I'm against these Lyncher games where scum only go after certain people. What if they're not acting in a scummy manner?
They aren't forced to go after certain people, they just get some kind of reward for getting a target lynched. If a target isn't acting scummy at all, they have to go after a different target or a normal vanilla townie.
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Post Post #1076 (ISO) » Tue Aug 21, 2007 2:28 am

Post by Mr. Flay »

Yeah, but since Mountainous has always been a scum win, I don't see how a game with additional scum benefits can be balanced. :?
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Post Post #1077 (ISO) » Tue Aug 21, 2007 2:44 am

Post by Kelly Chen »

The thing is, I'm not sure it purely is a "benefit." The scum are encouraged to act in a way which could be detectable.
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Post Post #1078 (ISO) » Tue Aug 21, 2007 3:31 am

Post by Mr Stoofer »

I agree that the scum are encouraged to act in a way which could be detectable, but I have no doubt that that does not outweigh the benefits of getting 2 kills, especially in an otherwise vanilla 12 player game.
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Post Post #1079 (ISO) » Tue Aug 21, 2007 3:34 am

Post by Simenon »

Nominate c9++


(this is not c9+2, in case you were wondering)

edit: link
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Post Post #1080 (ISO) » Tue Aug 21, 2007 4:45 am

Post by Patrick »

Remember in the second setup I gave, scum can only gain a maximum of two extra nightkills, in the event that they get both targets lynched. That only takes away one lynch from the town. It's not that huge, and scum give the town more to use. It might be best just to add one townie to that last setup, if you want to give the town an extra lynch.
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Post Post #1081 (ISO) » Tue Aug 21, 2007 4:47 pm

Post by Adel »

Simenon wrote:
Nominate c9++


(this is not c9+2, in case you were wondering)

edit: link
I took a quick look at it. Did anyone do the math to find the normal distribution of roles? That is what I would have to look at to determine if the system is balanced or needs to be tweaked. If it is mathematically sound, then I will be all for it.

I seem to remember someone (Kelly Chen?) having an issue with random distribution of roles, or maybe that was just for cop sanities. I like the random element.
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Post Post #1082 (ISO) » Tue Aug 21, 2007 5:06 pm

Post by YYCguy »

When does an open setup cease to be an open setup? Nearly
280,000
possible combinations seems a bit much.

EDIT: I need to bone up on my math ... Consulting some wikipedia articles on combinatorics, I think it's closer to 792 possible combinations.
Last edited by YYCguy on Wed Aug 22, 2007 4:27 am, edited 1 time in total.
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Post Post #1083 (ISO) » Tue Aug 21, 2007 6:00 pm

Post by Guardian »

SEAG mafia

3x mafia.
1x 1-shot vig.
1x SEAG -- NK immune PGO (vanilla PM).
7x vanilla.
Do not lynch me.
[wiki]Great Nibbler Takeover of 2008[/wiki]
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Post Post #1084 (ISO) » Tue Aug 21, 2007 6:07 pm

Post by Kelly Chen »

I don't really remember commenting much on Fiasco's c9++... It's not really my thing. I'm sure that sort of thing could work.

I seem to recall one point where it would be possible to generate a setup with the wrong number of players. I think he probably fixed that.

I think I found it odd that Fiasco thought a mod-confirmed innocent was more valuable than a mason or something.

Can't remember a sanity issue off the top of my head...

As far as when an open setup ceases to be open? Well, already C9 isn't open, only semi-open. I don't have a big problem with an enormous number of possibilities personally...
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Post Post #1085 (ISO) » Tue Aug 21, 2007 6:09 pm

Post by Adel »

Nominate: SEAG mafia

<3 Guardian

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Post Post #1086 (ISO) » Tue Aug 21, 2007 6:12 pm

Post by Adel »

Adel wrote:
I seem to remember someone (Kelly Chen?) having an issue with random distribution of roles, or maybe that was just for cop sanities. I like the random element.
I just read this again, and it totally sounds like I was trying to put words into Kelly's mouth. I totally wasn't. Sorry for the sloppy wording.
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Post Post #1087 (ISO) » Wed Aug 22, 2007 4:16 am

Post by Mr. Flay »

Guardian wrote:SEAG mafia

3x mafia.
1x 1-shot vig.
1x SEAG -- NK immune PGO (vanilla PM).
7x vanilla.
ULAP.
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Post Post #1088 (ISO) » Wed Aug 22, 2007 4:19 am

Post by Kelly Chen »

Does "ULAP" mean "please explain why this is an interesting setup"?
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Post Post #1089 (ISO) » Wed Aug 22, 2007 4:53 am

Post by Guardian »

What does ULAP mean?
Do not lynch me.
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Post Post #1090 (ISO) » Wed Aug 22, 2007 4:57 am

Post by Mr. Flay »

Use Less Acronyms, Please. :D
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Post Post #1091 (ISO) » Wed Aug 22, 2007 4:57 am

Post by JDodge »

Guardian wrote:What does ULAP mean?
What do SEAG and PGO mean?
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Post Post #1092 (ISO) » Wed Aug 22, 2007 5:12 am

Post by Shanba »

PGO is probably a paranoid gun owner (kills the guy who targets him), not sure about SEAG
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Post Post #1093 (ISO) » Wed Aug 22, 2007 5:23 am

Post by Kelly Chen »

It might be Southeast Asian Gardener... I think Adel mentioned it...
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Post Post #1094 (ISO) » Wed Aug 22, 2007 5:45 am

Post by Yosarian2 »

Mr. Flay wrote:Use Less Acronyms, Please. :D
:D

SEAG is clearly a Sarcastic Evil Acronym Giver.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #1095 (ISO) » Wed Aug 22, 2007 6:08 am

Post by Guardian »

Kelly Chen wrote:It might be Southeast Asian Gardener... I think Adel mentioned it...
Yeah -- it is an UNNKable paranoid gun owner.
Do not lynch me.
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Post Post #1096 (ISO) » Thu Aug 23, 2007 2:32 pm

Post by NabakovNabakov »

Does
Small Elderly
Asian Gardner kill all targeters or just targeters with the intent to kill? (Not that it matters in this particular setup anyway.)

Heh, if things turn out peachy, that setup could end in one day. Mafia lycnh D1, correct vig kill and SEAG target. Even if it doesn't go down that way, I'm predicting lots of blood.

You guys are all getting confused by SEATO (Southeast Asian Treaty Organization)
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"You shut up!" the second woman shouted back.

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Post Post #1097 (ISO) » Thu Aug 23, 2007 3:08 pm

Post by Simenon »

Nominate ss3


And again.
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Post Post #1098 (ISO) » Thu Aug 23, 2007 3:28 pm

Post by Kelly Chen »

In chat they tell me ss3 is a 3p setup......
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Post Post #1099 (ISO) » Thu Aug 23, 2007 3:43 pm

Post by Simenon »

Yes.

edit: however, it is fairly complex and unlikely to end quickly unless one of the players is an ass.
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