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Post Post #2475 (ISO) » Fri Sep 18, 2015 10:38 am

Post by Sudo_Nym »

Why does the Unstable Portal brawl include Mindgames?
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #2476 (ISO) » Fri Sep 18, 2015 11:16 am

Post by Brandi »

because it's lame
I had it pop up in my first hand and mulligan'd it. Then I got it back anyway, and it was my first draw, so I sat with 2 mindgames in my hand the whole game <_<
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Post Post #2477 (ISO) » Fri Sep 18, 2015 3:05 pm

Post by implosion »

Just hope the other person gets Malorne and kill it. 4 mana Malorne is pretty good.
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Post Post #2478 (ISO) » Tue Sep 22, 2015 8:07 am

Post by xRECKONERx »

so the meta has basically settled and I feel like the only cards that really made an impact were the 2 new dragons in Dragon Priest & Justicar Trueheart making Control Warrior even more ridiculous in control v control matchups

kinda disappointed
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Post Post #2479 (ISO) » Tue Sep 22, 2015 9:26 am

Post by popsofctown »

In post 2478, xRECKONERx wrote:so the meta has basically settled and I feel like the only cards that really made an impact were the 2 new dragons in Dragon Priest & Justicar Trueheart making Control Warrior even more ridiculous in control v control matchups

kinda disappointed

Um... did you accidentally think that Mysterious Challenger was a Blackrock Mountain card for a moment, or.. what?
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Post Post #2480 (ISO) » Tue Sep 22, 2015 11:25 am

Post by xRECKONERx »

Yeah, I remember it's a thing. I see less and less of it now as people have learned to deal with the deck, but you're right, that is another card that was missed.

Still: 4 cards out of an entire set seeing any regular play is just kinda frownyface
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Post Post #2481 (ISO) » Tue Sep 22, 2015 12:27 pm

Post by chamber »

New sets will become increasingly irrelevant unless they introduce a method of card rotation or let power creep run out of control.
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Post Post #2482 (ISO) » Tue Sep 22, 2015 12:47 pm

Post by theelkspeaks »

Other ones that come to mind for me

Darnassus Aspirant has helped make Druid more consistent
Brave Hunter replaced Worgen Infiltrator in some aggressive Hunter decks
Some instances of Totem cards in Midrange Shaman (and midrange Shaman in a much better spot than it was, even if still not top of the meta)
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Post Post #2483 (ISO) » Tue Sep 22, 2015 2:47 pm

Post by chamber »

I've been running the 2 mana 3/2 beast and 5 mana 3/3 if you have a beast summon a random beast in my midrange hunter too. I don't actually think the deck is all that good though.
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Post Post #2484 (ISO) » Tue Sep 22, 2015 4:03 pm

Post by itlepip »

The biggest thing from the update was dragon priest and secret paladin. Druid got a slight buff but there weren't many changes. Oil rogue got completely shafted though which sucks.
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Post Post #2485 (ISO) » Wed Sep 23, 2015 2:22 am

Post by xRECKONERx »

I'm really tired of the Rogue archetype that has existed without really any changes since basically week one of GvG. There's not much room for variation. The first thing I did in TGT was try to make a Beneath the Grounds deck work, because it felt different. (Same reason I tried to make mill rogue a real thing.)
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Post Post #2486 (ISO) » Wed Sep 23, 2015 2:45 am

Post by popsofctown »

Holy Champion is seeing play, but I think it's only good at high MMR where there's less facehunter.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #2487 (ISO) » Wed Sep 23, 2015 3:06 am

Post by itlepip »

At release I was so sure that beneath the Grounds was going to be amazing, but wow that card sucks. Also the amazing poison blade which just acts like the old rogue hero power...
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Post Post #2488 (ISO) » Fri Sep 25, 2015 5:07 pm

Post by Brandi »

Spoiler:
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treeeeeeeeeeeeeeeeeeeeeees
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Post Post #2489 (ISO) » Fri Sep 25, 2015 10:54 pm

Post by Count Dooku »

In post 2374, Count Dooku wrote:
In post 2371, Draynth wrote:Heyo, I'm looking for any tips regarding my Face Hunter deck. I got to Rank 9 with it last season and I plan to try to get rank 5 or better this season. I'm struggling a bit though against some of the more common decks (Primarily secret Paladin) and was wondering if anyone had any suggestions on how to improve the deck at all. I don't have any of the new TgT cards in the deck so perhaps someone could suggest some good ones in this?

I think you cannot really tech a Face Hunter against Secret Pally. I mean sure, you can use kezans and stuff but then what do you cut?
I was rank 9 last season and my goal is rank 5 - just like you.
I am climbing with Midrange Hunter and I am at rank 11 currently, I found it pretty good so far. It's not specifically strong against Paladin but I think it is better than Face Hunter.
And Patron is generally good against Paladins, so it shouldn't struggle against the secret version either.

Well, mission accomplished :D :
Image

Btw, I would recommend Dragon Priest for everyone who wants to climb, - at least until rank 5, I don't know what's above - I am pretty sure that I will use it next season, too. It is a very strong deck.
This is my deck list:
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As you can see, I don't even have Cabals/Vol'jin/Ysera, and I still beat every single deck. Freeze Mage is the only "almost unbeatable" deck, if you draw well you can even beat Control Warrior and Handlock, simply because this deck's dream curve is insane.
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Post Post #2490 (ISO) » Sat Sep 26, 2015 9:56 am

Post by Sudo_Nym »

So I have this problem where I like building decks for Hearthstone, and I enjoy spectating matches and watching streamers, but I don't feel like I have much fun actually playing, and I feel like this is both a waste and a quick turnaround on my enthusiasm for the game. Like, I'll build a new take on Dragon Priest, think "that looks good", then log off and never play it.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #2491 (ISO) » Sat Sep 26, 2015 10:51 am

Post by popsofctown »

It's what happens when you design a game with 2-3 nontrivial decisions per 30 minute match.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #2492 (ISO) » Sat Sep 26, 2015 11:15 am

Post by Glork »

I have gotten to the point where I prefer spectating to actually playing.
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Post Post #2493 (ISO) » Sat Sep 26, 2015 5:44 pm

Post by xRECKONERx »

In post 2491, popsofctown wrote:It's what happens when you design a game with 2-3 nontrivial decisions per 30 minute match.

uh what are you playing that is taking 30 minutes
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Post Post #2494 (ISO) » Sat Sep 26, 2015 10:47 pm

Post by pickemgenius »

In post 2493, xRECKONERx wrote:
In post 2491, popsofctown wrote:It's what happens when you design a game with 2-3 nontrivial decisions per 30 minute match.

uh what are you playing that is taking 30 minutes


control warrior


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Post Post #2495 (ISO) » Mon Sep 28, 2015 5:01 am

Post by popsofctown »

In post 2493, xRECKONERx wrote:
In post 2491, popsofctown wrote:It's what happens when you design a game with 2-3 nontrivial decisions per 30 minute match.

uh what are you playing that is taking 30 minutes

I play very average game length decks like Mechmage and Secretadin. I'm just awful at making time estimates. I stand corrected here.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #2496 (ISO) » Mon Sep 28, 2015 5:42 am

Post by theelkspeaks »

I played a match the other day where I lost 3-1 and all four had at least one player go to fatigue. The match took about 70 minutes.
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Post Post #2497 (ISO) » Tue Sep 29, 2015 12:13 am

Post by chamber »

In post 2495, popsofctown wrote:
In post 2493, xRECKONERx wrote:
In post 2491, popsofctown wrote:It's what happens when you design a game with 2-3 nontrivial decisions per 30 minute match.

uh what are you playing that is taking 30 minutes

I play very average game length decks like Mechmage and Secretadin. I'm just awful at making time estimates. I stand corrected here.


Those decks, especially mechmage, have almost no decisions and just count on cancer draws. Don't complain about lack of decision points if thats what you are playing?
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Post Post #2498 (ISO) » Tue Sep 29, 2015 3:15 am

Post by xRECKONERx »

fuuucking shit im bouncing between 8 & 7 and I just really wanna hit 5 this season but UGH
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Post Post #2499 (ISO) » Tue Sep 29, 2015 3:36 am

Post by popsofctown »

In post 2497, chamber wrote:
In post 2495, popsofctown wrote:
In post 2493, xRECKONERx wrote:
In post 2491, popsofctown wrote:It's what happens when you design a game with 2-3 nontrivial decisions per 30 minute match.

uh what are you playing that is taking 30 minutes

I play very average game length decks like Mechmage and Secretadin. I'm just awful at making time estimates. I stand corrected here.


Those decks, especially mechmage, have almost no decisions and just count on cancer draws. Don't complain about lack of decision points if thats what you are playing?

If I could play control warrior and force my opponent to control warrior ditto me, I would. But if I play control Warrior or Patron warrior and may opponent shows up with Facehunter and Mechmage, then it feels like I'm playing solitaire, and then after I'm done with solitaire we both get a match result off of it. Still doesn't feel good.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"

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