[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1125 (ISO) » Thu Aug 30, 2007 5:16 pm

Post by Raffles »

Nominate C9+2 with a slight tweak to the one currently running. One of the mafia can be a godfather.
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Post Post #1126 (ISO) » Fri Aug 31, 2007 10:49 am

Post by somestrangeflea »

I've always wanted to play an open game with roles which affect voting...

An Open Game with Roles Which Affect Voting

9 Townies
3 Mafia

Of which, 4 are Double-voters, 4 are voteless, and 4 are Vanilla, assigned randomly, privately, and indeterminate of alignment,
unless
all 3 scum have been drawn DVs, in which case a random Mafia is demoted to Vanilla, and a random townie becomes a DV.

Worst case scenario for Town = 2 Mafia DVs & 1 Vanilla (5 Anti-Town votes) vs 2 Town DVs & 4 voteless & 3 Vanilla (7 Town Votes)
Best case scenario for Town = 3 Mafia voteless (0 Anti-Town votes) vs 4 Town DVs & 1 voteless & 4 Vanilla (12 Town Votes)

However, that setup allows balance to shift wildly, so I'm looking for ways to tweak it so that the game is more stable, but still keeps the idea of "That Double-voter
could
be Mafia, then again, that voteless guy could be Mafia", which means that the number of votes a player has doesn't clear them.
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Post Post #1127 (ISO) » Fri Aug 31, 2007 8:35 pm

Post by Shanba »

What would happen in a situation where noone alive had a vote?
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Post Post #1128 (ISO) » Fri Aug 31, 2007 8:42 pm

Post by Guardian »

No lynch, I assume. :X
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Post Post #1129 (ISO) » Fri Aug 31, 2007 8:43 pm

Post by Guardian »

ebwop: This setup is academically interesting. :D
Last edited by Guardian on Fri Aug 31, 2007 8:56 pm, edited 1 time in total.
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Post Post #1130 (ISO) » Fri Aug 31, 2007 8:53 pm

Post by Kelly Chen »

Town won e.g. Open 6 Nightless.
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Post Post #1131 (ISO) » Fri Aug 31, 2007 8:56 pm

Post by Guardian »

huh?

>.>
<.<
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Post Post #1132 (ISO) » Fri Aug 31, 2007 11:26 pm

Post by somestrangeflea »

I figure that the reason Scum win at an Endgame, is that Town do not have enough votes to lynch them.

In An Open Game with Roles Which Affect Voting, it would be declared Game Over when Mafia manage to control over 50% of the votes. Theoretically, with the worst case town scenario above (2 Mafia DVs & 1 Vanilla (5 Anti-Town votes) vs 2 Town DVs & 4 voteless & 3 Vanilla (7 Town Votes)), if a Town DV is lynched and killed Day and Night 1, the the scum would instantly win. Of course, this is bad in terms of balance, so I've been trying to think of a way to "moderate" the distribution of votes so that the game isn't LyLo on Day 1...
Shanba wrote:What would happen in a situation where noone alive had a vote?
If no-one alive has a vote, the Town cannot lynch scum, but the Scum can still NK. So I'd assume Scum'd win. There's only 4 people in the Setup who are voteless, so it'll be quite hard for the scum to force this win.
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Post Post #1133 (ISO) » Sat Sep 01, 2007 4:08 am

Post by Simenon »

Nominate Baby Too Much Scum

1 Serial Killer
2 Mafia without a kill
1 Serial killer cop (protown)
4 Townies

Day start.

This setup was run as Simenon's Too Much Scum in Little Italy, where I think it was successful.
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Post Post #1134 (ISO) » Sat Sep 01, 2007 4:21 am

Post by Zindaras »

That game is a small version of Kelly's Jungle Republic. I personally think Jungle Republic is more interesting than that version. More players, less weird occurences.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1135 (ISO) » Sat Sep 01, 2007 8:07 am

Post by Kelly Chen »

I like both versions, but I agree it's a lot closer to Jungle Republic than to Too Much Scum.

Too Much Scum was 50% antitown or neutral, two lynches per day phase, limited role reveal, and the cop could detect both mafia and werewolves.
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Post Post #1136 (ISO) » Sat Sep 01, 2007 8:51 am

Post by Yosarian2 »

The Jungle Republic game was awesome, and seemed very well balanced to me. If anything, we should run a (I suppose flavorless) version of that as the open setup, without changing a thing other then that.
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Post Post #1137 (ISO) » Sat Sep 01, 2007 8:57 am

Post by Guardian »

I want to see Baby Too Much scum run. it was fun to play in. I like the really mini setups.
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Post Post #1138 (ISO) » Sat Sep 01, 2007 11:08 am

Post by somestrangeflea »

After being informed that 9v3 is too leaned to the scum for a Mountainous...

Another Open Game with Roles Which Affect Voting

10 Townies
2 Mafia

4 DVs, 4 VTs, 4 Voteless...

EDIT: Oh, and a possible variation, wherein voting restrictions are randomized each night...
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Post Post #1139 (ISO) » Sun Sep 02, 2007 10:36 pm

Post by Draux »

Scumdar Malfunction


2 Mafia Goons
1 Mafia Godfather
2 Millers
1 Cop
1 Miller Cop
1 Recruiting Mason
4 Townies

Mafia Godfather + 3 Millers
vs.
2 Cops + Recruiting Mason
? =/
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Post Post #1140 (ISO) » Mon Sep 03, 2007 6:04 am

Post by Kelly Chen »

How does the recruiting mason help? Can he only recruit town?

I don't really see the point of setups like this though...
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Post Post #1141 (ISO) » Mon Sep 03, 2007 10:00 am

Post by Adel »

Scumdar Malfunction 2.0


2 Mafia Goons
1 Mafia Godfather
3 Millers
2 Cops
4 Townies

Night Start


I think there is an interesting idea here.
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Post Post #1142 (ISO) » Mon Sep 03, 2007 10:03 am

Post by Aimee »

As a cop I wouldn't be able to trust the investigations at all with so many millers. As a result, what's the point?
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Post Post #1143 (ISO) » Mon Sep 03, 2007 10:08 am

Post by Albert B. Rampage »

Nominate Baby Too Much Scum
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Post Post #1144 (ISO) » Mon Sep 03, 2007 10:35 am

Post by Adel »

Aimee wrote:As a cop I wouldn't be able to trust the investigations at all with so many millers. As a result, what's the point?
It is a
Scumdar Malfunction
! The investigation results are helpful once a few players are eliminated, just not as useful as they usually are. Look, it is an Open with TWO sane cops and it isn't broken for the town. I think that is pretty neat.
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Post Post #1145 (ISO) » Mon Sep 03, 2007 10:44 am

Post by Aimee »

Adel wrote:
Aimee wrote:As a cop I wouldn't be able to trust the investigations at all with so many millers. As a result, what's the point?
It is a
Scumdar Malfunction
! The investigation results are helpful once a few players are eliminated, just not as useful as they usually are. Look, it is an Open with TWO sane cops and it isn't broken for the town. I think that is pretty neat.
No, but I don't see the point since basically all the investigation results are useless. How useful is it when you get more guilties on innocents than you do on the scum?
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Post Post #1146 (ISO) » Mon Sep 03, 2007 11:59 am

Post by Albert B. Rampage »

Well, as long as the alignment is revealed upon death, one can discard a few possibilities. For example, if the godfather died, all the innocents would be confirmed by investigation.
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Post Post #1147 (ISO) » Mon Sep 03, 2007 5:10 pm

Post by Guardian »

Albert B. Rampage wrote:
Nominate Baby Too Much Scum
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Post Post #1148 (ISO) » Mon Sep 03, 2007 5:11 pm

Post by Draux »

Kelly Chen wrote:How does the recruiting mason help? Can he only recruit town?

I don't really see the point of setups like this though...
The Recuiting Mason can recruit anyone except for Mafia (he dies when trying to do so). Yes, the Cops are meant to be initially useless. The balancing factor here is the Recruiting Mason, who would gather a group of innocents who are known to all Masons.
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Post Post #1149 (ISO) » Wed Sep 05, 2007 6:51 am

Post by Aimee »

Nominate: Vengeful

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