[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1150 (ISO) » Wed Sep 05, 2007 8:21 am

Post by IH »

Drive by mafia

2 goons
1 mafia bus driver

1 tracker
1 bodyguard
1 watcher
6 townies
Untrod Tripod (7:27:18 PM): you enjoy whoring
xcaykex (7:27:24 PM): yes
xcaykex (7:27:26 PM): i know that
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Post Post #1151 (ISO) » Wed Sep 05, 2007 8:31 am

Post by Primate »

A while back Hurrikaty asked me for a 5-min setup, and she nearly ran this until I told her it was a joke. Open setup I think this would be awesome though.

Something Something Mafia


Mafia Goon
Mafia Goon
Mafia Traitor (investigates at night for scum)
Mafia Traitor (investigates at night for scum)
Vigilante
Vigilante
Cop (Sane)
Miller (thinks he's a townie)
Doctor
Townie
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Townie
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Post Post #1152 (ISO) » Wed Sep 05, 2007 3:57 pm

Post by Qman »

NOMINATE: CRUSH NIGHTLESS
One Hamster to rule them all!
One Hamster to find them!
One Hamster to bring them all!
And in the sawdust bind them!
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Post Post #1153 (ISO) » Wed Sep 05, 2007 3:57 pm

Post by Qman »

IH wrote:
Drive by mafia

2 goons
1 mafia bus driver

1 tracker
1 bodyguard
1 watcher
6 townies
is the driver a gf?
One Hamster to rule them all!
One Hamster to find them!
One Hamster to bring them all!
And in the sawdust bind them!
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Post Post #1154 (ISO) » Wed Sep 05, 2007 4:33 pm

Post by Glork »

Qman wrote:
IH wrote:
Drive by mafia

2 goons
1 mafia bus driver

1 tracker
1 bodyguard
1 watcher
6 townies
is the driver a gf?
....why would he need to be a godfather? There's no need for investigation immunity or nightkill immunity.
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Post Post #1155 (ISO) » Wed Sep 05, 2007 4:37 pm

Post by Fritzler »

i don't think he knows what a bus driver is
Surfs up dude.
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Post Post #1156 (ISO) » Wed Sep 05, 2007 5:22 pm

Post by Qman »

i was just curious what was special about the bus driver :)

i mean, a goon can drive
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One Hamster to find them!
One Hamster to bring them all!
And in the sawdust bind them!
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Post Post #1157 (ISO) » Thu Sep 06, 2007 4:01 am

Post by Sir Tornado »

No Press Mafia


*3 Scum
*5 Vanilla Townies.

The scum cannot talk with each other. Each night, each scum should PM the mod the name of the person they want to NK. If any two scum PM the same person, the person dies, otherwise, there is no kill. After the night ends, the mod will inform each scum who chose who for the NK. There should be no pre-game discussion between the scum either.l

After 2 scum are killed, the game ceases to have any night (that is no NKs)
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Post Post #1158 (ISO) » Thu Sep 06, 2007 4:05 am

Post by Sir Tornado »

Aimee wrote:
Nominate: Vengeful
Not sure about that, seeing how the last vengeful went.
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Post Post #1159 (ISO) » Thu Sep 06, 2007 4:07 am

Post by joost »

What happens if there's one scum and one townie left? And do the scum know who is scum and who isn't? From the start?
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Post Post #1160 (ISO) » Thu Sep 06, 2007 4:33 am

Post by Sir Tornado »

If there is one scum and one townie left, then scum wins... (The scum win even if there are two scum and two townies, or three scum and three townies left and the scum don't NK correctly)

The scum know who the other scum are.
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Post Post #1161 (ISO) » Thu Sep 06, 2007 4:38 am

Post by Kelly Chen »

Sir Tornado wrote:
Aimee wrote:
Nominate: Vengeful
Not sure about that, seeing how the last vengeful went.
I want to point out that for the second half of this game (a month) you didn't have a mod. I promise that in general this setup doesn't make mods quit the site.
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Post Post #1162 (ISO) » Thu Sep 06, 2007 5:55 am

Post by shaft.ed »

Nightshift Mafia


All voting takes place during the "night." Thus powerroles are excercised during the voting phases. If a powerrole is not used prior to a lynch, they forfeit their ability that cycle. There is no communication outside the thread. Mafia must have a godfather and a goon agreeing on their target before a kill is executed to prevent them from making the Doc role moot by killing immediately at the begining of each new night phase. Some time limit needs to be instated between PMs to the mod for mafia changing their target votes so they can't just go down the list each time.

1 Cop
1 Doc
1 Vig
6 Townies
1 GF (night lynchable only)
2 Mafia
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Post Post #1163 (ISO) » Mon Sep 10, 2007 3:47 am

Post by Aimee »

shaf.ted, what happens during the day?

Also, I'd love to play something mountainous. Anyone got any ideas?
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Post Post #1164 (ISO) » Mon Sep 10, 2007 4:01 am

Post by Zindaras »

12 players, 2 scum is most often used for mountainous. I rather like Mountainous Nightless, in which case I'd use 3/12.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1165 (ISO) » Mon Sep 10, 2007 4:33 am

Post by Kelly Chen »

Nightless mountainous is currently played 4/12 which gives about the same odds as normal mountainous minis.

79.8%, 8.9 days - 4:17 day start (i.e. Norinel's Himalayan Mafia)
77%, 2.5 days - 2:5 day start (i.e. a newbie with no power roles)
72.7%, 6.3 days - 4:7 nightless
66.6%, 7.7 days - 4:8 nightless
64.7%, 4.5 days - 2:10 night start

50%, 8.4 days - 3:9 nightless
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Post Post #1166 (ISO) » Mon Sep 10, 2007 4:45 am

Post by Sir Tornado »

I am very much interested in knowing how you calculate those percentages
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Post Post #1167 (ISO) » Mon Sep 10, 2007 4:47 am

Post by Kelly Chen »

I don't, they're produced by simulations. Naturally they assume that all moves are made randomly. In practice the town does better than predicted because over time they have the ability to gather information and make better lynch decisions.

edit: It's well known that towns have done badly with vanilla setups, but I think you still have to assume that towns make
some
progress, or else we really may as well design for 50% odds and have towns roll dice when in doubt.
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Post Post #1168 (ISO) » Mon Sep 10, 2007 6:41 am

Post by shaft.ed »

Aimee wrote:shaf.ted, what happens during the day?

Also, I'd love to play something mountainous. Anyone got any ideas?
Basically is no day phase. Just a fluid game with powerroles/mafia hits occuring during the voting phase. Lynching resets everyone's ability to use their powerrole ability for during the next voting cycle.
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Post Post #1169 (ISO) » Thu Sep 13, 2007 4:27 am

Post by Kelly Chen »

I'm thinking of a setup like this:

2 goons
1 devil (gets "power role" (cop/doc) or "not a power role")
1 SK (no buffs)
1 lyncher (target is a townie)
5 townies
1 unprotectable cop (detects goons and SK)
1 doctor

Lyncher's win condition never changes; he always has the ability to win as a protown survivor.

Basically a low power game (less swingy) with a number of distinct motivations. I don't think this setup is perfect but maybe I'll hit on something better...
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Post Post #1170 (ISO) » Thu Sep 13, 2007 4:37 am

Post by Zindaras »

Kelly Chen wrote:I don't, they're produced by simulations. Naturally they assume that all moves are made randomly. In practice the town does better than predicted because over time they have the ability to gather information and make better lynch decisions.

edit: It's well known that towns have done badly with vanilla setups, but I think you still have to assume that towns make
some
progress, or else we really may as well design for 50% odds and have towns roll dice when in doubt.
This is true. However, the Mafia also does better than random.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1171 (ISO) » Thu Sep 13, 2007 6:44 am

Post by Kelly Chen »

They can; I think most don't. A scum that plays as well as in simulations is actually pretty competent, while a townie with a totally random scumdar might be considered so useless as to not be worth playing with.
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Post Post #1172 (ISO) » Thu Sep 13, 2007 8:01 am

Post by Snorlax »

Sir Tornado wrote:
No Press Mafia


*3 Scum
*5 Vanilla Townies.

The scum cannot talk with each other. Each night, each scum should PM the mod the name of the person they want to NK. If any two scum PM the same person, the person dies, otherwise, there is no kill. After the night ends, the mod will inform each scum who chose who for the NK. There should be no pre-game discussion between the scum either.l

After 2 scum are killed, the game ceases to have any night (that is no NKs)
speedlynch and then discuss in twilight who to kill

duh
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Post Post #1173 (ISO) » Thu Sep 13, 2007 4:33 pm

Post by Adel »

Aimee wrote:
Nominate: Vengeful
second: Vengeful
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Post Post #1174 (ISO) » Sat Sep 15, 2007 5:01 am

Post by VampanezeHunter »

Hmm. I was wondering whether this would be ok.
Deathly Mafia

3 mafia goons. Two get a kill on each night.
1 SK
2 cops
1 doc
1 Supersaint (or the guy who kills the people or either last voted for their lynch or the night kill)
1 Nightwatchman
3 Townies.

The one remaining Mafia Goon is a GF until one of his people dies then he gets the kill. If 2 mafia are killed then he gets a kill then a roleblock.

Say what you think. All views appreciated!
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