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Post Post #2800 (ISO) » Tue Dec 08, 2015 9:46 am

Post by Thestatusquo »

In post 2799, Sudo_Nym wrote:Is Kel'Thuzad actually played anywhere anymore?


It's fringe playable.
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Post Post #2801 (ISO) » Tue Dec 08, 2015 9:50 am

Post by AngryPidgeon »

I try to play KT every now and then.

Also Avenge is from Classic, not Naxx
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Post Post #2802 (ISO) » Tue Dec 08, 2015 10:10 am

Post by Thestatusquo »

No, its not.
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Post Post #2803 (ISO) » Tue Dec 08, 2015 10:20 am

Post by AngryPidgeon »

Huh, so it is Naxx. All that text makes the symbol hard to see :S
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Post Post #2804 (ISO) » Tue Dec 08, 2015 11:12 am

Post by xRECKONERx »

In post 2797, Thestatusquo wrote:List of playable naxx cards.
Haunted Creeper
Nerubian Egg
Loatheb
Unstable Ghoul
Sludge Belcher
Webspinner
Deathlord
Voidcallerg
Mad Scientist
Death's Bite
Zombie Chow
Dark Cultist
Kel'Thuzad
Shade of Naxxramas
Avenge

Naxx OP.

These aren't just playable -- these are staples in meta decks. The only ones not listed here are:

Nerub'ar Weblord - Shit
Stoneskin Gargoyle - Shit
Unstable Ghoul - Was a staple in Patron
Dancing Swords - fun to run in Mill Rogue/Druid
Undertaker - defined the meta until nerf
Feugen/Stalaag - I'm actually running both in my Reno Warlock deck
Wailing Soul - unplayable for now

So like...for the card to playability ratio, Naxx has every expansion beat
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Post Post #2805 (ISO) » Tue Dec 08, 2015 11:16 am

Post by Thestatusquo »

xixo also played feugen/skalaag in druid at Blizzcon iirc.
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Post Post #2806 (ISO) » Tue Dec 08, 2015 11:23 am

Post by MTD »

I've seen decks that run stoneskin before
still the same old MTD
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Post Post #2807 (ISO) » Tue Dec 08, 2015 11:31 am

Post by AngryPidgeon »

I want to make wailing soul work so much.

Not sure what to do with it though.

I tried anima golem warlock at one point, but it was rather mediocre.
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Post Post #2808 (ISO) » Tue Dec 08, 2015 12:30 pm

Post by PJ. »

In post 2799, Sudo_Nym wrote:Is Kel'Thuzad actually played anywhere anymore?


Kel'Thazad is playable especially for people who don't have that many good end game cards but have naxx.
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Post Post #2809 (ISO) » Tue Dec 08, 2015 1:33 pm

Post by PJ. »

Also, I definitely think aggro shaman is strong, but right now I feel like I'm having much more success with tempo mage. Maybe because it has a good matchup against shaman. It also has a neutral or better matchups against most of the field. I haven't had trouble beating priest but apparently it's weak there. Also weak against Demon zoo and Freeze mage, but I don't see those ever. I only see handlocks, mech mage, and old style/budget zoo.

Honestly though, I'm not sure I am a big fan of the Ethereal Conjurer.
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Post Post #2810 (ISO) » Wed Dec 09, 2015 4:26 am

Post by Thestatusquo »

I literally never lose to tempo mage with druid.
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Post Post #2811 (ISO) » Wed Dec 09, 2015 7:29 am

Post by Glork »

In post 2743, BROseidon wrote:List I'm going for:

2x Lightning Bolt
2x Rockbiter Weapon
2x Cogmaster
2x Tunnel Trogg
2x Crackle
2x Annoy-o-Tron
2x Mechwarper
2x Totem Golem
2x Whirling Zap-o-Matic
2x Lava Burst
2x Powermace
2x Spider Tank
1x Jeeves
2x Piloted Shredder
1x Doomhammer
2x Fel Reaver

So I'm trying this list with -Jeeves, +Sir Finley, and it seems good. Obviously you want Life Tap from Finley, but there are several hero powers that help you aggro people to death, whereas Shaman power only lets you maybe get a relevant totem.
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Post Post #2812 (ISO) » Wed Dec 09, 2015 7:33 am

Post by PJ. »

IDK man, I only played the matchup once and won easily. On tempostorm, that's what they say is supposed to happen, so I just took it as truth.

What is this midrange rogue deck with unearthed raptor and where did it come from?

pEdit: yeah, most of the shaman lists have finley in there now.

Edit: I finally beat Dragon priest with tempo mage. It took a very lucky very fast hand. 2 fireballs, 2 sorc apprentices, 2 arcane missles, 5 mana discover guy and mana wyrm. And I think I had a frostbolt in there. He also missed his 2 drop taunt man and played it on 3 - which seems to be the leading cause of any dragon priest loss, either he doesn't drop on 2 or you don't have another dragon in hand. I kinda wish I could play it, but I basically have none of it. Only the expansion pack stuff and Azure Drake.
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Post Post #2813 (ISO) » Wed Dec 09, 2015 7:48 am

Post by BROseidon »

In post 2811, Glork wrote:
In post 2743, BROseidon wrote:List I'm going for:

2x Lightning Bolt
2x Rockbiter Weapon
2x Cogmaster
2x Tunnel Trogg
2x Crackle
2x Annoy-o-Tron
2x Mechwarper
2x Totem Golem
2x Whirling Zap-o-Matic
2x Lava Burst
2x Powermace
2x Spider Tank
1x Jeeves
2x Piloted Shredder
1x Doomhammer
2x Fel Reaver

So I'm trying this list with -Jeeves, +Sir Finley, and it seems good. Obviously you want Life Tap from Finley, but there are several hero powers that help you aggro people to death, whereas Shaman power only lets you maybe get a relevant totem.


This list was made before Sir Finley was out. You absolutely need Sir Finley, although I'm not sure Jeeves is the correct cut (might be a Fel Reaver).

I would also go for Steady Shot before Life Tap.
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Post Post #2814 (ISO) » Wed Dec 09, 2015 8:11 am

Post by PJ. »

I personally think 2 doomhammer is mandatory. That thing wins games. There's games where it becomes a 6 mana pyroclasm.
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Post Post #2815 (ISO) » Wed Dec 09, 2015 8:49 am

Post by BROseidon »

Doomhammer is a finisher though. You want it at the end of your draw, and drawing 2 of them is very bad.
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Post Post #2816 (ISO) » Wed Dec 09, 2015 8:52 am

Post by PJ. »

But you basically need to draw 1, and you're probably not drawing over half your deck anyway.
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Post Post #2817 (ISO) » Wed Dec 09, 2015 8:59 am

Post by bv310 »

In post 2812, PJ. wrote:IDK man, I only played the matchup once and won easily. On tempostorm, that's what they say is supposed to happen, so I just took it as truth.

What is this midrange rogue deck with unearthed raptor and where did it come from?

pEdit: yeah, most of the shaman lists have finley in there now.

Edit: I finally beat Dragon priest with tempo mage. It took a very lucky very fast hand. 2 fireballs, 2 sorc apprentices, 2 arcane missles, 5 mana discover guy and mana wyrm. And I think I had a frostbolt in there. He also missed his 2 drop taunt man and played it on 3 - which seems to be the leading cause of any dragon priest loss, either he doesn't drop on 2 or you don't have another dragon in hand. I kinda wish I could play it, but I basically have none of it. Only the expansion pack stuff and Azure Drake.

Raptor Rogue is sooooooo much fun. Just Deathrattle Effects and good stuff. Putting a Piloted Sky Golem deathrattle on Unearthed Raptor is a rad feeling.
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Post Post #2818 (ISO) » Wed Dec 09, 2015 8:59 am

Post by BROseidon »

Given how frequently I see 2x of cards early on, that still makes me super nervous.

I've been running the deck sans doomhammers b/c I don't have them yet, and I can still pull out massive burst. I think the necessity of Doomhammer's finishing power is overstated a bit (at least at lower ranks on the ladder)
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Post Post #2819 (ISO) » Wed Dec 09, 2015 9:23 am

Post by PJ. »

I'm rank 13 or so, and yeah I don't NEED doomhammers to win, but anytime I draw one I almost certainly do unless I'm in such a bad spot where it doesn't matter. And I've definitely won more games because of doomhammer than I have lost because I drew 2 of it. I honestly think I've only drawn 2 of them twice. Once I lost but the second doomhammer wasn't all of the problem(I mulliganned into the entire top of my curve), and once I was so far ahead it didn't matter.
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Post Post #2820 (ISO) » Wed Dec 09, 2015 9:35 am

Post by BROseidon »

For the list I gave, would you cut a Powermace for a Doomhammer?
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Post Post #2821 (ISO) » Wed Dec 09, 2015 9:43 am

Post by PJ. »

No, because if you're going mech, you are probably doing it because of Powermace. I would cut fel reaver though. But I really really hate fel reaver. I feel the drawback is just way too much. Everytime I've played against it, it's never hit me and the guy lost a bunch of cards.
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Post Post #2822 (ISO) » Wed Dec 09, 2015 10:51 am

Post by Thestatusquo »

Apirant has been a big game changer in that matchup. Historically the reason that its been so poor for druid is because mirror entity was so hard to deal with, but aspirant gives you an absurd card to proc entity, allowing you to then kill their copy and stone rain them. Its hard for them to recover from that.

mage can still win with their better tempo draws, but my experience suggests that the matchup is pretty strongly druid favored. Shrug.
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Post Post #2823 (ISO) » Wed Dec 09, 2015 4:49 pm

Post by BROseidon »

Double doomhammer my first day having them >.>
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Post Post #2824 (ISO) » Wed Dec 09, 2015 4:54 pm

Post by BROseidon »

Turns out double doom hammer isn't bad to draw.

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