In post 2797, Thestatusquo wrote:List of playable naxx cards.
Haunted Creeper
Nerubian Egg
Loatheb
Unstable Ghoul
Sludge Belcher
Webspinner
Deathlord
Voidcallerg
Mad Scientist
Death's Bite
Zombie Chow
Dark Cultist
Kel'Thuzad
Shade of Naxxramas
Avenge
Naxx OP.
These aren't just playable -- these are staples in meta decks. The only ones not listed here are:
Nerub'ar Weblord - Shit
Stoneskin Gargoyle - Shit
Unstable Ghoul - Was a staple in Patron
Dancing Swords - fun to run in Mill Rogue/Druid
Undertaker - defined the meta until nerf
Feugen/Stalaag - I'm actually running both in my Reno Warlock deck
Wailing Soul - unplayable for now
So like...for the card to playability ratio, Naxx has every expansion beat
Also, I definitely think aggro shaman is strong, but right now I feel like I'm having much more success with tempo mage. Maybe because it has a good matchup against shaman. It also has a neutral or better matchups against most of the field. I haven't had trouble beating priest but apparently it's weak there. Also weak against Demon zoo and Freeze mage, but I don't see those ever. I only see handlocks, mech mage, and old style/budget zoo.
Honestly though, I'm not sure I am a big fan of the Ethereal Conjurer.
So I'm trying this list with -Jeeves, +Sir Finley, and it seems good. Obviously you want Life Tap from Finley, but there are several hero powers that help you aggro people to death, whereas Shaman power only lets you maybe get a relevant totem.
IDK man, I only played the matchup once and won easily. On tempostorm, that's what they say is supposed to happen, so I just took it as truth.
What is this midrange rogue deck with unearthed raptor and where did it come from?
pEdit: yeah, most of the shaman lists have finley in there now.
Edit: I finally beat Dragon priest with tempo mage. It took a very lucky very fast hand. 2 fireballs, 2 sorc apprentices, 2 arcane missles, 5 mana discover guy and mana wyrm. And I think I had a frostbolt in there. He also missed his 2 drop taunt man and played it on 3 - which seems to be the leading cause of any dragon priest loss, either he doesn't drop on 2 or you don't have another dragon in hand. I kinda wish I could play it, but I basically have none of it. Only the expansion pack stuff and Azure Drake.
So I'm trying this list with -Jeeves, +Sir Finley, and it seems good. Obviously you want Life Tap from Finley, but there are several hero powers that help you aggro people to death, whereas Shaman power only lets you maybe get a relevant totem.
This list was made before Sir Finley was out. You absolutely need Sir Finley, although I'm not sure Jeeves is the correct cut (might be a Fel Reaver).
In post 2812, PJ. wrote:IDK man, I only played the matchup once and won easily. On tempostorm, that's what they say is supposed to happen, so I just took it as truth.
What is this midrange rogue deck with unearthed raptor and where did it come from?
pEdit: yeah, most of the shaman lists have finley in there now.
Edit: I finally beat Dragon priest with tempo mage. It took a very lucky very fast hand. 2 fireballs, 2 sorc apprentices, 2 arcane missles, 5 mana discover guy and mana wyrm. And I think I had a frostbolt in there. He also missed his 2 drop taunt man and played it on 3 - which seems to be the leading cause of any dragon priest loss, either he doesn't drop on 2 or you don't have another dragon in hand. I kinda wish I could play it, but I basically have none of it. Only the expansion pack stuff and Azure Drake.
Raptor Rogue is sooooooo much fun. Just Deathrattle Effects and good stuff. Putting a Piloted Sky Golem deathrattle on Unearthed Raptor is a rad feeling.
Given how frequently I see 2x of cards early on, that still makes me super nervous.
I've been running the deck sans doomhammers b/c I don't have them yet, and I can still pull out massive burst. I think the necessity of Doomhammer's finishing power is overstated a bit (at least at lower ranks on the ladder)
I'm rank 13 or so, and yeah I don't NEED doomhammers to win, but anytime I draw one I almost certainly do unless I'm in such a bad spot where it doesn't matter. And I've definitely won more games because of doomhammer than I have lost because I drew 2 of it. I honestly think I've only drawn 2 of them twice. Once I lost but the second doomhammer wasn't all of the problem(I mulliganned into the entire top of my curve), and once I was so far ahead it didn't matter.
No, because if you're going mech, you are probably doing it because of Powermace. I would cut fel reaver though. But I really really hate fel reaver. I feel the drawback is just way too much. Everytime I've played against it, it's never hit me and the guy lost a bunch of cards.
Apirant has been a big game changer in that matchup. Historically the reason that its been so poor for druid is because mirror entity was so hard to deal with, but aspirant gives you an absurd card to proc entity, allowing you to then kill their copy and stone rain them. Its hard for them to recover from that.
mage can still win with their better tempo draws, but my experience suggests that the matchup is pretty strongly druid favored. Shrug.