Trojan Horse wrote:
Unplayers are not a team; each wins or loses individually.
An unplayer wins if the mafia tries to nightkill him at any point, or if he is the last unplayer to be lynched during the game. (Or both.)
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Hmm...
I like Kelly suggestion that if an unplayer is nightkilled, they should die and win. Of course, the funny thing is is that you're going to have lots of unplayers claiming doc to try to get killed, hehe
"the last unplayer to be lynched" seems wierd...so, you win if you get lynched, but not if another unplayer gets lynched after you do? What's the goal there?
In general, I'm not really sure how the game would work. The unplayers don't really have any reason to hunt scum; in fact, if the scum either win or make it to a 3 person endgame, they've got a much higher chance of being nightkilled. Nor do they really care all that much about looking pro-town, as they'd rather be lynched then be ignored. So...they might just act random and annoying or something. Not really sure.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
Yosarian2 wrote:
"the last unplayer to be lynched" seems wierd...so, you win if you get lynched, but not if another unplayer gets lynched after you do? What's the goal there?
To try to capture how things are working in Pie's Screw the Players game, I wanted to give the unplayers a chance to win either by helping the town or by helping the scum. An unplayer getting nightkilled helps the town; an unplayer getting lynched helps the scum. Thing is, I didn't want unplayers to effectively become jesters, so I added that extra constraint. It encourages them to act innocent for as long as possible, before screwing the town at the end.
Perhaps the way I set it up does make the unplayers too uninterested in which side wins. Would something like this be better?
A nightkilled unplayer wins with town. A lynched unplayer wins with scum.
I don't know. But there's gotta be something good in here somewhere. Perhaps I should wait and see how Pie's game plays out.
Each night, you can target a person and, if they are a unplayer, they will die, and will autmatically lose the game; if they are a player, there will be no effect. You win if all unplayers die before the game ends.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
I like Jeep Classic+++, one question: day or night vig?
And about IH's Life or Death: what message does the shellshocked medic get if attmpts to vig? Or is it just as if they attempted the NK immune or hit a doc protect?
Also, is there another smalltown in the works, I love smalltowns.
It's unfortunate that good oral sex excuses bad chemistry. - Korts
Yeah, its still unneccesarily complex. You have a doc, a sorcerer, a bulletproof townie, and a wolf's bane, thats fairly heavy in the protection area.
I suppose I just don't like the idea of crossing mafia with werewolf so...intensly. Maybe if you're info and protection roles covered both factions, and halve them?
(disclaimer: I like Monks and masons, but that was a cool mechanic)
It's unfortunate that good oral sex excuses bad chemistry. - Korts
I don't like the lovers because if a scum group gets one, it's an unfair disadvantage relative to the other scum group.
I also think some more interesting town roles could be added. Or some kind of limited role reveal (as in Back to Gambits). Because the way you have it, a cop can claim and receive protection, and the scum group not vulnerable to that cop or doc don't have inherent incentive to help the other scum group out in taking the cop down. So it's just two "cop claims, scum hunt the doc" games played side by side.
Good move removing bulletproof etc. though, I think. And I wasn't even going to try to think about the setup with the cultist in it.
I don't really like the 3:3:16 ratio. I've run a 4:4:14 (five power roles) and a 4:4:11 (four power roles) open setup and think that is more interesting. (I might do without the one-shot crosskill immunity that the latter setup had, though.)
edit: and my setups had no doc at all, other than a jailkeeper in the second one.
Eh I wonder if I should've said anything about the roles. I think the roles are too simple for a bus driver to be of any interest. And I don't think inventor is a sensible role in any open setup.
I'm not sure if alignment reveal only makes it more interesting. I was thinking this sort of confusion could help scum fake claim power roles. On the other hand with two scum groups, it could just attract crosskills too.
4:4:16 is already up to 24 players. May as well shrink it to 3:3:12 (18p), I think.
Man is everyone purposely avoiding my ideas(except for Kelly Chen) Anyway I have another one!
Carry on Mafia!
2 Mafia goons v 1 Mafia GF
1 Doc
3 Townies
The Goons v Godfather In this rivalry both side have to get eachother lynched. The Godfather is immune from NK's. So the goons have to get him lynched. The win situation for the goons to both be lynched.
EDIT: The storyline is they are on Holiday and and the Goons want to kill people but the Godfather just want's to have a holiday. But the goons have already killed behind the Godfather's back so the townies want revenge, and the GF wants a holiday!
"...Unvote you Moran..."- SomeStrangeFlea
"...Lag is so much worse in real life than in computer games, if you don't believe me then look at Jesus--it took him three *days* to respawn after he died..."- Khelvaster.