Again, I appreciate wanting to leave a wild-card factor in play. But from the town's perspective, surely you can also understand that there are reasons in place for us to place limits on your decisions.originality wrote:Gemelli, I am trying to not make this into a purely number-based decision, otherwise anyone can tally up the votes and figure out what I'm to do tonight. I'd like to not have a set decision, but rather a direction to follow. Otherwise the mafia will know too much.
Bolded for emphasis. We are operating in a situation where the town lacks perfect information. Which is why this is a game, and not a mechanical process So what I'm attempting to do here is to provide a structure here that allows us the best chance of actually allowing you to hit a scum target tonight, while ALSO giving us evidence on D3 to validate or refute your vig claim.And you're wrong in saying that the scum influence will get drowned out by the town votes. If one or two townies make a wrong vote the scum can jump on that and make it seem as if most of the town wants something that will end up hurting us.But there's not much we can do about this without first knowing who they are.
It is by no means a perfect plan. If the town makes generally bad decisions in making their lists, the town suffers. I still think this is preferable to a situation where the town makes generally sound decisions which are then overridden by someone who already made an anti-town decision.
Words fail me.I also have half a mind to shove all these probabilities into a random generator and have it spit out what I should do. That would definitely do with the unpredictable factor, but maybe it could come out stupid. What do you think?