503: Dead People Have Powers - Happiness Or Destruction?


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Post Post #250 (ISO) » Wed Oct 03, 2007 4:45 am

Post by kabenon007 »

Throughout this game, Kilroy has been attempting to lead the town, which is something a cop does not do. A cop is meant to guide, not lead. In the beginning of the game, he made the suggestion of a plan. But he would not reveal the nuances of said plan, thereby, if the town were to go along with his proposal, we would have basically given over control to Kilroy. Also, he tries to take power again in his pre-emptive initiation of the claim with his dice roll in post 74. He starts the ball rolling early, without the consent of I don't believe anyone. Here again is an example of Kilroy attempting to garner himself some control.


Also, his arguments against me so far, (and he doesn't even call them arguments) have been feeble at best. He argues my arguments are Straw-Man, but I can't even see a spot where I really had to make much of an argument. The whole first day was not about arguments, but about setting up strategy and deciding how to go about lynching so we could have ourselves a town transporter. It seems to me that Kilroy was looking for something to say against me and didn't bother to go back and read the thread. That is my case, feel free to ask questions if you wish.
I put the "laughter" in manslaughter.
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Post Post #251 (ISO) » Wed Oct 03, 2007 4:51 am

Post by Setael »

RandomActs wrote:I'm not doubting your town, but not for that reason. It's quite possible the scum would forego a NK especially after the first scum is lynched in order to establish townishness.
I can see why you'd think that but I disagree. If I was scum, I think I would definitely have made a NK because none of you would ever be able to transport me, so where is my motivation to stay hidden? The only threat to me would be if the Town was able to find and kill both spiritualists, and that might take quite awhile. Plus let's not forget that the mafia knows exactly who the cop and doc are so of course they'd have been motivated to off them if they'd had a NK last night. I recognize that doesn't totally clear me, but I do think that if mafia had been lynched d1 they'd have killed the cop last night.
mod wrote:When you lynch a power role It's role will be revealed. Mafia will be called vanilla
That is fabulous news. Today's lynch is key because if we lynch the real cop we're sitting pretty, but if we lynch the mafia both the cop and doc are vulnerable to a NK.

We need everyone to give feedback as to who they think is the real cop. I'm going to list all of kabenon and kilroy's posts here. It is of course ideal to read them in context, but I think it might help to have all their posts consolidated here. I’m going to think on it a bit and then post my reasons for which of them I think is the real cop.
kabenon, Post 9 wrote:So, if I am reading this correctly, the only way that our power roles, eg. the doc and cop, will have any sort of power, is if they are dead. So the question that obviously comes from this is do we have them come out so we can lynch them and thereby have power roles, or do we wait and try to lynch scum the old fashion way, and if we hit one of our power roles, then all the better? I'm leaning toward the latter, since we might hit scum without sacrificing any townie deaths, but in the event of a mislynch we can gain a little something from it.
kabenon, Post 11 wrote:no, ckillor, as I gathered from the setup, it's three phases, as in Day1, Night1, Day2. So the power role would get power either day2 or night 2. So we would lose one other person, I believe. I could have interpreted it wrong, but that is what I gather.
kilroy, Post 16 wrote:Hmm... Night_Light raises a good point. The first thought that occurred to me was, "We lynch the Doctor, have the Channeller claim, and... win?" But, upon actually considering the game, you are correct, they can in fact lie.

I'm hesitant to lynch someone. Consider, if the Scum got the ability to shepherd people to the afterlife? What position would we be in, then?
kabenon, Post 18 wrote:spambot raises a good point. I could see that as a distinctly possible scenario, but I would hope that Max has some sort of counter to that, for that would just make the game far too easy, and therefore boring. I would assume that the major counter to spambot's point is that scum could claim cop as well, and then we are right back to square one, and then what? We really have no information to make an educated guess as to who is the true cop or doc or whatever. As far as I can see, the first person we lynch needs to be town... power role. I think. This game is going to fry my already fragile mind!!!
kilroy, Post 23 wrote:
Should there be a Cop counter-claim, I'm thinking we should leave the "Cops" and Lynch the Doc instead.
Who's to say there will not be a scum counter-claim of the doctor, also?
kabenon, Post 25 wrote:so neutrals are almost like their own faction, kinda. They want to survive, where town just wants mafia dead? Is that correct? And we won't be able to tell if a scum is dead cuz they will be called vanilla, and we won't know until they pass into the afterlife that they are scum? So much info! Head... can't... take it... *boom*
kilroy, Post 27 wrote:I was going to post something, but explaining it defeats a plan I have. So, I propose this: Why don't we all claim being Vanilla Town, if we are Vanilla Town? I think this would be a good starting point, and, at the end of it all, I will explain to you all my idea.

Also: Neutrals and the Soul Talker-People-Guys should probably claim Vanilla Town. If we decide to do my plan.
kilroy, Post 29 wrote:Doing so will give the Mafia a choice: Claim vanilla, and reduce their chances of confusing the Town when the Doc/Cop come out, or not, and then they're out on the chopping block. Either way, it forces them into a lie, and that's always a good thing.

I'm not explaining my idea. It's rather suspicious to ask me about all the details of my plan, also, since I said explaining it defeats the purpose. It informs the Mafia which side I'm hoping they go towards.
kabenon, Post 35 wrote:I think our best bet then is to have power roles claim. But keep the spirit channeler person secret. What does everyone else think? I'm not sure if I like the idea of our hopes hinging on a plan that even we don't know. Sorry kilroy, but I'm not that trusting of a person. You could be scum seeking the channeler. If all the vanillas claim, and then we lynch all of our power roles so they can get power, then there would only be one person left: the channeler. And then you kill him off and the scum channeler, and boom! we're left without power roles.
kabenon, Post 36 wrote:Mm... I missed that you said Talker People should claim vanilla too... but still I don't like the thought of the whole town following one person, especially this early in a game that needs the perfect first move.
kilroy, Post 38 wrote:The problem being, if only the power roles claim, then a scum can come in and say, "Oh, yeah, and I'm Cop, BTW. I... wasn't paying attention." By forcing everyone to make a decision, it locks them into that, even if they may want to change their answer in the future.
kabenon, Post 40 wrote:What other choice have we, other than to just hunt scum on our own and then, by process of elimination, we have our power roles and vanillas? I suppose that that could actually work, really. But I don't really see another option, other than kilroy's master plan.
kabenon, Post 41 wrote:We also could just lynch a vanilla townie first, just to get a townie as the first person lynched kind of thing, you know? Just a thought.
kabenon, Post 45 wrote:
Y, Post 45 wrote:How do you know that the first one you killed is a real townie?
How will know that we have killed a real power role? We just have to use our judgement, I guess.
kabenon, Post 47 wrote:
Night_Light wrote:I think that this has already been suggested, but if we get into a really nasty counter-claim war our odds of not lynching scum (the desireable case) would actually be higher at that point if we just picked someone from the vanilla pool.
I infer from this post you think there is a greater chance of us hitting scum than a townie, correct? But I think you are wrong. Even if all the scum claim vanilla, that is three to what? Like, supposing that there are 9 left, minus scum, then take out the two power roles doc and cop. there are still 7 townies we could hit. 7:3 is much better odds of hitting a townie than if we have the power roles claim and then have scum claim as well, which would lead to odds like 2:1 or even 2:2. So in my opinion trying to lynch a vanilla is the best option, as the ratio of scum to vanilla is more favorable.
kabenon, Post 48 wrote:Duh, sorry, I misinterpretted there night_light. My mistake. I missed the "higher..."
kabenon, Post 49 wrote:Damn college is frying my ability to read!
kabenon, Post 52 wrote:Im game for Y's suggestion, so long as the group picked from is decided after everyone, and I mean everyone! has claimed. No one can be left out on this one. Everyone must claim, or the entire purpose is defeated.
kilroy, Post 58 wrote:Everyone has to claim, but I'm sure the scum are thinking right now, "Hah, we just won't. What're they going to do, lynch us?" No. Those who refuse to claim will not be lynched. That gives us better odds of hitting a Town as our first lynch. Let them not claim.

I'm all for a mass-claim. I'll even go first, when it's been officially decided.
kabenon, Post 63 wrote:Yeah death_omen. We don't want scum lynched first. Care to explain this slip-up?
kilroy, Post 66 wrote:I think Y's plan is just a little bit better than Setael's, because 1: What do we do upon the inevitable counterclaim, 2: What if multiple people claim to be the doc/cop (as in, more than 2?), 3: It seems like the first person has no ability but to usher along new souls, even if he is a power role. Mod, is that correct?

I'm eager to get the claim underway. Talking about it is doing little but outing D_O as scum.
kilroy, Post 74 wrote: 1. ckillor
2. Coron
3. death_omen
4. Draux
5. kabenon007
6. Kilroy8675309
7. Night_Light
8. Qman
9. RandomActs
10. Spambot
11. Seteal
12. Y

As I would like to get this started. Even if we're not up to it right now, we can just go with whoever the dice selects the instant we're ready. Tell us, O mighty dice... who shall claim?
Dice Roll:
Original Roll String: 1d12
1 12-Sided Dice Results: 9

The dice have spoken. Obey.
kabenon, Post 79 wrote:
Draux wrote:Yes, I believe there used to be No Lynch. However, after a few people pointed out that we could just Lynch the Cop and go No Lynch until he's investigated everybody, Max probably removed that rule. He even added that even if a Deadline should be imposed, there must still be a Lynch.
When did Max say these things? I do not remember them... maybe my brain is fried, but I don't recall...
kabenon, Post 99 wrote:yep, I think the sooner we get this going, the less time the scum have to come up with an idea as to how to escape.
kiloy, Post 100 wrote:Technically, the dice have been rolled.
kilroy, Post 102 wrote:Oh, so, because the dice chose him, he, and only he, has been thinking about what he's gonna claim? That's nice of the scum. I didn't realize they were so good, as to stop thinking about what they were going to do until their number actually came up. Whew.
kabenon, Post 117 wrote:Well, I really don't like how the mass role claim was set off so abruptly, but I guess there's no stopping it now. Allow me to introduce myself: kabenon007, cop of dead people have powers.
kabenon, Post 188 wrote:and spambot, why would waiting to see what other people claim have any difference on your claim at all? Wouldn't your claim remain the same?
kilroy, Post 121 wrote:Kabenon is scum. I, Kilroy8675309, am the Cop.
kabenon, Post 123 wrote:
setael wrote:I am curious what you think should've been done differently. Do you think it should've been more structured? Did you like the idea of 24 hours notice? Please explain why you disagree with the abruptness - I personally only see it hindering the scums.
I really liked the idea of randomness to see who went next, because then scum would be put on the spot in possibly a moment's notice, and if it took em awhile to respond, well it's obvious why. With everyone just mass claiming now, the scum can sit back and see what happens, and then act based on other's role claims.

FOV Kilroy for counterclaiming cop. Not a good idea, scum. Should have stuck with vanilla.
kilroy, Post 124 wrote:Cute. I'm not going to argue with you, because there's no argument either of us can make to convince the Town. You know you're scum, I know you're scum, and I know I'm the Cop. That's as far as we can go, really.

So, we're not lynching me, kabenon, Spambot, or RandomActs today. That's fun. I submit to you, however, you should have stuck with vanilla. Losing one Town candidate to unlynchability doesn't quarter (or possibly third) the Town's chances of lynching a vanilla Town.

Thoughts: Spambot, I think, is the scums. Based on the way Kabenon & he interacted. Of course, I have a different perspective, being, you know, the cop.
kabenon, Post 125 wrote:Very nice kilroy. Make an argument against my claim by turning my own line against me. Creative
kilroy wrote:Cute. I'm not going to argue with you, because there's no argument either of us can make to convince the Town. You know you're scum, I know you're scum, and I know I'm the Cop. That's as far as we can go, really.
Sounds like an argument to me.
kilroy, Post 126 wrote:I'm not turning anything back on you. I'm stating the truth. You have injured your own team's performance.
kilroy, Post 143 wrote:
Y wrote:
Setael wrote:I'll go ahead and present my scum list:

Spambot
kabenon
death_omen (possibly the scum spiritualist)
DeliciousGoldfish
I tend to agree with Setael's list...
I tend to agree with Y on Setael's list. It's rather good, actually, and probably pretty accurate.

I would like to hear d_o's scum list, though. Obviously, he doesn't concur with this list. Well... maybe not openly.
kilroy, Post 146 wrote:Neutral really should be claiming Neutral, however, because if they're in the general Vanilla Townie pool, it's very likely they will be lynched.
kilroy, Post 160 wrote:I think the Transporter has to make a decision upon their death, and then deal with the ramifications of said decision. That's how I interpreted it as.
kilroy, Post 165 wrote:I think Spambot's the DocScum, based on his playstyle, his interactions with kabenon (see below), and his above statement concerning me and my alignment. I'm not a big fan of having it questioned.

I think kabenon's the CopScum, 'cause it says in my role PM that I'm the Cop, because he's antagonistic and puts together poor arguments, and because of his interactions with Spambot (see above).
kilroy, Post 166 wrote:EBWODP:

And because he's opportunistically disappeared.
kabenon, Post 169 wrote:Well, I think it is needless to say who I think the real cop is, but should any of you not be reading the thread (as it has been accused), I am the real cop. I'm actually interested in where Kilroy gets the idea that I am antagnonistic.

Kilroy will jump on this opportunity, but I think Spambot is the real doc. I just think that throughout this game he has given off a much more town vibe, more actively helping than RandomActs has. As for the remaining scum who claimed town, I cannot say for sure. I will think about it and reread and post that little nugget of wisdom later.
kabenon, Post 172 wrote:Also, happy birthday to our own DG!
kilroy, Post 180 wrote:I have my response to Setael's question typed and ready to post, just as soon as D_O claims.
kabenon, Post 181 wrote:While you are waiting Kilroy, perhaps you could answer the question I posed, which you are so casually avoiding.
kabenon, Post 182 wrote:Hm... okay, so it wasn't a direct question, it was more inferred, but still...

Here, for clarity's sake, how do you find me antagonistic, Kilroy?
kilroy, Post 203 wrote:Sorry guys, had some real-world issues to attend to. Here's my response:

"Heh... here's the thing: I forgot what my plan was between the first and second post where I mentioned it. I may have remembered it, but, I remember thinking my original plan was a lot cooler than what I came up with by the second.

It's basically the "Lynch a Vanilla" plan. I'm aware that's not consistent with my first post, as I said the Soul dudes & Neutrals should claim vanilla, but, what can I say? I've forgotten. Either way, I whole-heartedly expected to be counter-claimed (or, as the case may be, counter-claiming), and that does of course lower the amount of scums among the general populous.

Now, however, I think that Neutrals should claim Neutral (obviously "Lynch all Liars" would not apply to them), and the Spirit dudes should claim vanilla (what're the odds we hit the one?)"

Didn't the CopScum ask me a question? Oh, yeah. You're antagonistic because you attempted to draw me out when I specifically stated I wasn't going to argue with you, because you're Scum and there's no point.

We should be getting to a lynch soon. And to that one person, who thinks that we should begin "utilizing the Cop" to find the third Mafia after we've lynched scum and made them the gatekeeper-person, good luck with convincing the Mafia to let me pass through, hey?
kabenon, Post 205 wrote:The point was, Kilroy, that you were arguing with me. I was merely pointing out the fact that you were doing what you said you wouldn't do. I didn't press it further.
kilroy, Post 207 wrote:I, in fact, wasn't arguing with you. I stated facts. If you are confused as to the difference, please consult a dictionary.
kabenon, Post 208 wrote:Argument: a connected series of statements intended to establish a proposition.
kilroy wrote:You know you're scum
ie: You're scum
connected to:
kilroy wrote:I know you're scum
ie: you're scum
connected to:
kilroy wrote:and I know I'm the Cop
ie: you aren't the cop, and therefore scum
connected to:
kilroy wrote:Thoughts: Spambot, I think, is the scums. Based on the way Kabenon & he interacted
ie:Spambot and I are scum buddies, which implies that Kilroy thinks I am scum.

all this amounts to the proposition that Kilroy thinks I am scum. Perhaps you should have consulted that dictionary before asking me to.
kabenon, Post 236 wrote:Yes, but if we lynch a power role claimed mafia, they will show up as vanilla, not the power role that he claimed. So either way you would know.
kabenon, Post 237 wrote:And I am working on my case against Kilroy, just wanted to post that little tidbit.
kilroy, Post 240 wrote:I have made a case against Kabenon. I've said what I have to say, and I said I wouldn't argue whether or not I'm the cop with him (something he neglected to mention).

Basically, a summation of my points would be his interaction with spambot (who I am also convinced is the scum, though obviously not as assuredly,) his Straw-Man attacks, because he disappeared when the heat was on, and because it says in my PM that I'm the Cop, though really I'm the only one who can validate that one.

Thus, I should be lynched. Or the guy who counter-claimed spambot, though I suppose that's not as pressing, yeah?
kabenon, Post 250 wrote:Throughout this game, Kilroy has been attempting to lead the town, which is something a cop does not do. A cop is meant to guide, not lead. In the beginning of the game, he made the suggestion of a plan. But he would not reveal the nuances of said plan, thereby, if the town were to go along with his proposal, we would have basically given over control to Kilroy. Also, he tries to take power again in his pre-emptive initiation of the claim with his dice roll in post 74. He starts the ball rolling early, without the consent of I don't believe anyone. Here again is an example of Kilroy attempting to garner himself some control.

Also, his arguments against me so far, (and he doesn't even call them arguments) have been feeble at best. He argues my arguments are Straw-Man, but I can't even see a spot where I really had to make much of an argument. The whole first day was not about arguments, but about setting up strategy and deciding how to go about lynching so we could have ourselves a town transporter. It seems to me that Kilroy was looking for something to say against me and didn't bother to go back and read the thread. That is my case, feel free to ask questions if you wish.
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Post Post #252 (ISO) » Wed Oct 03, 2007 5:14 am

Post by Max »

I have a replacement for Coron (eventually) It's Skitzer

On a side note the wise man will be back again in 24 hours to give you a vote count
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Post Post #253 (ISO) » Wed Oct 03, 2007 5:14 am

Post by skitzer »

hey everyone.
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Post Post #254 (ISO) » Wed Oct 03, 2007 5:55 am

Post by Setael »

Welcome sweet skitzer!
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Post Post #255 (ISO) » Wed Oct 03, 2007 9:55 am

Post by skitzer »

Vote: Kilroy8675309
. Just a starter vote so I can look further into shaz.
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Post Post #256 (ISO) » Wed Oct 03, 2007 9:57 am

Post by Setael »

So you think kilroy is the real cop, right? Just making sure you understand that at this point we want to lynch the real cop and not the imposter.
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Post Post #257 (ISO) » Wed Oct 03, 2007 10:02 am

Post by skitzer »

We want to get rid of the real cop? I really need to reread this.

unvote
. Why is everything I'm doing wrong, in all my games...argh...
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Post Post #258 (ISO) » Wed Oct 03, 2007 10:30 am

Post by Setael »

I'll give you a breakdown, since this would be a confusing game to reread.

The setup is basically that there is mortality, purgatory and the afterlife. Mortality is where you are before you are lynched; purgatory is where you go when you are lynched; and once you are in the afterlife, you are out of the game and can no longer participate.

I am in purgatory because I was lynched d1. The rest of you are still mortals. The first person lynched is the transporter so I now have the role of choosing who to send to the afterlife. So once we lynch someone, I decide whether to transport them to the afterlife or not. Once that decision is made, they stick around for 3 game days and then are out of the game.

Power roles can only use their power once they are in purgatory so we would like to get our cop and doc there. Scum cannot make night kills until they are in purgatory, so we are trying to not lynch them yet if we can help it because our doc and cop will then be vulnerable to NKs. Once we have our cop and doc safely in purgatory, we could then go about trying to lynch scum and transporting them on to the afterlife. For now, the identity of the spiritualists needs to remain hidden at all costs because once they die all ties to the afterlife are cut off which means we'll lose the cop, the doc and me. If at any time the Town spiritualist is about to be lynched, they will need to claim, but not until they are -1 and their lynch is imminent. By that time the doc should be in purgatory and would be able to protect the spiritualist as long as that is needed.

So. Things are in the Town's favor in that we managed to get a Townie as the Transporter. Our main goal now is to lynch the cop so he can start making investigations. So the most helpful thing you (and everyone else) can do is help us figure out if kilroy or kabenon is the real cop. We all need to vote for the one we think is the real cop so they can be lynched and start investigating.

Also, as you're doing your re-read you will notice that we did a mass claim. There's really no need for you to claim at this point, but if you decide to, be aware of the following:

1 - The spiritualist should remain hidden. It would be very beneficial to the mafia to discover the identity of the Town spiritualist. Spiritualist should claim vanilla townie.
2 - There has been some debate about whether neutrals should claim vanilla or neutral. I am of the opinion that they should claim vanilla because mafia only has to kill off the townies in order to win, so if they claim neutral, mafia will have no motivation to NK them and their NK pool is therefore narrowed.

Let us know if you have any questions, unless it's something like "What should I do if I'm neutral?" which wouldn't be wise. A full read-through is a must, but this might help clarify a few things.
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Post Post #259 (ISO) » Wed Oct 03, 2007 10:40 am

Post by Y »

This setup works kind of backwards...

Although the same thought RandomActs posted about Setael not being cleared passed through my mind too, Setael do have a point there. There's no reason for the mafia not to kill if they got the key role as the transporter.

As I said earlier, I think kilroy is the scum. I don't like the way he threw the dice nor the way he got away with his "plan" he just happened to forget right when it was time to reveal it (And it wasn't any different than any other plan we had).
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Post Post #260 (ISO) » Wed Oct 03, 2007 11:04 am

Post by Draux »

I'm 99% sure Setael is Townie. I don't think the setup is so evil that the actual role of our Transporter would be hidden. Whoever we Lynched Day 1 would have their full role and alignment revealed, in my opinion. The Mod has said that you are a Townie.
Mod: Setael IS a Townie, correct?

Setael wrote:Scum cannot make night kills until they are in purgatory, so we are trying to not lynch them yet if we can help it because
our doc and cop will then be vulnerable to NKs
.
Huh? Wouldn't we want our power roles dead? =/
Setael wrote:2 - There has been some debate about whether neutrals should claim vanilla or neutral. I am of the opinion that they should claim vanilla because mafia only has to kill off the townies in order to win, so if they claim neutral, mafia will have no motivation to NK them and their NK pool is therefore narrowed.
But you're saying that from a Townie's perspective. Using your logic, Neutrals would rather claim Neutral, no? Don't encourage them. Wait... >_>

Anyway, I agree that Kilroy is more likely to be the Scum than Kabenon. Something about the fact that he strongly insists that Spambot is Scum is fishy to me. In post 203, he also basically contradicts himself on multiple occasions (concerning his 'plans'). However, Kilroy was also very eager to initiate a mass claim, something I don't think Scum would be happy about. But Kabenon hasn't really done anything to show up as Scummy, so my best bet is that Kilroy is the Scum.
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Post Post #261 (ISO) » Wed Oct 03, 2007 12:07 pm

Post by skitzer »

Aaah...makes much more sense now.

Well...no...

unvote vote: kebanon007


I think he's the real cop.

I should have looked before saying yes to replace. I won't give up though!
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Post Post #262 (ISO) » Wed Oct 03, 2007 12:39 pm

Post by Setael »

Bold is me.
Draux wrote:I'm 99% sure Setael is Townie. I don't think the setup is so evil that the actual role of our Transporter would be hidden. Whoever we Lynched Day 1 would have their full role and alignment revealed, in my opinion. The Mod has said that you are a Townie. Mod: Setael IS a Townie, correct?

If I was mafia, you would not be told so. I would've come up vanilla either way. So you really
don't
have any way of knowing for sure. Your best evidence is that there is no reason for me to have not made a NK last night if I was scum. I would have known the identity of both the cop and the doc and I guarantee you that if I was scum the cop would be dead right now.

Setael wrote:Scum cannot make night kills until they are in purgatory, so we are trying to not lynch them yet if we can help it because our doc and cop will then be vulnerable to NKs.
Huh? Wouldn't we want our power roles dead? =/

Not sure how you're misunderstanding... but what I meant is we are trying to not lynch mafia yet because if we accidentally lynch mafia
before
we are able to lynch our power roles, they will then be vulnerable to NKs.

Setael wrote:2 - There has been some debate about whether neutrals should claim vanilla or neutral. I am of the opinion that they should claim vanilla because mafia only has to kill off the townies in order to win, so if they claim neutral, mafia will have no motivation to NK them and their NK pool is therefore narrowed.
But you're saying that from a Townie's perspective. Using your logic, Neutrals would rather claim Neutral, no? Don't encourage them. Wait... >_>
Yeah, I guess this is from a Townie's perspective. I'm a little fuzzy on neutrals.

Mod: Does the Town have to kill off all the neutrals in order to win? Or do both the Town and Neutrals win if neutrals survive to end game?
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Post Post #263 (ISO) » Wed Oct 03, 2007 12:50 pm

Post by Draux »

I was referring to the bolded part of your post.
Setael wrote:...
our doc and cop will then be vulnerable to NKs
.
I'm saying that if we mistakenly Lynch Scum first, it would be beneficial for us should the Scum idiotically decide to Nightkill our Doc or Cop, because then they save us the trouble of having to Lynch them. Of course, I agree that the Cop should be Lynched before all else, but I was just pointing out that this is
not
the reason why we wouldn't want to Lynch Scum first.

Skitzer, you're quick to make decision? We need to hear more about what Kabenon and Kilroy have to say.
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Post Post #264 (ISO) » Wed Oct 03, 2007 1:05 pm

Post by Setael »

Ah I see. I've been assuming that scum NK's send people directly to the afterlife.
Mod: clarification on that?


Also, I disagree that we need to hear more from the claimed cops. It would be helpful, but I think we should all be trying to form an opinion based on what they've already posted.
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Post Post #265 (ISO) » Wed Oct 03, 2007 7:13 pm

Post by Setael »

Max: Can we also please get a prod on ckillor?


done
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Post Post #266 (ISO) » Thu Oct 04, 2007 12:35 am

Post by Y »

I'd like another clarification:
Mod: If the transporter sends some one to the afterlife right away when they die, will it still take three game phases, or that person will never make it to purgatory?


I think that Draux has a point there. We actually want the cop and all scum dead, so it doesn't really matter in which order they are killed (Although killing the real cop first will give us more nights to find scum and more townies alive).
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Post Post #267 (ISO) » Thu Oct 04, 2007 4:15 am

Post by Setael »

Y wrote:I'd like another clarification:
Mod: If the transporter sends some one to the afterlife right away when they die, will it still take three game phases, or that person will never make it to purgatory?
I'm guessing you meant "or that person will never make it to the afterlife". imo it's pretty clear that at any time after anyone has been lynched I can decide to transport that person to the afterlife. Once that decision has been made, they then have 3 game phases before they are transported out of the game. If that's not accurate, I guess we do need clarification.
Y wrote:I think that Draux has a point there. We actually want the cop and all scum dead, so it doesn't really matter in which order they are killed (Although killing the real cop first will give us more nights to find scum and more townies alive).
This makes no sense. If we choose incorrectly and lynch mafia tonight, they will then be able to make a NK tonight. What is to stop them from killing the real cop tonight? I don't see any way in which it's pro-Town to suggest that it doesn't matter what order they're killed in. Every time Y posts he sounds less and less Town.
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Post Post #268 (ISO) » Thu Oct 04, 2007 4:30 am

Post by Max »

Mod: If the transporter sends some one to the afterlife right away when they die, will it still take three game phases, or that person will never make it to purgatory?
They stay for 3 game periods after the choice is sent
Mod: Setael IS a Townie, correct?
I don't know he's not in the afterlife is he?
Mod: clarification on that?
Incorrect
Mod: Does the Town have to kill off all the neutrals in order to win? Or do both the Town and Neutrals win if neutrals survive to end game?
If mafia win and neutral survives to endgame the neutral wins. If town wins and neutral survives to endgame. the neutral wins
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Post Post #269 (ISO) » Thu Oct 04, 2007 5:41 am

Post by Setael »

Interesting... mafia NKs only send people to purgatory. So yeah, you guys are right. It doesn't really matter if we kill mafia or the real cop first because if mafia NKs the cop or doc, all that does is send them to purgatory, where they can then start using their power role.

So the decision for today's lynch isn't quite as dire as I thought. I'm thinking kabenon is the real cop, so
vote: kabenon
. My main reasons are kilroy's lack of helpful content, and the fact that he "forgot" his plan. Reading over both of their posts, kabenon sounds more Town. If I'm wrong and he's actually mafia, in light of this new clarification, it won't be so drastic if we accidentally lynch mafia first.
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Post Post #270 (ISO) » Thu Oct 04, 2007 6:36 am

Post by Max »

Remember The mafia's objective is to control more than half the village. If all the town is dead who can set-up the noose?
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Post Post #271 (ISO) » Thu Oct 04, 2007 6:43 am

Post by Setael »

Now I'm confused. Can someone explain to me what he means by that?
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Post Post #272 (ISO) » Thu Oct 04, 2007 7:09 am

Post by Spambot »

MOD:
When you listed Setael as a townie, is it possible you were lying? I base a lot of decisions on assuming the mod never directly lies, and that would be. I believe Setael is townie, but that would be pretty lame if we get lied to.

Kabenon actually tried to make a case against Kilroy, and the latters posts have been rubbing me very wrongly since the beginning of the game. Another part of my reasoning is the way RandomActs has acted towards them, but obviously that isn't going to convince any of you.

It kind of bothers me that they both didn't start the day off by voting for themselves. That's what I would have done as either. Neither of them did, though, so it must not mean anything.

Vote: Kabenon
[/b]
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Post Post #273 (ISO) » Thu Oct 04, 2007 7:13 am

Post by Setael »

The mod has told us several times that mafia will show up Townie until they hit the afterlife. If I was mafia, the mod would've told you I was a Townie just like he did. It's not lying - it's in the game set up that mafia show up as Townie until they are transported to the afterlife, at which time their full role and alignment is revealed. I don't know why this has to be clarified over and over and over.

Regardless of that fact, I am a Townie and your best evidence of that is, as I have said over and over and over is that I would have made a NK last night if I was mafia. I probably also would've known that mafia NK's are sent to purgatory rather than the afterlife, which is what I was incorrectly assuming.
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Post Post #274 (ISO) » Thu Oct 04, 2007 7:35 am

Post by Spambot »

I'm 95% positive you're town, but saying you are townie in the lynch scene just seems pointless. At that point it'd be better to just not give any alignment.

I've stated over and over again that I'm not clear on most of the rules, and I don't really get the point of some of them or how they work.
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