RandomActs wrote:I'm not doubting your town, but not for that reason. It's quite possible the scum would forego a NK especially after the first scum is lynched in order to establish townishness.
I can see why you'd think that but I disagree. If I was scum, I think I would definitely have made a NK because none of you would ever be able to transport me, so where is my motivation to stay hidden? The only threat to me would be if the Town was able to find and kill both spiritualists, and that might take quite awhile. Plus let's not forget that the mafia knows exactly who the cop and doc are so of course they'd have been motivated to off them if they'd had a NK last night. I recognize that doesn't totally clear me, but I do think that if mafia had been lynched d1 they'd have killed the cop last night.
mod wrote:When you lynch a power role It's role will be revealed. Mafia will be called vanilla
That is fabulous news. Today's lynch is key because if we lynch the real cop we're sitting pretty, but if we lynch the mafia both the cop and doc are vulnerable to a NK.
We need everyone to give feedback as to who they think is the real cop. I'm going to list all of kabenon and kilroy's posts here. It is of course ideal to read them in context, but I think it might help to have all their posts consolidated here. I’m going to think on it a bit and then post my reasons for which of them I think is the real cop.
kabenon, Post 9 wrote:So, if I am reading this correctly, the only way that our power roles, eg. the doc and cop, will have any sort of power, is if they are dead. So the question that obviously comes from this is do we have them come out so we can lynch them and thereby have power roles, or do we wait and try to lynch scum the old fashion way, and if we hit one of our power roles, then all the better? I'm leaning toward the latter, since we might hit scum without sacrificing any townie deaths, but in the event of a mislynch we can gain a little something from it.
kabenon, Post 11 wrote:no, ckillor, as I gathered from the setup, it's three phases, as in Day1, Night1, Day2. So the power role would get power either day2 or night 2. So we would lose one other person, I believe. I could have interpreted it wrong, but that is what I gather.
kilroy, Post 16 wrote:Hmm... Night_Light raises a good point. The first thought that occurred to me was, "We lynch the Doctor, have the Channeller claim, and... win?" But, upon actually considering the game, you are correct, they can in fact lie.
I'm hesitant to lynch someone. Consider, if the Scum got the ability to shepherd people to the afterlife? What position would we be in, then?
kabenon, Post 18 wrote:spambot raises a good point. I could see that as a distinctly possible scenario, but I would hope that Max has some sort of counter to that, for that would just make the game far too easy, and therefore boring. I would assume that the major counter to spambot's point is that scum could claim cop as well, and then we are right back to square one, and then what? We really have no information to make an educated guess as to who is the true cop or doc or whatever. As far as I can see, the first person we lynch needs to be town... power role. I think. This game is going to fry my already fragile mind!!!
kilroy, Post 23 wrote:Should there be a Cop counter-claim, I'm thinking we should leave the "Cops" and Lynch the Doc instead.
Who's to say there will not be a scum counter-claim of the doctor, also?
kabenon, Post 25 wrote:so neutrals are almost like their own faction, kinda. They want to survive, where town just wants mafia dead? Is that correct? And we won't be able to tell if a scum is dead cuz they will be called vanilla, and we won't know until they pass into the afterlife that they are scum? So much info! Head... can't... take it... *boom*
kilroy, Post 27 wrote:I was going to post something, but explaining it defeats a plan I have. So, I propose this: Why don't we all claim being Vanilla Town, if we are Vanilla Town? I think this would be a good starting point, and, at the end of it all, I will explain to you all my idea.
Also: Neutrals and the Soul Talker-People-Guys should probably claim Vanilla Town. If we decide to do my plan.
kilroy, Post 29 wrote:Doing so will give the Mafia a choice: Claim vanilla, and reduce their chances of confusing the Town when the Doc/Cop come out, or not, and then they're out on the chopping block. Either way, it forces them into a lie, and that's always a good thing.
I'm not explaining my idea. It's rather suspicious to ask me about all the details of my plan, also, since I said explaining it defeats the purpose. It informs the Mafia which side I'm hoping they go towards.
kabenon, Post 35 wrote:I think our best bet then is to have power roles claim. But keep the spirit channeler person secret. What does everyone else think? I'm not sure if I like the idea of our hopes hinging on a plan that even we don't know. Sorry kilroy, but I'm not that trusting of a person. You could be scum seeking the channeler. If all the vanillas claim, and then we lynch all of our power roles so they can get power, then there would only be one person left: the channeler. And then you kill him off and the scum channeler, and boom! we're left without power roles.
kabenon, Post 36 wrote:Mm... I missed that you said Talker People should claim vanilla too... but still I don't like the thought of the whole town following one person, especially this early in a game that needs the perfect first move.
kilroy, Post 38 wrote:The problem being, if only the power roles claim, then a scum can come in and say, "Oh, yeah, and I'm Cop, BTW. I... wasn't paying attention." By forcing everyone to make a decision, it locks them into that, even if they may want to change their answer in the future.
kabenon, Post 40 wrote:What other choice have we, other than to just hunt scum on our own and then, by process of elimination, we have our power roles and vanillas? I suppose that that could actually work, really. But I don't really see another option, other than kilroy's master plan.
kabenon, Post 41 wrote:We also could just lynch a vanilla townie first, just to get a townie as the first person lynched kind of thing, you know? Just a thought.
kabenon, Post 45 wrote:Y, Post 45 wrote:How do you know that the first one you killed is a real townie?
How will know that we have killed a real power role? We just have to use our judgement, I guess.
kabenon, Post 47 wrote:
Night_Light wrote:I think that this has already been suggested, but if we get into a really nasty counter-claim war our odds of not lynching scum (the desireable case) would actually be higher at that point if we just picked someone from the vanilla pool.
I infer from this post you think there is a greater chance of us hitting scum than a townie, correct? But I think you are wrong. Even if all the scum claim vanilla, that is three to what? Like, supposing that there are 9 left, minus scum, then take out the two power roles doc and cop. there are still 7 townies we could hit. 7:3 is much better odds of hitting a townie than if we have the power roles claim and then have scum claim as well, which would lead to odds like 2:1 or even 2:2. So in my opinion trying to lynch a vanilla is the best option, as the ratio of scum to vanilla is more favorable.
kabenon, Post 48 wrote:Duh, sorry, I misinterpretted there night_light. My mistake. I missed the "higher..."
kabenon, Post 49 wrote:Damn college is frying my ability to read!
kabenon, Post 52 wrote:Im game for Y's suggestion, so long as the group picked from is decided after everyone, and I mean everyone! has claimed. No one can be left out on this one. Everyone must claim, or the entire purpose is defeated.
kilroy, Post 58 wrote:Everyone has to claim, but I'm sure the scum are thinking right now, "Hah, we just won't. What're they going to do, lynch us?" No. Those who refuse to claim will not be lynched. That gives us better odds of hitting a Town as our first lynch. Let them not claim.
I'm all for a mass-claim. I'll even go first, when it's been officially decided.
kabenon, Post 63 wrote:Yeah death_omen. We don't want scum lynched first. Care to explain this slip-up?
kilroy, Post 66 wrote:I think Y's plan is just a little bit better than Setael's, because 1: What do we do upon the inevitable counterclaim, 2: What if multiple people claim to be the doc/cop (as in, more than 2?), 3: It seems like the first person has no ability but to usher along new souls, even if he is a power role. Mod, is that correct?
I'm eager to get the claim underway. Talking about it is doing little but outing D_O as scum.
kilroy, Post 74 wrote:
1. ckillor
2. Coron
3. death_omen
4. Draux
5. kabenon007
6. Kilroy8675309
7. Night_Light
8. Qman
9. RandomActs
10. Spambot
11. Seteal
12. Y
As I would like to get this started. Even if we're not up to it right now, we can just go with whoever the dice selects the instant we're ready. Tell us, O mighty dice... who shall claim?
Dice Roll:
Original Roll String: 1d12
1 12-Sided Dice Results: 9
The dice have spoken. Obey.
kabenon, Post 79 wrote:Draux wrote:Yes, I believe there used to be No Lynch. However, after a few people pointed out that we could just Lynch the Cop and go No Lynch until he's investigated everybody, Max probably removed that rule. He even added that even if a Deadline should be imposed, there must still be a Lynch.
When did Max say these things? I do not remember them... maybe my brain is fried, but I don't recall...
kabenon, Post 99 wrote:yep, I think the sooner we get this going, the less time the scum have to come up with an idea as to how to escape.
kiloy, Post 100 wrote:Technically, the dice have been rolled.
kilroy, Post 102 wrote:Oh, so, because the dice chose him, he, and only he, has been thinking about what he's gonna claim? That's nice of the scum. I didn't realize they were so good, as to stop thinking about what they were going to do until their number actually came up. Whew.
kabenon, Post 117 wrote:Well, I really don't like how the mass role claim was set off so abruptly, but I guess there's no stopping it now. Allow me to introduce myself: kabenon007, cop of dead people have powers.
kabenon, Post 188 wrote:and spambot, why would waiting to see what other people claim have any difference on your claim at all? Wouldn't your claim remain the same?
kilroy, Post 121 wrote:Kabenon is scum. I, Kilroy8675309, am the Cop.
kabenon, Post 123 wrote:setael wrote:I am curious what you think should've been done differently. Do you think it should've been more structured? Did you like the idea of 24 hours notice? Please explain why you disagree with the abruptness - I personally only see it hindering the scums.
I really liked the idea of randomness to see who went next, because then scum would be put on the spot in possibly a moment's notice, and if it took em awhile to respond, well it's obvious why. With everyone just mass claiming now, the scum can sit back and see what happens, and then act based on other's role claims.
FOV Kilroy for counterclaiming cop. Not a good idea, scum. Should have stuck with vanilla.
kilroy, Post 124 wrote:Cute. I'm not going to argue with you, because there's no argument either of us can make to convince the Town. You know you're scum, I know you're scum, and I know I'm the Cop. That's as far as we can go, really.
So, we're not lynching me, kabenon, Spambot, or RandomActs today. That's fun. I submit to you, however, you should have stuck with vanilla. Losing one Town candidate to unlynchability doesn't quarter (or possibly third) the Town's chances of lynching a vanilla Town.
Thoughts: Spambot, I think, is the scums. Based on the way Kabenon & he interacted. Of course, I have a different perspective, being, you know, the cop.
kabenon, Post 125 wrote:Very nice kilroy. Make an argument against my claim by turning my own line against me. Creative
kilroy wrote:Cute. I'm not going to argue with you, because there's no argument either of us can make to convince the Town. You know you're scum, I know you're scum, and I know I'm the Cop. That's as far as we can go, really.
Sounds like an argument to me.
kilroy, Post 126 wrote:I'm not turning anything back on you. I'm stating the truth. You have injured your own team's performance.
kilroy, Post 143 wrote:Y wrote:
Setael wrote:I'll go ahead and present my scum list:
Spambot
kabenon
death_omen (possibly the scum spiritualist)
DeliciousGoldfish
I tend to agree with Setael's list...
I tend to agree with Y on Setael's list. It's rather good, actually, and probably pretty accurate.
I would like to hear d_o's scum list, though. Obviously, he doesn't concur with this list. Well... maybe not openly.
kilroy, Post 146 wrote:Neutral really should be claiming Neutral, however, because if they're in the general Vanilla Townie pool, it's very likely they will be lynched.
kilroy, Post 160 wrote:I think the Transporter has to make a decision upon their death, and then deal with the ramifications of said decision. That's how I interpreted it as.
kilroy, Post 165 wrote:I think Spambot's the DocScum, based on his playstyle, his interactions with kabenon (see below), and his above statement concerning me and my alignment. I'm not a big fan of having it questioned.
I think kabenon's the CopScum, 'cause it says in my role PM that I'm the Cop, because he's antagonistic and puts together poor arguments, and because of his interactions with Spambot (see above).
kilroy, Post 166 wrote:EBWODP:
And because he's opportunistically disappeared.
kabenon, Post 169 wrote:Well, I think it is needless to say who I think the real cop is, but should any of you not be reading the thread (as it has been accused), I am the real cop. I'm actually interested in where Kilroy gets the idea that I am antagnonistic.
Kilroy will jump on this opportunity, but I think Spambot is the real doc. I just think that throughout this game he has given off a much more town vibe, more actively helping than RandomActs has. As for the remaining scum who claimed town, I cannot say for sure. I will think about it and reread and post that little nugget of wisdom later.
kabenon, Post 172 wrote:Also, happy birthday to our own DG!
kilroy, Post 180 wrote:I have my response to Setael's question typed and ready to post, just as soon as D_O claims.
kabenon, Post 181 wrote:While you are waiting Kilroy, perhaps you could answer the question I posed, which you are so casually avoiding.
kabenon, Post 182 wrote:Hm... okay, so it wasn't a direct question, it was more inferred, but still...
Here, for clarity's sake, how do you find me antagonistic, Kilroy?
kilroy, Post 203 wrote:Sorry guys, had some real-world issues to attend to. Here's my response:
"Heh... here's the thing: I forgot what my plan was between the first and second post where I mentioned it. I may have remembered it, but, I remember thinking my original plan was a lot cooler than what I came up with by the second.
It's basically the "Lynch a Vanilla" plan. I'm aware that's not consistent with my first post, as I said the Soul dudes & Neutrals should claim vanilla, but, what can I say? I've forgotten. Either way, I whole-heartedly expected to be counter-claimed (or, as the case may be, counter-claiming), and that does of course lower the amount of scums among the general populous.
Now, however, I think that Neutrals should claim Neutral (obviously "Lynch all Liars" would not apply to them), and the Spirit dudes should claim vanilla (what're the odds we hit the one?)"
Didn't the CopScum ask me a question? Oh, yeah. You're antagonistic because you attempted to draw me out when I specifically stated I wasn't going to argue with you, because you're Scum and there's no point.
We should be getting to a lynch soon. And to that one person, who thinks that we should begin "utilizing the Cop" to find the third Mafia after we've lynched scum and made them the gatekeeper-person, good luck with convincing the Mafia to let me pass through, hey?
kabenon, Post 205 wrote:The point was, Kilroy, that you were arguing with me. I was merely pointing out the fact that you were doing what you said you wouldn't do. I didn't press it further.
kilroy, Post 207 wrote:I, in fact, wasn't arguing with you. I stated facts. If you are confused as to the difference, please consult a dictionary.
kabenon, Post 208 wrote:Argument: a connected series of statements intended to establish a proposition.
kilroy wrote:You know you're scum
ie: You're scum
connected to:
kilroy wrote:I know you're scum
ie: you're scum
connected to:
kilroy wrote:and I know I'm the Cop
ie: you aren't the cop, and therefore scum
connected to:
kilroy wrote:Thoughts: Spambot, I think, is the scums. Based on the way Kabenon & he interacted
ie:Spambot and I are scum buddies, which implies that Kilroy thinks I am scum.
all this amounts to the proposition that Kilroy thinks I am scum. Perhaps you should have consulted that dictionary before asking me to.
kabenon, Post 236 wrote:Yes, but if we lynch a power role claimed mafia, they will show up as vanilla, not the power role that he claimed. So either way you would know.
kabenon, Post 237 wrote:And I am working on my case against Kilroy, just wanted to post that little tidbit.
kilroy, Post 240 wrote:I have made a case against Kabenon. I've said what I have to say, and I said I wouldn't argue whether or not I'm the cop with him (something he neglected to mention).
Basically, a summation of my points would be his interaction with spambot (who I am also convinced is the scum, though obviously not as assuredly,) his Straw-Man attacks, because he disappeared when the heat was on, and because it says in my PM that I'm the Cop, though really I'm the only one who can validate that one.
Thus, I should be lynched. Or the guy who counter-claimed spambot, though I suppose that's not as pressing, yeah?
kabenon, Post 250 wrote:Throughout this game, Kilroy has been attempting to lead the town, which is something a cop does not do. A cop is meant to guide, not lead. In the beginning of the game, he made the suggestion of a plan. But he would not reveal the nuances of said plan, thereby, if the town were to go along with his proposal, we would have basically given over control to Kilroy. Also, he tries to take power again in his pre-emptive initiation of the claim with his dice roll in post 74. He starts the ball rolling early, without the consent of I don't believe anyone. Here again is an example of Kilroy attempting to garner himself some control.
Also, his arguments against me so far, (and he doesn't even call them arguments) have been feeble at best. He argues my arguments are Straw-Man, but I can't even see a spot where I really had to make much of an argument. The whole first day was not about arguments, but about setting up strategy and deciding how to go about lynching so we could have ourselves a town transporter. It seems to me that Kilroy was looking for something to say against me and didn't bother to go back and read the thread. That is my case, feel free to ask questions if you wish.