Brian Skies wrote:
I could, but I'm sure the optimized sub-party will figure something out.
Our options are:
Hana dumps another stat to raise int by 2 points and then pumps bluff
Conman switches a few points away from other skills and fully pumps diplo
You switch a few points away from other skills and fully pump diplo, or dump something and go 18 int and pump diplo
GIF, DS, or I switches class
We murder every NPC we find (I'm CN, so I would tolerate it just barely depending on how annoying they were, what about the rest of you?)
FG proposed an interesting puzzle:
It's L9, we enter a room with 4 tough-looking snake-people and an eye on chicken legs. Snake people are surrounding the eye, snake people are large, eye is medium. Snake people are wielding greatswords. We know that that the eyeball can use Antimagic field, 3 times per day, 1 round each, standard action. Radius of 20 feet. We don't know what that is. (We don't know if it's a Spell, SLA, su, ex, etc). The snake-people are surrounding the eyeball, it's impossible to charge it.
The room is 40 feet across, squareish, with a 20 foot ceiling. There are 3 exits, all of them are 10 feet accross. We start in one of those. What do we do which doesn't rely on winning initiative?
The best GIF and I came up with was:
Wall of Force on one exit, DS or I covers one exit, the other covers the other. The casters stay in the exit they started in and hide behind whichever melee is protecting that exit. They also buff and heal while backing up. The exits are only 10 feet across and the snakes are large, so if the snakes want to go through they have to do so single file, in which case DS or I could probably take them out even in an AMF. Casters spam magic to deplete the AMF uses, once the eye is out we can wreck everything with magic.
Our biggest risk is DS dying 1v1 against a snakeman in less than 3 rounds. (Also if I died 1v1 against a snakeman in less than 3 rounds it would be a problem, but my chest is bigger than his, he would almost certainly die before me)