Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2125 (ISO) » Tue Apr 12, 2016 3:48 pm

Post by Sméagol »

Town night shortener

While you're alive, players only have 12 hours to send in actions after the night has started, regardless of the actual deadline. This will be publicly announced.
At any point during the game you may turn this passive ability on or off.
Last edited by Sméagol on Tue Apr 12, 2016 6:46 pm, edited 1 time in total.
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Post Post #2126 (ISO) » Tue Apr 12, 2016 4:21 pm

Post by Ranger »

Vengeful self-sensor

Upon being lynched, the number of scum on your wagon will be announced.
AKA, rBree2. Casual tryhard. I've Quite the RANGE. #pluralgang
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Post Post #2127 (ISO) » Tue Apr 12, 2016 5:20 pm

Post by chilledtea »

Bulletproof Supreme Jester


You are third party and your goal is to get lynched. You must ALSO have at least 30% of the playerlist at the beginning of the game (rounded down) calling you annoying in at least one of their posts. Further you MUSN'T reveal any of your win conditions directly. If someone asks, you may say yes or no but you musn't reveal them directly. If you do you then turn into a
Hated Survivor
.
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Post Post #2128 (ISO) » Tue Apr 12, 2016 6:32 pm

Post by callforjudgement »

Mafia Day Godfather


During the day, any roles or mechanics that care about alignment will treat you as though you were a VT. This has no effect at night, where you act like a normal Mafia Goon. It also has no effect on your flip if you are lynched.

In post 2125, Sméagol wrote:
Town night shortener

While you're alive, players only have 6 hours to send in actions after the night has started, regardless of the actual deadline. This will be publicly announced.

This is a mechanic that should be kept out of most games. Values considerably shorter than 24 hours mean that timezones will have a major influence on the game, and also means that people will have an incentive to avoid going to sleep in order to make the most of the night phase.

At the very least, make it the last 6 hours of the night, so that people have a chance to plan their sleep schedules around it.
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Post Post #2129 (ISO) » Tue Apr 12, 2016 6:45 pm

Post by Sméagol »

Flying vanilla
(alignment up to mod's discretion)
You have
flying
(you can only be targeted by other players with
flying
).

In post 2128, callforjudgement wrote:
Mafia Day Godfather

[..]
At the very least, make it the last 6 hours of the night, so that people have a chance to plan their sleep schedules around it.

I actually thought about that, but the whole point of it is for people to potentially miss the deadline. I don't want them planning around it (and I certainly don't want them to actually lose sleep over it).

But I'll compromise by making it 12, and making it optional.
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Post Post #2130 (ISO) » Tue Apr 12, 2016 7:09 pm

Post by callforjudgement »

Mysterious Townie


Any investigative roles targeted at you would be blocked, as though you were Ascetic. Other roles resolve on you as normal.

In post 2129, Sméagol wrote:I actually thought about that, but the whole point of it is for people to potentially miss the deadline. I don't want them planning around it (and I certainly don't want them to actually lose sleep over it).

But I'll compromise by making it 12, and making it optional.

Another possibility's to make it a hidden role that isn't visible even to rolecops (sort-of a "mod note"). That way, it wouldn't be possible to plan around it or be aware of it happening until it actually happened, by which point planning around it would be too late.
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Post Post #2131 (ISO) » Tue Apr 12, 2016 7:39 pm

Post by Sméagol »

Executioner
(alignment up to mod's discretion)
Every time an ability would affect the hammerer, it will affect you instead.
Last edited by Sméagol on Tue Apr 12, 2016 7:55 pm, edited 1 time in total.
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Post Post #2132 (ISO) » Tue Apr 12, 2016 7:54 pm

Post by Sméagol »

Lynch bomb
(alignment up to mod's discretion)
AKA super saint. If you're lynched, you automatically kill your hammerer.
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Post Post #2133 (ISO) » Tue Apr 12, 2016 8:17 pm

Post by Sméagol »

Town voodoo priest

At the cost of your own life, you may do one of the following at night:
1] Revive someone (self-aligned players will be converted to town in the process)
2] Kill someone (this ignores all kinds of protection, including commuter)
You can be roleblocked, this doesn't prevent your death however.
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Post Post #2134 (ISO) » Tue Apr 12, 2016 9:36 pm

Post by The MM »

Mafia Sniper

Abilities
Death From Afar:
[Passive]
You cannot be affected by on-lynch reflexive abilities from people you lynch.
Last edited by The MM on Mon Dec 12, 2016 3:53 am, edited 2 times in total.
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Post Post #2135 (ISO) » Tue Apr 12, 2016 9:37 pm

Post by The MM »

Self-conscious Townie

Abilities
Self-conscious:
[Passive]
If investigated, you commit suicide.
Last edited by The MM on Mon Dec 12, 2016 3:53 am, edited 2 times in total.
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Post Post #2136 (ISO) » Wed Apr 13, 2016 12:41 am

Post by callforjudgement »

Town Bob-omb (skip night phase)


You cannot be replaced. If you are ever idle for 72 hours, instead you die and the next night phase is skipped. You may trigger this effect voluntarily by intentionally idling for 72 hours, if you wish; you are not affected by activity requirements.
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Post Post #2137 (ISO) » Wed Apr 13, 2016 3:08 am

Post by The MM »

Mafia "Totally Townie"

Abilities
Look At Me, I'm So Town!:
[Passive]
You are announced as town at the beginning of the game.
Last edited by The MM on Mon Dec 12, 2016 3:54 am, edited 2 times in total.
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Post Post #2138 (ISO) » Wed Apr 13, 2016 3:09 am

Post by The MM »

Town Pal of Death

Abilities
Death & Pals:
[Passive]
Whenever someone dies, the God of Death announces that you're town.
Last edited by The MM on Mon Dec 12, 2016 3:54 am, edited 2 times in total.
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Post Post #2139 (ISO) » Wed Apr 13, 2016 3:10 am

Post by The MM »

Town Blogger

Abilities
Read Between The Lines:
[Passive]
When you are targeted, the player targeting you gets an investigation result that returns your alignment as Town.
Last edited by The MM on Mon Dec 12, 2016 3:56 am, edited 2 times in total.
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Post Post #2140 (ISO) » Wed Apr 13, 2016 3:11 am

Post by The MM »

Mafia Noisy Roleblocker

Abilities
Falcon Pawnch!:
[Night Action]
Target a player. They are returned and everyone gets returned a message saying they have been roleblocked.
Last edited by The MM on Mon Dec 12, 2016 3:57 am, edited 2 times in total.
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Post Post #2141 (ISO) » Wed Apr 13, 2016 3:17 am

Post by The MM »

Town Chuni

Abilities
  • Adolescent Delusion:
    • Super Form:
      [Passive]
      At the beginning of Day 2, you enter
      Super Form
      . The following abilities are exclusive to
      Super Form
      .
      • Power of Love:
        [Passive]
        It takes one more vote to lynch you.
      • Energetic:
        [Passive]
        You have two votes.
      • In The Name of Love, Peace, And Candy:
        [Night Action]
        Kill target player.
    • Highly Responsive to Failure:
      [Passive]
      If, while in
      Super Form
      , you have a vote on you starting at the end of a day phase or if you kill a Town-aligned player
      (this also applies if you lynch a Town-aligned player)
      , you enter
      Gloomy Form
      . The following abilities are exclusive to
      Gloomy Form
      .
      • Scapegoat:
        [Passive]
        It takes one less vote to lynch you.
      • Shell-shock:
        [Passive]
        You are unable to vote.
      • Why Am I Still Doing This?:
        [Night Action]
        Kill target player.
    • Stories of Wonderland:
      [Passive]
      If you have a vote on you at the end of a day while in
      Gloomy Form
      , you commit suicide.
Last edited by The MM on Sun Jun 07, 2020 12:02 pm, edited 4 times in total.
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Post Post #2142 (ISO) » Wed Apr 13, 2016 6:39 pm

Post by Sméagol »

Bartender
(alignment up to mod's discretion)
Target someone:
33% chance they're roleblocked.
33% chance they're randomly redirected to another target.
34% chance nothing happens.
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Post Post #2143 (ISO) » Wed Apr 13, 2016 6:41 pm

Post by Sméagol »

Self-watcher
(alignment up to mod's discretion)
You will be notified of who targeted you.
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Post Post #2144 (ISO) » Wed Apr 13, 2016 6:42 pm

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)
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Post Post #2145 (ISO) » Wed Apr 13, 2016 6:44 pm

Post by Sméagol »

Classified

Roll for your actual role.
In addition to your role, role-type investigations will all return "classified". Your role won't flip (your alignment will though), it will also just say "classified".
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Post Post #2146 (ISO) » Wed Apr 13, 2016 6:50 pm

Post by Sméagol »

Town hated bulletproof role cop miller self-vanillaizer

You require 1 less vote to be lynched.
You return mafia (or similar, up to the mod) to cop investigations.
You are safe from 1 murder attempt each night.
Each night, you can find out someone's role.
In addition, you may choose to vanilla-ize yourself at any point during the game. This is permanent.
Last edited by Sméagol on Wed Apr 13, 2016 7:02 pm, edited 1 time in total.
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Post Post #2147 (ISO) » Wed Apr 13, 2016 6:50 pm

Post by Sméagol »

Mafia role cop
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Post Post #2148 (ISO) » Wed Apr 13, 2016 8:09 pm

Post by Sméagol »

Role constructor

Choose any of the following "blocks" to construct your role. If you don't choose the [mafia] block, you're town. If you don't choose anything, you're town vanilla. The 1-shot in the [bulletproof - 1-shot] block, doesn't apply to bulletproof, but rather to potential other blocks.
Any parts in the end result (or all of it) that don't make sense, are disregarded.

[mafia]
[bulletproof - 1-shot]
[role]
[cop]
[blocker]

Comment

Functional examples:
(town) cop
(town) bulletproof
mafia role cop
mafia bulletproof 1-shot cop blocker (can roleblock a cop specifally, one time, won't affect other roles)
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Post Post #2149 (ISO) » Wed Apr 13, 2016 9:14 pm

Post by Sméagol »

(1-shot) Paparazzi
(alignment up to mod's discretion)
Your target's name and action (ability + target if applicable) will be revealed in the write-up. If no action performed, the player is revealed to have done nothing.
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