League of Legends (Old)
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Ankamius Survivor
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Dwlee99 They/themSurvivorThey/them
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^^^In post 50200, Ankamius wrote:It's for the same reason, too.
They have to be able to get an Infinity Edge in order to be able to scale into lategame alongside IE-rush ADCs, but it's hard to justify getting it as a third item unless you're crushing the game since you won't have lifesteal or any defenses.-
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PJ. Hell in a Cell
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Ankamius Survivor
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drmyshottyizsik Jack of All Trades
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Heat Mafia Scum
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JasonWazza Jack of All Trades
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the iceborn+sunfire+spirit Visage combo rising up is a big problem for ADC's because they have so much armor to go through.In post 50202, PJ. wrote:That wasn't true literally 2 months ago, What changed to make it in those two months(prior to midseason magic)
And an early %pen item is hard to justify.Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.-
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hiplop Jury Darling
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Psyche he/theySurvivorhe/they
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Randomnamechange Jack of All Trades
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animorpherv1 Honey Trap
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I mean we did just run through an ADC meta for the preseason and first few months of S6. This is how things work - the op things get nerfed, and eventually they get buffed back up."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
"Ani is right 100% of the time" - Alisae-
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Randomnamechange Jack of All Trades
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Gendaberry
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drmyshottyizsik Jack of All Trades
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RayFrost Survivor
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KaleiÐoscøpe =====[]
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Dwlee99 They/themSurvivorThey/them
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They should be at least somewhat relevant mid game thoughIn post 50215, KaleiÐoscøpe wrote:ADC shouldn't be relevant early game. It makes the support role just useless if it is.-
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mykonian Frisian Shoulder-Demon
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They bring waveclear, they bring single target dps unmatched by anyone else, they are still the guys you look at when everybody has 4 items. The QSS item, otherwise an awkward thing, even got lifesteal to be a more acceptable item.
It seems to me half the complaints are that you can't 1v5 as often as you could.
I don't see how it's a problem that the squishy ranged damage dealer is dependent on his team to get him in a place where he can carry them. Isn't that the point?In post 50198, Ankamius wrote:The overall problem is that they've just been pushed into an extremely team-focused role.
...
but it's very unrewarding to play since ... as well as your team to be able to enable you since the mid-game powerspikes are just not enough anymore.Surrender, imagine and of course wear something nice.-
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Dwlee99 They/themSurvivorThey/them
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RayFrost Survivor
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mykonian Frisian Shoulder-Demon
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They keep making me fill it when we premade. I've played my share. My third played champ in ranked is an ADC.
I'm not any good, but I can fill it. I can do my share at high silver level, but nothing more than that.
And it's really just a bunch of whining. The adc changes made the curve smoother, and this was required, IE was a problem. The adc who got it first was a god compared to the guy who got it 2 min later. But other than that, the changes to the attackspeed choices, the new accessability of percentage armor pen, those are helping quite a bit. But over the last 3 seasons, has the role changed? Not a bit. The threats changes per season, but "tank meta" just meant that people played bruiser top, rather than maokai. There's been an abundance of ahri/lb/yasuo/zed and those guys were annoying, but hey, that's changing now. But there are always people who are trying to kill you, the flavour of it hardly matters. You still have to do exactly the same thing. Stay alive, deal the most damage you can. The rework of adc's has seen them have the biggest impact on games ever, be that kog taking over or caitlin setting up the teams siege, creating picks with jhin, or hell, just being kalista.
So yes, you do give the impression that adc mains are a whiny bunch who always feel like they are left out. You haven't had it this good in ages.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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RayFrost Survivor
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Ankamius Survivor
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I just lost the big post I was writing, so I'll just summarize:In post 50220, mykonian wrote:They keep making me fill it when we premade. I've played my share. My third played champ in ranked is an ADC.
I'm not any good, but I can fill it. I can do my share at high silver level, but nothing more than that.
And it's really just a bunch of whining. The adc changes made the curve smoother, and this was required, IE was a problem. The adc who got it first was a god compared to the guy who got it 2 min later. But other than that, the changes to the attackspeed choices, the new accessability of percentage armor pen, those are helping quite a bit. But over the last 3 seasons, has the role changed? Not a bit. The threats changes per season, but "tank meta" just meant that people played bruiser top, rather than maokai. There's been an abundance of ahri/lb/yasuo/zed and those guys were annoying, but hey, that's changing now. But there are always people who are trying to kill you, the flavour of it hardly matters. You still have to do exactly the same thing. Stay alive, deal the most damage you can. The rework of adc's has seen them have the biggest impact on games ever, be that kog taking over or caitlin setting up the teams siege, creating picks with jhin, or hell, just being kalista.
So yes, you do give the impression that adc mains are a whiny bunch who always feel like they are left out. You haven't had it this good in ages.
The strongest ADCs for the past several patches have fallen into one of the following categories:
1. They don't scale off critical strikes at all or building for it just isn't an optimal build for them (Kindred/Graves/Kog'Maw/Quinn)
2. They scale off critical strikes harder than other champions do, so finishing IE in itself, even as a first item, is a powerspike. It doesn't hurt that he's overtuned on top of it. (Jhin)
3. They heavily abuse very much broken items, aka Guinsoos Rageblade/Iceborn Gauntlet (Kog'Maw/Ezreal)
Lucian's the only one that doesn't fit into the above 3 categories, but the main reason he's strong is because he spikes earlier than every other ADC just by hitting 40% CDR, which is easy to do just off 2 items + CDR boots. Even so, while he does more damage than every other crit-based ADC, he still needs an IE to be a significant damage threat overall and really bring his burst home.
Where's everyone else? They either abuse Guinsoos and so can still be okay, but everyone else either has fallen to the wayside or just get play for their utility more than their damage before lategame.
This is all before 6.9, btw.
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Basically, the situation we have is that ADCs who don't build crit are stronger than the ADCs that DO build crit right now, and half of those champions don't even go into bot lane. This is one reason the tank meta was so annoying for ADC mains; because there was just no good option to get third item against them. Last whisper items scale off your other damage items, so it's not a very good spike since it gives very little stats beyond the armor penetration, and ADCs really don't spike in damage until they have three damage items. Then you have to factor in that you might have to get Mercurial Scimitar instead for the QSS element, which only gives you more one offensive stat you want instead of the two you desire if you want to spike your damage (IE for ER builds for crit chance+AD, a second zeal item for IE builds for attack speed+crit chance). Combined with how disturbingly efficient the Iceborn+Sunfire builds were, the itemization awkwardness is really difficult to overcome in situations where your ADC gets ahead while the enemy tank does.
And that's underlying reason why I'm complaining that ADCs are in a bad spot. Riot did a good job in diversifying item builds when they did the adc reworks at the end of the season, but the overtuned items that have been appearing at the same time and the defensive options adcs have been building all being made less effective for them (while trying to push a high-cooldown revive as the replacement...) made them a significantly lower impact role outside of competitive team play.
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