Beat 1
Start of beat summary
oo
P
o
C
oo
: 20 life
Force Gauge: 2
Discard 1: Force Special Dash
Discard 2: Techtonic Grasp
Finisher: Landslide Punch
Face down marker locations are underscored.
Face up marker locations are struck through.
: 20 life
Force Gauge: 2
Discard 1: Toxic Dash
Discard 2: Force Special Frenzy
Finisher: Ritherwythe Infusion
Crizma Infusion: Inactive
Ehrlite Infusion: Inactive
Hylatine Infusion: Inactive
:
Wandering Shot
Range: 1 - 5
Power: 4
Priority: 1
Stun Guard 5
On Hit
: Pull the opponent 1 or 2 spaces.
On Damage
: You may place another Environment Marker face-down into any unoccupied space.
:
Gravity Grasp
Range: 2 - 4
Power: 2
Priority: 5
You may choose to ignore movement applied to Clinhyde during this beat.
On Hit
: Move the opponent directly to any space.
On Hit
: Move the opponent 1 space.
Ante
:
Pendros Antes Environment Marker 1 in space 4.
Start of Beat
:
None
:
Clinhyde hits Pendros.
Clinhyde pulls Pendros 1 space.
Clinhyde moves Pendros directly to space 1.
Pendros takes 2 damage. Pendros is not stunned.
Reactive Player (
Pendros
)
:
Pendros hits Clinhyde.
Pendros pulls Clinhyde 2 spaces.
Clinhyde takes 4 damage. Clinhyde is stunned.
Pendros places Environment Marker 2 in space2.
End of Beat
:
None
Recycle
:
Pendros gains 1 Force
Clinhyde games 1 Force
On to Beat 2.
: 18 life
Force Gauge: 3
Discard 1: Wandering Shot
Discard 2: Force Special Dash
Finisher: Landslide Punch
Face down marker locations are underscored.
Face up marker locations are struck through.
Environment Marker 1 is in space 4.
Environment Marker 2 is in space 2.
: 16 life
Force Gauge: 3
Discard 1: Gravity Grasp
Discard 2: Toxic Dash
Finisher: Ritherwythe Infusion
Crizma Infusion: Inactive
Ehrlite Infusion: Inactive
Hylatine Infusion: Inactive