: 18 life
Force Gauge: 3
Discard 1: Wandering Shot
Discard 2: Force Special Dash
Finisher: Landslide Punch
Face down marker locations are underscored.
Face up marker locations are struck through.
Environment Marker 1 is in space 4.
Environment Marker 2 is in space 2.
: 16 life
Force Gauge: 3
Discard 1: Gravity Grasp
Discard 2: Toxic Dash
Finisher: Ritherwythe Infusion
Crizma Infusion: Inactive
Ehrlite Infusion: Inactive
Hylatine Infusion: Inactive
:
Tectonic Haymaker
Range: 1
Power: 5
Priority: 0
Stun Guard 4
An opponent cannot hit you if a face-up Environment Marker is in an unoccupied space between you and that opponent.
Before Activating
: Advance up to 2 spaces.
Before Activating
: Advance 1 space.
On Hit
: Move the opponent up to 1 space.
:
Shock Burst
Range: 2 - 3
Power: 2
Priority: 2
Start of Beat
: Retreat 1 or 2 spaces.
Before activating
: You may move 3 or more spaces (
you may not choose to move fewer than 3 spaces with this effect
.)
On Damage, Range 1
: The opponent is stunned.
Ante
:
Environment Marker 1 flips, revealing Healing Breeze.
Environment Marker 2 flips, revealing Lightning Storm.
Start of Beat
:
Clinhyde retreats 1 space.
:
Clinhyde moves to space 7.
Clinhyde misses.
Reactive Player (
Pendros
)
:
Pendros advances 1 space.
Pendros advances 2 spaces.
Pendros misses.
End of Beat
:
None
Recycle
:
Pendros gains 1 Force
Clinhyde games 1 Force
On to Beat 3.
: 18 life
Force Gauge: 4
Discard 1: Tectonic Haymaker
Discard 2: Wandering Shot
Finisher: Landslide Punch
Face down marker locations are underscored.
Face up marker locations are struck through.
Healing Breeze is in space 4.
Lightning Storm is in space 2.
: 16 life
Force Gauge: 4
Discard 1: Shock Burst
Discard 2: Gravity Grasp
Finisher: Ritherwythe Infusion
Crizma Infusion: Inactive
Ehrlite Infusion: Inactive
Hylatine Infusion: Inactive