Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2375 (ISO) » Sat Jun 04, 2016 11:33 pm

Post by Frozen Angel »

Useless Mafia


your mafia goon and your getting counted when majority is getting counted but you have no vote. You may not perform a factional kill. your death/lynch will cause two continuous night.

after your death you may choose another player to be useless after you.
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Post Post #2376 (ISO) » Sat Jun 04, 2016 11:36 pm

Post by Frozen Angel »

Perfect Lynchbait Serial Killer


a 3p who will cause all the players (even himself) to loose if get lynched.

he may kill one player each night.

he wins when all the players are dead.
Last edited by Frozen Angel on Sat Jun 04, 2016 11:38 pm, edited 1 time in total.
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Post Post #2377 (ISO) » Sat Jun 04, 2016 11:37 pm

Post by Frozen Angel »

Perfect Lynchbait Poisoner


a 3p who will cause all the players (even himself) to loose if get lynched.

he may poison one player each night. they will die at the end of the next night. A doctor protection on that night might save them but as their already effected no blocking ability will stop the death.

he wins when all the players are dead.
Last edited by Frozen Angel on Sun Jun 05, 2016 1:53 am, edited 1 time in total.
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Post Post #2378 (ISO) » Sat Jun 04, 2016 11:39 pm

Post by Frozen Angel »

Perfect Lynchbait Survivor


a 3p who will cause all the players (even himself) to loose if get lynched.

he wins if he survives till the end game.
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Post Post #2379 (ISO) » Sat Jun 04, 2016 11:41 pm

Post by Frozen Angel »

Mafia Sniper


If this player is doing the factional kill , he may perform it from any other slot he choose.

he will be seen visiting the slot he is performing the night kill from and that slot will be seen as the person who made the kill.
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Post Post #2380 (ISO) » Sun Jun 05, 2016 1:51 am

Post by The MM »

Town Mithridate

Abilities
Acquired Poison Immunity:
[Passive]
You are immune to Poison.
Last edited by The MM on Mon Dec 12, 2016 8:50 am, edited 1 time in total.
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Post Post #2381 (ISO) » Sun Jun 05, 2016 1:52 am

Post by Kappy »

Village Idiot

You are told the scum players at the beginning of the game. You may not vote for them. You may not claim village idiot.
Last edited by Kappy on Sun Jun 05, 2016 2:08 am, edited 1 time in total.
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Post Post #2382 (ISO) » Sun Jun 05, 2016 1:57 am

Post by Frozen Angel »

Town Sleepwalker


will receive a vanilla town role pm , will visit a random player each night.



That Village idiot role if is a town or 3p is game breaker. even if in hands of a scum faction is OP.

whats is the alignemnet you suggesting for that?
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Post Post #2383 (ISO) » Sun Jun 05, 2016 2:01 am

Post by Kappy »

Injured Werewolf

You cannot perform the factional kill.



I was suggesting town for village idiot. See, they can't vote for scum. So even if they said they knew who the scum were, no one would believe them because they didn't vote for them. If they claimed Village Idiot, people might think it was a fake claim, because it would be the perfect disguise for Mafia to get some townies lynched.
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Post Post #2384 (ISO) » Sun Jun 05, 2016 2:04 am

Post by Frozen Angel »

Town Doctor


You may heal someone from the first kill attempt on them , each night.



If they claim Village idiot and tell everyone the names of scum and they lynch him in day 1 or beleive him and start lynching the named scums, the game will break.
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Post Post #2385 (ISO) » Sun Jun 05, 2016 2:08 am

Post by Kappy »

Alien




I only had it tell them the names of scum so they wouldn't vote for them. I'll add something saying that they can't claim village idiot.
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Post Post #2386 (ISO) » Sun Jun 05, 2016 10:12 am

Post by The MM »

  • Town Evolver (LV1)

    Abilities
    Evolution:
    [Passive]
    At the beginning of Day 3, your role turns into the following.

  • Town Evolver (LV2)

    Abilities
    • Evolved:
      [Passive]
      Your vote counts as 2 votes.
    • Ultimate Ascension:
      [Passive]
      If you lynch scum, your role turns into the following.

  • Town Evolver (LV3)

    Abilities
    • Ascended:
      [Passive]
      Your vote counts as 3 votes, and it takes 3 more to lynch you.
    • Worth Check:
      [Night Action]
      Target someone. If they're scum, you kill them. If they are town-aligned, this is publicly announced at the start of next day.
Last edited by The MM on Mon Dec 12, 2016 8:59 am, edited 2 times in total.
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Post Post #2387 (ISO) » Sun Jun 05, 2016 11:29 am

Post by Cheery Dog »

Town Gunsmith


Village Idiot is still broken.
Just continuously change votes between all the other townies, and then get lynched Day 1 - town can then run away with it from your flip
Although I guess this game may already have jesters, so what you have designed is a town aligned jester.
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Post Post #2388 (ISO) » Mon Jun 06, 2016 12:30 am

Post by The MM »

Town Broken Role

Abilities
Game Breaker:
[Passive]
As long as you are alive, all scum roles lose all of their positive abilities.
(This removes passives such as a Strongman's or Godfather's, and activated abilities like a Roleblocker's or a Framers.) (Even if they have no ability, they will not be treated as vanilla.) (This does not remove factional abilities, so it does not remove win conditions.)



I agree that the Village Idiot role is broken. Any vote you make is conftown from the moment Village Idiot flips.
Then again, this comes from the guy who made a town-aligned Cult so...
Last edited by The MM on Mon Dec 12, 2016 8:57 am, edited 3 times in total.
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Post Post #2389 (ISO) » Mon Jun 06, 2016 12:51 am

Post by The MM »

Mafia Placeholder

Abilities
  • Place Now Held:
    [Passive]
    You are not affected by the first action in the game to target you.
  • Re-Do:
    [Night Action]
    Use a copy of the action you blocked with Place Now Held.
Last edited by The MM on Mon Dec 12, 2016 8:57 am, edited 3 times in total.
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Post Post #2390 (ISO) » Mon Jun 06, 2016 1:11 am

Post by The MM »

Town Lemming

Abilities
Earnest Lemmingway?:
[Night Action - Compulsive]
Visit target player. They use every single action they can perform, actively or reflexively, on you.
(Yes, this also applies to factional actions, like the Mafia kill or Cult recruitment.)
Last edited by The MM on Mon Dec 12, 2016 8:55 am, edited 1 time in total.
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Post Post #2391 (ISO) » Mon Jun 06, 2016 4:37 am

Post by callforjudgement »

Powerhungry Alien
(Alien the alignment (i.e. scum faction which can only use the factional nightkill once), not the role)

At the start of night 1, the mod will send you a list of every player who is town-aligned and has a power role (i.e. not Vanilla Townie). You won't be told what power role the players in question have, just that they have one.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2392 (ISO) » Mon Jun 06, 2016 4:59 am

Post by Kappy »

Formic Queen
(from Ender's Game)
You are alien aligned. Each night, you may give birth to a new Formic. Send the mod the name of a user who is not in the game. They will be invited to join the game as a Formic.
If you are killed, all Formics will die as well. The Formic role PM:
Formic

The Formic Queen has given birth to you. Reply to this PM if you would like to join the game. Once you do, the mod will add you to the playerlist.
You will be alien aligned. If the Formic Queen dies, you will die as well. The Formic Queen is _____.
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Post Post #2393 (ISO) » Mon Jun 06, 2016 8:55 am

Post by The MM »

Mafia Taunter

Abilities
FALCON TAUNT!:
[Night Action]
Taunt target player. They may not use non-kill actions until the end of the 3rd night phase after this one.
Last edited by The MM on Mon Dec 12, 2016 8:55 am, edited 2 times in total.
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Post Post #2394 (ISO) » Mon Jun 06, 2016 9:40 am

Post by Felissan »

Mafia Sweeper

Your nightkill takes priority over any other action on the night it's performed. It can still be blocked by passive abilities or the consequences of former actions..
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Post Post #2395 (ISO) » Mon Jun 06, 2016 1:23 pm

Post by callforjudgement »

Mafia Silencer


When you perform the Mafia factional kill, it roleblocks your target in addition to killing them.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #2396 (ISO) » Tue Jun 07, 2016 4:55 am

Post by The MM »

Town Tormenter

Abilities
I'm Tooormenting yoouuuuuu:
[Passive]
All players that target you cannot target you the night after.
Last edited by The MM on Mon Dec 12, 2016 8:56 am, edited 1 time in total.
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Post Post #2397 (ISO) » Tue Jun 07, 2016 5:11 am

Post by The MM »

Mafia Tormenter

Abilities
TOOORRMEEEEENT:
[Passive]
All players that target you cannot target you the night after.
Last edited by The MM on Mon Dec 12, 2016 8:59 am, edited 1 time in total.
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Post Post #2398 (ISO) » Tue Jun 07, 2016 5:15 am

Post by The MM »

Mafia Unlynchable Self-conscious Goon


Abilities
Unlynchable:
[Passive]
You cannot be lynched.
Regrets..?:
[Passive]
If investigated, you commit suicide.
Last edited by The MM on Mon Dec 12, 2016 8:59 am, edited 1 time in total.
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Post Post #2399 (ISO) » Tue Jun 07, 2016 9:50 am

Post by callforjudgement »

Town Supermajor


As long as you are alive, the lynch threshold is equal to 2/3 of the number of living players (exactly if it's a whole number, or rounded up otherwise), rather than "more than half".
You can voluntarily leave the game at any point (keeping your town win condition, but no longer counting as alive and thus putting the lynch threshold back to normal).
scum
· scam · seam · team · term · tern · torn ·
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