New York 196: My Game, My Flavor Mafia (Mafia Win)


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Post Post #1350 (ISO) » Mon Jun 27, 2016 8:15 am

Post by Lapsa »

and i think i'm townreading you, Varsoon

Dunnstral tunnel is bit troubling,
but that shouldn't be a problem if you continue posting
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Post Post #1351 (ISO) » Mon Jun 27, 2016 8:16 am

Post by implosion »

In post 1344, Varsoon wrote:
In post 91, Varsoon wrote:I HAVEN'T READ ANYTHING.
WHAT'S UP MY N-WORDS?
DON'T WORRY, I'M TOWN
I'VE GOT YOUR BACK.
I've got your 'back' is the clue to look at things from back to front.
What's up my N-words is actually referencing Mason, because if read from back to front, it's Nosam.
Furthermore, in my last game as a Mason (Cohen Brothers Mafia), I was not town despite being in a Masonry.
That's why I said "Don't worry, I'm town" here.

Why would I make such a post without reading anything?
What point does it serve?
Purely role-crumbing.
This post is nominally even worth acknowledging.
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Post Post #1352 (ISO) » Mon Jun 27, 2016 8:17 am

Post by Zachstralkita »

In post 1349, implosion wrote:
Varsoon wrote:@Performer: PRs are important, but the site-meta trends to favoring mechanics far heavier than rhetoric, so much so that the rhetoric of the game often becomes superseded by the mechanics. Claiming masons only renders any sort of leverage to the slots because people think the mechanical advantage of (possible) masons is stronger than any rhetoric that could be thrown down. Even if they are lying about being masons, the fear that we'd lose such a mechanical advantage keeps players from voting there, even when the claimed masons are bringing garbage to the table, rhetorically.

-The odds of it being a scum gambit are so horrifically low. The risk/reward of claiming masons on d1 as scum is absolutely terrible.
.
Scum Dunnstral and Titus (Ditus if you will, the other one sounds kinda wrong)'s reward has far exceeded the risk if they gain your trust Day 1. Which they have.

Except, the chances of you being scum with them is moderate.
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Post Post #1353 (ISO) » Mon Jun 27, 2016 8:18 am

Post by implosion »

In post 1352, Zachstralkita wrote:
In post 1349, implosion wrote:
Varsoon wrote:@Performer: PRs are important, but the site-meta trends to favoring mechanics far heavier than rhetoric, so much so that the rhetoric of the game often becomes superseded by the mechanics. Claiming masons only renders any sort of leverage to the slots because people think the mechanical advantage of (possible) masons is stronger than any rhetoric that could be thrown down. Even if they are lying about being masons, the fear that we'd lose such a mechanical advantage keeps players from voting there, even when the claimed masons are bringing garbage to the table, rhetorically.

-The odds of it being a scum gambit are so horrifically low. The risk/reward of claiming masons on d1 as scum is absolutely terrible.
.
Scum Dunnstral and Titus (Ditus if you will, the other one sounds kinda wrong)'s reward has far exceeded the risk if they gain your trust Day 1. Which they have.

Except, the chances of you being scum with them is moderate.
100% false
they will lose my trust iteratively as days go on
and then
scum are down two players with almost nothing to gain
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Post Post #1354 (ISO) » Mon Jun 27, 2016 8:18 am

Post by implosion »

scum don't really give a shit if they're lynched d1 or d4
if they're lynched, they're lynched
there are advantages to being lynched later if they're power roles but those advantages are very nominal relative to just surviving
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Post Post #1355 (ISO) » Mon Jun 27, 2016 8:20 am

Post by Zachstralkita »

implosion wrote:
In post 1352, Zachstralkita wrote:
In post 1349, implosion wrote:
Varsoon wrote:@Performer: PRs are important, but the site-meta trends to favoring mechanics far heavier than rhetoric, so much so that the rhetoric of the game often becomes superseded by the mechanics. Claiming masons only renders any sort of leverage to the slots because people think the mechanical advantage of (possible) masons is stronger than any rhetoric that could be thrown down. Even if they are lying about being masons, the fear that we'd lose such a mechanical advantage keeps players from voting there, even when the claimed masons are bringing garbage to the table, rhetorically.

-The odds of it being a scum gambit are so horrifically low. The risk/reward of claiming masons on d1 as scum is absolutely terrible.
.
Scum Dunnstral and Titus (Ditus if you will, the other one sounds kinda wrong)'s reward has far exceeded the risk if they gain your trust Day 1. Which they have.

Except, the chances of you being scum with them is moderate.
100% false
they will lose my trust iteratively as days go on
and then
scum are down two players with almost nothing to gain
First of all, get that 100% out of here you can't fabricate statistics like that.

2) " as days go on " this implies you will be alive as the days go on, which a townie certainly cannot know because we don't know who's going to try to kill us and when, and then we're dead. Thanks for scumclaiming though.

3) nothing to gain is false, I'm sure Ditus could have accomplished a lot if myself and Varsoon hadn't let this little farce go on.
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Post Post #1356 (ISO) » Mon Jun 27, 2016 8:20 am

Post by implosion »

i honestly have no idea how this is happening
like i really don't want to agree with titus when she insults the collective intelligence level of the town.
but SO MUCH FUCKING RHETORIC against CLAIMED MASONS on day one.
god dammit.
I don't even care if they are scum. there's no reason at all to try to lynch them today.
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Post Post #1357 (ISO) » Mon Jun 27, 2016 8:21 am

Post by Zachstralkita »

implosion wrote: I don't even care if they are scum. there's no reason at all to try to lynch them today.
Oh man, oh man... you actually did it. You actually said those words in that sequential order. RIP
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Post Post #1358 (ISO) » Mon Jun 27, 2016 8:22 am

Post by implosion »

Zach wrote: 2) " as days go on " this implies you will be alive as the days go on, which a townie certainly cannot know because we don't know who's going to try to kill us and when, and then we're dead. Thanks for scumclaiming though.
JFC.
i'm not saying just how i am playing
i'm saying how town should play here.
3) nothing to gain is false, I'm sure Ditus could have accomplished a lot if myself and Varsoon hadn't let this little farce go on.
I'm sorry but there's no way that i'm believing that you're actually claiming masons after 1344.
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Post Post #1359 (ISO) » Mon Jun 27, 2016 8:22 am

Post by implosion »

In post 1357, Zachstralkita wrote:
implosion wrote: I don't even care if they are scum. there's no reason at all to try to lynch them today.
Oh man, oh man... you actually did it. You actually said those words in that sequential order. RIP
key word
today
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Post Post #1360 (ISO) » Mon Jun 27, 2016 8:23 am

Post by Lapsa »

In post 1350, Lapsa wrote: Dunnstral tunnel is bit troubling,
but that shouldn't be a problem if you continue posting
cc explains that. hmm...
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Post Post #1361 (ISO) » Mon Jun 27, 2016 8:23 am

Post by implosion »

if you read literally any of what i say in an unbiased way (i.e.,
actually try to understand the points that i am making rather than trying to attribute scum motivation to them before understanding them
) then that will make sense
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Post Post #1362 (ISO) » Mon Jun 27, 2016 8:23 am

Post by Dunnstral »

In post 1296, Wake1 wrote: Also, I'm bother by how Varsoon all game has pretty much tunneled Dunnstral and interacted with only Titus... and then Zach and Transcend to minimal extent. Am I the only one to notice these things? We're going on 1300 posts and Varsoon has only spoken with FOUR out of FOURTEEN other players. Someone tell me that's a valid concern.
I noticed
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Post Post #1363 (ISO) » Mon Jun 27, 2016 8:24 am

Post by Zachstralkita »

And given the large setup which means more scum and the fact that you guys are voting people like Wake and Sickofit(originally me) means that even if they do lose two, the rest of the scum have it quite cozy and I imagine they believe you will never find them.

implosion, what you believe and don't is irrelevant to me. I've already factored this into the equation.
implosion wrote:
In post 1357, Zachstralkita wrote:
implosion wrote: I don't even care if they are scum. there's no reason at all to try to lynch them today.
Oh man, oh man... you actually did it. You actually said those words in that sequential order. RIP
key word
today

this is still a blatant anti-town post, if you have scum on day 1 page 1 post 2 you nail those fuckers to the wall. you do not let them thrive.
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Post Post #1364 (ISO) » Mon Jun 27, 2016 8:24 am

Post by implosion »

And even if you are actually claiming to also be masons I still don't see that as a reason to lynch them; multiple masonries is not impossible, and all the more information we'll get from each night phase.
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Post Post #1365 (ISO) » Mon Jun 27, 2016 8:24 am

Post by implosion »

zach wrote:this is still a blatant anti-town post, if you have scum on day 1 page 1 post 2 you nail those fuckers to the wall. you do not let them thrive.
it has been a really fucking long time since i ahve raged in a mafia game but you are seriously bringing me close
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Post Post #1366 (ISO) » Mon Jun 27, 2016 8:25 am

Post by Performer »

In post 1341, Varsoon wrote:
In post 1338, Performer wrote:...going to read Varsoon's wall.
Oh, please, if that's a wall, then I've built some truly monumental towers in my day.
:lol:
I appreciate the explanation in your , it sounds like we have widely contrasting approaches to PRs.

pedit: oh great....counterclaims....
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #1367 (ISO) » Mon Jun 27, 2016 8:25 am

Post by Zachstralkita »

In post 1365, implosion wrote:
zach wrote:this is still a blatant anti-town post, if you have scum on day 1 page 1 post 2 you nail those fuckers to the wall. you do not let them thrive.
it has been a really fucking long time since i ahve raged in a mafia game but you are seriously bringing me close
Each inhale is 1. Breathe in and out until you get to 10 and restart.
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Post Post #1368 (ISO) » Mon Jun 27, 2016 8:26 am

Post by implosion »

it's literally like before you've read the words in my post, you assume that what i've written is scum motivated and then apply that to what i've written

zach if you are town for fuck's sake have some intellectual honesty and try to fucking understand the points i'm making
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Post Post #1369 (ISO) » Mon Jun 27, 2016 8:26 am

Post by Varsoon »

When I find scum, I'll tunnel 'em. Fuck me, right?

Also, this implosion guy is exactly the kind of rube that Titus and Dunnstral are playing like a fiddle.
In post 1349, implosion wrote: -The odds of it being a scum gambit are so horrifically low. The risk/reward of claiming masons on d1 as scum is absolutely terrible.
So, are you going to let every scum who takes a high-risk, barely-ever-seen gambit fool you? Way to play right into their hand. You're exactly the kind of player I'd love to play against as scum.
In post 1349, implosion wrote: -They are outed as power roles; they are, therefore, likely to be killed at night, meaning we don't have to try to sort them at all.
Not at all. If town, the nature of their claimed roles (Masons) informs the nightkill by letting the scum team know that they are not the powerful night action PRs (such as cop, doc, etc.) and so their chances of being killed are VERY low, especially because their play isn't helping town at all. Stack that on top of the fact that there is already seeded doubt about their roles and they've got a clear check to cash all the way to the LYLO line. This plays heavily into their favor as scum. We have to lynch them now or, otherwise, we'll never know outside of a cop clear or vig kill.
In post 1349, implosion wrote: -If by some miracle they are scum, they will keep surviving nights and they will become more and more likely scum candidates as the days go by, allowing us much more confidence in sorting them later
It's no miracle, first of all.
Second off, no. You'll just continue to conf-bias them as Masons and lose for it.

In post 1349, implosion wrote: -If we lynch other scum in that time, then the more scum we lynch, the more unlikely the masons are to be lying, making it easier to sort them later
If they are both scum, our chances of hitting scum with a lynch plummet significantly. Also, this logic is flawed, because other scum being lynched does not make their claim more or less valid at all.

In post 1349, implosion wrote: -At massclaim, if there is a huge abundance of power being claimed, they also become easier to sort then
You're assuming a massclaim will happen AND you're assuming that you can outguess the setup/mod. Garbage.

In post 1349, implosion wrote: I'd like to note that by
far
the most important of these points is the first; the rest are just supplementary to it. There are so many reasons that claiming masons on day one has astronomically higher risk than reward for scum.
Yes, which makes it an effective gambit.
I just counter-claimed masons.
So who is scum, dickhole?
You only get to be wrong once.
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Post Post #1370 (ISO) » Mon Jun 27, 2016 8:27 am

Post by Zachstralkita »

implosion wrote:it's literally like before you've read the words in my post, you assume that what i've written is scum motivated and then apply that to what i've written

zach if you are town for fuck's sake have some intellectual honesty and try to fucking understand the points i'm making
Inhale. Count to four.

Exhale. Count to 4.

You are on a picturesque mountain top with no possessions.
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Post Post #1371 (ISO) » Mon Jun 27, 2016 8:27 am

Post by implosion »

varsoon wrote:So, are you going to let every scum who takes a high-risk, barely-ever-seen gambit fool you? Way to play right into their hand. You're exactly the kind of player I'd love to play against as scum.
as i have explained 6-7 times in the past page.
If we lynch them on day four
they haven't fooled us!
they just delayed their lynches
and we don't care about that
because dead scum is dead scum.
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Post Post #1372 (ISO) » Mon Jun 27, 2016 8:28 am

Post by Varsoon »

In post 1368, implosion wrote:it's literally like before you've read the words in my post, you assume that what i've written is scum motivated and then apply that to what i've written

zach if you are town for fuck's sake have some intellectual honesty and try to fucking understand the points i'm making
I've just read your words and assessed that they're wrong.
Thanks for doubtcasting though, because insisting on a narrative where a player is scum-biasing you out the gate does wonders for town-posturing.
:3

I actually do think you're town, though, implosion. :D
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Post Post #1373 (ISO) » Mon Jun 27, 2016 8:28 am

Post by Varsoon »

In post 1371, implosion wrote:
varsoon wrote:So, are you going to let every scum who takes a high-risk, barely-ever-seen gambit fool you? Way to play right into their hand. You're exactly the kind of player I'd love to play against as scum.
as i have explained 6-7 times in the past page.
If we lynch them on day four
they haven't fooled us!
they just delayed their lynches
and we don't care about that
because dead scum is dead scum.
Show me another game where you lynched claimed masons, please.
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Post Post #1374 (ISO) » Mon Jun 27, 2016 8:29 am

Post by Dunnstral »

In post 1345, Zachstralkita wrote:
In post 1342, Varsoon wrote:
In post 1340, Zachstralkita wrote:
In post 1337, Varsoon wrote:Well, no one, but that's because we haven't counter-claimed masons yet.

I think we can't sidestep this any further, mason buddy.
I was REALLY hoping we wouldn't have to out like this.
I crumbed it in my first post, too. :/
I think the legitimacy of our out is overshadowed by the doubt of almost everyone in the game along with Titus and Dunnstral's competing c laim.


In any case, I'll take " Lynch Dunnstral " for 500.

VOTE: Dunnstral
What happened to townreading me?

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