BattleCON G9 - KingdomAces (Lixis) vs. Zorblag (Clive)
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KingdomAces Mafia Scum
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KingdomAces Mafia Scum
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Zorblag Troll
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You were out of range of my burst which meant if this didn't hit I was going to have to sit back for the beat. I possibly should have anyhow as your position is now better than I like for the next beat.
OK, no clash there. I've got priority. You can't retreat given your position. I'll advance 2 spaces with drive, then advance 1 space with Upgradable. That should put me at range 2 so I can hit you for 3, stunning you. Sound right?
-Zorblag R`Lyeh-
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Zorblag Troll
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KingdomAces Mafia Scum
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Zorblag Troll
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Beat 2
Start of Beat Summary
LooooCo
15 lifeLixis:
Force Gauge: 3
Discard 1: Vine Drive
Discard 2: Force Special Shot
Finisher: Virulent Miasma
20 lifeClive:
Force Gauge: 3
Discard 1: Rocket Strike
Discard 2: Force Special Dodge
Finisher: System Reset
Active Modules: Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Barrier Chip, Core Shielding, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
:LixisVenomousDodgeBurst
Range: 2 ~ 3
Power: 4
Priority: 1
Stun Guard 2
Retreat 1 or 2 spaces.Start of Beat:
Advance up to 1 space.Before Activating:
The opponent has -2 Priority during the next beat.On Hit:
:CliveUpgradeableShotDrive
Range: 1 ~ 2
Power: 3
Priority: 4 + 1 = 5
Stun Guard 3
This attack has -1 Priority and +1 Power for each Module you have active(max. 4).
Move 1 space.Before Activating:
Advance 1 or 2 spaces.Before Activating:
Ante:
Clive Antes Barrier Chip (Stun Guard 1)
Reveal:
None
Start of Beat:
None
Active Player (Clive):
Clive Advances 2 spaces.
Clive Advances 1 space.
LoCoooo
Clive hits Lixis.
Lixis takes 3 damage and is stunned.
Reactive Player (Lixis):
Lixis is stunned.
End of Beat::
None
Recycle:
Lixis gains 1 Force.
Clive gains 1 Force.
On to Beat 3.
Current State
LoCoooo
12 lifeLixis:
Force Gauge: 4
Discard 1: Venomous Burst
Discard 2: Vine Drive
Finisher: Virulent Miasma
20 lifeClive:
Force Gauge: 4
Discard 1: Upgradeable Drive
Discard 2: Rocket Strike
Finisher: System Reset
Active Modules: Barrier Chip (Stun Guard 1), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Core Shielding, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: NoneLast edited by Zorblag on Sat Jul 09, 2016 12:58 pm, edited 1 time in total.-
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Zorblag Troll
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OK, now I'm heading out, so make as many changes as you like.
As a side note, I was just looking at Naturalizing and not only does it stop me from gaining the benefit of my ante on the turn I do it (but not on future turns I think?) it also make upgradeable a terrible card for me if you play it. I think that I get the penalites to Priority for my modules in play, but not the benefits to my Power. That's a card I need to watch out for.
In any case, have a lovely afternoon/evening!
-Zorblag R`Lyeh-
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KingdomAces Mafia Scum
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I think that sounds right, but because of that an already active Synapse Boost theoretically should still work, since it wasn't anted this turn, and it's not bringing it above the printed value?
Though, it technically is still an anted card, and the text doesn't actually say anything about this turn, it just seems assumed. That is still important to know, mostly because of the modules that don't raise Power, Priority, or Range.Never be sorry for your little time.
It's not when you get there, it's always the climb.-
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Zorblag Troll
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- Posts: 4057
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- Location: Under a bridge in Seattle
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KingdomAces Mafia Scum
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- Posts: 1775
- Joined: July 5, 2012
- Location: Somewhere
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Zorblag Troll
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- Posts: 4057
- Joined: September 25, 2008
- Location: Under a bridge in Seattle
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Zorblag Troll
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- Posts: 4057
- Joined: September 25, 2008
- Location: Under a bridge in Seattle
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KingdomAces Mafia Scum
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- Posts: 1775
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Zorblag Troll
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Beat 3
Start of Beat Summary
LoCoooo
12 lifeLixis:
Force Gauge: 4
Discard 1: Venomous Burst
Discard 2: Vine Drive
Finisher: Virulent Miasma
20 lifeClive:
Force Gauge: 4
Discard 1: Upgradeable Drive
Discard 2: Rocket Strike
Finisher: System Reset
Active Modules: Barrier Chip (Stun Guard 1), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Core Shielding, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
:LixisRooted Dodge
Range: N/A
Power: N/A
Priority: 1
This attack does not hit opponents.
Soak 2
You may ignore movement effects that would be applied to you this beat, including your own.
Move 1, 2, or 3 spaces. If you moved past an opponent, that player cannot hit you this beat.Start of Beat:
:CliveMegaton Shot
Range: 1 ~ 4
Power: 4
Priority: 1 + 1 = 2
Stun Guard 5
Retreat as far as possible.On Hit:
Push the opponent 1 space.Oh Hit:
Ante:
Clive Antes Core Shielding (Opponent's On Hit/On Damage do not activate)
Reveal:
None
Start of Beat:
Lixis advances 2.
ooCLooo
Active Player (Lixis):
Lixis does not hit.
Reactive Player (Clive):
Clive does not hit.
End of Beat::
None
Recycle:
Lixis gains 1 Force.
Clive gains 1 Force.
On to Beat 4.
Current State
ooCLooo
12 lifeLixis:
Force Gauge: 5
Discard 1: Rooted Dodge
Discard 2: Venomous Burst
Finisher: Virulent Miasma
20 lifeClive:
Force Gauge: 5
Discard 1: Megaton Shot
Discard 2: Upgradeable Drive
Finisher: System Reset
Active Modules: Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: NoneLast edited by Zorblag on Sun Jul 10, 2016 6:21 am, edited 1 time in total.-
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KingdomAces Mafia Scum
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Zorblag Troll
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- Posts: 4057
- Joined: September 25, 2008
- Location: Under a bridge in Seattle
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Zorblag Troll
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- Posts: 4057
- Joined: September 25, 2008
- Location: Under a bridge in Seattle
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Zorblag Troll
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- Posts: 4057
- Joined: September 25, 2008
- Location: Under a bridge in Seattle
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KingdomAces Mafia Scum
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- Posts: 1775
- Joined: July 5, 2012
- Location: Somewhere
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Zorblag Troll
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- Troll
- Posts: 4057
- Joined: September 25, 2008
- Location: Under a bridge in Seattle
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KingdomAces Mafia Scum
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- Posts: 1775
- Joined: July 5, 2012
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Zorblag Troll
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OK, that wasn't the lance which I had realized would wreck the dodge that I almost put into that attack pair this beat. Looks like you have priority. You'll probably advance 2, hit me for 2, not stunning me, I'll discard dodge and I'll miss. If you want to just advance 1 and let me hit you I wouldn't mind, but that seems silly of you.
I do not gain the effect of my healing at the end of the beat because I anted the card, so probably I'll get it next beat?
-Zorblag R`Lyeh-
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KingdomAces Mafia Scum
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Zorblag Troll
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Sorry, that was a typo from me for the last beat summary, I just left out one of the spaces and had a 6 long arena. I changed it once I realized that your dash was going to interact that way (you had just advanced 2 to got to that position, so you must be able to advance 2 back to your previous spot.) And at this point I need to head out, so we'll have to pick this up later. What were you expecting me to play there though?
-Zorblag R`Lyeh-
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KingdomAces Mafia Scum
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