Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2475 (ISO) » Sat Jul 23, 2016 5:16 am

Post by The MM »

Town 1-Shot Nightskipper

Abilities
Night Ability - 1-Shot
PEACE!:
Once during the game at night, you may decide that the night phase is skipped.
(This only takes effect after role-blocking effects take place.)
Last edited by The MM on Thu Sep 01, 2016 9:05 am, edited 1 time in total.
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Post Post #2476 (ISO) » Sat Jul 23, 2016 5:19 am

Post by The MM »

Mafia Bad Friend

Abilities
Night ActionEach night, you can target someone. Your alignment is treated as the target's alignment for this night, and vice-versa.
Last edited by The MM on Thu Sep 01, 2016 9:06 am, edited 1 time in total.
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Post Post #2477 (ISO) » Sat Jul 23, 2016 5:20 am

Post by The MM »

Town Voteless Vigilante

Passive
... but no Stones:
You cannot vote.

Night Action
Boomstick...:
Target someone. You kill them.



Yeah, I might be a bit spammy tho.
Last edited by The MM on Thu Sep 01, 2016 9:17 am, edited 1 time in total.
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Post Post #2478 (ISO) » Sat Jul 23, 2016 5:24 am

Post by The MM »

Town Sanic Cop

Abilities
Passive - Post Restriction
Gotta go fast, and gotta say it!:
You must post "Gotta go fast!" at least once per day.

Night ActionEach night, you may investigate someone and get returned their alignment. This occurs before all other night actions.
Last edited by The MM on Thu Sep 01, 2016 9:18 am, edited 1 time in total.
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Post Post #2479 (ISO) » Sat Jul 23, 2016 5:48 am

Post by The MM »

Mafia Card Game Cheater

Abilities
MechanicEach night (this includes pre-game if there is no Night Zero), players get distributed a card (blue, yellow or red; chosen at random).

(Ruling: Mechanics are not abilities, and thus cannot be countered or fail targeting, nor can they be reacted to.)

Passive
Luck of the Draw:
If you kill or lynch a player with a blue card, a new 2-day day phase starts, cards have no effect for this phase.
If you kill or lynch a player with a red card, all other players take 1 less vote to be lynched for the next day.
If you kill or lynch a player with a yellow card, other players who also had a yellow card are roleblocked for the next night.
Last edited by The MM on Thu Dec 08, 2016 11:05 am, edited 2 times in total.
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Post Post #2480 (ISO) » Sat Jul 23, 2016 7:30 am

Post by The MM »

Town Really-self-conscious Nightkill Disabler

Abilities
Passive
I'm Bulletproof...:
All nightkills that do not target you fail.

Passive
Self-Worth Issues:
If targeted at night, you commit suicide by the end of the night.
Last edited by The MM on Thu Sep 01, 2016 9:22 am, edited 1 time in total.
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Post Post #2481 (ISO) » Sat Jul 23, 2016 8:09 am

Post by The MM »

The 50% Guy

Take a number equal to 50% of the highest post, rounded down. If you land on this post again, you are a Vanilla Townie.
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Post Post #2482 (ISO) » Sat Jul 23, 2016 8:16 am

Post by The MM »

Town Suicide-Arsonist

Abilities
Passive
FIIIIIIIREEEEE! HAAAHAHAHAHA!:
Once per Night, you may decide to kill yourself and a player of your choice by setting both on fire (this bypasses Doctors).



Even if I have to do it alone I'll leave that post #2500 for someone.
Last edited by The MM on Thu Sep 01, 2016 9:23 am, edited 1 time in total.
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Post Post #2483 (ISO) » Sat Jul 23, 2016 8:18 am

Post by The MM »

Town Mirrorer


Abilities
Passive
Pwned, Bitch! Mirror Wall!:
The first action that targets you every Night is redirected to its user.
Last edited by The MM on Thu Dec 08, 2016 11:05 am, edited 2 times in total.
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Post Post #2484 (ISO) » Sat Jul 23, 2016 8:28 am

Post by The MM »

Third-Party Pirate

Abilities
Night Action
Pillage, Pillage, and Especially Pillage!:
Each night, you may plunder from target player.
- Vanilla Townies give $50.
- Mafia Goons give $100.
- Godfather gives $500.
- Other roles must have specific amounts chosen at the discretion of the mod (but non-humans must always give $0).
- Players that were already plundered give 0$.

Passive - Win Condition
BOOTEY! YARRRRRH!:
If you have $1000, you win.
Last edited by The MM on Sun Jun 07, 2020 1:16 pm, edited 2 times in total.
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Post Post #2485 (ISO) » Sat Jul 23, 2016 10:09 am

Post by The MM »

Third-Party Death God

Abilities
Night Action
People Die Only When I Say So:
Once per night, you may target someone to protect them from death by any means this night. This grants you 1 DEATH point for each death prevented. If you didn't prevent a death this way, they become lynchproof the next day.

Night Action
People Die When They Are Killed:
Each night, you may kill someone.

Passive - Win Condition
Death Bending:
You win when you have 9 DEATH points, or if you gave yourself 4 DEATH points.
Last edited by The MM on Thu Sep 01, 2016 10:40 pm, edited 1 time in total.
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Post Post #2486 (ISO) » Sat Jul 23, 2016 10:12 am

Post by Felissan »

Survivor Wobbuffet

Any time a night action is targetted at you, you use a replica of it twice on whoever used it.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #2487 (ISO) » Sat Jul 23, 2016 12:28 pm

Post by The MM »

Town Beat-stick

Abilities
Passive
No Mind Of My Own:
You cannot vote.

Night ActionEach night, you may choose another player. They get 1 extra vote for the following day.
Last edited by The MM on Thu Sep 01, 2016 10:41 pm, edited 2 times in total.
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Post Post #2488 (ISO) » Sat Jul 23, 2016 12:33 pm

Post by The MM »

Super-Hated Townie

Abilities
Passive
Everyone Hates Me:
You always take 2 votes to be lynched.
Last edited by The MM on Thu Sep 01, 2016 10:43 pm, edited 1 time in total.
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Post Post #2489 (ISO) » Sat Jul 23, 2016 12:34 pm

Post by The MM »

Town Bandwagonner

Abilities
Passive
If That's The "In" Stuff...:
You can only vote for someone if someone else is voting for them.

Passive
... If It's Not "In", I'm Out!:
Whenever you are the only one voting for another player, you will auto-unvote.
Last edited by The MM on Thu Dec 08, 2016 11:05 am, edited 2 times in total.
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Post Post #2490 (ISO) » Sat Jul 23, 2016 12:37 pm

Post by The MM »

Town Wagon-hipster

Abilities
Passive
I Was Voting Them Way Before It Was Cool:
You can only vote for someone if nobody is voting for them.
Last edited by The MM on Thu Sep 01, 2016 10:45 pm, edited 1 time in total.
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Post Post #2491 (ISO) » Sat Jul 23, 2016 12:58 pm

Post by The MM »

Mafia Traitor 1-Shot Vig

Abilities
Night Action - 1-Shot
Nightkill:
You may target a player and shoot them.

Passive - Win Condition
Enemy Within:
If you are the last scum alive and endgame the town, everyone but you (including your scumpartners) loses the game.
Last edited by The MM on Thu Sep 01, 2016 10:48 pm, edited 2 times in total.
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Post Post #2492 (ISO) » Sat Jul 23, 2016 11:54 pm

Post by The MM »

Town LyLo-Doublevoter

Abilities
Passive
Drastic Measures:
If the game is in LyLo, your vote counts double.
Last edited by The MM on Thu Sep 01, 2016 10:49 pm, edited 1 time in total.
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Post Post #2493 (ISO) » Sun Jul 24, 2016 12:25 am

Post by The MM »

Mafia Compulsive Public Cop

Abilities
Night Action - CompulsiveEach night, you must target someone. Their alignment is revealed publicly at the beginning of the next day phase.
Last edited by The MM on Thu Sep 01, 2016 10:50 pm, edited 1 time in total.
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Post Post #2494 (ISO) » Sun Jul 24, 2016 12:35 am

Post by McMenno »

Negative Utility Re-roller
(Alignment up to mod's discretion)
All roles which would be considered negative utility for the mod are re-rolled until they are not. Alignments aren't re-rolled.

e.g. mafia compulsive public cop is rolled. After a re-roll, town mirrorer is rolled. The final role is mafia mirrorer.
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Post Post #2495 (ISO) » Sun Jul 24, 2016 12:43 am

Post by The MM »

Town Truelyncher

Abilities
Passive
We Hang This Guy, Punto!:
On-lynch abilities aren't triggered if you're on the wagon.
(This disables abilities from the lynched player as well as those of any player on the wagon. Meaning this can disable a lynched Jester's wincon as well as 's abilities that trigger upon lynching.)
Last edited by The MM on Thu Sep 01, 2016 10:52 pm, edited 1 time in total.
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Post Post #2496 (ISO) » Sun Jul 24, 2016 12:44 am

Post by The MM »

Town Framer-Enabler

Abilities
Passive
The Light Of Reason:
If you're dead, actions that make people look guilty fail.
Last edited by The MM on Thu Sep 01, 2016 10:53 pm, edited 1 time in total.
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Post Post #2497 (ISO) » Sun Jul 24, 2016 12:46 am

Post by The MM »

Survivor Game-breaker

Abilities
Passive
All Your Powers Combined:
You have all the abilities of all players that are still alive.
(This does not count factional abilities.)
Last edited by The MM on Thu Sep 01, 2016 10:55 pm, edited 1 time in total.
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Post Post #2498 (ISO) » Sun Jul 24, 2016 12:48 am

Post by The MM »

Town Broken Guy

Abilities
Passive
Broken, Literally:
You have all negative utility abilities, passive and active, that all players alive in this game have. Your negative utility actions are compulsive.
Last edited by The MM on Thu Sep 01, 2016 10:56 pm, edited 1 time in total.
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Post Post #2499 (ISO) » Sun Jul 24, 2016 12:48 am

Post by McMenno »

Werewolf conspiracy theorist

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