Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2500 (ISO) » Sun Jul 24, 2016 12:49 am

Post by McMenno »

Morphling

Whenever a player dies, you get their role and alignment, except you also gain this ability. You start out as a survivor.
Last edited by McMenno on Sun Jul 24, 2016 12:53 am, edited 1 time in total.
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Post Post #2501 (ISO) » Sun Jul 24, 2016 12:49 am

Post by McMenno »

Town Roleblocker


TIME TO MAKE UP A COOL ROLE FAM
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Post Post #2502 (ISO) » Sun Jul 24, 2016 12:50 am

Post by The MM »

Town Godfather Disabler

Abilities
Passive
THE TRUTH!:
As long as you are alive, all abilities that make scum players return anything else as their alignment, passive or active, fail.
Last edited by The MM on Thu Sep 01, 2016 10:57 pm, edited 1 time in total.
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Post Post #2503 (ISO) » Sun Jul 24, 2016 12:51 am

Post by The MM »

Vanilla Townie



I suppose #2500 reads Vanilla Townie too.
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Post Post #2504 (ISO) » Sun Jul 24, 2016 12:52 am

Post by McMenno »

Mafia Ninja

no I'm going to edit it I have thought of an awesome role
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Post Post #2505 (ISO) » Sun Jul 24, 2016 1:01 am

Post by The MM »

Mafia Cookie Cutter

Abilities
Night Action
You Get A Cookie, I Cut It LOL:
Each night, you can target a living player. If they rolled #2500, they are modkilled.
Last edited by The MM on Thu Sep 01, 2016 10:58 pm, edited 1 time in total.
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Post Post #2506 (ISO) » Sun Jul 24, 2016 1:16 am

Post by The MM »

Third-Party Infernal Polarizer

Abilities
Passive
Otherworldly Voices Linger Around You:
The mod must tell at the beginning of the game that there is an Infernal Polarizer in the game.

Passive
Goonpower:
You have 1 vote for each Mafia Goon in the game. Any role other than Mafia Goons take 1 less vote to lynch.

Night Action
To A World Without Light:
Once per game at Night, you may sacrifice a random living Mafia Goon to give investigation immunity to half the living players of your choice until next night. You cannot sacrifice a player that you targeted, and if there is no Mafia Goon to sacrifice, this ability fails.

Passive
Legendary Kill:
If you are lynched, anyone not on the lynch wagon takes 1 less vote to be lynched for the remainder of the game.

Passive
Polarizing:
As long as you are alive, no other win condition can apply.

Win Condition
Infernal Order:
You win when half the living players are Mafia Goons.



Ruling fix on the similar Celestial Polarizer's
Darkness-Piercing Light
done on the way.
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Post Post #2507 (ISO) » Sun Jul 24, 2016 1:30 am

Post by The MM »

Leader of the @$$hat Cult

You start the game aligned with the Cult of @$$hats.

Cult of @$$hats Factional Abilities
Night Action - Factional
Rite Of Passage:
Each night, a member of the faction may target someone, adding them to the Cult of @$$hats, and adding the Cult of @$$hats to their alignments.

Factional Win Condition
We Are @$$hats:
All Cult of @$$hats members that lynch another member of the Cult of @$$hats win, with the lynchee losing. When We Are @$$hats is triggered, the Cult of @$$hats disbands and you leave the game. The other members keep playing despite having already won, but lose the "Cult of @$$hats" alignment and factional abilities as well as the private discussion.

(Ruling: The members of the Cult of @$$hats mustn't be aware of the win condition, except the Leader of the @$$hat Cult.)
Last edited by The MM on Thu Dec 08, 2016 11:06 am, edited 3 times in total.
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Post Post #2508 (ISO) » Sun Jul 24, 2016 2:20 am

Post by Randomnamechange »

Town Compulsive first post gladiate

Must gladiate in their first post of every day.
I'm a horrible person.
vonflare (21:40)
you suck randomidget
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Post Post #2509 (ISO) » Sun Jul 24, 2016 2:33 am

Post by McMenno »

Compulsive Depserado
In post 2505, The MM wrote:
Mafia Cookie Cutter

Each night, you can target a living player. If they rolled #2500, they are modkilled.
why
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Post Post #2510 (ISO) » Sun Jul 24, 2016 3:28 am

Post by The MM »

Third-party Toppler

Abilities
Night Action
Top Dog, You Said?:
Each night, you may target someone. If they have the highest post number roll of all alive players in this game, you shoot them and steal their abilities.

Passive - Win ConditionYou win if you have successfully stolen abilities from 2 alignments, including a third-party.
(If there is no other third-party, you win when you steal abilities from both town and scum.)



In post 2509, McMenno wrote:
Compulsive Depserado
In post 2505, The MM wrote:
Mafia Cookie Cutter

Each night, you can target a living player. If they rolled #2500, they are modkilled.
why
I said I'd give a cookie to post 2500, and then I just had the idea. I'm just an asshole sometimes :P
Last edited by The MM on Thu Sep 01, 2016 11:05 pm, edited 2 times in total.
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Post Post #2511 (ISO) » Sun Jul 24, 2016 3:39 am

Post by McMenno »

Pikachu
In post 2510, The MM wrote:
Third-party Toppler

Each night, you may target someone. If they have the highest post number roll of all alive players in this game, you shoot them and steal their abilities.


In post 2509, McMenno wrote:
Compulsive Depserado
In post 2505, The MM wrote:
Mafia Cookie Cutter

Each night, you can target a living player. If they rolled #2500, they are modkilled.
why
I said I'd give a cookie to post 2500, and then I just had the idea. I'm just an asshole sometimes :P
what's their win condition
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Post Post #2512 (ISO) » Sun Jul 24, 2016 3:53 am

Post by Cheery Dog »

Vampire


Leads a cult faction, however wins alone if the cult wins.
(Vampire) Cultist recruits keep any abilities, but the Vampire is in control of them. (Vampire) Cultists are not informed of who the vampire is, the vampire learns what abilities they are not in control of though
(Vampire) Cultists win if the lynch the Vampire.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #2513 (ISO) » Sun Jul 24, 2016 4:06 am

Post by The MM »

Mafia Static Provider

Abilities
Passive
Free Defibrillators:
As long as you're alive, the mafia can use Static instead of the factional nightkill.

Night Action
Static:
Target someone. They are protected from kills. If they were not effectively protected from a kill by the end of the Night, they die.



In post 2511, McMenno wrote:
Pikachu
In post 2510, The MM wrote:
Third-party Toppler

Each night, you may target someone. If they have the highest post number roll of all alive players in this game, you shoot them and steal their abilities.


In post 2509, McMenno wrote:
Compulsive Depserado
In post 2505, The MM wrote:
Mafia Cookie Cutter

Each night, you can target a living player. If they rolled #2500, they are modkilled.
why
I said I'd give a cookie to post 2500, and then I just had the idea. I'm just an asshole sometimes :P
what's their win condition
Fixed. What's that Pikachu role?
Last edited by The MM on Thu Sep 01, 2016 11:13 pm, edited 1 time in total.
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Post Post #2514 (ISO) » Sun Jul 24, 2016 4:17 am

Post by McMenno »

Werewolf Watcher
In post 440, ChannelDelibird wrote:
Pikachu


At some point in the game before you die, you must make an at-least-subtle reference to Pokemon (mod gets final say on whether or not it counts). You win if you survive to the end of the game after doing so without anybody suggesting that you are the Pikachu. Only the first bolded accusation made by anyone during a Day phase counts as such a suggestion. You may not make such an accusation yourself.
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Post Post #2515 (ISO) » Sun Jul 24, 2016 4:23 am

Post by The MM »

Third-Party Queen of the Night

You are aligned with "The Night".

[area="The Night"'s Factional abilities]
Night Action - Factional
Nightkill:
One member of your faction may target a living player to kill them.

Passive - Factional
Fragile Under The Sun:
You take 1 vote to be lynched.

Passive - Factional
Solidarity Among The Ghosts:
If any member of the faction should die in any way, the entire faction dies.

Passive - Factional Win Condition
Dark Age:
You win when all threats to "the Night" have been removed.
[/area]


Oh ok.
Last edited by The MM on Thu Sep 01, 2016 11:53 pm, edited 1 time in total.
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Post Post #2516 (ISO) » Sun Jul 24, 2016 4:51 am

Post by The MM »

Town LyLo Anti-Scum Bomb


Abilities
Passive
Last Chance:
If the game is in LyLo, you learn The Purge.


Passive
The Purge:
Scum who lynch you are killed regardless of any abilities.
Last edited by The MM on Thu Dec 08, 2016 11:07 am, edited 2 times in total.
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Post Post #2517 (ISO) » Sun Jul 24, 2016 4:54 am

Post by The MM »

Town Bob-Omb

Abilities
Passive
Primed:
If there's a vote on you by the end of a day or someone targeted you at night, you start a countdown to end of the next phase similar to the one when you were primed.
(Day or Night)

Passive
Explosion:
  • While you are counting down...
  • If you are lynched or killed during the day, everyone on your wagon and everyone who targeted you this day dies.
  • If you are killed during the night, everyone who targeted you this night dies.
  • If the countdown expires at the end of a day, everyone on your wagon dies.
  • If the countdown expires at the end of a night, everyone who targeted you this night dies.
Last edited by The MM on Thu Dec 08, 2016 11:08 am, edited 2 times in total.
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Post Post #2518 (ISO) » Sun Jul 24, 2016 2:30 pm

Post by Ircher »

Semi-Town Jester Democracy Enabler


As long as you live, the game functions as normal.
When you die, you become King and decide who is lynched each day.

You lose if you are still alive at the end.
You win if you lynch 2 scum (TPR included) in a row via your kingmaker ability.
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Post Post #2519 (ISO) » Sun Jul 24, 2016 2:38 pm

Post by Ircher »

Town Beloved Loved Conditional Treestump Supersaint


Loved
- Takes an additional vote to lynch. (Inapplicable in LyLo, if determinable).
Beloved
- The next day phase is skipped when you die.
Supersaint
- If you are lynched, the hammerer will be vengekilled. (If you self-hammer, then your treestump ability won't activate.)
Treestump
- You may continue to post, but nothing more, if you die by lynch or by factional kill. If you die by any other method including but not limited to: Dayvig shot, Vigilante shot, Arsonist Ignition, Poison, Vengekill (including Supersaint and Bomb), and Modkill, you will not be treestumped.

You win when only town remains!
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Post Post #2520 (ISO) » Sun Jul 24, 2016 8:40 pm

Post by cmitc1 »

Town rain dancer

you may make it rain 2 nights of your choice(everyone will be told that it is raining), and (during the day) everyone who visited will be "wet"/
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Post Post #2521 (ISO) » Mon Jul 25, 2016 1:26 am

Post by The MM »

Town Electrocuter

Abilities
Day Ability - 1-Shot
Electrotechnics:
Shock and kill all "wet" players.
Last edited by The MM on Fri Sep 02, 2016 12:02 am, edited 1 time in total.
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Post Post #2522 (ISO) » Mon Jul 25, 2016 1:27 am

Post by The MM »

Town non-factional Kill Reflector

Abilities
Passive
Hax Barrier:
If you should be targeted by any non-factional killing action, the action is redirected to its user.
Last edited by The MM on Thu Dec 08, 2016 11:08 am, edited 3 times in total.
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Post Post #2523 (ISO) » Mon Jul 25, 2016 1:50 am

Post by McMenno »

Alien 1-shot Day Vigilante


you people are making a bunch of named townies
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Post Post #2524 (ISO) » Mon Jul 25, 2016 2:01 am

Post by The MM »

Named Townie


Yes we are.
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