I've got a 25-player Pulp Fiction Mafia setup that I'm going to be running on another forum that could use a look-over. Knowledge of the movie is not necessary as the flavor was written to the setup
I was hoping that someone could possibly a new setup that I was thinking of doing in a Mini theme! It may be a while as I have to finish Modding my Open game first!
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DrippingGoofball wrote:Who would like to volunteer to review my setup for FOOD FIGHT MAFIA?
Who? Who? Who?
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I've got a setup in mind for when my turn comes up to mod a normal mini. Could someone have a look at it for me to not only confirm it's "normal"-ness but also balance and general good/bad idea-ness?
Crub wrote:I've got a setup in mind for when my turn comes up to mod a normal mini. Could someone have a look at it for me to not only confirm it's "normal"-ness but also balance and general good/bad idea-ness?
Working on a set up now, but don't have it ready to roll yet.
One thing I was concerned about is that there is a minute chance that the scum will be dead by the end of N1, <0.18% given random chance on player actions. Is this something that should make me seriously consider making changes to the set up?
Yes, please consider changing the setup. If the game can end for scum by end of N1 assuming perfect town play, it is not a good thing. If this is Day-start, yes please consider tinkering with the amount of killing roles. If this is Night-start, then please scrap the entire setup, because no game should be over before a player says a word.
This would assume a mafia lynch and two non-required NK's (the power of which may or may not be on the town's side) perfectly targeted to the remaining scum. I may have mis-calculated but I got odds of this happening to be ~0.183% (or <1 in 500), this is giving the "vigs" a weight of 50% whether or not they chose to NK. This is with a day start btw.
I guess I'll finish the write up and seek more guidance because explaining all the mechanics would likely give the game away. But I'm a bit worried that even a very remote possibility of the game ending N1 would totally suck for anyone participating. And I've probably got about a year to iron it out given the length of most queues.
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I've got a set-up for a Themed Mini I'd like some help with. It's most similar to Yaw's Jack of All Trades in mechanics but does involve some major differences from that set up. Any help would be much appreciated.
My MAD mafia II game should be starting sign-ups in a few days. I have the set-up all ready to go, but if someone experenced who dosn't want to play in the game(and, preferably, read the first MAD game) would like to take a look at the set-up for me, I'd appriciate it.
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