i would only assume the JKs on pieguy mean something if mathblade flips like some über-awesome PR that scum wouldn't waste. if he flips regular goon or something, the JKs don't mean a lot
depends entirely what scum power is, but even without much power i wouldn't find it all that strange. desp + jk + bp have weird interactions that don't really synergise
1-shot bulletproof plus jailkeeper is a matrix six setup vs mafia roleblocker. Desperado gives the double protective roles some level of meaning (they're normally meaningless, it's a weak matrix 6 setup). Question is how much our esteemed mod would enjoy "fixing" a bad matrix 6 setup with flavor and passing it off as a theme setup.
In post 937, GreyICE wrote:Really I thought there was literally no way the town had a protective role left after the flips. Like no way, that's why I called it 1%.
Okay, now there's a chance the scum didn't shoot Beeboy. Fuck.
...
No. Scum shot Beeboy. That is the only thing that makes sense unless you believe in a micro there is another PR that redirects.
There isn't enough beer in the world for that GreyICE.
Answer to make puzzle work is 1-shot mafia strongman and I'd call the setup balanced. Wouldn't trust any jailkeeper results, whether on me or anyone else before that flips.
Huh, no, I can live with this being the setup. Doesn't mean I like it, but... lemme mull.
1-shot desp, 1-shot bp and jk don't have particularly good interactions (though it depends on how 1-shot desp acts when it gets blocked and how 1-shot bp acts when it gets shot by the desp)
realistically speaking, the setup would have been designed around desp using its role n1. there's a lot of ways for town powers to interact that aren't necessarily good and i don't think town's power is all that strong (desp is really a double-edged sword in a game this small)
also depends on what power scum has. prob a limited-utility strongman at the very least
In post 937, GreyICE wrote:Really I thought there was literally no way the town had a protective role left after the flips. Like no way, that's why I called it 1%.
Okay, now there's a chance the scum didn't shoot Beeboy. Fuck.
...
No. Scum shot Beeboy. That is the only thing that makes sense unless you believe in a micro there is another PR that redirects.
There isn't enough beer in the world for that GreyICE.
Vedith is just scum.
Beeboy is never shot by scum in a world where you're town.
Luna is town!
Beeboy is in a tunnel, dangerous in LyLo. If you shoot one of the two other townies (pick 1) there's a chance beeboy shoots (game ends) and if you don't you bring in a guy whose sole contribution all game was to complain about how boring it was, and want to shoot town. Either of them is a fine mislynch.
Luna is scum!
If Beeboy fires, then we are in 3:1 today if he isn't shot. But wait! He's a full desperado, and 2:1 is NOT game over. He gets one last shot to fire, meaning scum have to be townier than BOTH other townies. Almost impossible, and Beeboy would be confirmed town if Luna-scum died.
In post 946, zMuffinMan wrote:also 1-shot desp and 1-shot bp is just shit in a setup by themselves anyway
against like 2 goons that's not even a good amount of power
Well I mean obviously its a shit setup. And music vendor doesn't even really count as anything. But it looks almost like an okay setup if you don't quite know what you're doing. Full Jailkeeper though... god that's a lot of power here. I mean that Matrix 6 is closer to balanced than I'd like because town jailkeeper is such a good role at low player counts.