In post 116, gigabyteTroubadour wrote:
vonflare, after this game do you mind if, post-game, I build upon this game and make something close to what I'm having in mind?
go for it! You can co-mod with me if you like, I want to run another game of this after.
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In post 123, StaplerTowel wrote:I think vonflare pretty much came up with this on a whim. The politicking here is something I also was not expecting. I mean, you cast spells and pwn each other; its suppose to be funneh. But instead, the strategy of the day appears to be ganging up on someone while maintaining your roost
Yeah i completely missed the boat on alliances, in case that wasn't obvious . I signed up expecting a game i didnt have to put effort in other than submitting my actions.
In post 124, vonflare wrote:I was planning on having a balance discussion at the end of the game, and running another game of this.
But out of curiosity, why do you think outside communication shouldn't be allowed? because it allows people to synchronize their attacks? And if so, why is that bad?
I think the lack of outside communication would be an interesting mod. Wouldn't say it "fixes" this game, but it'll certainly change things up.
It really depends on how you want this game to be. I wanted it to mindless chaotic but I guess it can't be helped that people will bring a social/mafia attitude to this.
I wouldn't say allowing people to synchronize is a bad thing, just that it might be newb unfriendly but then again if people couldn't outside communicate, you might as well just gang up on the one who isn't posting so same thing.
I think next game it will be no communication allowed, and at the end we will see which of the two was most enjoyable.
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In post 131, vonflare wrote:I think next game it will be no communication allowed, and at the end we will see which of the two was most enjoyable.
what about 1-on-1 or teams
i'm a mish mash newb but like there isn't really anything stopping people from using outside communication anyway except for the chance someone rats them out... so idk
w/ 1v1 or teams there's no reason to do that
i no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess
Yeah I actually like that idea better. Next game will be teams
no wait
SECRET teams!
like, there are multiple teams and you know who is on your team but not the exact comp of every team.
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Just a question about the etiquette in this forum: When you make a rule that says no outside communication (as seen in other games) do people here tend to adhere to that and post on the thread as actively as they can? I mean, no way the mods can keep track anyway
In post 134, StaplerTowel wrote:Just a question about the etiquette in this forum: When you make a rule that says no outside communication (as seen in other games) do people here tend to adhere to that and post on the thread as actively as they can? I mean, no way the mods can keep track anyway
If there is a rule of no outside communication, people absolutely do not communicate outside, and the general consensus is that if someone does communicate when it is not allowed, the person they communicate with will provide proof to the mod and the rule breaker is removed from the game.
It's half honor system, half peer policing.
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2 random effects: deal 1 damage; restore/prevent 2 health/damage to self;
randomly redirect target's spell; gain 1 water mana; all players lose all fire mana
Fear
E
+
A
Target
If target casts a spell with a target other than himself, it fails
Mind Control
F
W
E
A
Target
You control target's action; this spell cannot be blocked or redirected
Obviously this particular list was made with teams in mind; it might need a bit of tweaking for free-for-all mode.
...That sounds like a really stupid strategy. For one thing, forcefield is a last-ditch defense; it can't stand up to a determined assault. For another, the enemy is just going to ignore the forcefielder and kill the teammates with mana first.
THIS POST IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
THIS POST IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.