Mage Mash - Round 20!

For completed/abandoned Mish Mash Games.
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Post Post #125 (ISO) » Sun Oct 02, 2016 3:17 am

Post by vonflare »

In post 116, gigabyteTroubadour wrote: vonflare, after this game do you mind if, post-game, I build upon this game and make something close to what I'm having in mind?
go for it! You can co-mod with me if you like, I want to run another game of this after.
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Post Post #126 (ISO) » Sun Oct 02, 2016 5:28 am

Post by KuroiXHF »

I like the outside communication.

And I did say I wouldn't attack Stapler for you. I honored that
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Post Post #127 (ISO) » Sun Oct 02, 2016 8:30 am

Post by Rhinox »

In post 123, StaplerTowel wrote:I think vonflare pretty much came up with this on a whim. The politicking here is something I also was not expecting. I mean, you cast spells and pwn each other; its suppose to be funneh. But instead, the strategy of the day appears to be ganging up on someone while maintaining your roost
Yeah i completely missed the boat on alliances, in case that wasn't obvious :-P. I signed up expecting a game i didnt have to put effort in other than submitting my actions.
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Post Post #128 (ISO) » Sun Oct 02, 2016 8:52 am

Post by Thurhame »

To me, a Diplomacy-type free for all without the opportunity for diplomacy is just boring and random.

For "just submit my actions" games, 1-on-1 or teams is much better.
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Post Post #129 (ISO) » Sun Oct 02, 2016 8:56 am

Post by Harkonnen97 »

what you define as "diplomacy" i define as "BOOT LICKING"!!!
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Post Post #130 (ISO) » Sun Oct 02, 2016 2:52 pm

Post by StaplerTowel »

In post 124, vonflare wrote:I was planning on having a balance discussion at the end of the game, and running another game of this.

But out of curiosity, why do you think outside communication shouldn't be allowed? because it allows people to synchronize their attacks? And if so, why is that bad?
I think the lack of outside communication would be an interesting mod. Wouldn't say it "fixes" this game, but it'll certainly change things up.

It really depends on how you want this game to be. I wanted it to mindless chaotic but I guess it can't be helped that people will bring a social/mafia attitude to this.

I wouldn't say allowing people to synchronize is a bad thing, just that it might be newb unfriendly but then again if people couldn't outside communicate, you might as well just gang up on the one who isn't posting so same thing.
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Post Post #131 (ISO) » Sun Oct 02, 2016 3:14 pm

Post by vonflare »

I think next game it will be no communication allowed, and at the end we will see which of the two was most enjoyable.
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Post Post #132 (ISO) » Sun Oct 02, 2016 3:16 pm

Post by gigabyteTroubadour »

In post 131, vonflare wrote:I think next game it will be no communication allowed, and at the end we will see which of the two was most enjoyable.
what about 1-on-1 or teams :?:

i'm a mish mash newb but like there isn't really anything stopping people from using outside communication anyway except for the chance someone rats them out... so idk

w/ 1v1 or teams there's no reason to do that
i no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess

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Post Post #133 (ISO) » Sun Oct 02, 2016 3:18 pm

Post by vonflare »

Yeah I actually like that idea better. Next game will be teams

no wait

SECRET teams!

like, there are multiple teams and you know who is on your team but not the exact comp of every team.
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Post Post #134 (ISO) » Sun Oct 02, 2016 3:23 pm

Post by StaplerTowel »

Just a question about the etiquette in this forum: When you make a rule that says no outside communication (as seen in other games) do people here tend to adhere to that and post on the thread as actively as they can? I mean, no way the mods can keep track anyway
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Post Post #135 (ISO) » Sun Oct 02, 2016 3:32 pm

Post by vonflare »

In post 134, StaplerTowel wrote:Just a question about the etiquette in this forum: When you make a rule that says no outside communication (as seen in other games) do people here tend to adhere to that and post on the thread as actively as they can? I mean, no way the mods can keep track anyway
If there is a rule of no outside communication, people absolutely do not communicate outside, and the general consensus is that if someone does communicate when it is not allowed, the person they communicate with will provide proof to the mod and the rule breaker is removed from the game.

It's half honor system, half peer policing.
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Post Post #136 (ISO) » Sun Oct 02, 2016 3:57 pm

Post by StaplerTowel »

Oooh very nice. Taking note of that for future hostings
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Post Post #137 (ISO) » Sun Oct 02, 2016 8:35 pm

Post by Thurhame »

Here's my idea for a revised and expanded spell list:

Spoiler: Revised and Expanded Spell List
NameCostAreaEffect
ChannelNoneSelfGain 1 mana
ForcefieldNoneSelfBlock 1 damage
Flame Arrow
1 Fire
Target
Deal 1 damage
Flame Aura
1 Fire
Self
Deal 2 damage to any player who targets you
Fireball
2 Fire
Target
Deal 2 damage
Rain of Fire
2 Fire
All
Deal 2 damage to all players
Inferno
3 Fire
Target
Deal 3 damage
Frostbolt
1 Water
Target
If target casts a damage dealing spell, reduce its damage by 2 and deal 1 damage
Ice Block
1 Water
Self
Block any damage
Silent Field
2 Water
All
All spells cast this turn fail
Icy Mirror
2 Water
Self
Block any spells and reflect them back at their casters
Freeze
3 Water
Target
Target cannot take any action
Healing Touch
1 Earth
Target
Restore 2 health
Nature's Blessing
1 Earth
Self
Gain 2 mana of a single element
Stone Skin
2 Earth
Target
Block any damage
Ley Line
2 Earth
All
All single element spells cost 1 less mana
Resurrection
3 Earth
Target
If target dies, return him to life with full health
Lightning Bolt
1 Air
Target
If target casts a mana generating spell, deal 2 damage
Gust
1 Air
Target
Redirect target's spell to a player of your choice
Ionization
2 Air
All
Deal damage to all players equal to half the size of their mana pool, rounded down
Tornado
2 Air
Self
Redirect all spells targetting you to a player of your choice
Drought
3 Air
Target
Target loses all mana
Steam Blast
F
+
W
Target
Deal 1 unreduceable damage; block effects on target fail
Meteor
F
+
E
Target
Deal 1 damage; all players lose all mana of a single element
Curse
F
+
A
Target
Deal 1 damage; target cannot be healed (permanent effect)
Purify
W
+
E
Target
Restore 1 health; remove negative effects (Frostbolt / Curse / Freeze / Mind Control)
Tsunami
W
+
A
Target
2 random effects: deal 1 damage; restore/prevent 2 health/damage to self;
randomly redirect target's spell; gain 1 water mana; all players lose all fire mana
Fear
E
+
A
Target
If target casts a spell with a target other than himself, it fails
Mind Control
F
W
E
A
Target
You control target's action; this spell cannot be blocked or redirected

Obviously this particular list was made with teams in mind; it might need a bit of tweaking for free-for-all mode.
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Post Post #138 (ISO) » Sun Oct 02, 2016 9:00 pm

Post by StaplerTowel »

How many teams are we talking about here anyway? Teams of 2? 3?

I feel if its a team game, u can just have one member be baited into casting forcefield forever while his friends snipe the aggressors
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Post Post #139 (ISO) » Sun Oct 02, 2016 9:42 pm

Post by Thurhame »

...That sounds like a really stupid strategy. For one thing, forcefield is a last-ditch defense; it can't stand up to a determined assault. For another, the enemy is just going to ignore the forcefielder and kill the teammates with mana first.
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Post Post #140 (ISO) » Tue Oct 04, 2016 3:05 am

Post by vonflare »

KuroiXHF uses Purify


Save The Dragons channels water

Harkonnen97 meditates

StaplerTowel lightning bolts Kuroi, which does nothing


Faalcon meditates


Felissan channels fire


Thurhame meditates


gigabyteTroubadour infernos faalcon, who dies!





KuroiXHF | WWEAFF | 4
Save The Dragons | FAEW | 4
Harkonnen97 | FEA | 4 (C)
StaplerTowel | FEAAA | 5
Faalcon | :dead:
Rhinox | :dead:
Felissan | FEW | 4
Thurhame | FEAA | 5
gigabyteTroubadour | WWEA | 5
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Post Post #141 (ISO) » Tue Oct 04, 2016 3:20 am

Post by gigabyteTroubadour »

sorry :(
i no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess

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Post Post #142 (ISO) » Tue Oct 04, 2016 8:06 am

Post by Thurhame »

I tried to recruit Faalcon, but he never replied. :cry:
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Post Post #143 (ISO) » Tue Oct 04, 2016 8:07 am

Post by gigabyteTroubadour »

that's because i murdered him ;)
i no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess

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Post Post #144 (ISO) » Thu Oct 06, 2016 5:06 am

Post by KuroiXHF »

We need to mod kill the straggler.
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Post Post #145 (ISO) » Thu Oct 06, 2016 5:33 am

Post by Felissan »

In post 144, KuroiXHF wrote:We need to mod kill the straggler.
Yes. This.
*goes into hiding*
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Post Post #146 (ISO) » Thu Oct 06, 2016 7:55 am

Post by Felissan »

And then I sent my vote to MattP instead of von. I'm a genius.
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Post Post #147 (ISO) » Thu Oct 06, 2016 8:03 am

Post by KuroiXHF »

In post 146, Felissan wrote:And then I sent my vote to MattP instead of von. I'm a genius.
I know. Matt messaged me what you sent him.

It was nice playing with you, Felissan.
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Post Post #148 (ISO) » Thu Oct 06, 2016 8:22 am

Post by gigabyteTroubadour »

SORRY it's me i've been super busy _-_

submitting action now
i no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess

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Post Post #149 (ISO) » Thu Oct 06, 2016 8:29 am

Post by vonflare »

action resolution coming tonight
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