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Post Post #50 (ISO) » Mon Oct 17, 2016 10:42 am

Post by Generation X »

In post 47, Fire Assassin wrote:I would like it if we could plan out what roles are off limits to weak town vs strong town players here, but I generally find that unfeasible thing to do.
Give the weakest roles to the Null/scum players.

If they go for strong roles, we lynch.

Don't think thats really reasonably possible, but would like to do it.
LOL no please don't do this, I'd prefer we just let people pick whatever and analyze their play with the role.
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Post Post #51 (ISO) » Mon Oct 17, 2016 10:42 am

Post by Generation X »

In post 50, Generation X wrote:
In post 47, Fire Assassin wrote:I would like it if we could plan out what roles are off limits to weak town vs strong town players here, but I generally find that unfeasible thing to do.
Give the weakest roles to the Null/scum players.

If they go for strong roles, we lynch.

Don't think thats really reasonably possible, but would like to do it.
LOL no please don't do this, I'd prefer we just let people pick whatever and analyze their play with the role.
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Post Post #52 (ISO) » Mon Oct 17, 2016 10:43 am

Post by Flames682 »

In post 49, Tammy wrote:
In post 47, Fire Assassin wrote:I would like it if we could plan out what roles are off limits to weak town vs strong town players here, but I generally find that unfeasible thing to do.
Give the weakest roles to the Null/scum players.

If they go for strong roles, we lynch.

Don't think thats really reasonably possible, but would like to do it.
I'm not a fan of a plan like this. We can't possibly have reads on people enough to be able to sort this in the first place and what they choose their roles can have a big impact on our reads and how the game plays out.

I'm not interested in trying to create a stranglehold on the game with the threat of lynching people who don't conform to exactly who's demands by the way.

So no, let people choose their roles and stop with this silliness.
Agreed
Stop using gut as a reason to state someone is scum. Now.

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Post Post #53 (ISO) » Mon Oct 17, 2016 10:44 am

Post by DiamondSentinel »

Don't bother planning the drafts besides the fact that if you are town and the vigilante has not been chosen, you damn well better choose it.

In other words, that vigilante better be the first pick.
“Why was I chosen?'
'Such questions cannot be answered,' said Gandalf. 'You may be sure that it was not for any merit that others do not possess. But you have been chosen, and you must therefore use such strength and heart and wits as you have.”
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Post Post #54 (ISO) » Mon Oct 17, 2016 10:44 am

Post by DiamondSentinel »

Too bad that 2 other people had the same sort of idea choosing number 1...
“Why was I chosen?'
'Such questions cannot be answered,' said Gandalf. 'You may be sure that it was not for any merit that others do not possess. But you have been chosen, and you must therefore use such strength and heart and wits as you have.”
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Post Post #55 (ISO) » Mon Oct 17, 2016 10:46 am

Post by Wraith »

In post 49, Tammy wrote: I'm not a fan of a plan like this. We can't possibly have reads on people enough to be able to sort this in the first place and what they choose their roles can have a big impact on our reads and how the game plays out.

I'm not interested in trying to create a stranglehold on the game with the threat of lynching people who don't conform to exactly who's demands by the way.

So no, let people choose their roles and stop with this silliness.
While I agree we shouldn't restrict role choice (literally anyone could be scum right now, the strength of their town play could backfire if we give a strong town player a powerful PR and he/she flips scum) as the game goes on the town is going to have to carefully coordinate
everyone's
night actions and share all possible information on the results. To go
way
back with the meta, this was how the town managed to win Stars Aligned III, which also had a very open setup. They coordinated night actions so that they could double-check whether or not players followed those instructions, and managed to determine the scum by process of elimination.
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Post Post #56 (ISO) » Mon Oct 17, 2016 10:49 am

Post by Untrod Tripod »

In post 47, Fire Assassin wrote:I would like it if we could plan out what roles are off limits to weak town vs strong town players here, but I generally find that unfeasible thing to do.
Give the weakest roles to the Null/scum players.

If they go for strong roles, we lynch.

Don't think thats really reasonably possible, but would like to do it.
no
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Post Post #57 (ISO) » Mon Oct 17, 2016 10:49 am

Post by Fire Assassin »

Not the first time one of my ideas has been shot down.
Will not be the last.
Nothing is true, everything is permitted


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Post Post #58 (ISO) » Mon Oct 17, 2016 10:52 am

Post by Tammy »

In post 55, Wraith wrote:
In post 49, Tammy wrote: I'm not a fan of a plan like this. We can't possibly have reads on people enough to be able to sort this in the first place and what they choose their roles can have a big impact on our reads and how the game plays out.

I'm not interested in trying to create a stranglehold on the game with the threat of lynching people who don't conform to exactly who's demands by the way.

So no, let people choose their roles and stop with this silliness.
While I agree we shouldn't restrict role choice (literally anyone could be scum right now, the strength of their town play could backfire if we give a strong town player a powerful PR and he/she flips scum) as the game goes on the town is going to have to carefully coordinate
everyone's
night actions and share all possible information on the results. To go
way
back with the meta, this was how the town managed to win Stars Aligned III, which also had a very open setup. They coordinated night actions so that they could double-check whether or not players followed those instructions, and managed to determine the scum by process of elimination.
I do think that coordination is important and will be important to gaining reads when we have the roles. On my homesite, nacho ran a small-town game like this and coordinating the roles was a big reason we won early.

Also I've been thinking about the number draft, and I do think it's entirely possible that scum overlapped numbers. None of the roles are game-breaking. We have a couple one-shot vigges which scum and town both will want, but beyond a couple high-priority roles there's not much that scum will definitely want to have. I could see them doubling up just for the purposes of thwarting those who are going by numbers and saying it's unlikely.

I just really want everyone to keep that in mind as the game progresses. Don't remove people from the suspicion list based solely on the number they chose.
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Post Post #59 (ISO) » Mon Oct 17, 2016 10:53 am

Post by SpyreX »

Really you jerks. Really.

Original team mafia i believe doubled up simply because it's a 'scum wouldnt doo that' but honestly none of the roles here are so powerful that id be super worried as scum so yea id dupe.

Pedit ohh hey there tammy get out of my brain
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Post Post #60 (ISO) » Mon Oct 17, 2016 10:55 am

Post by SpyreX »

I think if i was slot one some of those roles are waay more useful to grab than a 1shot vig but id have to think about it.

Especially as scum. The room limiters may setup for really strong town strats
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Post Post #61 (ISO) » Mon Oct 17, 2016 11:03 am

Post by drealmerz7 »

ugh, I was going to go for 7

I always go for 7

bad start :|

1? why would I pick 1? NOOO ):
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Post Post #62 (ISO) » Mon Oct 17, 2016 11:06 am

Post by SpyreX »

Yea I'd happily give scum the vigs to keep the roleblocker, double roleblocker, secret talking roleblocker and probably space roleblocker town.
Thats a lot of roleblocks up in here
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Post Post #63 (ISO) » Mon Oct 17, 2016 11:07 am

Post by Wraith »

FYI I think the scum will definitely target the Vengeful Strongman.
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Post Post #64 (ISO) » Mon Oct 17, 2016 11:08 am

Post by SpyreX »

Considering that was high on my list, and the undervalued backup, yea.

But ill end up stupid bulletproof or radiotalkface so boo
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Post Post #65 (ISO) » Mon Oct 17, 2016 11:11 am

Post by Wraith »

I also noticed that. Scum taking the Universal Backup and immediately killing a particular role is a very dangerous strategy.
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Post Post #66 (ISO) » Mon Oct 17, 2016 11:12 am

Post by SpyreX »

Well it's gonna be the d1 lynch right, not the nk?
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Post Post #67 (ISO) » Mon Oct 17, 2016 11:12 am

Post by Generation X »

In post 65, Wraith wrote:I also noticed that. Scum taking the Universal Backup and immediately killing a particular role is a very dangerous strategy.
That would require a no lynch though.
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Post Post #68 (ISO) » Mon Oct 17, 2016 11:12 am

Post by Wraith »

In post 66, SpyreX wrote:Well it's gonna be the d1 lynch right, not the nk?
Ah, that's true.
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"Our demands most modest are - we only want the earth!" -James Connolly
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Post Post #69 (ISO) » Mon Oct 17, 2016 11:14 am

Post by Creature »

Lynchbaits take powerful roles, stronger players take weaker roles?
Sigh
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Post Post #70 (ISO) » Mon Oct 17, 2016 11:15 am

Post by SpyreX »

I think the trick, and i need smarter people to help, is tightly controlling actions. That really really limits chicanery.
Like bus driver? F that you use you die.

Pedit no let it play out naturally theres items to be gained there too
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Post Post #71 (ISO) » Mon Oct 17, 2016 11:17 am

Post by Generation X »

In post 69, Creature wrote:Lynchbaits take powerful roles, stronger players take weaker roles?
NONONONO please just no. This is so bad and will probably make this really scumsided.
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Post Post #72 (ISO) » Mon Oct 17, 2016 11:18 am

Post by Untrod Tripod »

or, or, or, or, or, or

here's an idea: let's just draft and stop trying to micromanage. scum get to talk in this thread too you know
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Post Post #73 (ISO) » Mon Oct 17, 2016 11:19 am

Post by hi im Yakko »

child clark copper super torn
When the opposition are here you tell them nothing except where the toilets are, but you lie about that right. Fuckity bye
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Post Post #74 (ISO) » Mon Oct 17, 2016 11:21 am

Post by Wraith »

In post 70, SpyreX wrote:I think the trick, and i need smarter people to help, is tightly controlling actions. That really really limits chicanery.
Like bus driver? F that you use you die.

Pedit no let it play out naturally theres items to be gained there too
Yes, of course. The setup has also obviously been designed for us to do it this way because of the presence of the Tree Stump and Food Vendor. I'm actually rather confused on what the Vendor's purpose really is. He can confirm whether or not one of the Room Roleblockers used their role, but that raises a couple of questions I have for the mod:

@mod: 1. Are we informed if certain night actions (not Watcher/Tracker of course but others) are performed against us? 2. Does someone receive food from the Vendor if they conducted a night action and therefore "left the room" temporarily?
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"For myself, I want no advantage over my fellow man, and if he is weaker than I, all the more is it my duty to help him." -Eugene Debs

"Our demands most modest are - we only want the earth!" -James Connolly

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