Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3250 (ISO) » Wed Nov 09, 2016 7:30 am

Post by BrainpanSonata »

Town Irreplaceable Strong-Willed Doctor


Every night, you may choose one player (excluding yourself) to heal, preventing one death attempt made on that player. You and your patient will both receive notification upon successful healing. Your night actions cannot be roleblocked or redirected. You are also incapable of being replaced by any and all Backup roles in the game.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3251 (ISO) » Thu Nov 10, 2016 12:54 am

Post by The MM »

Town Proficient Voter


Abilities
  • Game Up:
    [Passive]
    For each ability used during this day phase, your vote counts as 1 more.
    1. Rulings:
    2. The vote updates its power even if it is already on someone.
    3. Triggered abilities do not count.
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Post Post #3252 (ISO) » Thu Nov 10, 2016 2:29 am

Post by The MM »

Town Miracle Loyal-Backup


Abilities
  • Radiant Stroke:
    [Passive - 1-Shot]
    When a player dies for the first time this phase, you gain their abilities.
    • Loyal:
      [Passive]
      This ability does not trigger if the player isn't from the same faction as you.
  • Miracle:
    [Passive]
    Any abilities you use during the first day and the first night phase cost 1 less
    <whatever the cost is>
    if they have a cost.
Last edited by The MM on Thu Dec 08, 2016 10:28 am, edited 2 times in total.
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Post Post #3253 (ISO) » Thu Nov 10, 2016 7:56 am

Post by BrainpanSonata »

Mafia Irreplaceable Cop


You may investigate one player every night to receive a clue about their role from the Mod. Investigating the same player more than once will yield the same clue each time. You are also incapable of being replaced by any and all Backup roles in the game.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3254 (ISO) » Thu Nov 10, 2016 8:20 am

Post by Satel »

Vanilla Townie


What's the point of making countless
Irreplaceable
roles?
You can just say that you don't like the backup trend.
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Post Post #3255 (ISO) » Thu Nov 10, 2016 8:38 am

Post by Satel »

Third Party Unlimited Sure-Fire Backup


  • Abilities:
  • Plan B For Backup:
    [Passive] When a power role dies, you gain all their abilities.
    • Unlimited:
      You do not lose
      Plan B For Backup
      when it activates.
    • Sure-Fire:
      Nothing can prevent
      Plan B for Backup
      's activation and success.
  • Win Condition:
  • Active Overload:
    When you have as many or more abilities than there are living players, you win and leave the game.
    • Rulings:
    • Plan B for Backup
      does not count.
    • X-Shot abilities that you have used count regardless of whether you have used them or not.
Last edited by Satel on Fri Dec 09, 2016 8:23 am, edited 2 times in total.
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Post Post #3256 (ISO) » Thu Nov 10, 2016 9:12 am

Post by The MM »

Mafia Negative Universal Backup


Abilities
  • Universal Backup:
    [Passive]
    Whenever a player who has personal abilities dies, your role becomes a copy of theirs.
    • Negative Universe:
      [Passive]
      This ability only works when it should not.
Last edited by The MM on Thu Dec 08, 2016 10:28 am, edited 1 time in total.
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Post Post #3257 (ISO) » Thu Nov 10, 2016 9:13 am

Post by Infinity 324 »

Town vanillaizer-izer


Each night, you may target a player to have them lose all other abilities and become a vanillaizer.
Show
new GTKAS

<3 you are valid

plural system, we may or may not sign
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Post Post #3258 (ISO) » Thu Nov 10, 2016 9:50 am

Post by callforjudgement »

Inverse Voyeur
(alignment chosen by moderator, defaulting to a scumgroup with exactly 1 other member, otherwise town)

Each night, choose a player. The moderator will let you know the general nature (investigative, protective, etc.) of every night action used that night
except
that actions targeted at the chosen player will be omitted. (You won't know who used the actions or who they were targeted at, so the results will look something like "2 investigative and 1 protective role were aimed at players other than your target".)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3259 (ISO) » Thu Nov 10, 2016 11:37 am

Post by Satel »

Man, the
Inverse Voyeur
is actually insanely powerful in the town's hands.

Gang Roughneck


  • The Gang:
    You are the leader of the Gang. The Gang is a scum faction, but they cannot in unless they rout other scum factions.
    • Factional Abilities:
    • [Passive] Gang members may not target or affect one another with any of their abilities.
    • [Night Action] Injure your target.
      • Rulings:
      • Suffering a second injury within 24 game hours after the first results in death.
      • Injured people may or may not be allowed to post/vote for the next day phase, at the discretion of the mod.
      • Doctors heal off injuries. They can also prevent deaths by consecutive injuries.
  • Abilities:
  • Short Temper:
    [Passive] You reflexively injure anyone who targets you with an ability.
Last edited by Satel on Fri Dec 09, 2016 8:22 am, edited 4 times in total.
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Post Post #3260 (ISO) » Thu Nov 10, 2016 1:23 pm

Post by callforjudgement »

Town Slightly Obvious Rolecop


Each night, you may choose a player. You will learn that player's role. When you do so, it will become public knowledge (posted in the day start post by the moderator) that someone checked that player's role (although the post in question will not list the role itself, or the person (you) responsible for the check).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3261 (ISO) » Thu Nov 10, 2016 1:26 pm

Post by callforjudgement »

Broadcasting Self-Voyeur
(alignment chosen by moderator, defaulting to town)

Whenever a player targets you, it will become public knowledge that you were targeted, as will the effect of the role in question (e.g. the moderator's day start post might contain text like "someone investigated
your name
's alignment" or "someone protected
your name
from one kill"). The identity of the person who used the night action will not be revealed, nor will any information they gained as a result.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3262 (ISO) » Thu Nov 10, 2016 1:27 pm

Post by The MM »

Mafia Obvious Roleblocker


Abilities
  • Mega Pwnch:
    [Night Action]
    Roleblock target player. The text flavor for the next day returns that they were punched in the face and couldn't perform actions as a result.
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Post Post #3263 (ISO) » Thu Nov 10, 2016 1:30 pm

Post by callforjudgement »

Bulletproof Slightly Obvious Arsonist
(self-aligned)

Each night, you may choose a player. That player will become doused, and it will be publicly stated that someone doused the player (although it won't be stated who performed the dousing).
If you choose not to use this night action, then every doused player will die overnight.
Your kills can only be prevented via a role that specifically prevents nonstandard sorts of kill (or fire-based kills specifically).
Your dousings can be prevented or interfered with via roleblocking/redirection-type roles or via roles that specifically block dousing, but not by most other means (in particular, Doctor actions will not help).
You cannot be killed via normal means at night.
You win when all other players are dead (even if you're dead yourself).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3264 (ISO) » Thu Nov 10, 2016 2:02 pm

Post by The MM »

Clutch Time Dayvig
(Town-aligned)


Abilities
  • Daytime Execution:
    [Day Action]
    Shoot target player.
    • Clutch Time:
      [Sub-passive]
      This ability may only be used if a non-town faction can win if one Town player was removed from the game.
      1. Rulings:
      2. Clutch Time triggers when removing any single Town player, even if it needs to be a certain one rather than any indiscriminate town-aligned player.

  1. Rulings:
  2. Standard Day Actions, such as Daytime Execution, may only be used once per day.
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Post Post #3265 (ISO) » Thu Nov 10, 2016 2:19 pm

Post by The MM »

Town Scumdrawn Cop


Abilities
  • Investigation:
    [Night Action]
    Investigate target player. You are returned their alignment.
    • Scumdrawn:
      [Sub-ability]
    • [Triggered Ability]
      At the beginning of every night phase, you are told how many scum are in the game.
      1. Rulings:
      2. This counter returns the number of scum-aligned players that don't innately investigate as town.
    • [Passive]
      You may use this ability as many times as there are scum alive each night.
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Post Post #3266 (ISO) » Thu Nov 10, 2016 3:40 pm

Post by BBmolla »

Town Intern


Each night you may target a player. If that player dies that night, you will take their role. Your alignment stays the same.
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Post Post #3267 (ISO) » Thu Nov 10, 2016 6:01 pm

Post by Gamma Emerald »

Town Universal Backup

simplified the role
Last edited by Gamma Emerald on Sat Sep 07, 2019 5:45 pm, edited 1 time in total.
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Post Post #3268 (ISO) » Thu Nov 10, 2016 6:37 pm

Post by Frozen Angel »

Factional Motivator


Motivate all the players with your alignment passively, allow them to cast two actions each night while your alive.
Alignment Must be randomized between all other alignments in game (Can't end up self aligned)
Last edited by Frozen Angel on Fri Nov 11, 2016 1:53 am, edited 1 time in total.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #3269 (ISO) » Thu Nov 10, 2016 6:38 pm

Post by Frozen Angel »

Factional Motivator


Motivate all the players with your alignment passively, allow them to cast two actions each night while your alive.
Alignment Must be randomized between all other alignments in game (Can't end up self aligned)
Last edited by Frozen Angel on Fri Nov 11, 2016 1:52 am, edited 1 time in total.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #3270 (ISO) » Fri Nov 11, 2016 1:49 am

Post by callforjudgement »

Neutral Assimilator


Each night, you can kill a player. If the player you target dies (typically because you killed them, but to avoid ambiguity other causes of death work too), you lose your role and win condition and gain the role and win condition of that player. You'll also gain all information and factional communication that player had, and if that player was modconfirmed to any other player, you'll be modconfirmed the same way (e.g. if you assimilate a Mafia Goon, all that player's scumbuddies will be truthfully told that you're now aligned with the Mafia).

In order to win, you must assimilate a player, and then win according to that player's win condition.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3271 (ISO) » Fri Nov 11, 2016 7:06 am

Post by BrainpanSonata »

In post 3254, Satel wrote: What's the point of making countless
Irreplaceable
roles?
You can just say that you don't like the backup trend.
Just trying to create a shoddy semblance of balance. Also got a little engrossed in inventing a new modifier.

Mafia Roleblocker
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3272 (ISO) » Fri Nov 11, 2016 7:35 am

Post by Felissan »

Loyal Universal Backup Sliver
(alignment up to mod's discretion)

All slivers are loyal universal backups. If 2 or more slivers should replace the same player, only a random one of them does.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #3273 (ISO) » Fri Nov 11, 2016 7:41 am

Post by Something_Smart »

you guys realize that universal backups are by default loyal, right?

Town Tractor

Each night, target a player. You will protect them from one kill and learn who, if anybody, they targeted with an action.
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Post Post #3274 (ISO) » Fri Nov 11, 2016 12:57 pm

Post by callforjudgement »

Mafia Loyal Neighbourizer


The neighbourhoods have daytalk even if the scumteam doesn't.
scum
· scam · seam · team · term · tern · torn ·
town

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