For rules about fair play, basic game structure, etc., see callforjudgement's Standard Rules (although note that the deadline/activity rules are very different from normal). Nothing
there
should be that unusual; for unusual rules in use in this setup, read on. (Also, make sure you know the sitewide rules; all of those are present in my rules and in basically every game on site, so if you haven't read them before, do so now.)
Here's the setup rundown:
Factions
: 5 town versus 2 Mafia
Phase Sequence
: Day Start; however, no player has an action that functions on even nights, so those will be skipped to save time
Deadlines
:
Special
, see below (however, night phases will always be 72 hours long)
Prod timers
:
Special
, see below
Voting method
: Plurality
Daytalk
: The Mafia have a factional daytalk ability.
Action limits
: The Mafia have no normal kill. They can use their factional ability every odd night.
Unusual rules
: There are two unusual rules in place in this setup.
Nomination Mechanic
On each odd-numbered Night (Night 1, Night 3, Night 5, etc.), the Mafia will be able to collectively nominate three living players (they have no normal nightkill; this is their only night action). The following (even-numbered) Day, I will make the list of nominated players public, and one of them
must
be lynched (votes for other players will not be counted). It's legal for the Mafia to nominate three town-aligned players if they wish, thus ensuring that a town-aligned player will be eliminated. It's also legal for the Mafia to include themselves among the nominees, in order to make themselves look good. Mafia have no night action on even-numbered nights (and those nights will therefore be skipped, because nobody else does either), and there are no restrictions on the lynch on an odd-numbered day.
TimePoints™
In most games, the deadlines and activity rules are fixed by the moderator. In this game, however, each player has some control over the deadline rules, in the form of TimePoints™. Each player starts Day 1 with three of these points, and gains an additional point at the start of each subsequent Day. Unused TimePoints™ will carry over from one day to the next. If a player is replaced, the replacement will enter the game with three TimePoints™.
You can spend these points in three ways:
All TimePoint™ expenditure must occur during day phases, and must be public (spend the points by posting a
bolded
message in-thread). You can perform the same action multiple times, and similar actions stack (i.e. the full effect of each is added together) regardless of whether they were performed by the same player or by different players.
Setup information
: 5 Vanilla Townies versus 2 Mafia Odd-Night Nominators. See the sample role PMs for full details.
Your only weapons are your voice, your vote, and your control over the activity rules. In order to further this last goal, you have three TimePoints™, which can extend deadlines, declare a V/LA, and allow you to be prodded without being replaced. See the second post of the game thread for full details.
Please confirm by PMing me a summary of your role. If you have any questions about the setup, it's best to ask them before confirming, although I will also accept questions later in the game.
. If you wish to communicate privately with the other Mafia member, you may do so
here
.
During the Day, you have the same powers as a Vanilla Townie: your voice, your vote, and your control over the activity rules. In order to further this last goal, you have three TimePoints™, which can extend deadlines, declare a V/LA, and allow you to be prodded without being replaced. See the second post of the game thread for full details.
On every odd-numbered Night (Night 1, Night 3, etc.), the Mafia team must collectively nominate three living players. The lynch the following Day must be on one of these players. You are not restricted to nominating Town-aligned players (although you may pick three Town-aligned players if you wish, and doing so will guarantee that a Town-aligned player will die).
Please confirm by PMing me a summary of your role. If you have any questions about the setup, it's best to ask them before confirming, although I will also accept questions later in the game.
Last edited by callforjudgement on Mon Dec 26, 2016 3:33 pm, edited 2 times in total.