Please welcome Camn to the dead thread!
Damn kid, you were doing a good job. I don't think there's a person in this thread that wasn't rooting for you. Sorry you got stuck with one of the, er, suckier towns I've seen.
So, confession time.
This game was a bit of a psychological experiment on my part.
I made this game with town CLEARLY having more power than the town. There were only 2 negative utility aspects of the town (3 if you count the post-restriction, but eh).
Meanwhile, there were no real strong scum roles. They had an enabled strongman, a hated untargetable, and a poisoner actress. They were at a clear dissadvantage.
However, the town were so focused on the fact that they HAD such strong roles, and refused to actually look for scum. They doubted the power they were given.
Now, this is definitely just an isolated case, but the point is this
is the clear trend in mafia games
.
Cyberpunk Mafia, Machina Mafia (aside from one role, but that was just bad luck with RNG), and Saga Frontier ALL had town heavily outweighing the power of the scum roles, and scum STILL won each one!
No matter how you set up the roles,
scum will win more often than not
.