Mini 1881 - Cult of Kira [Game Over!]


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Post Post #450 (ISO) » Sat Feb 18, 2017 5:19 am

Post by Crystal Allies »

Votecount 1.19
yessiree (3) - RadiantCowbells, FishytheFish, Crystal Allies
Titus (2) - -Grey-, yessiree
-Grey- (2) - ThinkBig, Titus
FishytheFish (1) - Creature
ThinkBig (1) - KuroiXHF
Creature (1) - 1 Shot Vanilla Town
Crystal Allies (1) - Elena Fisher

Not Voting (1) - beeboy

With 12 alive, it takes 7 to lynch.


Current deadline is Monday, February 27th at 9PM EST.

Mod Notes:

Seeking a replacement for Titus, ThinkBig, and beeboy, in that order.

_______________________________________

In post 449, Creature wrote:Also, lynching the recruited means that the original death note holder still must recruit someone and hold the death note the next day. Lynching town means the original death note holder may pass the death note to someone else and then we're back to zero.
Where does Snarky qualify this?
As far as I was aware, passing the DeathNote permanently counted as a cult recruit, because nothing in the opening rules says it has to be passed to another cult member.

-V
Last edited by SnarkySnowman on Mon Feb 20, 2017 5:34 pm, edited 1 time in total.
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Post Post #451 (ISO) » Sat Feb 18, 2017 5:21 am

Post by Creature »

Huh? Did the mod clarify somewhere?

I think it's sorta weird to come like "hey guy, do you want to join my group of criminals? here take this death note"
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Post Post #452 (ISO) » Sat Feb 18, 2017 5:26 am

Post by -Grey- »

Come, now. Criminals? Let's not be absurd.

Kira is justice.
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Post Post #453 (ISO) » Sat Feb 18, 2017 5:33 am

Post by -Grey- »

In post 0, SnarkySnowman wrote:
Cult of Kira: Death Note MechanicsThe Death Note mechanics are as such:

1) When the Death Note Holder is lynched, the cult disbands; town wins.

2) The Death Note can be used to recruit, or to kill, but not both in the same night, and not with more than one target in the same night.
3)
The Death Note can be passed off temporarily (for one night) without preventing the Death Note from being used to kill or recruit that night.

4)
The Death Note can be passed off permanently, however no Death Note actions may be taken on that night.


5) The Cult of Kira may recruit during pregame; the size of the Cult of Kira will begin at 2 on Day 1.


Outside of clarifying the above bullets,
no questions regarding this section will be answered.
I don't think padding the death note off permanently can be done to recruit because no other actions can be used the same night.

TEMPORARILY, yes. But not permanently.
“Trust is an orchid, beautiful but delicate, requiring ideal conditions in order to thrive. Without them, it dies.” - Dahrk (Arrow, Season 4)
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"-grey- would hardclaim an inno on his obv-scum partner D2 in a micro if he could" - gigabyteTroubadour
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Post Post #454 (ISO) » Sat Feb 18, 2017 5:33 am

Post by -Grey- »

Passing*
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Post Post #455 (ISO) » Sat Feb 18, 2017 5:35 am

Post by Crystal Allies »

In post 451, Creature wrote:Huh? Did the mod clarify somewhere?

I think it's sorta weird to come like "hey guy, do you want to join my group of criminals? here take this death note"
That's sort of how it worked in the original flavor, sans Police.

P-EDIT:
There's still no absolute knowledge if that's the case or not.
I wouldn't design the game such that the DN holder can recruit by passing the note, but I'm not Snarky.
I tried asking about how the pass/recruit worked earlier and Snarky pretty much dodged the question so.
I still don't want to make a safe assumption and then get reamed for it.

-V
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Post Post #456 (ISO) » Sat Feb 18, 2017 5:36 am

Post by Creature »

You forgot to bold "Outside of clarifying the above bullets"
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Post Post #457 (ISO) » Sat Feb 18, 2017 5:36 am

Post by Creature »

Mod

Can the death note be passed to a town/police member?
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Post Post #458 (ISO) » Sat Feb 18, 2017 5:37 am

Post by -Grey- »

It's not an assumption.

The death note cannot be used to recruit the same night it's passed off permanently.

Read the damned rules.
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Post Post #459 (ISO) » Sat Feb 18, 2017 5:39 am

Post by Creature »

but they can be passed temporarily. Though idk if passing temporarily will prevent the previous death note holder lynch from ending the game.
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Post Post #460 (ISO) » Sat Feb 18, 2017 5:44 am

Post by Crystal Allies »

@Grey: Because you can't Kill AND Pass the Deathnote. You can't recruit AND pass the deathnote. However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?

@Creature: Temporary says it only passes it during Night, though?
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Post Post #461 (ISO) » Sat Feb 18, 2017 5:47 am

Post by Creature »

Okay, I understand it.

But back to the topic, you were saying scum could, instead of kill or recruit, just permanently pass the death note for a town member.
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Post Post #462 (ISO) » Sat Feb 18, 2017 5:57 am

Post by Crystal Allies »

In post 447, Creature wrote:If it was easy, I could lynch Yessiree and then force you all to lynch Fishythefish tomorrow if he's town. Though, I'm afraid Fishythefish will pass the death note to someone if he's the holder.

Nah, you brought up passing.
I did bring up that the DN could maybe be passed to town, but we don't know if that's the case or not.

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Post Post #463 (ISO) » Sat Feb 18, 2017 6:00 am

Post by -Grey- »

In post 460, Crystal Allies wrote:However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?
No, it doesn't. There are no reasonable grounds to make that assumption, especially when the rules specifically forbid it.
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Post Post #464 (ISO) » Sat Feb 18, 2017 6:01 am

Post by Creature »

That's why.

If the original death note holder loses its partner, it can't pass its death note permanently. It must first recruit another partner, survive another day and then pass the death note if its partner is still alive.

However, if a town is lynched, the original death note holder can pass its death note permanently to its partner. Not losing if lynched the next day.
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Post Post #465 (ISO) » Sat Feb 18, 2017 6:18 am

Post by Crystal Allies »

In post 463, -Grey- wrote:
In post 460, Crystal Allies wrote:However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?
No, it doesn't. There are no reasonable grounds to make that assumption, especially when the rules specifically forbid it.
Then why doesn't the rule of passing the Deathnote say it can ONLY be passed to cult?
The rules ONLY say that you can't do DEATH NOTE actions when you make a permanent pass.
They say nothing about WHO the permanent pass has to target OR how it functions.
TEMP pass says that it can also be used to KILL or RECRUIT, which has me believe you can TEMP pass it to a player and they perform the kill/recruit, which can throw off something like a tracker.

-V
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Post Post #466 (ISO) » Sat Feb 18, 2017 6:19 am

Post by Crystal Allies »

In post 464, Creature wrote: If the original death note holder loses its partner, it can't pass its death note permanently. It must first recruit another partner, survive another day and then pass the death note if its partner is still alive.

However, if a town is lynched, the original death note holder can pass its death note permanently to its partner. Not losing if lynched the next day.
Again, you're making the assumption that the DN can ONLY be passed to cult members.

Regardless, why don't we just find and lynch the DN holder on D1?

-V
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Post Post #467 (ISO) » Sat Feb 18, 2017 6:22 am

Post by Creature »

Okay, are you voting Fishy?
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Post Post #468 (ISO) » Sat Feb 18, 2017 6:22 am

Post by -Grey- »

In post 465, Crystal Allies wrote:
In post 463, -Grey- wrote:
In post 460, Crystal Allies wrote:However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?
No, it doesn't. There are no reasonable grounds to make that assumption, especially when the rules specifically forbid it.
Then why doesn't the rule of passing the Deathnote say it can ONLY be passed to cult?
The rules ONLY say that you can't do DEATH NOTE actions when you make a permanent pass.
They say nothing about WHO the permanent pass has to target OR how it functions.
TEMP pass says that it can also be used to KILL or RECRUIT, which has me believe you can TEMP pass it to a player and they perform the kill/recruit, which can throw off something like a tracker.

-V
Your bullshit theory would mean there is NO FUNCTIONAL MEANING TO PREVENTING RECRUITING THE SAME NIGHT THE NOTE IS PASSED.
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"-grey- would hardclaim an inno on his obv-scum partner D2 in a micro if he could" - gigabyteTroubadour
"You type like a Bond villain." - DogWatch
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Post Post #469 (ISO) » Sat Feb 18, 2017 8:12 am

Post by RadiantCowbells »

Hey Fishy is the scum counterwagon to Yessiree. vote Yesiree. thanks.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #470 (ISO) » Sat Feb 18, 2017 10:12 am

Post by SnarkySnowman »

In post 457, Creature wrote:
Mod

Can the death note be passed to a town/police member?
I cannot clarify past the first post.

Also I'll probably only be able to hook up replacement requests until Sunday (tomorrow) but no votecounts. I'm on vaca
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Post Post #471 (ISO) » Sat Feb 18, 2017 11:20 am

Post by Creature »

Okay, let's just say that if the death note is passed permanently to town/police, he must immediatelly claim it.
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Post Post #472 (ISO) » Sat Feb 18, 2017 11:26 am

Post by Elena Fisher »

I forgot this existed Fishy is town.
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Post Post #473 (ISO) » Sat Feb 18, 2017 12:46 pm

Post by Crystal Allies »

In post 467, Creature wrote:Okay, are you voting Fishy?
No, I should be voting Yessiree unless Yume changed the vote again
In post 468, -Grey- wrote:
In post 465, Crystal Allies wrote:
In post 463, -Grey- wrote:
In post 460, Crystal Allies wrote:However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?
No, it doesn't. There are no reasonable grounds to make that assumption, especially when the rules specifically forbid it.
Then why doesn't the rule of passing the Deathnote say it can ONLY be passed to cult?
The rules ONLY say that you can't do DEATH NOTE actions when you make a permanent pass.
They say nothing about WHO the permanent pass has to target OR how it functions.
TEMP pass says that it can also be used to KILL or RECRUIT, which has me believe you can TEMP pass it to a player and they perform the kill/recruit, which can throw off something like a tracker.

-V
Your bullshit theory would mean there is NO FUNCTIONAL MEANING TO PREVENTING RECRUITING THE SAME NIGHT THE NOTE IS PASSED.
No, the function is pretty damn obvious:
You can't RECRUIT and ALSO pass the Death Note, because that'd be 2 RECRUITS.
Like, how fucking dense are you?
This is a really really simple idea.

-V
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Post Post #474 (ISO) » Sat Feb 18, 2017 12:48 pm

Post by Creature »

Btw, Yume said you still scumread Titus, is that true?
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