In post 449, Creature wrote:Also, lynching the recruited means that the original death note holder still must recruit someone and hold the death note the next day. Lynching town means the original death note holder may pass the death note to someone else and then we're back to zero.
Where does Snarky qualify this?
As far as I was aware, passing the DeathNote permanently counted as a cult recruit, because nothing in the opening rules says it has to be passed to another cult member.
-V
Last edited by SnarkySnowman on Mon Feb 20, 2017 5:34 pm, edited 1 time in total.
“Trust is an orchid, beautiful but delicate, requiring ideal conditions in order to thrive. Without them, it dies.” - Dahrk (Arrow, Season 4)
---
"-grey- would hardclaim an inno on his obv-scum partner D2 in a micro if he could" - gigabyteTroubadour
"You type like a Bond villain." - DogWatch
I don't think padding the death note off permanently can be done to recruit because no other actions can be used the same night.
TEMPORARILY, yes. But not permanently.
“Trust is an orchid, beautiful but delicate, requiring ideal conditions in order to thrive. Without them, it dies.” - Dahrk (Arrow, Season 4)
---
"-grey- would hardclaim an inno on his obv-scum partner D2 in a micro if he could" - gigabyteTroubadour
"You type like a Bond villain." - DogWatch
“Trust is an orchid, beautiful but delicate, requiring ideal conditions in order to thrive. Without them, it dies.” - Dahrk (Arrow, Season 4)
---
"-grey- would hardclaim an inno on his obv-scum partner D2 in a micro if he could" - gigabyteTroubadour
"You type like a Bond villain." - DogWatch
I think it's sorta weird to come like "hey guy, do you want to join my group of criminals? here take this death note"
That's sort of how it worked in the original flavor, sans Police.
P-EDIT:
There's still no absolute knowledge if that's the case or not.
I wouldn't design the game such that the DN holder can recruit by passing the note, but I'm not Snarky.
I tried asking about how the pass/recruit worked earlier and Snarky pretty much dodged the question so.
I still don't want to make a safe assumption and then get reamed for it.
The death note cannot be used to recruit the same night it's passed off permanently.
Read the damned rules.
“Trust is an orchid, beautiful but delicate, requiring ideal conditions in order to thrive. Without them, it dies.” - Dahrk (Arrow, Season 4)
---
"-grey- would hardclaim an inno on his obv-scum partner D2 in a micro if he could" - gigabyteTroubadour
"You type like a Bond villain." - DogWatch
@Grey: Because you can't Kill AND Pass the Deathnote. You can't recruit AND pass the deathnote. However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?
@Creature: Temporary says it only passes it during Night, though?
In post 447, Creature wrote:If it was easy, I could lynch Yessiree and then force you all to lynch Fishythefish tomorrow if he's town. Though, I'm afraid Fishythefish will pass the death note to someone if he's the holder.
Nah, you brought up passing.
I did bring up that the DN could maybe be passed to town, but we don't know if that's the case or not.
In post 460, Crystal Allies wrote:However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?
No, it doesn't. There are no reasonable grounds to make that assumption, especially when the rules specifically forbid it.
“Trust is an orchid, beautiful but delicate, requiring ideal conditions in order to thrive. Without them, it dies.” - Dahrk (Arrow, Season 4)
---
"-grey- would hardclaim an inno on his obv-scum partner D2 in a micro if he could" - gigabyteTroubadour
"You type like a Bond villain." - DogWatch
If the original death note holder loses its partner, it can't pass its death note permanently. It must first recruit another partner, survive another day and then pass the death note if its partner is still alive.
However, if a town is lynched, the original death note holder can pass its death note permanently to its partner. Not losing if lynched the next day.
In post 460, Crystal Allies wrote:However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?
No, it doesn't. There are no reasonable grounds to make that assumption, especially when the rules specifically forbid it.
Then why doesn't the rule of passing the Deathnote say it can ONLY be passed to cult?
The rules ONLY say that you can't do DEATH NOTE actions when you make a permanent pass.
They say nothing about WHO the permanent pass has to target OR how it functions.
TEMP pass says that it can also be used to KILL or RECRUIT, which has me believe you can TEMP pass it to a player and they perform the kill/recruit, which can throw off something like a tracker.
In post 464, Creature wrote:
If the original death note holder loses its partner, it can't pass its death note permanently. It must first recruit another partner, survive another day and then pass the death note if its partner is still alive.
However, if a town is lynched, the original death note holder can pass its death note permanently to its partner. Not losing if lynched the next day.
Again, you're making the assumption that the DN can ONLY be passed to cult members.
Regardless, why don't we just find and lynch the DN holder on D1?
In post 460, Crystal Allies wrote:However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?
No, it doesn't. There are no reasonable grounds to make that assumption, especially when the rules specifically forbid it.
Then why doesn't the rule of passing the Deathnote say it can ONLY be passed to cult?
The rules ONLY say that you can't do DEATH NOTE actions when you make a permanent pass.
They say nothing about WHO the permanent pass has to target OR how it functions.
TEMP pass says that it can also be used to KILL or RECRUIT, which has me believe you can TEMP pass it to a player and they perform the kill/recruit, which can throw off something like a tracker.
-V
Your bullshit theory would mean there is NO FUNCTIONAL MEANING TO PREVENTING RECRUITING THE SAME NIGHT THE NOTE IS PASSED.
“Trust is an orchid, beautiful but delicate, requiring ideal conditions in order to thrive. Without them, it dies.” - Dahrk (Arrow, Season 4)
---
"-grey- would hardclaim an inno on his obv-scum partner D2 in a micro if he could" - gigabyteTroubadour
"You type like a Bond villain." - DogWatch
In post 460, Crystal Allies wrote:However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?
No, it doesn't. There are no reasonable grounds to make that assumption, especially when the rules specifically forbid it.
Then why doesn't the rule of passing the Deathnote say it can ONLY be passed to cult?
The rules ONLY say that you can't do DEATH NOTE actions when you make a permanent pass.
They say nothing about WHO the permanent pass has to target OR how it functions.
TEMP pass says that it can also be used to KILL or RECRUIT, which has me believe you can TEMP pass it to a player and they perform the kill/recruit, which can throw off something like a tracker.
-V
Your bullshit theory would mean there is NO FUNCTIONAL MEANING TO PREVENTING RECRUITING THE SAME NIGHT THE NOTE IS PASSED.
No, the function is pretty damn obvious:
You can't RECRUIT and ALSO pass the Death Note, because that'd be 2 RECRUITS.
Like, how fucking dense are you?
This is a really really simple idea.