In post 898, PokerFace wrote:Hey what does everyone main? I'm thinking it may be good to have a game night and knowing what everyone plays would be good
That sounds fun. I main support, and I play all of them. Much prefer Mercy/Ana though. Can tank if needed, good with Pharah, Genji, Mei, and Junk as well.
In post 898, PokerFace wrote:Hey what does everyone main? I'm thinking it may be good to have a game night and knowing what everyone plays would be good
this would be really fun. can we get a skype shindig together so we can schedule times to play as a group?
i usually play lucio. hog if we need a tank.
occasionally go junk, mei, zen, and soldier.
I main Roadhog and Reinhardt for tank. If the team needs it, I can go other roles - Mercy/Ana for support and Soldier/Reaper for offense.
There's nothing that says that a fake can't beat the real thing.
You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
{Lucio, Zenyatta, Soldier, D.va, Zarya} < Good
{Reinhardt, Winston, Ana} < Competent
{Mei, Roadhog, Symmetra, Torbjorn} < Can fill if needed
[Mcree, Reaper, Tracer, Mercy} < Some experience, but mostly just messing around
{Everyone else}
There's nothing that says that a fake can't beat the real thing.
You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
In post 904, Cerberus v666 wrote:{Lucio, Zenyatta, Soldier, D.va, Zarya} < Good
{Reinhardt, Winston, Ana} < Competent
{Mei, Roadhog, Symmetra, Torbjorn} < Can fill if needed
[Mcree, Reaper, Tracer, Mercy} < Some experience, but mostly just messing around
{Everyone else}
My list is very different.
I prefer Tracer, Genji, Soldier, Anna
second would be Mei, D.va, Sombero, Reaper
The rest are very unlikely played with least favorite being Torbjorn, Winston, Reinhardt, Zarya, Lucio
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
In post 904, Cerberus v666 wrote:{Lucio, Zenyatta, Soldier, D.va, Zarya} < Good
{Reinhardt, Winston, Ana} < Competent
{Mei, Roadhog, Symmetra, Torbjorn} < Can fill if needed
[Mcree, Reaper, Tracer, Mercy} < Some experience, but mostly just messing around
{Everyone else}
My list is very different.
I prefer Tracer, Genji, Soldier, Anna
second would be Mei, D.va, Sombero, Reaper
The rest are very unlikely played with least favorite being Torbjorn, Winston, Reinhardt, Zarya, Lucio
To clarify, my list isn't me rating the heroes, or even necessarily who I have the most fun playing, it's who I'm good at playing. ^^
How does someone get good at tracer and genji but cant play torb o.o
There's nothing that says that a fake can't beat the real thing.
You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
In post 909, Accountant wrote:How does someone get good at tracer and genji but cant play torb o.o
Completely different in terms of actually being GOOD with them. Tracer and Genji are similar and have similar roles, relying on aim, target priority, evasiveness, and timing. Anyone can place a turret and whack it. A -good- Torb needs a lot more map knowledge for turret locations, practice with the lobbed primary, and decision making with using the ult. Too soon, enemy team backs off and it's wasted. Too late, and your entire team is already dead.
I was watching a coaching video for a Torb player, and while I don't play much Torb, there are turret locations that are really clever that I never thought of. While Torb is "simple", he requires a totally different mindset and skills to be successful with.
I just saw all the changes to Ana. Damn, they're really hitting her hard. She was the leading support for so long though, there with Lucio. The self healing nerf is much less important I think, teams usually run 2 heals anyway. The damage nerf will be big, an extra shot for 200 hp heroes (especially Pharah) is a big deal. Pharah will be a lot less pressured from Ana now. Since Ana was used as the primary healer and Lucio (usually) or Zenyatta were used for secondary, this opens Mercy back up into the game again. With all the barriers, she should have a bit of an easier time too.
I'm actually okay with the ana changes, although I'll admit i don't play in PTR.
ana has been ridiculous for a while now. At least on PC. you could do waaaaay too much of everything.
As an avid 3v3er, Ana will be sorely affected by inability to heal herself
There's nothing that says that a fake can't beat the real thing.
You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
In post 912, Clumsy wrote:I just saw all the changes to Ana. Damn, they're really hitting her hard. She was the leading support for so long though, there with Lucio. The self healing nerf is much less important I think, teams usually run 2 heals anyway. The damage nerf will be big, an extra shot for 200 hp heroes (especially Pharah) is a big deal. Pharah will be a lot less pressured from Ana now. Since Ana was used as the primary healer and Lucio (usually) or Zenyatta were used for secondary, this opens Mercy back up into the game again. With all the barriers, she should have a bit of an easier time too.
The nade nerf is as big a deal as the reduced damage. Both combine to make it much harder for Ana to win those duels against flankers, especially if her dart is on CD....which fundamentally changes the way your team needs to approach fights.
Tbf, a flankers job is to hit the priority targets like healers. Having one that can not only survive, but handily kill the flanker without help in the process AND with pulling the biggest heals for the team AND having the sleep dart AND arguably the best support ult is a little silly. At least Zen pays for his damage with small healing numbers.
In post 912, Clumsy wrote:I just saw all the changes to Ana. Damn, they're really hitting her hard. She was the leading support for so long though, there with Lucio. The self healing nerf is much less important I think, teams usually run 2 heals anyway. The damage nerf will be big, an extra shot for 200 hp heroes (especially Pharah) is a big deal. Pharah will be a lot less pressured from Ana now. Since Ana was used as the primary healer and Lucio (usually) or Zenyatta were used for secondary, this opens Mercy back up into the game again. With all the barriers, she should have a bit of an easier time too.
The nade nerf is as big a deal as the reduced damage. Both combine to make it much harder for Ana to win those duels against flankers, especially if her dart is on CD....which fundamentally changes the way your team needs to approach fights.
she is a sniper support; flankers should be her hardest counter
I do think they need to give her +HPregen though. The grenade was a way for her to regen health, now she has nothing really. Lucio has his regen song, Zen is mostly shield health, Mercy has passive regen, etc.
In post 917, Clumsy wrote:Tbf, a flankers job is to hit the priority targets like healers. Having one that can not only survive, but handily kill the flanker without help in the process AND with pulling the biggest heals for the team AND having the sleep dart AND arguably the best support ult is a little silly. At least Zen pays for his damage with small healing numbers.
In post 912, Clumsy wrote:I just saw all the changes to Ana. Damn, they're really hitting her hard. She was the leading support for so long though, there with Lucio. The self healing nerf is much less important I think, teams usually run 2 heals anyway. The damage nerf will be big, an extra shot for 200 hp heroes (especially Pharah) is a big deal. Pharah will be a lot less pressured from Ana now. Since Ana was used as the primary healer and Lucio (usually) or Zenyatta were used for secondary, this opens Mercy back up into the game again. With all the barriers, she should have a bit of an easier time too.
The nade nerf is as big a deal as the reduced damage. Both combine to make it much harder for Ana to win those duels against flankers, especially if her dart is on CD....which fundamentally changes the way your team needs to approach fights.
she is a sniper support; flankers should be her hardest counter
I do think they need to give her +HPregen though. The grenade was a way for her to regen health, now she has nothing really. Lucio has his regen song, Zen is mostly shield health, Mercy has passive regen, etc.
I agree. I think the changes are perfectly justified. just noting that I disagree that the nade change isn't important.
In post 917, Clumsy wrote:Tbf, a flankers job is to hit the priority targets like healers. Having one that can not only survive, but handily kill the flanker without help in the process AND with pulling the biggest heals for the team AND having the sleep dart AND arguably the best support ult is a little silly. At least Zen pays for his damage with small healing numbers.
Mercy has the best support ult IMO
There's nothing that says that a fake can't beat the real thing.
You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
Very much depends. If she's targeted first, it's useless, whereas Ana can still ult the Reinhardt or Soldier or Genji. I guess it would be more accurate if I said Ana has arguably the